MOOSE generated documentation [skip ci]

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Applevangelist
2023-10-06 09:46:04 +00:00
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<p>You need to load an .ogg soundfile for the pilot's beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that.
Create a late-activated single infantry unit as template in the mission editor and name it e.g. "Downed Pilot".</p>
<p>Example sound files are here: <a href="https://github.com/FlightControl-Master/MOOSE_SOUND/tree/master/CTLD%20CSAR">Moose Sound</a></p>
<h2>1. Basic Setup</h2>
<p>A basic setup example is the following:</p>
@@ -4377,14 +4379,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@@ -10359,14 +10358,11 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@@ -12826,14 +12822,11 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>