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@@ -2052,13 +2052,13 @@ Various methods exist to configure:</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).OnKillPvE">SCORING:OnKillPvE(#, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevelThread, Score, Player, PlayerThreatLevel)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).OnKillPvE">SCORING:OnKillPvE(PlayerName, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Handles the event when one player kill another player</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).OnKillPvP">SCORING:OnKillPvP(#, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevelThread, Score, Player, PlayerThreatLevel)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).OnKillPvP">SCORING:OnKillPvP(PlayerName, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Handles the event when one player kill another player</p>
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</td>
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@@ -3907,7 +3907,7 @@ Note that a zone can be a polygon or a moving zone.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(SCORING).OnKillPvE" ><strong>SCORING:OnKillPvE(#, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevelThread, Score, Player, PlayerThreatLevel)</strong></a></h2>
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<h2><a id="#(SCORING).OnKillPvE" ><strong>SCORING:OnKillPvE(PlayerName, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)</strong></a></h2>
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</div>
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<p>Handles the event when one player kill another player</p>
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@@ -3922,13 +3922,13 @@ Note that a zone can be a polygon or a moving zone.</p>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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<a href="##(Wrapper.Client)">#Wrapper.Client</a>
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<strong><strong>#</strong></strong>
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#string
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<strong><strong>PlayerName</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>LIENT Player the atacking player</p>
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<p>The attacking player</p>
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</div>
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</div>
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@@ -3967,7 +3967,7 @@ Note that a zone can be a polygon or a moving zone.</p>
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</div>
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<div class="w3-half">
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<p>Thread level of the target</p>
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<p>Threat level of the target</p>
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</div>
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</div>
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@@ -3975,12 +3975,12 @@ Note that a zone can be a polygon or a moving zone.</p>
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<div class="w3-half">
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<p>
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#number
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<strong><strong>PlayerThreatLevelThread</strong></strong>
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<strong><strong>PlayerThreatLevel</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>level of the player</p>
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<p>Threat level of the player</p>
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</div>
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</div>
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@@ -3997,26 +3997,6 @@ Note that a zone can be a polygon or a moving zone.</p>
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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<strong><strong>Player</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p></p>
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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<strong><strong>PlayerThreatLevel</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p></p>
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</div>
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</div>
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</div>
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</div>
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@@ -4025,7 +4005,7 @@ Note that a zone can be a polygon or a moving zone.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(SCORING).OnKillPvP" ><strong>SCORING:OnKillPvP(#, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevelThread, Score, Player, PlayerThreatLevel)</strong></a></h2>
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<h2><a id="#(SCORING).OnKillPvP" ><strong>SCORING:OnKillPvP(PlayerName, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)</strong></a></h2>
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</div>
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<p>Handles the event when one player kill another player</p>
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@@ -4040,13 +4020,13 @@ Note that a zone can be a polygon or a moving zone.</p>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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<a href="##(Wrapper.Client)">#Wrapper.Client</a>
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<strong><strong>#</strong></strong>
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#string
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<strong><strong>PlayerName</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>LIENT Player the atacking player</p>
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<p>The attacking player</p>
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</div>
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</div>
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@@ -4059,7 +4039,7 @@ Note that a zone can be a polygon or a moving zone.</p>
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</div>
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<div class="w3-half">
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<p>the name of the killed player</p>
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<p>The name of the killed player</p>
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</div>
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</div>
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@@ -4085,7 +4065,7 @@ Note that a zone can be a polygon or a moving zone.</p>
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</div>
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<div class="w3-half">
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<p>Thread level of the target</p>
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<p>Threat level of the target</p>
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</div>
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</div>
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@@ -4093,12 +4073,12 @@ Note that a zone can be a polygon or a moving zone.</p>
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<div class="w3-half">
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<p>
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#number
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<strong><strong>PlayerThreatLevelThread</strong></strong>
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<strong><strong>PlayerThreatLevel</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>level of the player</p>
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<p>Threat level of the player</p>
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</div>
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</div>
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@@ -4115,26 +4095,6 @@ Note that a zone can be a polygon or a moving zone.</p>
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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<strong><strong>Player</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p></p>
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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<strong><strong>PlayerThreatLevel</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p></p>
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</div>
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</div>
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</div>
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</div>
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