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This set of MOOSE classes take control of your AI.
## 1. [**AI A2A Dispatching**](Documentation/AI.AI_A2A_Dispatcher.html)
![AI A2A Dispatcher](Images\AI_Air_To_Air_Dispatching.JPG)
## 1. [**AI A2A Dispatching**](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_A2A_Dispatcher.html)
Create an **A2A defense system** executed by AI to perform CAP or GCI to defend your airspace.
There are two classes that are important to learn:
* [**AI\_A2A\_GCICAP**](Documentation/AI.AI_A2A_Dispatcher.html#AI_A2A_GCICAP)
* [**AI\_A2A\_DISPATCHER**](Documentation/AI.AI_A2A_Dispatcher.html#AI_A2A_DISPATCHER)
* [**AI\_A2A\_GCICAP**](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_A2A_Dispatcher.html##(AI_A2A_GCICAP))
* [**AI\_A2A\_DISPATCHER**](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_A2A_Dispatcher.html)
The [**AI\_A2A\_GCICAP**](Documentation/AI.AI_A2A_Dispatcher.html#AI_A2A_GCICAP) is a class for **novice mission designers**,
so I recommend novice users to start with using this class.
You can quickly configure a working GCICAP process.
But it will provide less flexibility and options.
If you want more options, use the [**AI\_A2A\_DISPATCHER**](Documentation/AI.AI_A2A_Dispatcher.html#AI_A2A_DISPATCHER).
If you want more options, use the [**AI\_A2A\_DISPATCHER**](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_A2A_Dispatcher.html).
**Features:**
@ -39,7 +37,7 @@ If you want more options, use the [**AI\_A2A\_DISPATCHER**](Documentation/AI.AI_
* Setup a more advanced defense system using AI_A2A_DISPATCHER.
## 2. AI Cargo Dispatching
## 2. [AI Cargo Dispatching](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_Cargo_Dispatcher.html)
Cargo dispatching will make the AI to transport cargo to deploy zones.
Cargo can be transported by APC or trucks, or by helicopters.
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* Automatic activation of carriers when new cargo is to be picked-up (of cargo is spawned for example).
## 3. [**AI Balancing**](Documentation/AI.AI_Balancer.html)
![AI_Balancer](Images\AI_Balancing.JPG)
## 3. [**AI Balancing**](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_Balancer.html)
Balance player slots with AI to create an engaging simulation environment, independent of the amount of players.
@ -69,9 +65,7 @@ Balance player slots with AI to create an engaging simulation environment, indep
* Configure the behaviour of AI when a human joins a slot for which an AI is active.
## 4. [**AI Large Formations**](Documentation/AI.AI_Formation.html)
![AI_Formation](Images\AI_Large_Formations.JPG)
## 4. [**AI Large Formations**](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_Formation.html)
Build large airborne formations of aircraft.
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## 5. AI engagement
### 5.1. [**AI Patrolling**]
![AI_Patrol](Images\AI_Air_Patrolling.JPG)
### 5.1. [**AI Patrolling**](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_A2A_Patrol.html)
Peform Air Patrolling for airplanes within a patrol zone.
@ -98,8 +90,6 @@ Peform Air Patrolling for airplanes within a patrol zone.
### 5.2. [**AI Combat Air Patrolling**](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_A2A_Cap.html)
![AI_Patrol](Images\AI_Combat_Air_Patrol.JPG)
Peform Combat Air Patrolling (CAP) for airplanes within a patrol zone.
**Features:**
@ -111,8 +101,6 @@ Peform Combat Air Patrolling (CAP) for airplanes within a patrol zone.
### 5.3. [**AI Close Air Support**](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_A2G_CAS.html)
![AI_Patrol](Images\AI_Close_Air_Support.JPG)
Peform Close Air Support (CAS) near friendlies within an engagement zone.
**Features:**
@ -126,8 +114,6 @@ Peform Close Air Support (CAS) near friendlies within an engagement zone.
### 5.4. [**AI Battlefield Air Interdiction**](https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/AI.AI_A2G_BAI.html)
![AI_Patrol](Images\AI_Battlefield_Air_Interdiction.JPG)
Peform Battlefield Air Interdiction (BAI) within an engagement zone.
**Features:**