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https://github.com/FlightControl-Master/MOOSE_DOCS.git
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@@ -7297,6 +7297,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p>Returns a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object reflecting a random 2D location within the zone.</p>
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<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec2 table.</p>
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<div id= "#Functions##GetRandomPointVec2" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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@@ -8178,6 +8181,9 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
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<p>Define a random <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> within the zone.</p>
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<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec2 table.</p>
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<div id= "#Functions##GetRandomPointVec2" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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@@ -8208,6 +8214,9 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
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<p>Define a random <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> within the zone.</p>
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<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec3 table.</p>
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<div id= "#Functions##GetRandomPointVec3" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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@@ -15173,6 +15182,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p>Returns a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object reflecting a random 2D location within the zone.</p>
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<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec2 table.</p>
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<div id= "#Functions##GetRandomPointVec2" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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@@ -15683,6 +15695,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p>Define a random <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> within the zone.</p>
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<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec2 table.</p>
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<div id= "#Functions##GetRandomPointVec2" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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@@ -15713,6 +15728,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p>Define a random <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> within the zone.</p>
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<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec3 table.</p>
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<div id= "#Functions##GetRandomPointVec3" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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@@ -16710,6 +16728,9 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
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<p>Define a random <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> within the zone.</p>
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<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec2 table.</p>
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<div id= "#Functions##GetRandomPointVec2" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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@@ -16740,6 +16761,9 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
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<p>Define a random <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> within the zone.</p>
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<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec3 table.</p>
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<div id= "#Functions##GetRandomPointVec3" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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@@ -24501,6 +24525,9 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
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<p>Return a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object representing a random 2D point at landheight within the zone.</p>
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<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec2 table.</p>
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<div id= "#Functions##GetRandomPointVec2" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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@@ -24530,6 +24557,9 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
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<p>Return a <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> object representing a random 3D point at landheight within the zone.</p>
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<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec3 table.</p>
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<div id= "#Functions##GetRandomPointVec3" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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@@ -26156,6 +26186,9 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
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<p>Returns a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object reflecting a random 2D location within the zone.</p>
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<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec2 table.</p>
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<div id= "#Functions##GetRandomPointVec2" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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@@ -26213,6 +26246,9 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
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<p>Returns a <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> object reflecting a random 3D location within the zone.</p>
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<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec3 table.</p>
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<div id= "#Functions##GetRandomPointVec3" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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@@ -28426,6 +28462,9 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
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<p>Returns a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object reflecting a random 2D location within the zone.</p>
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<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec2 table.</p>
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<div id= "#Functions##GetRandomPointVec2" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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@@ -28483,6 +28522,9 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
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<p>Returns a <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> object reflecting a random 3D location within the zone.</p>
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<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec3 table.</p>
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<div id= "#Functions##GetRandomPointVec3" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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@@ -30833,6 +30875,9 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
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<p>Define a random <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> within the zone.</p>
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<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec2 table.</p>
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<div id= "#Functions##GetRandomPointVec2" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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@@ -30863,6 +30908,9 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
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<p>Define a random <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> within the zone.</p>
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<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec3 table.</p>
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<div id= "#Functions##GetRandomPointVec3" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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