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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
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<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
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</p></div>
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</div>
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</div>
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
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<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
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</p></div>
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</div>
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</div>
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@ -102,7 +102,7 @@
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
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<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
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</p></div>
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</div>
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</div>
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@ -102,7 +102,7 @@
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
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<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
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</p></div>
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</div>
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</div>
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@ -102,7 +102,7 @@
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
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<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
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</p></div>
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</div>
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</div>
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@ -102,7 +102,7 @@
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
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<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
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</p></div>
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</div>
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</div>
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@ -102,7 +102,7 @@
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
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<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
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</p></div>
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</div>
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</div>
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@ -1491,7 +1491,7 @@ Controls a network of short range air/missile defense groups.</p>
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</div>
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<div class="w3-container w3-white" id="module_description">
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<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
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<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
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@ -1527,7 +1527,7 @@ Controls a network of short range air/missile defense groups.</p>
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<h2>YouTube Channel:</h2>
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<p><a href="https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0S4KMNUUJpaUs6zZHjLKNx">DCS WORLD - MOOSE - A2G GCICAP - Build an automatic A2G Defense System</a></p>
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<p><a href="https://www.youtube.com/watch?v=zwSxWRAGVH8">DCS WORLD - MOOSE - A2G DISPATCHER - Build an automatic A2G Defense System - Introduction</a></p>
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<hr/>
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@ -1656,7 +1656,7 @@ each having different payloads, skills and skins.
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The A2G defense system will select from the given templates a random template to spawn a new plane (group).</p>
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<h2>10. How to squadrons engage in a defensive action?</h2>
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<h2>10. How do squadrons engage in a defensive action?</h2>
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<p>There are two ways how squadrons engage and execute your A2G defenses.
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Squadrons can start the defense directly from the airbase, farp or carrier. When a squadron launches a defensive group, that group
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@ -1684,13 +1684,13 @@ A2G defenses can come immediately into action.</p>
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The COORDINATE_UNIT will help you to specify a defense coodinate that is attached to a moving unit.</p>
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<h2>13. How much defense coordinates do I need to create?</h2>
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<h2>13. How many defense coordinates do I need to create?</h2>
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<p>It depends, but the idea is to define only the necessary defense points that drive your mission.
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If you define too much defense points, the performance of your mission may decrease. Per defense point defined,
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all the possible enemies are evaluated. Note that each defense coordinate has a reach depending on the size of the defense radius.
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The default defense radius is about 60km, and depending on the defense reactivity, defenses will be launched when the enemy is at
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close or greater distance from the defense coordinate.</p>
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If you define too many defense coordinates, the performance of your mission may decrease. For each defined defense coordinate,
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all the possible enemies are evaluated. Note that each defense coordinate has a reach depending on the size of the associated defense radius.
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The default defense radius is about 60km. Depending on the defense reactivity, defenses will be launched when the enemy is at a
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closer distance from the defense coordinate than the defense radius.</p>
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<h2>14. For each Squadron doing patrols, what are the time intervals and patrol amounts to be performed?</h2>
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@ -1698,11 +1698,11 @@ close or greater distance from the defense coordinate.</p>
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<p>For each patrol:</p>
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<ul>
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<li><strong>How many</strong> patrol you want to have airborne at the same time?</li>
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<li><strong>How many</strong> patrols you want to have airborne at the same time?</li>
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<li><strong>How frequent</strong> you want the defense mechanism to check whether to start a new patrol?</li>
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</ul>
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<p>other considerations: </p>
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<p>Other considerations: </p>
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<ul>
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<li><strong>How far</strong> is the patrol area from the engagement "hot zone". You want to ensure that the enemy is reached on time!</li>
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@ -1721,9 +1721,8 @@ close or greater distance from the defense coordinate.</p>
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<li>From a parking spot with cold engines</li>
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</ul>
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<p><strong>The default takeoff method is staight in the air.</strong>
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This takeoff method is the most useful if you want to avoid airplane clutter at airbases!
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But it is the least realistic one!</p>
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<p><strong>The default takeoff method is straight in the air.</strong>
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This takeoff method is the most useful if you want to avoid airplane clutter at airbases, but it is the least realistic one.</p>
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<h2>16. For each Squadron, which landing method will I use?</h2>
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@ -1736,9 +1735,8 @@ But it is the least realistic one!</p>
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<li>Despawn after engine shutdown after landing</li>
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</ul>
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<p><strong>The default landing method is despawn when near the airbase when returning.</strong>
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This landing method is the most useful if you want to avoid airplane clutter at airbases!
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But it is the least realistic one!</p>
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<p><strong>The default landing method is to despawn when near the airbase when returning.</strong>
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This landing method is the most useful if you want to avoid airplane clutter at airbases, but it is the least realistic one.</p>
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<h2>19. For each Squadron, which <strong>defense overhead</strong> will I use?</h2>
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@ -1776,7 +1774,7 @@ But you can specify a number between 1 and 4, so that the defenders will act as
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<tr>
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<td class="style="width:40%;"><p><h2>Global <strong>AI_A2G_DISPATCHER</strong></h2></p></td>
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<td class="style="width:60%;">
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<p>Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
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<p>Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
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</td>
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</tr>
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</table>
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@ -1787,7 +1785,7 @@ But you can specify a number between 1 and 4, so that the defenders will act as
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<a href="##(AI_A2G_DISPATCHER)">#AI_A2G_DISPATCHER</a>
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<a id="AI_A2G_DISPATCHER" ><strong>AI_A2G_DISPATCHER</strong></a>
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<p>Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
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<p>Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
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@ -1864,7 +1862,7 @@ alerted of new enemy ground targets.</p>
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-- It uses the DetectionSetGroup, which defines the set of reconnaissance groups to detect for enemy ground targets.
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Detection = DETECTION_AREAS:New( DetectionSetGroup, 1000 )
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-- Setup the A2A dispatcher, and initialize it.
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-- Setup the A2G dispatcher, and initialize it.
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A2GDispatcher = AI_A2G_DISPATCHER:New( Detection )
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</code></pre>
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@ -2135,14 +2133,14 @@ And for a couple of squadrons overrides this default method.</p>
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<pre><code> -- Setup the Takeoff methods
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-- The default takeoff
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A2ADispatcher:SetDefaultTakeOffFromRunway()
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A2GDispatcher:SetDefaultTakeOffFromRunway()
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-- The individual takeoff per squadron
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A2ADispatcher:SetSquadronTakeoff( "Mineralnye", AI_A2G_DISPATCHER.Takeoff.Air )
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A2ADispatcher:SetSquadronTakeoffInAir( "Sochi" )
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A2ADispatcher:SetSquadronTakeoffFromRunway( "Mozdok" )
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A2ADispatcher:SetSquadronTakeoffFromParkingCold( "Maykop" )
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A2ADispatcher:SetSquadronTakeoffFromParkingHot( "Novo" )
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A2GDispatcher:SetSquadronTakeoff( "Mineralnye", AI_A2G_DISPATCHER.Takeoff.Air )
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A2GDispatcher:SetSquadronTakeoffInAir( "Sochi" )
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A2GDispatcher:SetSquadronTakeoffFromRunway( "Mozdok" )
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A2GDispatcher:SetSquadronTakeoffFromParkingCold( "Maykop" )
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A2GDispatcher:SetSquadronTakeoffFromParkingHot( "Novo" )
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</code></pre>
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@ -2184,7 +2182,7 @@ the way how the aircraft are starting up. Cold starts take the longest duration,
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-- Aircraft will cold start from the FARP, and thus, a maximum of 4 aircraft can be launched at the same time.
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-- Additionally, depending on the group composition of the aircraft, defending units will be ordered for takeoff together.
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-- It takes about 3 to 4 minutes to takeoff helicopters from FARPs in cold start.
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A2ADispatcher:SetSquadronTakeOffInterval( "Mineralnye", 60 * 4 )
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A2GDispatcher:SetSquadronTakeOffInterval( "Mineralnye", 60 * 4 )
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</code></pre>
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@ -2201,7 +2199,7 @@ the way how the aircraft are starting up. Cold starts take the longest duration,
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<p>You can use these methods to minimize the airbase coodination overhead and to increase the airbase efficiency.
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When there are lots of aircraft returning for landing, at the same airbase, the takeoff process will be halted, which can cause a complete failure of the
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A2A defense system, as no new CAP or GCI planes can takeoff.
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A2G defense system, as no new SEAD, BAI or CAS planes can takeoff.
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Note that the method <a href="##(AI_A2G_DISPATCHER).SetSquadronLandingNearAirbase">AI_A2G_DISPATCHER.SetSquadronLandingNearAirbase</a>() will only work for returning aircraft, not for damaged or out of fuel aircraft.
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Damaged or out-of-fuel aircraft are returning to the nearest friendly airbase and will land, and are out of control from ground control.</p>
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@ -2211,14 +2209,14 @@ And for a couple of squadrons overrides this default method.</p>
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<pre><code> -- Setup the Landing methods
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-- The default landing method
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A2ADispatcher:SetDefaultLandingAtRunway()
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A2GDispatcher:SetDefaultLandingAtRunway()
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-- The individual landing per squadron
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A2ADispatcher:SetSquadronLandingAtRunway( "Mineralnye" )
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A2ADispatcher:SetSquadronLandingNearAirbase( "Sochi" )
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A2ADispatcher:SetSquadronLandingAtEngineShutdown( "Mozdok" )
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A2ADispatcher:SetSquadronLandingNearAirbase( "Maykop" )
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A2ADispatcher:SetSquadronLanding( "Novo", AI_A2G_DISPATCHER.Landing.AtRunway )
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A2GDispatcher:SetSquadronLandingAtRunway( "Mineralnye" )
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A2GDispatcher:SetSquadronLandingNearAirbase( "Sochi" )
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A2GDispatcher:SetSquadronLandingAtEngineShutdown( "Mozdok" )
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A2GDispatcher:SetSquadronLandingNearAirbase( "Maykop" )
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A2GDispatcher:SetSquadronLanding( "Novo", AI_A2G_DISPATCHER.Landing.AtRunway )
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</code></pre>
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@ -2383,10 +2381,10 @@ So, ensure that you set the default patrol limit <strong>before</strong> you def
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Note that you can still change the patrol limit and patrol time intervals for each patrol individually using
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the <a href="##(AI_A2G_DISPATCHER).SetSquadronPatrolTimeInterval">AI_A2G_DISPATCHER.SetSquadronPatrolTimeInterval</a>() method.</p>
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<h2>10.7.3. Default tanker for refuelling when executing CAP.</h2>
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<h2>10.7.3. Default tanker for refuelling when executing SEAD, BAI and CAS.</h2>
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<p>Instead of sending CAP to RTB when out of fuel, you can let CAP refuel in mid air using a tanker.
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This greatly increases the efficiency of your CAP operations.</p>
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<p>Instead of sending SEAD, BAI and CAS to RTB when out of fuel, you can let SEAD, BAI and CAS refuel in mid air using a tanker.
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This greatly increases the efficiency of your SEAD, BAI and CAS operations.</p>
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<p>In the mission editor, setup a group with task Refuelling. A tanker unit of the correct coalition will be automatically selected.
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Then, use the method <a href="##(AI_A2G_DISPATCHER).SetDefaultTanker">AI_A2G_DISPATCHER.SetDefaultTanker</a>() to set the tanker for the dispatcher.
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@ -2398,13 +2396,7 @@ Use the method <a href="##(AI_A2G_DISPATCHER).SetDefaultFuelThreshold">AI_A2G_DI
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<p><img src="..\Presentations\AI_A2G_DISPATCHER\AI_A2G_DISPATCHER-ME_11.JPG" alt="Banner Image"/></p>
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<pre><code> -- Define the CAP
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A2ADispatcher:SetSquadron( "Sochi", AIRBASE.Caucasus.Sochi_Adler, { "SQ CCCP SU-34" }, 20 )
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A2ADispatcher:SetSquadronCap( "Sochi", ZONE:New( "PatrolZone" ), 4000, 8000, 600, 800, 1000, 1300 )
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A2ADispatcher:SetSquadronCapInterval("Sochi", 2, 30, 600, 1 )
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A2ADispatcher:SetSquadronGci( "Sochi", 900, 1200 )
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-- Set the default tanker for refuelling to "Tanker", when the default fuel treshold has reached 90% fuel left.
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<pre><code> -- Set the default tanker for refuelling to "Tanker", when the default fuel treshold has reached 90% fuel left.
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A2ADispatcher:SetDefaultFuelThreshold( 0.9 )
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A2ADispatcher:SetDefaultTanker( "Tanker" )
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</code></pre>
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@ -2444,8 +2436,8 @@ The default Disengage Radius is <strong>300km</strong> (300000 meters). Note tha
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<h2>11. Airbase capture:</h2>
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<p>Different squadrons can be located at one airbase.
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If the airbase gets captured, that is, when there is an enemy unit near the airbase, and there aren't anymore friendlies at the airbase, the airbase will change coalition ownership.
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As a result, the GCI and CAP will stop!
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If the airbase gets captured, that is when there is an enemy unit near the airbase and there are no friendlies at the airbase, the airbase will change coalition ownership.
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As a result, the SEAD, BAI and CAS will stop.
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However, the squadron will still stay alive. Any airplane that is airborne will continue its operations until all airborne airplanes
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of the squadron will be destroyed. This to keep consistency of air operations not to confuse the players.</p>
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@ -2780,7 +2772,7 @@ of the squadron will be destroyed. This to keep consistency of air operations no
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).Landing">AI_A2G_DISPATCHER.Landing</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Defnes Landing location.</p>
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<p>Defines Landing location.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@ -4546,7 +4538,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER.Squadron).Captured">AI_A2G_DISPATCHER.Squadron.Captured</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>true if the squadron is captured. </p>
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<p>true if the squadron is captured.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER.Squadron).Overhead">AI_A2G_DISPATCHER.Squadron.Overhead</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>The overhead for the squadron. </p>
|
||||
<p>The overhead for the squadron.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -4592,7 +4584,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div id= "#Types###" class="w3-container w3-white w3-padding-16" id="module_other_types">
|
||||
<div class="w3-white" id="record_type">
|
||||
|
||||
<p>Defense approach types</p>
|
||||
<p>Defense approach types.</p>
|
||||
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
@ -4645,17 +4637,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> The Defender Default Settings over all Squadrons.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4770,7 +4751,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<a href="##(AI_A2G_DISPATCHER.Landing)">#AI_A2G_DISPATCHER.Landing</a>
|
||||
<a id="#(AI_A2G_DISPATCHER).Landing" ><strong>AI_A2G_DISPATCHER.Landing</strong></a>
|
||||
|
||||
<p>Defnes Landing location.</p>
|
||||
<p>Defines Landing location.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -12999,17 +12980,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
|
||||
|
||||
<p> The Defender Default Settings over all Squadrons.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -13124,7 +13094,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
|
||||
<a href="##(AI_A2G_DISPATCHER.Landing)">#AI_A2G_DISPATCHER.Landing</a>
|
||||
<a id="#(AI_A2G_DISPATCHER).Landing" ><strong>AI_A2G_DISPATCHER.Landing</strong></a>
|
||||
|
||||
<p>Defnes Landing location.</p>
|
||||
<p>Defines Landing location.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -14327,17 +14297,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
|
||||
|
||||
<p> The Defender Default Settings over all Squadrons.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -14452,7 +14411,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
|
||||
<a href="##(AI_A2G_DISPATCHER.Landing)">#AI_A2G_DISPATCHER.Landing</a>
|
||||
<a id="#(AI_A2G_DISPATCHER).Landing" ><strong>AI_A2G_DISPATCHER.Landing</strong></a>
|
||||
|
||||
<p>Defnes Landing location.</p>
|
||||
<p>Defines Landing location.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -15961,17 +15920,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
|
||||
|
||||
<p> The Defender Default Settings over all Squadrons.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -16086,7 +16034,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
|
||||
<a href="##(AI_A2G_DISPATCHER.Landing)">#AI_A2G_DISPATCHER.Landing</a>
|
||||
<a id="#(AI_A2G_DISPATCHER).Landing" ><strong>AI_A2G_DISPATCHER.Landing</strong></a>
|
||||
|
||||
<p>Defnes Landing location.</p>
|
||||
<p>Defines Landing location.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -19464,7 +19412,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<div id= "#Types##AI_A2G_DISPATCHER.DefenseQueueItem" class="w3-container w3-white w3-padding-16" id="module_other_types">
|
||||
<div class="w3-white" id="record_type">
|
||||
|
||||
<p>A defense queue item description</p>
|
||||
<p>A defense queue item description.</p>
|
||||
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
@ -19545,7 +19493,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
#boolean
|
||||
<a id="#(AI_A2G_DISPATCHER.Squadron).Captured" ><strong>AI_A2G_DISPATCHER.Squadron.Captured</strong></a>
|
||||
|
||||
<p>true if the squadron is captured. </p>
|
||||
<p>true if the squadron is captured.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -19567,7 +19515,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
#number
|
||||
<a id="#(AI_A2G_DISPATCHER.Squadron).Overhead" ><strong>AI_A2G_DISPATCHER.Squadron.Overhead</strong></a>
|
||||
|
||||
<p>The overhead for the squadron. </p>
|
||||
<p>The overhead for the squadron.</p>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@ -4441,17 +4441,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> The Defender Default Settings over all Squadrons.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9749,17 +9738,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
|
||||
|
||||
<p> The Defender Default Settings over all Squadrons.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -11077,17 +11055,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
|
||||
|
||||
<p> The Defender Default Settings over all Squadrons.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -12711,17 +12678,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
|
||||
|
||||
<p> The Defender Default Settings over all Squadrons.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@ -2935,17 +2935,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5690,17 +5679,6 @@ Once the time is finished, the old AI will return to the base.</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6426,17 +6404,6 @@ Once the time is finished, the old AI will return to the base.</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8054,17 +8021,6 @@ Once the time is finished, the old AI will return to the base.</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@ -2438,6 +2438,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3509,6 +3520,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@ -2672,9 +2672,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> No loading happened, so we need to pickup something else.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4705,9 +4702,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> No loading happened, so we need to pickup something else.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5320,9 +5314,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> No loading happened, so we need to pickup something else.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6827,9 +6818,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> No loading happened, so we need to pickup something else.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@ -2629,6 +2629,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set destination airbase for next :Route() command.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -2662,6 +2665,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Aircraft is on a depoly mission.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4416,6 +4422,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set destination airbase for next :Route() command.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4449,6 +4458,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Aircraft is on a depoly mission.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5045,6 +5057,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set destination airbase for next :Route() command.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5078,6 +5093,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Aircraft is on a depoly mission.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6566,6 +6584,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set destination airbase for next :Route() command.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6599,6 +6620,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Aircraft is on a depoly mission.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@ -2786,22 +2786,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> meter</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> kph</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4704,22 +4710,28 @@ Adjust if necessary.</code></pre>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> meter</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> kph</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5374,22 +5386,28 @@ Adjust if necessary.</code></pre>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> meter</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> kph</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6936,22 +6954,28 @@ Adjust if necessary.</code></pre>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> meter</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> kph</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@ -1820,13 +1820,24 @@ Controls a network of short range air/missile defense groups.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>self.CargoObject:Destroy()</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Then we register the new group in the database</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -1838,20 +1849,6 @@ Controls a network of short range air/missile defense groups.</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Now we spawn the new group based on the template created.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3141,13 +3138,24 @@ This works for ground only groups.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>self.CargoObject:Destroy()</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Then we register the new group in the database</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3159,20 +3167,6 @@ This works for ground only groups.</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Now we spawn the new group based on the template created.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@ -1698,17 +1698,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>
|
||||
|
||||
|
||||
@ -1727,17 +1716,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
|
||||
|
||||
<p> Set cargo object.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -2424,17 +2402,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>
|
||||
|
||||
|
||||
@ -2453,17 +2420,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
|
||||
|
||||
<p> Set cargo object.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@ -5656,7 +5656,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
|
||||
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
|
||||
|
||||
|
||||
@ -7259,7 +7259,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
|
||||
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@ -2715,7 +2715,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#string
|
||||
<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
|
||||
|
||||
|
||||
@ -2726,7 +2726,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
|
||||
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
|
||||
|
||||
|
||||
@ -2775,6 +2775,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4809,7 +4820,7 @@ It is advised to use this method at the start of the mission.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#string
|
||||
<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
|
||||
|
||||
|
||||
@ -4820,7 +4831,7 @@ It is advised to use this method at the start of the mission.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
|
||||
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
|
||||
|
||||
|
||||
@ -4869,6 +4880,17 @@ It is advised to use this method at the start of the mission.</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@ -2730,6 +2730,12 @@ and any spaces before and after the resulting name are removed.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -2739,7 +2745,7 @@ and any spaces before and after the resulting name are removed.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).livery_id">SPAWN.livery_id</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
@ -3380,9 +3386,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3438,6 +3441,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3496,6 +3513,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3609,9 +3637,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> By default, no InitLimit</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3619,7 +3644,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
|
||||
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -3634,6 +3659,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3665,7 +3701,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
|
||||
|
||||
|
||||
@ -3679,7 +3715,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
|
||||
|
||||
|
||||
@ -3825,17 +3861,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3848,7 +3873,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
|
||||
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3900,6 +3925,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3918,7 +3954,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
|
||||
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -8752,9 +8788,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8810,6 +8843,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8868,6 +8915,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8981,9 +9039,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
|
||||
<p> By default, no InitLimit</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8991,7 +9046,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
|
||||
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -9006,6 +9061,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9037,7 +9103,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
|
||||
|
||||
|
||||
@ -9051,7 +9117,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
|
||||
|
||||
|
||||
@ -9197,17 +9263,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9220,7 +9275,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
|
||||
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -9272,6 +9327,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
<p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9290,7 +9356,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
|
||||
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@ -1865,24 +1865,6 @@ such as position and heading.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC)._SpawnStatic">SPAWNSTATIC:_SpawnStatic(Template, CountryID)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Spawns a new static using a given template.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_callsign_id">SPAWNSTATIC.heliport_callsign_id</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_frequency">SPAWNSTATIC.heliport_frequency</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_modulation">SPAWNSTATIC.heliport_modulation</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -2790,39 +2772,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4044,39 +3993,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@ -3445,17 +3445,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6624,17 +6613,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7445,17 +7423,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8236,17 +8203,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9919,17 +9875,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@ -18924,7 +18924,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
|
||||
|
||||
|
||||
@ -23615,7 +23615,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
|
||||
|
||||
|
||||
@ -25361,7 +25361,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@ -2900,17 +2900,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>The #DETECTION_AREAS object for AWACS</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6562,17 +6551,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
|
||||
<p>The #DETECTION_AREAS object for AWACS</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@ -2148,20 +2148,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Contains the counter how many units are currently alive</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -2392,20 +2378,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Contains the counter how many units are currently alive</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@ -3358,12 +3358,6 @@ manager:Stop(7200)
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -4324,6 +4318,12 @@ and any spaces before and after the resulting name are removed.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).communication">RAT.communication</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -4333,7 +4333,7 @@ and any spaces before and after the resulting name are removed.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).livery_id">RAT.livery_id</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
@ -6713,17 +6713,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -14604,17 +14593,6 @@ Initializes the ratcraft array and group menu.</p>
|
||||
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -20550,17 +20528,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@ -9211,17 +9211,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Radio queue of LSO.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9233,17 +9222,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Radio queue of marshal.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -28427,17 +28405,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
|
||||
<p>Radio queue of LSO.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -28449,17 +28416,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
|
||||
<p>Radio queue of marshal.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -31430,17 +31386,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
|
||||
<p>Radio queue of LSO.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -31452,17 +31397,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
|
||||
<p>Radio queue of marshal.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -38782,6 +38716,9 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set case to that of lead.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -38839,20 +38776,6 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Also decrease flag for section members of flight.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -38862,17 +38785,6 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
|
||||
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -39008,9 +38920,6 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set section lead of player flight.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@ -2264,12 +2264,6 @@ Create a late-activated single infantry unit as template in the mission editor a
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).index">CSAR.index</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -3834,11 +3828,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Replacement woundedGroups</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3937,17 +3945,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4145,6 +4142,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for saved pilots</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -4170,6 +4181,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -8551,11 +8576,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Replacement woundedGroups</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8654,17 +8693,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8862,6 +8890,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for saved pilots</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -8887,6 +8929,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -10800,11 +10856,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Replacement woundedGroups</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10903,17 +10973,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -11111,6 +11170,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for saved pilots</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -11136,6 +11209,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
@ -5581,17 +5581,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5623,7 +5612,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
|
||||
|
||||
|
||||
@ -5706,7 +5695,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -5717,7 +5706,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -5847,14 +5836,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6249,7 +6235,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> time to repair a unit/group</p>
|
||||
<p> noob catch</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -12645,17 +12631,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -12687,7 +12662,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
|
||||
|
||||
|
||||
@ -12770,7 +12745,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -12781,7 +12756,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -12911,14 +12886,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -13313,7 +13285,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> time to repair a unit/group</p>
|
||||
<p> noob catch</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -14927,17 +14899,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -14969,7 +14930,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
|
||||
|
||||
|
||||
@ -15052,7 +15013,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -15063,7 +15024,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -15193,14 +15154,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -15595,7 +15553,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> time to repair a unit/group</p>
|
||||
<p> noob catch</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -23107,6 +23065,17 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
|
||||
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -23760,6 +23729,17 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
|
||||
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +102,7 @@
|
||||
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="AI.AI_A2G_Dispatcher.html">AI.AI_A2G_Dispatcher</a></strong></h2></div>
|
||||
</div>
|
||||
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.</p>
|
||||
<p><strong>AI</strong> - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.</p>
|
||||
</p></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user