MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist 2021-12-02 18:32:04 +00:00
parent 0ac92525d8
commit 37e2dcd4eb
22 changed files with 571 additions and 495 deletions

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@ -4441,17 +4441,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -9749,17 +9738,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -11077,17 +11055,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -12711,17 +12678,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>

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@ -2935,6 +2935,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -5679,6 +5690,17 @@ Once the time is finished, the old AI will return to the base.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -6404,6 +6426,17 @@ Once the time is finished, the old AI will return to the base.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -8021,6 +8054,17 @@ Once the time is finished, the old AI will return to the base.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>

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@ -2629,9 +2629,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
@ -2665,9 +2662,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -4419,9 +4413,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
@ -4455,9 +4446,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -5051,9 +5039,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
@ -5087,9 +5072,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -6575,9 +6557,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
@ -6611,9 +6590,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>

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@ -3137,6 +3137,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -6384,6 +6387,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -7128,6 +7134,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -8764,6 +8773,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>

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@ -1749,17 +1749,6 @@ Controls a network of short range air/missile defense groups.</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2428,17 +2417,6 @@ Controls a network of short range air/missile defense groups.</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

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@ -1716,17 +1716,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<p> Set cargo object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
</div>
</div>
@ -2431,17 +2420,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<p> Set cargo object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
</div>
</div>

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@ -5656,7 +5656,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
@ -7259,7 +7259,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>

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@ -2726,7 +2726,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
@ -2770,7 +2770,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
@ -4831,7 +4831,7 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
@ -4875,7 +4875,7 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>

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@ -2730,24 +2730,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@ -3548,6 +3530,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div>
</div>
@ -3647,6 +3640,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
</div>
</div>
@ -3902,39 +3906,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
@ -8922,6 +8893,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div>
</div>
@ -9021,6 +9003,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
</div>
</div>
@ -9276,39 +9269,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>

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@ -1865,24 +1865,6 @@ such as position and heading.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC)._SpawnStatic">SPAWNSTATIC:_SpawnStatic(Template, CountryID)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Spawns a new static using a given template.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_callsign_id">SPAWNSTATIC.heliport_callsign_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_frequency">SPAWNSTATIC.heliport_frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_modulation">SPAWNSTATIC.heliport_modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@ -2790,39 +2772,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
</div>
</div>
@ -4044,39 +3993,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
</div>
</div>

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@ -3423,17 +3423,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -6591,17 +6580,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -7401,17 +7379,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -8181,17 +8148,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -9853,17 +9809,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>

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@ -18775,6 +18775,28 @@ BASE:TraceOnOff( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -23466,6 +23488,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -25212,6 +25256,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>

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@ -2900,17 +2900,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>The #DETECTION_AREAS object for AWACS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
</div>
</div>
@ -3346,9 +3335,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> switch alarm state RED</p>
</div>
</div>
@ -6565,17 +6551,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>The #DETECTION_AREAS object for AWACS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
</div>
</div>
@ -7011,9 +6986,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p> switch alarm state RED</p>
</div>
</div>

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@ -1515,7 +1515,7 @@ by a script by SNAFU <a href="https://forums.eagle.ru/showthread.php?t=109174">s
<li>Bomb, rocket and missile impact points can be marked by smoke.</li>
<li>Direct hits on targets can trigger flares.</li>
<li>Smoke and flare colors can be adjusted for each player via radio menu.</li>
<li>Range information and weather report at the range can be reported via radio menu.</li>
<li>Range information and weather at the range can be obtained via radio menu.</li>
<li>Persistence: Bombing range results can be saved to disk and loaded the next time the mission is started.</li>
<li>Range control voice overs (>40) for hit assessment.</li>
</ul>
@ -1609,12 +1609,12 @@ there should be an "On the Range" menu items in the "F10. Other..." menu.</p>
<p>A strafe pit can be added to the range by the <a href="##(RANGE).AddStrafePit">RANGE.AddStrafePit</a>(<em>targetnames, boxlength, boxwidth, heading, inverseheading, goodpass, foulline</em>) function.</p>
<ul>
<li>The first parameter <em>targetnames</em> defines the target or targets. This has to be given as a lua table which contains the names of <a href="Wrapper.Unit.html">Wrapper.Unit</a> or <a href="Static.html">Static</a> objects defined in the mission editor.</li>
<li>The first parameter <em>targetnames</em> defines the target or targets. This can be a single item or a Table with the name(s) of <a href="Wrapper.Unit.html">Wrapper.Unit</a> or <a href="Static.html">Static</a> objects defined in the mission editor.</li>
<li>In order to perform a valid pass on the strafe pit, the pilot has to begin his run from the correct direction. Therefore, an "approach box" is defined in front
of the strafe targets. The parameters <em>boxlength</em> and <em>boxwidth</em> define the size of the box while the parameter <em>heading</em> defines its direction.
If the parameter <em>heading</em> is passed as <strong>nil</strong>, the heading is automatically taken from the heading of the first target unit as defined in the ME.
The parameter <em>inverseheading</em> turns the heading around by 180 degrees. This is sometimes useful, since the default heading of strafe target units point in the
wrong/opposite direction.</li>
of the strafe targets. The parameters <em>boxlength</em> and <em>boxwidth</em> define the size of the box in meters, while the <em>heading</em> parameter defines the heading of the box FROM the target.
For example, if heading 120 is set, the approach box will start FROM the target and extend outwards on heading 120. A strafe run approach must then be flown apx. heading 300 TOWARDS the target.
If the parameter <em>heading</em> is passed as <strong>nil</strong>, the heading is automatically taken from the heading set in the ME for the first target unit.</li>
<li>The parameter <em>inverseheading</em> turns the heading around by 180 degrees. This is useful when the default heading of strafe target units point in the wrong/opposite direction.</li>
<li>The parameter <em>goodpass</em> defines the number of hits a pilot has to achieve during a run to be judged as a "good" pass.</li>
<li>The last parameter <em>foulline</em> sets the distance from the pit targets to the foul line. Hit from closer than this line are not counted!</li>
</ul>
@ -1630,9 +1630,8 @@ strafing pits of the range and can be adjusted by the <a href="##(RANGE).SetMaxS
<p>One ore multiple bombing targets can be added to the range by the <a href="##(RANGE).AddBombingTargets">RANGE.AddBombingTargets</a>(targetnames, goodhitrange, randommove) function.</p>
<ul>
<li>The first parameter <em>targetnames</em> has to be a lua table, which contains the names of <a href="Wrapper.Unit.html">Wrapper.Unit</a> and/or <a href="Static.html">Static</a> objects defined in the mission editor.
Note that the <a href="Range.html">Range</a> logic <strong>automatically</strong> determines, if a name belongs to a <a href="Wrapper.Unit.html">Wrapper.Unit</a> or <a href="Static.html">Static</a> object now.</li>
<li>The (optional) parameter <em>goodhitrange</em> specifies the radius around the target. If a bomb or rocket falls at a distance smaller than this number, the hit is considered to be "good".</li>
<li>The first parameter <em>targetnames</em> defines the target or targets. This can be a single item or a Table with the name(s) of <a href="Wrapper.Unit.html">Wrapper.Unit</a> or <a href="Static.html">Static</a> objects defined in the mission editor.</li>
<li>The (optional) parameter <em>goodhitrange</em> specifies the radius in metres around the target within which a bomb/rocket hit is considered to be "good".</li>
<li>If final (optional) parameter "<em>randommove</em>" can be enabled to create moving targets. If this parameter is set to true, the units of this bombing target will randomly move within the range zone.
Note that there might be quirks since DCS units can get stuck in buildings etc. So it might be safer to manually define a route for the units in the mission editor if moving targets are desired.</li>
</ul>
@ -1671,7 +1670,7 @@ coordinate will still be a valid impact point. This can be done via the <a href=
<p>The main range menu can be found at "F10. Other..." --> "F<em>X</em> . On the Range..." --> "F1. <Range Name>...".</p>
<p>The range menu contains the following submenues:</p>
<p>The range menu contains the following submenus:</p>
<p><img src="..\Presentations\RANGE\Menu_Main.png" alt="Banner Image"/></p>
@ -1740,9 +1739,9 @@ It consists of two strafe pits each has two targets plus three bombing targets.<
-- Note that this could also be done manually by simply measuring the distance between the target and the foul line in the ME.
GoldwaterRange:GetFoullineDistance("GWR Strafe Pit Left 1", "GWR Foul Line Left")
-- Add strafe pits. Each pit (left and right) consists of two targets.
GoldwaterRange:AddStrafePit(strafepit_left, 3000, 300, nil, true, 20, fouldist)
GoldwaterRange:AddStrafePit(strafepit_right, nil, nil, nil, true, nil, fouldist)
-- Add strafe pits. Each pit (left and right) consists of two targets. Where "nil" is used as input, the default value is used.
GoldwaterRange:AddStrafePit(strafepit_left, 3000, 300, nil, true, 30, 500)
GoldwaterRange:AddStrafePit(strafepit_right, nil, nil, nil, true, nil, 500)
-- Add bombing targets. A good hit is if the bomb falls less then 50 m from the target.
GoldwaterRange:AddBombingTargets(bombtargets, 50)
@ -1850,7 +1849,7 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RANGE).Debug">RANGE.Debug</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>If true, debug info is send as messages on the screen.</p>
<p>If true, debug info is sent as messages on the screen.</p>
</td>
</tr>
<tr class="w3-border">
@ -2396,7 +2395,7 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RANGE)._myname">RANGE:_myname(unitname)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a string which consits of this callsign and the player name.</p>
<p>Returns a string which consists of the player name.</p>
</td>
</tr>
<tr class="w3-border">
@ -2474,13 +2473,13 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RANGE).illuminationmaxalt">RANGE.illuminationmaxalt</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.</p>
<p>Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RANGE).illuminationminalt">RANGE.illuminationminalt</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.</p>
<p>Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.</p>
</td>
</tr>
<tr class="w3-border">
@ -2666,7 +2665,7 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RANGE).strafemaxalt">RANGE.strafemaxalt</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.</p>
<p>Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.</p>
</td>
</tr>
<tr class="w3-border">
@ -4160,7 +4159,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
<a id="#(RANGE).Debug" ><strong>RANGE.Debug</strong></a>
<p>If true, debug info is send as messages on the screen.</p>
<p>If true, debug info is sent as messages on the screen.</p>
</div>
@ -4402,7 +4401,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#number
<a id="#(RANGE).illuminationmaxalt" ><strong>RANGE.illuminationmaxalt</strong></a>
<p>Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.</p>
<p>Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.</p>
</div>
@ -4413,7 +4412,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#number
<a id="#(RANGE).illuminationminalt" ><strong>RANGE.illuminationminalt</strong></a>
<p>Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.</p>
<p>Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.</p>
</div>
@ -4644,7 +4643,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#number
<a id="#(RANGE).strafemaxalt" ><strong>RANGE.strafemaxalt</strong></a>
<p>Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.</p>
<p>Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.</p>
</div>
@ -4958,7 +4957,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Table containing names of unit or static objects serving as bomb targets.</p>
<p>Single or multiple (Table) names of unit or static objects serving as bomb targets.</p>
</div>
</div>
@ -5014,7 +5013,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>For a strafe pit, hits from guns are counted. One pit can consist of several units.
Note, an approach is only valid, if the player enters via a zone in front of the pit, which defined by boxlength and boxheading.
A strafe run approach is only valid if the player enters via a zone in front of the pit, which is defined by boxlength, boxwidth, and heading.
Furthermore, the player must not be too high and fly in the direction of the pit to make a valid target apporoach.</p>
<div id= "#Functions##AddStrafePit" class="w3-show w3-white">
@ -5033,7 +5032,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
</div>
<div class="w3-half">
<p>Table of unit or static names defining the strafe targets. The first target in the list determines the approach zone (heading and box).</p>
<p>Single or multiple (Table) unit or static names defining the strafe targets. The first target in the list determines the approach box origin (heading and box).</p>
</div>
</div>
@ -5072,7 +5071,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
</div>
<div class="w3-half">
<p>(Optional) Approach heading in Degrees. Default is heading of the unit as defined in the mission editor.</p>
<p>(Optional) Approach box heading in degrees (originating FROM the target). Default is the heading set in the ME for the first target unit</p>
</div>
</div>
@ -5085,7 +5084,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
</div>
<div class="w3-half">
<p>(Optional) Take inverse heading (heading --> heading - 180 Degrees). Default is false.</p>
<p>(Optional) Use inverse heading (heading --> heading - 180 Degrees). Default is false.</p>
</div>
</div>
@ -5111,7 +5110,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
</div>
<div class="w3-half">
<p>(Optional) Foul line distance. Hits from closer than this distance are not counted. Default 610 m = 2000 ft. Set to 0 for no foul line.</p>
<p>(Optional) Foul line distance. Hits from closer than this distance are not counted. Default is 610 m = 2000 ft. Set to 0 for no foul line.</p>
</div>
</div>
@ -6238,7 +6237,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
</div>
<div class="w3-half">
<p>Maximum altitude AGL in meters. Default is 914 m= 3000 ft.</p>
<p>Maximum altitude in meters AGL. Default is 914 m = 3000 ft.</p>
</div>
</div>
@ -8444,7 +8443,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
<h2><a id="#(RANGE)._myname" ><strong>RANGE:_myname(unitname)</strong></a></h2>
</div>
<p>Returns a string which consits of this callsign and the player name.</p>
<p>Returns a string which consists of the player name.</p>
<div id= "#Functions##_myname" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -9280,7 +9279,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
#boolean
<a id="#(RANGE).Debug" ><strong>RANGE.Debug</strong></a>
<p>If true, debug info is send as messages on the screen.</p>
<p>If true, debug info is sent as messages on the screen.</p>
</div>
@ -9522,7 +9521,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
#number
<a id="#(RANGE).illuminationmaxalt" ><strong>RANGE.illuminationmaxalt</strong></a>
<p>Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.</p>
<p>Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.</p>
</div>
@ -9533,7 +9532,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
#number
<a id="#(RANGE).illuminationminalt" ><strong>RANGE.illuminationminalt</strong></a>
<p>Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.</p>
<p>Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.</p>
</div>
@ -9764,7 +9763,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
#number
<a id="#(RANGE).strafemaxalt" ><strong>RANGE.strafemaxalt</strong></a>
<p>Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.</p>
<p>Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.</p>
</div>
@ -11326,7 +11325,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
#boolean
<a id="#(RANGE).Debug" ><strong>RANGE.Debug</strong></a>
<p>If true, debug info is send as messages on the screen.</p>
<p>If true, debug info is sent as messages on the screen.</p>
</div>
@ -11568,7 +11567,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
#number
<a id="#(RANGE).illuminationmaxalt" ><strong>RANGE.illuminationmaxalt</strong></a>
<p>Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.</p>
<p>Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.</p>
</div>
@ -11579,7 +11578,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
#number
<a id="#(RANGE).illuminationminalt" ><strong>RANGE.illuminationminalt</strong></a>
<p>Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.</p>
<p>Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.</p>
</div>
@ -11810,7 +11809,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
#number
<a id="#(RANGE).strafemaxalt" ><strong>RANGE.strafemaxalt</strong></a>
<p>Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.</p>
<p>Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.</p>
</div>

View File

@ -4324,24 +4324,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).communication">RAT.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>

View File

@ -38783,7 +38783,7 @@ BASE:TraceOnOff( false )</code></pre>
<p> Set case to that of lead.</p>
<p> Set case of f</p>
</div>
@ -38865,6 +38865,17 @@ BASE:TraceOnOff( false )</code></pre>
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
</div>
</div>
@ -39000,6 +39011,9 @@ BASE:TraceOnOff( false )</code></pre>
<p> Make player section lead if he was not before.</p>
</div>
</div>
@ -39022,6 +39036,9 @@ BASE:TraceOnOff( false )</code></pre>
<p> Set Stable Hover</p>
</div>
</div>

View File

@ -2264,6 +2264,12 @@ Create a late-activated single infantry unit as template in the mission editor a
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).index">CSAR.index</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -3803,11 +3809,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -3833,17 +3842,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -3942,6 +3940,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@ -8520,11 +8529,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -8550,17 +8562,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -8659,6 +8660,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@ -10769,11 +10781,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -10799,17 +10814,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -10908,6 +10912,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>

View File

@ -5612,7 +5612,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -5634,7 +5634,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -5659,11 +5659,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -5706,11 +5709,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
<p> Beacons</p>
</div>
</div>
@ -6235,7 +6241,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> noob catch</p>
<p> time to repair a unit/group</p>
</div>
@ -12662,7 +12668,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -12684,7 +12690,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -12709,11 +12715,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -12756,11 +12765,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
<p> Beacons</p>
</div>
</div>
@ -13285,7 +13297,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> noob catch</p>
<p> time to repair a unit/group</p>
</div>
@ -14930,7 +14942,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -14952,7 +14964,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -14977,11 +14989,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -15024,11 +15039,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
<p> Beacons</p>
</div>
</div>
@ -15553,7 +15571,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> noob catch</p>
<p> time to repair a unit/group</p>
</div>

View File

@ -2814,7 +2814,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -3539,7 +3539,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -4715,7 +4715,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -6197,7 +6197,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>

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@ -3091,8 +3091,41 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
@ -4181,8 +4214,41 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
@ -5050,8 +5116,41 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
@ -6554,8 +6653,41 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>

View File

@ -4752,7 +4752,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -8859,7 +8870,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -17400,7 +17422,18 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -20894,7 +20927,18 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -21548,7 +21592,18 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -21808,7 +21863,18 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>

View File

@ -3517,6 +3517,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -6934,6 +6945,17 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -7511,6 +7533,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -7694,6 +7727,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>