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MOOSE generated documentation [skip ci]
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@ -4441,17 +4441,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -9749,17 +9738,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -11077,17 +11055,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -12711,17 +12678,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -2935,6 +2935,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@ -5679,6 +5690,17 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@ -6404,6 +6426,17 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@ -8021,6 +8054,17 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@ -2629,9 +2629,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Set destination airbase for next :Route() command.</p>
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</div>
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</div>
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@ -2665,9 +2662,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Aircraft is on a depoly mission.</p>
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</div>
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</div>
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@ -4419,9 +4413,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Set destination airbase for next :Route() command.</p>
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</div>
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</div>
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@ -4455,9 +4446,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Aircraft is on a depoly mission.</p>
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</div>
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</div>
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@ -5051,9 +5039,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Set destination airbase for next :Route() command.</p>
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</div>
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</div>
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@ -5087,9 +5072,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Aircraft is on a depoly mission.</p>
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</div>
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</div>
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@ -6575,9 +6557,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Set destination airbase for next :Route() command.</p>
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</div>
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</div>
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@ -6611,9 +6590,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Aircraft is on a depoly mission.</p>
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</div>
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</div>
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@ -3137,6 +3137,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> This table contains the targets detected during patrol.</p>
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</div>
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</div>
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@ -6384,6 +6387,9 @@ Note that this method is required, as triggers the next route when patrolling fo
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<p> This table contains the targets detected during patrol.</p>
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</div>
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</div>
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@ -7128,6 +7134,9 @@ Note that this method is required, as triggers the next route when patrolling fo
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<p> This table contains the targets detected during patrol.</p>
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</div>
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</div>
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@ -8764,6 +8773,9 @@ Note that this method is required, as triggers the next route when patrolling fo
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<p> This table contains the targets detected during patrol.</p>
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</div>
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</div>
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@ -1749,17 +1749,6 @@ Controls a network of short range air/missile defense groups.</p>
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -2428,17 +2417,6 @@ Controls a network of short range air/missile defense groups.</p>
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -1716,17 +1716,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
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<p> Set cargo object.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
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</div>
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</div>
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@ -2431,17 +2420,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
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<p> Set cargo object.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
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</div>
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</div>
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@ -5656,7 +5656,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#string
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<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
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@ -7259,7 +7259,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#string
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<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
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@ -2726,7 +2726,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#string
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<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
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@ -2770,7 +2770,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
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@ -4831,7 +4831,7 @@ It is advised to use this method at the start of the mission.</p>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#string
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<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
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@ -4875,7 +4875,7 @@ It is advised to use this method at the start of the mission.</p>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
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@ -2730,24 +2730,6 @@ and any spaces before and after the resulting name are removed.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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</table>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
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</div>
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</div>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#string
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<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
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</div>
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</div>
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<p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
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</div>
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</div>
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||||
<div>
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||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
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||||
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||||
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||||
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</div>
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||||
</div>
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||||
<div>
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||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
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<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
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</div>
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</div>
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@ -8922,6 +8893,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
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</div>
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</div>
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@ -9021,6 +9003,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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</div>
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</div>
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<div>
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||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
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#string
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<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
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</div>
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</div>
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@ -9276,39 +9269,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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|
||||
|
||||
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -1865,24 +1865,6 @@ such as position and heading.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC)._SpawnStatic">SPAWNSTATIC:_SpawnStatic(Template, CountryID)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Spawns a new static using a given template.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_callsign_id">SPAWNSTATIC.heliport_callsign_id</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_frequency">SPAWNSTATIC.heliport_frequency</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_modulation">SPAWNSTATIC.heliport_modulation</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -2790,39 +2772,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4044,39 +3993,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3423,17 +3423,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6591,17 +6580,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7401,17 +7379,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8181,17 +8148,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9853,17 +9809,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -18775,6 +18775,28 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -23466,6 +23488,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -25212,6 +25256,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2900,17 +2900,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>The #DETECTION_AREAS object for AWACS</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3346,9 +3335,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> switch alarm state RED</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6565,17 +6551,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
|
||||
<p>The #DETECTION_AREAS object for AWACS</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7011,9 +6986,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> switch alarm state RED</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -1515,7 +1515,7 @@ by a script by SNAFU <a href="https://forums.eagle.ru/showthread.php?t=109174">s
|
||||
<li>Bomb, rocket and missile impact points can be marked by smoke.</li>
|
||||
<li>Direct hits on targets can trigger flares.</li>
|
||||
<li>Smoke and flare colors can be adjusted for each player via radio menu.</li>
|
||||
<li>Range information and weather report at the range can be reported via radio menu.</li>
|
||||
<li>Range information and weather at the range can be obtained via radio menu.</li>
|
||||
<li>Persistence: Bombing range results can be saved to disk and loaded the next time the mission is started.</li>
|
||||
<li>Range control voice overs (>40) for hit assessment.</li>
|
||||
</ul>
|
||||
@ -1609,12 +1609,12 @@ there should be an "On the Range" menu items in the "F10. Other..." menu.</p>
|
||||
<p>A strafe pit can be added to the range by the <a href="##(RANGE).AddStrafePit">RANGE.AddStrafePit</a>(<em>targetnames, boxlength, boxwidth, heading, inverseheading, goodpass, foulline</em>) function.</p>
|
||||
|
||||
<ul>
|
||||
<li>The first parameter <em>targetnames</em> defines the target or targets. This has to be given as a lua table which contains the names of <a href="Wrapper.Unit.html">Wrapper.Unit</a> or <a href="Static.html">Static</a> objects defined in the mission editor.</li>
|
||||
<li>The first parameter <em>targetnames</em> defines the target or targets. This can be a single item or a Table with the name(s) of <a href="Wrapper.Unit.html">Wrapper.Unit</a> or <a href="Static.html">Static</a> objects defined in the mission editor.</li>
|
||||
<li>In order to perform a valid pass on the strafe pit, the pilot has to begin his run from the correct direction. Therefore, an "approach box" is defined in front
|
||||
of the strafe targets. The parameters <em>boxlength</em> and <em>boxwidth</em> define the size of the box while the parameter <em>heading</em> defines its direction.
|
||||
If the parameter <em>heading</em> is passed as <strong>nil</strong>, the heading is automatically taken from the heading of the first target unit as defined in the ME.
|
||||
The parameter <em>inverseheading</em> turns the heading around by 180 degrees. This is sometimes useful, since the default heading of strafe target units point in the
|
||||
wrong/opposite direction.</li>
|
||||
of the strafe targets. The parameters <em>boxlength</em> and <em>boxwidth</em> define the size of the box in meters, while the <em>heading</em> parameter defines the heading of the box FROM the target.
|
||||
For example, if heading 120 is set, the approach box will start FROM the target and extend outwards on heading 120. A strafe run approach must then be flown apx. heading 300 TOWARDS the target.
|
||||
If the parameter <em>heading</em> is passed as <strong>nil</strong>, the heading is automatically taken from the heading set in the ME for the first target unit.</li>
|
||||
<li>The parameter <em>inverseheading</em> turns the heading around by 180 degrees. This is useful when the default heading of strafe target units point in the wrong/opposite direction.</li>
|
||||
<li>The parameter <em>goodpass</em> defines the number of hits a pilot has to achieve during a run to be judged as a "good" pass.</li>
|
||||
<li>The last parameter <em>foulline</em> sets the distance from the pit targets to the foul line. Hit from closer than this line are not counted!</li>
|
||||
</ul>
|
||||
@ -1630,9 +1630,8 @@ strafing pits of the range and can be adjusted by the <a href="##(RANGE).SetMaxS
|
||||
<p>One ore multiple bombing targets can be added to the range by the <a href="##(RANGE).AddBombingTargets">RANGE.AddBombingTargets</a>(targetnames, goodhitrange, randommove) function.</p>
|
||||
|
||||
<ul>
|
||||
<li>The first parameter <em>targetnames</em> has to be a lua table, which contains the names of <a href="Wrapper.Unit.html">Wrapper.Unit</a> and/or <a href="Static.html">Static</a> objects defined in the mission editor.
|
||||
Note that the <a href="Range.html">Range</a> logic <strong>automatically</strong> determines, if a name belongs to a <a href="Wrapper.Unit.html">Wrapper.Unit</a> or <a href="Static.html">Static</a> object now.</li>
|
||||
<li>The (optional) parameter <em>goodhitrange</em> specifies the radius around the target. If a bomb or rocket falls at a distance smaller than this number, the hit is considered to be "good".</li>
|
||||
<li>The first parameter <em>targetnames</em> defines the target or targets. This can be a single item or a Table with the name(s) of <a href="Wrapper.Unit.html">Wrapper.Unit</a> or <a href="Static.html">Static</a> objects defined in the mission editor.</li>
|
||||
<li>The (optional) parameter <em>goodhitrange</em> specifies the radius in metres around the target within which a bomb/rocket hit is considered to be "good".</li>
|
||||
<li>If final (optional) parameter "<em>randommove</em>" can be enabled to create moving targets. If this parameter is set to true, the units of this bombing target will randomly move within the range zone.
|
||||
Note that there might be quirks since DCS units can get stuck in buildings etc. So it might be safer to manually define a route for the units in the mission editor if moving targets are desired.</li>
|
||||
</ul>
|
||||
@ -1671,7 +1670,7 @@ coordinate will still be a valid impact point. This can be done via the <a href=
|
||||
|
||||
<p>The main range menu can be found at "F10. Other..." --> "F<em>X</em> . On the Range..." --> "F1. <Range Name>...".</p>
|
||||
|
||||
<p>The range menu contains the following submenues:</p>
|
||||
<p>The range menu contains the following submenus:</p>
|
||||
|
||||
<p><img src="..\Presentations\RANGE\Menu_Main.png" alt="Banner Image"/></p>
|
||||
|
||||
@ -1740,9 +1739,9 @@ It consists of two strafe pits each has two targets plus three bombing targets.<
|
||||
-- Note that this could also be done manually by simply measuring the distance between the target and the foul line in the ME.
|
||||
GoldwaterRange:GetFoullineDistance("GWR Strafe Pit Left 1", "GWR Foul Line Left")
|
||||
|
||||
-- Add strafe pits. Each pit (left and right) consists of two targets.
|
||||
GoldwaterRange:AddStrafePit(strafepit_left, 3000, 300, nil, true, 20, fouldist)
|
||||
GoldwaterRange:AddStrafePit(strafepit_right, nil, nil, nil, true, nil, fouldist)
|
||||
-- Add strafe pits. Each pit (left and right) consists of two targets. Where "nil" is used as input, the default value is used.
|
||||
GoldwaterRange:AddStrafePit(strafepit_left, 3000, 300, nil, true, 30, 500)
|
||||
GoldwaterRange:AddStrafePit(strafepit_right, nil, nil, nil, true, nil, 500)
|
||||
|
||||
-- Add bombing targets. A good hit is if the bomb falls less then 50 m from the target.
|
||||
GoldwaterRange:AddBombingTargets(bombtargets, 50)
|
||||
@ -1850,7 +1849,7 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RANGE).Debug">RANGE.Debug</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>If true, debug info is send as messages on the screen.</p>
|
||||
<p>If true, debug info is sent as messages on the screen.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -2396,7 +2395,7 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RANGE)._myname">RANGE:_myname(unitname)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a string which consits of this callsign and the player name.</p>
|
||||
<p>Returns a string which consists of the player name.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -2474,13 +2473,13 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RANGE).illuminationmaxalt">RANGE.illuminationmaxalt</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.</p>
|
||||
<p>Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RANGE).illuminationminalt">RANGE.illuminationminalt</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.</p>
|
||||
<p>Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -2666,7 +2665,7 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RANGE).strafemaxalt">RANGE.strafemaxalt</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.</p>
|
||||
<p>Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -4160,7 +4159,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
#boolean
|
||||
<a id="#(RANGE).Debug" ><strong>RANGE.Debug</strong></a>
|
||||
|
||||
<p>If true, debug info is send as messages on the screen.</p>
|
||||
<p>If true, debug info is sent as messages on the screen.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -4402,7 +4401,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
#number
|
||||
<a id="#(RANGE).illuminationmaxalt" ><strong>RANGE.illuminationmaxalt</strong></a>
|
||||
|
||||
<p>Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.</p>
|
||||
<p>Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -4413,7 +4412,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
#number
|
||||
<a id="#(RANGE).illuminationminalt" ><strong>RANGE.illuminationminalt</strong></a>
|
||||
|
||||
<p>Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.</p>
|
||||
<p>Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -4644,7 +4643,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
#number
|
||||
<a id="#(RANGE).strafemaxalt" ><strong>RANGE.strafemaxalt</strong></a>
|
||||
|
||||
<p>Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.</p>
|
||||
<p>Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -4958,7 +4957,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table containing names of unit or static objects serving as bomb targets.</p>
|
||||
<p>Single or multiple (Table) names of unit or static objects serving as bomb targets.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5014,7 +5013,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
<p>For a strafe pit, hits from guns are counted. One pit can consist of several units.
|
||||
Note, an approach is only valid, if the player enters via a zone in front of the pit, which defined by boxlength and boxheading.
|
||||
A strafe run approach is only valid if the player enters via a zone in front of the pit, which is defined by boxlength, boxwidth, and heading.
|
||||
Furthermore, the player must not be too high and fly in the direction of the pit to make a valid target apporoach.</p>
|
||||
|
||||
<div id= "#Functions##AddStrafePit" class="w3-show w3-white">
|
||||
@ -5033,7 +5032,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Table of unit or static names defining the strafe targets. The first target in the list determines the approach zone (heading and box).</p>
|
||||
<p>Single or multiple (Table) unit or static names defining the strafe targets. The first target in the list determines the approach box origin (heading and box).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5072,7 +5071,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) Approach heading in Degrees. Default is heading of the unit as defined in the mission editor.</p>
|
||||
<p>(Optional) Approach box heading in degrees (originating FROM the target). Default is the heading set in the ME for the first target unit</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5085,7 +5084,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) Take inverse heading (heading --> heading - 180 Degrees). Default is false.</p>
|
||||
<p>(Optional) Use inverse heading (heading --> heading - 180 Degrees). Default is false.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5111,7 +5110,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) Foul line distance. Hits from closer than this distance are not counted. Default 610 m = 2000 ft. Set to 0 for no foul line.</p>
|
||||
<p>(Optional) Foul line distance. Hits from closer than this distance are not counted. Default is 610 m = 2000 ft. Set to 0 for no foul line.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6238,7 +6237,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Maximum altitude AGL in meters. Default is 914 m= 3000 ft.</p>
|
||||
<p>Maximum altitude in meters AGL. Default is 914 m = 3000 ft.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -8444,7 +8443,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
<h2><a id="#(RANGE)._myname" ><strong>RANGE:_myname(unitname)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a string which consits of this callsign and the player name.</p>
|
||||
<p>Returns a string which consists of the player name.</p>
|
||||
|
||||
<div id= "#Functions##_myname" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -9280,7 +9279,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
#boolean
|
||||
<a id="#(RANGE).Debug" ><strong>RANGE.Debug</strong></a>
|
||||
|
||||
<p>If true, debug info is send as messages on the screen.</p>
|
||||
<p>If true, debug info is sent as messages on the screen.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -9522,7 +9521,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
#number
|
||||
<a id="#(RANGE).illuminationmaxalt" ><strong>RANGE.illuminationmaxalt</strong></a>
|
||||
|
||||
<p>Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.</p>
|
||||
<p>Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -9533,7 +9532,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
#number
|
||||
<a id="#(RANGE).illuminationminalt" ><strong>RANGE.illuminationminalt</strong></a>
|
||||
|
||||
<p>Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.</p>
|
||||
<p>Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -9764,7 +9763,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
#number
|
||||
<a id="#(RANGE).strafemaxalt" ><strong>RANGE.strafemaxalt</strong></a>
|
||||
|
||||
<p>Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.</p>
|
||||
<p>Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -11326,7 +11325,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
#boolean
|
||||
<a id="#(RANGE).Debug" ><strong>RANGE.Debug</strong></a>
|
||||
|
||||
<p>If true, debug info is send as messages on the screen.</p>
|
||||
<p>If true, debug info is sent as messages on the screen.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -11568,7 +11567,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
#number
|
||||
<a id="#(RANGE).illuminationmaxalt" ><strong>RANGE.illuminationmaxalt</strong></a>
|
||||
|
||||
<p>Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.</p>
|
||||
<p>Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -11579,7 +11578,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
#number
|
||||
<a id="#(RANGE).illuminationminalt" ><strong>RANGE.illuminationminalt</strong></a>
|
||||
|
||||
<p>Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.</p>
|
||||
<p>Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -11810,7 +11809,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
|
||||
#number
|
||||
<a id="#(RANGE).strafemaxalt" ><strong>RANGE.strafemaxalt</strong></a>
|
||||
|
||||
<p>Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.</p>
|
||||
<p>Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.</p>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@ -4324,24 +4324,6 @@ and any spaces before and after the resulting name are removed.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).communication">RAT.communication</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
@ -38783,7 +38783,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
<p> Set case to that of lead.</p>
|
||||
<p> Set case of f</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -38865,6 +38865,17 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
|
||||
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -39000,6 +39011,9 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Make player section lead if he was not before.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -39022,6 +39036,9 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set Stable Hover</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2264,6 +2264,12 @@ Create a late-activated single infantry unit as template in the mission editor a
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).index">CSAR.index</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -3803,11 +3809,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> table of CSAR unit names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3833,17 +3842,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3942,6 +3940,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8520,11 +8529,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> table of CSAR unit names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8550,17 +8562,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8659,6 +8660,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10769,11 +10781,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> table of CSAR unit names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10799,17 +10814,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10908,6 +10912,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -5612,7 +5612,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
|
||||
|
||||
|
||||
@ -5634,7 +5634,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
|
||||
|
||||
|
||||
@ -5659,11 +5659,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>holds #CTLD_ENGINEERING objects</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5706,11 +5709,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Beacons</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6235,7 +6241,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> noob catch</p>
|
||||
<p> time to repair a unit/group</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -12662,7 +12668,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
|
||||
|
||||
|
||||
@ -12684,7 +12690,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
|
||||
|
||||
|
||||
@ -12709,11 +12715,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>holds #CTLD_ENGINEERING objects</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -12756,11 +12765,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Beacons</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -13285,7 +13297,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> noob catch</p>
|
||||
<p> time to repair a unit/group</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -14930,7 +14942,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
|
||||
|
||||
|
||||
@ -14952,7 +14964,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
|
||||
|
||||
|
||||
@ -14977,11 +14989,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>holds #CTLD_ENGINEERING objects</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -15024,11 +15039,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Beacons</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -15553,7 +15571,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> noob catch</p>
|
||||
<p> time to repair a unit/group</p>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@ -2814,7 +2814,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
@ -3539,7 +3539,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
@ -4715,7 +4715,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
@ -6197,7 +6197,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -3091,8 +3091,41 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -4181,8 +4214,41 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -5050,8 +5116,41 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -6554,8 +6653,41 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
@ -4752,7 +4752,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -8859,7 +8870,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -17400,7 +17422,18 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -20894,7 +20927,18 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -21548,7 +21592,18 @@ If the Identifiable is alive, true is returned. </p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -21808,7 +21863,18 @@ If the Identifiable is alive, true is returned. </p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
@ -3517,6 +3517,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
|
||||
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6934,6 +6945,17 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
|
||||
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7511,6 +7533,17 @@ If the Identifiable is alive, true is returned. </p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
|
||||
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7694,6 +7727,17 @@ If the Identifiable is alive, true is returned. </p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
|
||||
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user