MOOSE generated documentation [skip ci]

This commit is contained in:
FlightControl-User
2020-11-26 16:25:32 +00:00
parent 3528c4803b
commit 946a76d242
22 changed files with 468 additions and 661 deletions

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@@ -1651,6 +1651,12 @@ So, this method will be called only <strong>ONCE</strong> when a player joins a
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2A_DISPATCHER).SetEngageRadius">TASK_A2A_DISPATCHER:SetEngageRadius(EngageRadius)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Define the radius to when an ENGAGE task will be generated for any nearby by airborne friendlies, which are executing cap or returning from an intercept mission.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2A_DISPATCHER).SetSendMessages">TASK_A2A_DISPATCHER:SetSendMessages(onoff)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set flashing player messages on or off</p>
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@@ -2626,7 +2632,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@@ -3298,6 +3304,39 @@ If too large, any airborne cap may not be able to reach the detected target area
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<h2><a id="#(TASK_A2A_DISPATCHER).SetSendMessages" ><strong>TASK_A2A_DISPATCHER:SetSendMessages(onoff)</strong></a></h2>
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<p>Set flashing player messages on or off</p>
<div id= "#Functions##SetSendMessages" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
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<p>TASK_A2A_DISPATCHER</p>
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<h2><strong>Parameter:</strong></h2>
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<p>
#boolean
<strong><strong>onoff</strong></strong>
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<p>Set messages on (true) or off (false)</p>
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@@ -3318,7 +3357,7 @@ If too large, any airborne cap may not be able to reach the detected target area
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@@ -4494,7 +4533,7 @@ If too large, any airborne cap may not be able to reach the detected target area
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@@ -5977,7 +6016,7 @@ If too large, any airborne cap may not be able to reach the detected target area
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>