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Moose_AI.md
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Moose_AI.md
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This set of MOOSE classes take control of your AI.
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## 1. [**AI A2A Dispatching**](Documentation/AI.AI_A2A_Dispatcher.html)
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## 1. [**AI A2A Dispatching**](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_A2A_Dispatcher.html)
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Create an **A2A defense system** executed by AI to perform CAP or GCI to defend your airspace.
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There are two classes that are important to learn:
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* [**AI\_A2A\_GCICAP**](Documentation/AI.AI_A2A_Dispatcher.html#AI_A2A_GCICAP)
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* [**AI\_A2A\_DISPATCHER**](Documentation/AI.AI_A2A_Dispatcher.html#AI_A2A_DISPATCHER)
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* [**AI\_A2A\_GCICAP**](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_A2A_Dispatcher.html##(AI_A2A_GCICAP))
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* [**AI\_A2A\_DISPATCHER**](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_A2A_Dispatcher.html)
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The [**AI\_A2A\_GCICAP**](Documentation/AI.AI_A2A_Dispatcher.html#AI_A2A_GCICAP) is a class for **novice mission designers**,
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so I recommend novice users to start with using this class.
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You can quickly configure a working GCICAP process.
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But it will provide less flexibility and options.
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If you want more options, use the [**AI\_A2A\_DISPATCHER**](Documentation/AI.AI_A2A_Dispatcher.html#AI_A2A_DISPATCHER).
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If you want more options, use the [**AI\_A2A\_DISPATCHER**](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_A2A_Dispatcher.html).
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**Features:**
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* Setup a more advanced defense system using AI_A2A_DISPATCHER.
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## 2. AI Cargo Dispatching
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## 2. [AI Cargo Dispatching](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_Cargo_Dispatcher.html)
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Cargo dispatching will make the AI to transport cargo to deploy zones.
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Cargo can be transported by APC or trucks, or by helicopters.
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* Automatic activation of carriers when new cargo is to be picked-up (of cargo is spawned for example).
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## 3. [**AI Balancing**](Documentation/AI.AI_Balancer.html)
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## 3. [**AI Balancing**](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_Balancer.html)
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Balance player slots with AI to create an engaging simulation environment, independent of the amount of players.
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* Configure the behaviour of AI when a human joins a slot for which an AI is active.
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## 4. [**AI Large Formations**](Documentation/AI.AI_Formation.html)
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## 4. [**AI Large Formations**](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_Formation.html)
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Build large airborne formations of aircraft.
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## 5. AI engagement
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### 5.1. [**AI Patrolling**]
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### 5.1. [**AI Patrolling**](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_A2A_Patrol.html)
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Peform Air Patrolling for airplanes within a patrol zone.
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### 5.2. [**AI Combat Air Patrolling**](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_A2A_Cap.html)
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Peform Combat Air Patrolling (CAP) for airplanes within a patrol zone.
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**Features:**
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### 5.3. [**AI Close Air Support**](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_A2G_CAS.html)
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Peform Close Air Support (CAS) near friendlies within an engagement zone.
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**Features:**
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### 5.4. [**AI Battlefield Air Interdiction**](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_A2G_BAI.html)
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Peform Battlefield Air Interdiction (BAI) within an engagement zone.
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**Features:**
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