Auto commit by GitHub Actions Workflow

This commit is contained in:
MooseBotter
2024-07-09 09:33:14 +00:00
parent d16bf2e175
commit 4084f0d8da
34 changed files with 933 additions and 916 deletions

View File

@@ -3068,11 +3068,11 @@ The message display times are automatically defined based on the timing settings
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>
-- Send a message created to all players.
MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
or
MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
or
MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission")
MessageAll:ToAll()
</code></pre>
@@ -3151,11 +3151,11 @@ The message display times are automatically defined based on the timing settings
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>
-- Send a message created with the @{New} method to the BLUE coalition.
MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25):ToBlue()
MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
or
MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToBlue()
MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
or
MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
MessageBLUE:ToBlue()
</code></pre>
@@ -3225,14 +3225,14 @@ The message display times are automatically defined based on the timing settings
-- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1.
Client = CLIENT:FindByName("UnitNameOfMyClient")
MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" ):ToClient( Client )
MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" ):ToClient( Client )
MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" ):ToClient( Client )
MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score" ):ToClient( Client )
or
MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 ):ToClient( Client )
MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 ):ToClient( Client )
MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score"):ToClient( Client )
MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score"):ToClient( Client )
or
MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 )
MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 )
MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score")
MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
MessageClient1:ToClient( Client )
MessageClient2:ToClient( Client )
</code></pre>
@@ -3297,11 +3297,11 @@ The message display times are automatically defined based on the timing settings
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>
-- Send a message created with the @{New} method to the RED coalition.
MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
or
MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
or
MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
MessageRED:ToCoalition( coalition.side.RED )
</code></pre>
@@ -3649,11 +3649,11 @@ The message display times are automatically defined based on the timing settings
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>
-- Send a message created with the @{New} method to the RED coalition.
MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
or
MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
or
MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
MessageRED:ToRed()
</code></pre>