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@@ -2330,7 +2330,7 @@ The method <a href="##(CONTROLLABLE).SetTaskWaypoint">CONTROLLABLE.SetTaskWaypoi
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).TaskFireAtPoint">CONTROLLABLE:TaskFireAtPoint(Vec2, Radius, AmmoCount, WeaponType)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).TaskFireAtPoint">CONTROLLABLE:TaskFireAtPoint(Vec2, Radius, AmmoCount, WeaponType, Altitude, ASL)</a></p></td>
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<p>(GROUND) Fire at a VEC2 point until ammunition is finished.</p>
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@@ -10461,7 +10461,7 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
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<h2><a id="#(CONTROLLABLE).TaskFireAtPoint" ><strong>CONTROLLABLE:TaskFireAtPoint(Vec2, Radius, AmmoCount, WeaponType)</strong></a></h2>
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<h2><a id="#(CONTROLLABLE).TaskFireAtPoint" ><strong>CONTROLLABLE:TaskFireAtPoint(Vec2, Radius, AmmoCount, WeaponType, Altitude, ASL)</strong></a></h2>
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<p>(GROUND) Fire at a VEC2 point until ammunition is finished.</p>
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@@ -10523,6 +10523,32 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
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<p>(optional) Enum for weapon type ID. This value is only required if you want the group firing to use a specific weapon, for instance using the task on a ship to force it to fire guided missiles at targets within cannon range. See http://wiki.hoggit.us/view/DCS_enum_weapon_flag</p>
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#number
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<strong><strong>Altitude</strong></strong>
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<p>(Optional) Altitude in meters.</p>
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#number
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<strong><strong>ASL</strong></strong>
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<p>Altitude is above mean sea level. Default is above ground level. </p>
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<h2><strong>Return value:</strong></h2>
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