MOOSE generated documentation [skip ci]

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FlightControl-User
2021-03-29 16:07:18 +00:00
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@@ -2450,6 +2450,12 @@ and the resulting state will be the <strong>To</strong> state.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR).OnEvent">AI_AIR:OnEvent(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an object is completely destroyed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR).OnEventBDA">AI_AIR:OnEventBDA(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>BDA.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2480,6 +2486,12 @@ and the resulting state will be the <strong>To</strong> state.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR).OnEventDetailedFailure">AI_AIR:OnEventDetailedFailure(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Unknown precisely what creates this event, likely tied into newer damage model.</p>
</td>
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<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR).OnEventDiscardChairAfterEjection">AI_AIR:OnEventDiscardChairAfterEjection(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Discard chair after ejection.</p>
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@@ -2531,6 +2543,12 @@ place: Object that the unit landed on.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR).OnEventLandingAfterEjection">AI_AIR:OnEventLandingAfterEjection(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.</p>
</td>
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<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR).OnEventLandingQualityMark">AI_AIR:OnEventLandingQualityMark(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Landing quality mark. </p>
</td>
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@@ -2561,6 +2579,12 @@ place: Object that the unit landed on.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR).OnEventMissionStart">AI_AIR:OnEventMissionStart(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mission starts </p>
</td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR).OnEventParatrooperLanding">AI_AIR:OnEventParatrooperLanding(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Weapon add.</p>
</td>
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@@ -2627,6 +2651,12 @@ place: Object that the unit landed on.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR).OnEventTakeoff">AI_AIR:OnEventTakeoff(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
</td>
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<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR).OnEventTriggerZone">AI_AIR:OnEventTriggerZone(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trigger zone.</p>
</td>
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@@ -2825,17 +2855,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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@@ -5580,17 +5599,6 @@ Once the time is finished, the old AI will return to the base.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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@@ -6316,17 +6324,6 @@ Once the time is finished, the old AI will return to the base.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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@@ -7945,17 +7942,6 @@ Once the time is finished, the old AI will return to the base.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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@@ -9183,6 +9169,39 @@ end
</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(AI_AIR).OnEventBDA" ><strong>AI_AIR:OnEventBDA(EventData)</strong></a></h2>
</div>
<p>BDA.</p>
<div id= "#Functions##OnEventBDA" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
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<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
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<div class="w3-half">
<p>The EventData structure.</p>
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</div>
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@@ -9369,6 +9388,39 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<h2><a id="#(AI_AIR).OnEventDiscardChairAfterEjection" ><strong>AI_AIR:OnEventDiscardChairAfterEjection(EventData)</strong></a></h2>
</div>
<p>Discard chair after ejection.</p>
<div id= "#Functions##OnEventDiscardChairAfterEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
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<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
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<div class="w3-half">
<p>The EventData structure.</p>
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@@ -9673,6 +9725,39 @@ place: Object that the unit landed on.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<h2><a id="#(AI_AIR).OnEventLandingQualityMark" ><strong>AI_AIR:OnEventLandingQualityMark(EventData)</strong></a></h2>
</div>
<p>Landing quality mark. </p>
<div id= "#Functions##OnEventLandingQualityMark" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
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<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
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<div class="w3-half">
<p>The EventData structure.</p>
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</div>
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@@ -9847,6 +9932,42 @@ place: Object that the unit landed on.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<h2><a id="#(AI_AIR).OnEventParatrooperLanding" ><strong>AI_AIR:OnEventParatrooperLanding(EventData)</strong></a></h2>
</div>
<p>Weapon add.</p>
<p>Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.</p>
<div id= "#Functions##OnEventParatrooperLanding" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
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<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
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<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
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@@ -10249,6 +10370,39 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<h2><a id="#(AI_AIR).OnEventTriggerZone" ><strong>AI_AIR:OnEventTriggerZone(EventData)</strong></a></h2>
</div>
<p>Trigger zone.</p>
<div id= "#Functions##OnEventTriggerZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
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<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
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<div class="w3-half">
<p>The EventData structure.</p>
</div>
</div>
</div>
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