MOOSE generated documentation [skip ci]

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Applevangelist 2023-05-09 07:55:30 +00:00
parent 3ea3924af0
commit 6de13c0c28
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@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

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@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -3154,6 +3154,12 @@ The following parameters were given to the :New method of AI_A2A_GCICAP, and mea
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2A_DISPATCHER).ProcessDetected">AI_A2A_DISPATCHER:ProcessDetected(Detection)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Assigns A2A AI Tasks in relation to the detected items.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2A_DISPATCHER).QuerySquadron">AI_A2A_DISPATCHER:QuerySquadron(Squadron)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get a resource count from a specific squadron</p>
</td>
</tr>
<tr class="w3-border">
@ -4862,11 +4868,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -7104,6 +7113,50 @@ The Detection object is polymorphic, depending on the type of detection object c
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(AI_A2A_DISPATCHER).QuerySquadron" ><strong>AI_A2A_DISPATCHER:QuerySquadron(Squadron)</strong></a></h2>
</div>
<p>Get a resource count from a specific squadron</p>
<div id= "#Functions##QuerySquadron" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>AI_A2A_DISPATCHER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Squadron</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Name of the squadron.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#number:</p>
</div>
<div class="w3-half">
<p>Number of airframes available or nil if the squadron does not exist</p>
</div>
</div>
</div>
</div>
</div>
@ -11482,11 +11535,14 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -12744,11 +12800,14 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -14308,11 +14367,14 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>

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@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

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@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

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@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

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@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

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@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -1601,7 +1601,7 @@
</div>
<div class="w3-container w3-white" id="module_description">
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
@ -2570,31 +2570,6 @@ of the squadron are destroyed. This is to keep consistency of air operations and
</div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><strong>Type(s)</strong></h2></div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(#)">Type <strong>#</strong></a></h2></div>
<div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
<strong><a href="##(#)">#</a></strong>
</div>
<div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2">
<tr class="w3-theme-l1">
<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from #</th>
<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(#).Distance">#.Distance</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(#).Random">#.Random</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
</div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(AI_A2G_DISPATCHER)">Type <strong>AI_A2G_DISPATCHER</strong></a></h2></div>
<div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
<strong><a href="##(AI_A2G_DISPATCHER)">AI_A2G_DISPATCHER</a></strong>
@ -2996,6 +2971,12 @@ of the squadron are destroyed. This is to keep consistency of air operations and
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).ProcessDetected">AI_A2G_DISPATCHER:ProcessDetected(Detection)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Assigns A2G AI Tasks in relation to the detected items.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).QuerySquadron">AI_A2G_DISPATCHER:QuerySquadron(Squadron)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get a resource count from a specific squadron</p>
</td>
</tr>
<tr class="w3-border">
@ -4599,6 +4580,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER.DefenderQueueItem).SquadronName">AI_A2G_DISPATCHER.DefenderQueueItem.SquadronName</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
</div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(AI_A2G_DISPATCHER.DefenseApproach)">Type <strong>AI_A2G_DISPATCHER.DefenseApproach</strong></a></h2></div>
<div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
<strong><a href="##(AI_A2G_DISPATCHER.DefenseApproach)">AI_A2G_DISPATCHER.DefenseApproach</a></strong>
</div>
<div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2">
<tr class="w3-theme-l1">
<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from AI_A2G_DISPATCHER.DefenseApproach</th>
<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER.DefenseApproach).Distance">AI_A2G_DISPATCHER.DefenseApproach.Distance</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER.DefenseApproach).Random">AI_A2G_DISPATCHER.DefenseApproach.Random</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@ -4732,43 +4738,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div onclick="myFunction('#Types###')" class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(#)">Type <strong>#</strong></a></h2></div>
<div id= "#Types###" class="w3-container w3-white w3-padding-16" id="module_other_types">
<div class="w3-white" id="record_type">
<p>Defense approach types.</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(#).Distance" ><strong>#.Distance</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(#).Random" ><strong>#.Random</strong></a>
</div>
</div>
<div class="functions w3-container w3-theme-l2">
<h2>Function(s)</h2>
</div>
</div>
</div>
<div onclick="myFunction('#Types##AI_A2G_DISPATCHER')" class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(AI_A2G_DISPATCHER)">Type <strong>AI_A2G_DISPATCHER</strong></a></h2></div>
<div id= "#Types##AI_A2G_DISPATCHER" class="w3-container w3-white w3-padding-16" id="module_other_types">
<div class="w3-white" id="record_type">
@ -4789,6 +4758,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -4834,7 +4814,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(#)">##</a>
<a href="##(AI_A2G_DISPATCHER.DefenseApproach)">#AI_A2G_DISPATCHER.DefenseApproach</a>
<a id="#(AI_A2G_DISPATCHER).DefenseApproach" ><strong>AI_A2G_DISPATCHER.DefenseApproach</strong></a>
@ -4911,11 +4891,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2G_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2G_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>flash messages to players</p>
</div>
</div>
@ -6330,7 +6313,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(bool)">#bool</a>:</p>
<p>#boolean:</p>
</div>
<div class="w3-half">
@ -7134,6 +7117,50 @@ The Detection object is polymorphic, depending on the type of detection object c
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(AI_A2G_DISPATCHER).QuerySquadron" ><strong>AI_A2G_DISPATCHER:QuerySquadron(Squadron)</strong></a></h2>
</div>
<p>Get a resource count from a specific squadron</p>
<div id= "#Functions##QuerySquadron" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>AI_A2G_DISPATCHER</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Squadron</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Name of the squadron.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#number:</p>
</div>
<div class="w3-half">
<p>Number of airframes available or nil if the squadron does not exist</p>
</div>
</div>
</div>
</div>
</div>
@ -13267,6 +13294,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -13312,7 +13350,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(#)">##</a>
<a href="##(AI_A2G_DISPATCHER.DefenseApproach)">#AI_A2G_DISPATCHER.DefenseApproach</a>
<a id="#(AI_A2G_DISPATCHER).DefenseApproach" ><strong>AI_A2G_DISPATCHER.DefenseApproach</strong></a>
@ -13389,11 +13427,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2G_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2G_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>flash messages to players</p>
</div>
</div>
@ -14595,6 +14636,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -14640,7 +14692,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(#)">##</a>
<a href="##(AI_A2G_DISPATCHER.DefenseApproach)">#AI_A2G_DISPATCHER.DefenseApproach</a>
<a id="#(AI_A2G_DISPATCHER).DefenseApproach" ><strong>AI_A2G_DISPATCHER.DefenseApproach</strong></a>
@ -14717,11 +14769,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2G_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2G_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>flash messages to players</p>
</div>
</div>
@ -16225,6 +16280,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -16270,7 +16336,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(#)">##</a>
<a href="##(AI_A2G_DISPATCHER.DefenseApproach)">#AI_A2G_DISPATCHER.DefenseApproach</a>
<a id="#(AI_A2G_DISPATCHER).DefenseApproach" ><strong>AI_A2G_DISPATCHER.DefenseApproach</strong></a>
@ -16347,11 +16413,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2G_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2G_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>flash messages to players</p>
</div>
</div>
@ -19832,6 +19901,43 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div class="functions w3-container w3-theme-l2">
<h2>Function(s)</h2>
</div>
</div>
</div>
<div onclick="myFunction('#Types##AI_A2G_DISPATCHER.DefenseApproach')" class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(AI_A2G_DISPATCHER.DefenseApproach)">Type <strong>AI_A2G_DISPATCHER.DefenseApproach</strong></a></h2></div>
<div id= "#Types##AI_A2G_DISPATCHER.DefenseApproach" class="w3-container w3-white w3-padding-16" id="module_other_types">
<div class="w3-white" id="record_type">
<p>Defense approach types.</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER.DefenseApproach).Distance" ><strong>AI_A2G_DISPATCHER.DefenseApproach.Distance</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER.DefenseApproach).Random" ><strong>AI_A2G_DISPATCHER.DefenseApproach.Random</strong></a>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -3070,6 +3070,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -3169,6 +3180,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -5876,6 +5909,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -5975,6 +6019,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -6601,6 +6667,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -6700,6 +6777,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -8214,6 +8313,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -8313,6 +8423,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -2564,31 +2564,6 @@ of the squadron will be destroyed. This to keep consistency of air operations no
</div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><strong>Type(s)</strong></h2></div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(#)">Type <strong>#</strong></a></h2></div>
<div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
<strong><a href="##(#)">#</a></strong>
</div>
<div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2">
<tr class="w3-theme-l1">
<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from #</th>
<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(#).Distance">#.Distance</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(#).Random">#.Random</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
</div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(AI_AIR_DISPATCHER)">Type <strong>AI_AIR_DISPATCHER</strong></a></h2></div>
<div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
<strong><a href="##(AI_AIR_DISPATCHER)">AI_AIR_DISPATCHER</a></strong>
@ -4365,6 +4340,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR_DISPATCHER.DefenderQueueItem).SquadronName">AI_AIR_DISPATCHER.DefenderQueueItem.SquadronName</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
</div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(AI_AIR_DISPATCHER.DefenseApproach)">Type <strong>AI_AIR_DISPATCHER.DefenseApproach</strong></a></h2></div>
<div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
<strong><a href="##(AI_AIR_DISPATCHER.DefenseApproach)">AI_AIR_DISPATCHER.DefenseApproach</a></strong>
</div>
<div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2">
<tr class="w3-theme-l1">
<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from AI_AIR_DISPATCHER.DefenseApproach</th>
<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR_DISPATCHER.DefenseApproach).Distance">AI_AIR_DISPATCHER.DefenseApproach.Distance</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR_DISPATCHER.DefenseApproach).Random">AI_AIR_DISPATCHER.DefenseApproach.Random</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@ -4498,43 +4498,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div onclick="myFunction('#Types###')" class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(#)">Type <strong>#</strong></a></h2></div>
<div id= "#Types###" class="w3-container w3-white w3-padding-16" id="module_other_types">
<div class="w3-white" id="record_type">
<p>Defense approach types</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(#).Distance" ><strong>#.Distance</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(#).Random" ><strong>#.Random</strong></a>
</div>
</div>
<div class="functions w3-container w3-theme-l2">
<h2>Function(s)</h2>
</div>
</div>
</div>
<div onclick="myFunction('#Types##AI_AIR_DISPATCHER')" class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(AI_AIR_DISPATCHER)">Type <strong>AI_AIR_DISPATCHER</strong></a></h2></div>
<div id= "#Types##AI_AIR_DISPATCHER" class="w3-container w3-white w3-padding-16" id="module_other_types">
<div class="w3-white" id="record_type">
@ -4611,7 +4574,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(#)">##</a>
<a href="##(AI_AIR_DISPATCHER.DefenseApproach)">#AI_AIR_DISPATCHER.DefenseApproach</a>
<a id="#(AI_AIR_DISPATCHER).DefenseApproach" ><strong>AI_AIR_DISPATCHER.DefenseApproach</strong></a>
@ -5718,7 +5681,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(bool)">#bool</a>:</p>
<p>#boolean:</p>
</div>
<div class="w3-half">
@ -9919,7 +9882,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(#)">##</a>
<a href="##(AI_AIR_DISPATCHER.DefenseApproach)">#AI_AIR_DISPATCHER.DefenseApproach</a>
<a id="#(AI_AIR_DISPATCHER).DefenseApproach" ><strong>AI_AIR_DISPATCHER.DefenseApproach</strong></a>
@ -11247,7 +11210,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(#)">##</a>
<a href="##(AI_AIR_DISPATCHER.DefenseApproach)">#AI_AIR_DISPATCHER.DefenseApproach</a>
<a id="#(AI_AIR_DISPATCHER).DefenseApproach" ><strong>AI_AIR_DISPATCHER.DefenseApproach</strong></a>
@ -12877,7 +12840,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(#)">##</a>
<a href="##(AI_AIR_DISPATCHER.DefenseApproach)">#AI_AIR_DISPATCHER.DefenseApproach</a>
<a id="#(AI_AIR_DISPATCHER).DefenseApproach" ><strong>AI_AIR_DISPATCHER.DefenseApproach</strong></a>
@ -16428,6 +16391,43 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div class="functions w3-container w3-theme-l2">
<h2>Function(s)</h2>
</div>
</div>
</div>
<div onclick="myFunction('#Types##AI_AIR_DISPATCHER.DefenseApproach')" class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(AI_AIR_DISPATCHER.DefenseApproach)">Type <strong>AI_AIR_DISPATCHER.DefenseApproach</strong></a></h2></div>
<div id= "#Types##AI_AIR_DISPATCHER.DefenseApproach" class="w3-container w3-white w3-padding-16" id="module_other_types">
<div class="w3-white" id="record_type">
<p>Defense approach types</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER.DefenseApproach).Distance" ><strong>AI_AIR_DISPATCHER.DefenseApproach.Distance</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER.DefenseApproach).Random" ><strong>AI_AIR_DISPATCHER.DefenseApproach.Random</strong></a>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -2751,7 +2751,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
@ -2789,9 +2789,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -4784,7 +4781,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
@ -4822,9 +4819,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -5399,7 +5393,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
@ -5437,9 +5431,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -6902,7 +6893,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
@ -6940,9 +6931,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -2738,17 +2738,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2804,6 +2793,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -4522,17 +4514,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4588,6 +4569,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -5148,17 +5132,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5214,6 +5187,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -6662,17 +6638,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -6728,6 +6693,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -2903,28 +2903,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -4827,28 +4821,22 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -5503,28 +5491,22 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -7067,28 +7049,22 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -4267,7 +4267,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -4293,7 +4293,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>ZStart</strong></strong>
</p>
</div>
@ -4392,7 +4392,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -4418,7 +4418,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>ZStart</strong></strong>
</p>
</div>
@ -4491,7 +4491,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -4504,7 +4504,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>ZStart</strong></strong>
</p>
</div>
@ -4590,7 +4590,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -4603,7 +4603,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>ZStart</strong></strong>
</p>
</div>
@ -4676,7 +4676,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -4689,7 +4689,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>ZStart</strong></strong>
</p>
</div>
@ -4775,7 +4775,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -4788,7 +4788,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>ZStart</strong></strong>
</p>
</div>
@ -4874,7 +4874,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -4960,7 +4960,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -5033,7 +5033,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -5059,7 +5059,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>ZStart</strong></strong>
</p>
</div>
@ -5565,7 +5565,7 @@ Note that if a report targets menu is not specified, no targets will be detected
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -5591,7 +5591,7 @@ Note that if a report targets menu is not specified, no targets will be detected
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>ZStart</strong></strong>
</p>
</div>
@ -5687,7 +5687,7 @@ Note that if a report targets menu is not specified, no targets will be detected
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -5713,7 +5713,7 @@ Note that if a report targets menu is not specified, no targets will be detected
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>ZStart</strong></strong>
</p>
</div>
@ -6721,7 +6721,7 @@ EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -4599,7 +4599,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -4625,7 +4625,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>ZStart</strong></strong>
</p>
</div>
@ -4724,7 +4724,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -4750,7 +4750,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>ZStart</strong></strong>
</p>
</div>
@ -4823,7 +4823,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -4836,7 +4836,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>ZStart</strong></strong>
</p>
</div>
@ -4922,7 +4922,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -4935,7 +4935,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>ZStart</strong></strong>
</p>
</div>
@ -5008,7 +5008,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -5021,7 +5021,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>ZStart</strong></strong>
</p>
</div>
@ -5107,7 +5107,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -5120,7 +5120,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>ZStart</strong></strong>
</p>
</div>
@ -5206,7 +5206,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -5292,7 +5292,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -5365,7 +5365,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -5391,7 +5391,7 @@ The flare will be fired from the first unit in the group.</p>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>ZStart</strong></strong>
</p>
</div>
@ -5897,7 +5897,7 @@ Note that if a report targets menu is not specified, no targets will be detected
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -5923,7 +5923,7 @@ Note that if a report targets menu is not specified, no targets will be detected
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>ZStart</strong></strong>
</p>
</div>
@ -6019,7 +6019,7 @@ Note that if a report targets menu is not specified, no targets will be detected
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>
@ -6045,7 +6045,7 @@ Note that if a report targets menu is not specified, no targets will be detected
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>ZStart</strong></strong>
</p>
</div>
@ -7053,7 +7053,7 @@ EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(nubmer)">#nubmer</a>
#number
<strong><strong>YStart</strong></strong>
</p>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -3254,6 +3254,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -6501,6 +6504,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -7245,6 +7251,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -8877,6 +8886,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -1859,6 +1859,17 @@
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2527,6 +2538,17 @@
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -1930,6 +1930,20 @@
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
@ -3251,6 +3265,20 @@ This works for ground only groups.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -1826,6 +1826,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<p> Set cargo object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
</div>
</div>
@ -2530,6 +2541,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<p> Set cargo object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -18034,17 +18034,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div>
</div>
@ -18843,17 +18832,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div>
</div>
@ -27590,17 +27568,6 @@ Creates a line on the F10 map from one point to another.</p>
<p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -2850,7 +2850,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
@ -2861,7 +2861,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
@ -5007,7 +5007,7 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
@ -5018,7 +5018,7 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -2881,6 +2881,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@ -3578,20 +3584,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div>
</div>
@ -3614,6 +3606,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@ -3650,6 +3653,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div>
</div>
@ -3683,6 +3697,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div>
</div>
@ -3738,20 +3763,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
<p> Overwrite unit names by default with group name.</p>
</div>
</div>
@ -3763,9 +3774,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> By default, no InitLimit</p>
</div>
</div>
@ -3777,6 +3785,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
</div>
</div>
@ -3808,7 +3827,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@ -3822,7 +3841,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@ -3968,17 +3987,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div>
</div>
@ -4013,7 +4021,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</div>
@ -4087,6 +4095,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
</div>
</div>
@ -9083,20 +9102,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div>
</div>
@ -9119,6 +9124,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@ -9155,6 +9171,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div>
</div>
@ -9188,6 +9215,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div>
</div>
@ -9243,20 +9281,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
<p> Overwrite unit names by default with group name.</p>
</div>
</div>
@ -9268,9 +9292,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> By default, no InitLimit</p>
</div>
</div>
@ -9282,6 +9303,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
</div>
</div>
@ -9313,7 +9345,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@ -9327,7 +9359,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@ -9473,17 +9505,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div>
</div>
@ -9518,7 +9539,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</div>
@ -9592,6 +9613,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -3881,6 +3881,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Kickspeed</p>
</div>
</div>
@ -4463,6 +4466,9 @@ An airbase can be specified to set the maximum kick speed for.</p>
<p> Kickspeed</p>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -3540,17 +3540,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -3562,17 +3551,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -6726,17 +6704,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -6748,17 +6715,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -7547,17 +7503,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -7569,17 +7514,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -8338,17 +8272,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -8360,17 +8283,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -10017,17 +9929,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -10039,17 +9940,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -19299,6 +19299,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div>
</div>
@ -24002,6 +24013,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div>
</div>
@ -25766,6 +25788,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -4477,6 +4477,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).uncontrolled">RAT.uncontrolled</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -2926,11 +2926,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).AutoSave" ><strong>SCORING.AutoSave</strong></a>
<p> Create the CSV file.</p>
</div>
</div>
@ -5512,11 +5515,14 @@ The scale magnifies the scores given to the players.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).AutoSave" ><strong>SCORING.AutoSave</strong></a>
<p> Create the CSV file.</p>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -39778,6 +39778,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
<p> Also decrease flag for section members of flight.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a>
@ -39796,6 +39810,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
</div>
</div>
@ -39931,6 +39956,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set section lead of player flight.</p>
</div>
</div>
@ -39953,6 +39981,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set Stable Hover</p>
</div>
</div>
@ -39987,7 +40018,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set time stamp.</p>
<p> Set new time stamp.</p>
</div>

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -4399,14 +4399,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
<p> Replacement woundedGroups</p>
</div>
</div>
@ -4749,20 +4746,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4788,20 +4771,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -10412,14 +10381,11 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
<p> Replacement woundedGroups</p>
</div>
</div>
@ -10762,20 +10728,6 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -10801,20 +10753,6 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -12910,14 +12848,11 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
<p> Replacement woundedGroups</p>
</div>
</div>
@ -13260,20 +13195,6 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -13299,20 +13220,6 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>
@ -7633,7 +7633,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -7716,7 +7716,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -7727,7 +7727,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -7743,9 +7743,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Beacons</p>
</div>
</div>
@ -17177,7 +17174,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -17260,7 +17257,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -17271,7 +17268,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -17287,9 +17284,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> Beacons</p>
</div>
</div>
@ -19561,7 +19555,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -19644,7 +19638,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -19655,7 +19649,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -19671,9 +19665,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> Beacons</p>
</div>
</div>
@ -29295,17 +29286,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div>
</div>
@ -29959,17 +29939,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div>
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@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

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@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

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@ -102,7 +102,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
<p><strong>AI</strong> - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.</p>
</p></div>
</div>
</div>

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