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MOOSE generated documentation [skip ci]
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@@ -1828,7 +1828,7 @@ Smoke will appear "around" the targets, because of accuracy limitations.</p>
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<p>In order to prevent an overflow of designations due to many Detected Targets, there is a
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Maximum Designations scope that is set in the DesignationObject.</p>
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<p>The method <a href="##(DESIGNATE).SetMaximumDesignations">DESIGNATE.SetMaximumDesignations</a>() will put a limit on the amount of designations put in scope of the DesignationObject.
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<p>The method <a href="##(DESIGNATE).SetMaximumDesignations">DESIGNATE.SetMaximumDesignations</a>() will put a limit on the amount of designations (target groups) put in scope of the DesignationObject.
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Using the menu system, the player can "forget" a designation, so that gradually a new designation can be put in scope when detected.</p>
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<h1>4. Laser codes</h1>
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@@ -2307,7 +2307,7 @@ Use the method <a href="##(DESIGNATE).SetMission">DESIGNATE.SetMission</a>() to
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DESIGNATE).SetMaximumDesignations">DESIGNATE:SetMaximumDesignations(MaximumDesignations)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Set the maximum amount of designations.</p>
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<p>Set the maximum amount of designations (target groups).</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -3534,17 +3534,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#table
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<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
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</div>
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</div>
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@@ -5493,7 +5482,11 @@ Designate:SetFlashStatusMenu( false )</code></pre>
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<h2><a id="#(DESIGNATE).SetMaximumDesignations" ><strong>DESIGNATE:SetMaximumDesignations(MaximumDesignations)</strong></a></h2>
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</div>
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<p>Set the maximum amount of designations.</p>
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<p>Set the maximum amount of designations (target groups).</p>
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<p>This will put a limit on the amount of designations in scope.
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Using the menu system, the player can "forget" a designation, so that gradually a new designation can be put in scope when detected.</p>
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<div id= "#Functions##SetMaximumDesignations" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -5669,6 +5662,9 @@ Designate:SetFlashStatusMenu( false )</code></pre>
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<p>Set the maximum amount of markings FACs will do, per designated target group.</p>
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<p>This will limit the number of parallelly marked units of a target group.</p>
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<div id= "#Functions##SetMaximumMarkings" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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@@ -6713,17 +6709,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#table
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<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
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</div>
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</div>
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@@ -7534,17 +7519,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#table
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<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
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</div>
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</div>
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@@ -8325,17 +8299,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#table
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<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
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</div>
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</div>
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@@ -10004,17 +9967,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#table
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<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
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</div>
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</div>
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