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https://github.com/FlightControl-Master/MOOSE_DOCS.git
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MOOSE generated documentation [skip ci]
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@@ -1727,6 +1727,12 @@ values in your head or look them up in the docs. </p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ENUMS).ReportingName">ENUMS.ReportingName</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ENUMS).Storage">ENUMS.Storage</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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@@ -1954,6 +1960,12 @@ values in your head or look them up in the docs. </p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ENUMS.MissionTask).GROUNDATTACK">ENUMS.MissionTask.GROUNDATTACK</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Ground attack.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ENUMS.MissionTask).GROUNDESCORT">ENUMS.MissionTask.GROUNDESCORT</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Ground escort another group.</p>
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</td>
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</tr>
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@@ -2424,31 +2436,31 @@ values in your head or look them up in the docs. </p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ENUMS.ROE).OpenFire">ENUMS.ROE.OpenFire</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>AI will engage only targets specified in its taskings.</p>
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<p>[AIR, GROUND, NAVAL] AI will engage only targets specified in its taskings.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ENUMS.ROE).OpenFireWeaponFree">ENUMS.ROE.OpenFireWeaponFree</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>AI will engage any enemy group it detects, but will prioritize targets specified in the groups tasking.</p>
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<p>[AIR] AI will engage any enemy group it detects, but will prioritize targets specified in the groups tasking.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ENUMS.ROE).ReturnFire">ENUMS.ROE.ReturnFire</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>AI will only engage threats that shoot first.</p>
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<p>[AIR, GROUND, NAVAL] AI will only engage threats that shoot first.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ENUMS.ROE).WeaponFree">ENUMS.ROE.WeaponFree</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>AI will engage any enemy group it detects. Target prioritization is based based on the threat of the target.</p>
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<p>[AIR] AI will engage any enemy group it detects. Target prioritization is based based on the threat of the target.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ENUMS.ROE).WeaponHold">ENUMS.ROE.WeaponHold</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>AI will hold fire under all circumstances.</p>
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<p>[AIR, GROUND, NAVAL] AI will hold fire under all circumstances.</p>
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</td>
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</tr>
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</table>
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@@ -2511,6 +2523,25 @@ values in your head or look them up in the docs. </p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ENUMS.ReportingName).NATO">ENUMS.ReportingName.NATO</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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</table>
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</div>
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<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(ENUMS.Storage)">Type <strong>ENUMS.Storage</strong></a></h2></div>
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<div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
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<strong><a href="##(ENUMS.Storage)">ENUMS.Storage</a></strong>
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</div>
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<div class="w3-card w3-margin">
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<table class="w3-table w3-border-bottom w3-border-theme-l2">
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<tr class="w3-theme-l1">
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<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from ENUMS.Storage</th>
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<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ENUMS.Storage).weapons">ENUMS.Storage.weapons</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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</table>
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@@ -3008,6 +3039,17 @@ values in your head or look them up in the docs. </p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a href="##(ENUMS.Storage)">#ENUMS.Storage</a>
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<a id="#(ENUMS).Storage" ><strong>ENUMS.Storage</strong></a>
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</div>
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</div>
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@@ -3393,6 +3435,17 @@ See the <a href="https://wiki.hoggitworld.com/view/DCS_enum_formation">Formation
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#string
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<a id="#(ENUMS.MissionTask).GROUNDESCORT" ><strong>ENUMS.MissionTask.GROUNDESCORT</strong></a>
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<p>Ground escort another group.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@@ -4241,7 +4294,7 @@ See the <a href="https://wiki.hoggitworld.com/view/DCS_enum_formation">Formation
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#number
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<a id="#(ENUMS.ROE).OpenFire" ><strong>ENUMS.ROE.OpenFire</strong></a>
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<p>AI will engage only targets specified in its taskings.</p>
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<p>[AIR, GROUND, NAVAL] AI will engage only targets specified in its taskings.</p>
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</div>
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@@ -4252,7 +4305,7 @@ See the <a href="https://wiki.hoggitworld.com/view/DCS_enum_formation">Formation
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#number
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<a id="#(ENUMS.ROE).OpenFireWeaponFree" ><strong>ENUMS.ROE.OpenFireWeaponFree</strong></a>
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<p>AI will engage any enemy group it detects, but will prioritize targets specified in the groups tasking.</p>
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<p>[AIR] AI will engage any enemy group it detects, but will prioritize targets specified in the groups tasking.</p>
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</div>
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@@ -4263,7 +4316,7 @@ See the <a href="https://wiki.hoggitworld.com/view/DCS_enum_formation">Formation
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#number
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<a id="#(ENUMS.ROE).ReturnFire" ><strong>ENUMS.ROE.ReturnFire</strong></a>
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<p>AI will only engage threats that shoot first.</p>
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<p>[AIR, GROUND, NAVAL] AI will only engage threats that shoot first.</p>
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</div>
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@@ -4274,7 +4327,7 @@ See the <a href="https://wiki.hoggitworld.com/view/DCS_enum_formation">Formation
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#number
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<a id="#(ENUMS.ROE).WeaponFree" ><strong>ENUMS.ROE.WeaponFree</strong></a>
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<p>AI will engage any enemy group it detects. Target prioritization is based based on the threat of the target.</p>
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<p>[AIR] AI will engage any enemy group it detects. Target prioritization is based based on the threat of the target.</p>
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</div>
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@@ -4285,7 +4338,7 @@ See the <a href="https://wiki.hoggitworld.com/view/DCS_enum_formation">Formation
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#number
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<a id="#(ENUMS.ROE).WeaponHold" ><strong>ENUMS.ROE.WeaponHold</strong></a>
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<p>AI will hold fire under all circumstances.</p>
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<p>[AIR, GROUND, NAVAL] AI will hold fire under all circumstances.</p>
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</div>
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@@ -4388,6 +4441,32 @@ DCS known aircraft types</p>
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</div>
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</div>
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<div class="functions w3-container w3-theme-l2">
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<h2>Function(s)</h2>
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</div>
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</div>
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</div>
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<div onclick="myFunction('#Types##ENUMS.Storage')" class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(ENUMS.Storage)">Type <strong>ENUMS.Storage</strong></a></h2></div>
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<div id= "#Types##ENUMS.Storage" class="w3-container w3-white w3-padding-16" id="module_other_types">
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<div class="w3-white" id="record_type">
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<p>Enums for the STORAGE class for stores - which need to be in ""</p>
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#table
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<a id="#(ENUMS.Storage).weapons" ><strong>ENUMS.Storage.weapons</strong></a>
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</div>
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</div>
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