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MooseBotter
2024-07-14 15:52:10 +00:00
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30 changed files with 866 additions and 503 deletions

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@@ -1818,7 +1818,7 @@ Moose refers to <strong>_DATABASE</strong> within the framework extensively, but
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DATABASE).AddGroup">DATABASE:AddGroup(GroupName)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DATABASE).AddGroup">DATABASE:AddGroup(GroupName, force)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Adds a GROUP based on the GroupName in the DATABASE.</p>
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@@ -1860,7 +1860,7 @@ Moose refers to <strong>_DATABASE</strong> within the framework extensively, but
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DATABASE).AddUnit">DATABASE:AddUnit(DCSUnitName)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DATABASE).AddUnit">DATABASE:AddUnit(DCSUnitName, force)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Adds a Unit based on the Unit Name in the DATABASE.</p>
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@@ -2331,6 +2331,12 @@ Moose refers to <strong>_DATABASE</strong> within the framework extensively, but
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DATABASE)._RegisterClients">DATABASE:_RegisterClients()</a></p></td>
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<p>Private method that registers all Units of skill Client or Player within in the mission.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DATABASE)._RegisterDynamicGroup">DATABASE:_RegisterDynamicGroup(Groupname)</a></p></td>
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<p>Private method that registers a single dynamic slot Group and Units within in the mission.</p>
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@@ -3239,7 +3245,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<h2><a id="#(DATABASE).AddGroup" ><strong>DATABASE:AddGroup(GroupName)</strong></a></h2>
<h2><a id="#(DATABASE).AddGroup" ><strong>DATABASE:AddGroup(GroupName, force)</strong></a></h2>
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<p>Adds a GROUP based on the GroupName in the DATABASE.</p>
@@ -3250,10 +3256,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p>DATABASE</p>
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<h2><strong>Parameter:</strong></h2>
<h2><strong>Parameters:</strong></h2>
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<p>
#string
<strong><strong>GroupName</strong></strong>
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@@ -3261,6 +3268,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p>
#boolean
<strong><strong>force</strong></strong>
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<p></p>
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<h2><strong>Return value:</strong></h2>
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<p><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>:</p>
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<p>The Group</p>
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@@ -3509,7 +3538,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<h2><a id="#(DATABASE).AddUnit" ><strong>DATABASE:AddUnit(DCSUnitName)</strong></a></h2>
<h2><a id="#(DATABASE).AddUnit" ><strong>DATABASE:AddUnit(DCSUnitName, force)</strong></a></h2>
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<p>Adds a Unit based on the Unit Name in the DATABASE.</p>
@@ -3520,7 +3549,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p>DATABASE</p>
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<h2><strong>Parameter:</strong></h2>
<h2><strong>Parameters:</strong></h2>
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<p>
@@ -3534,6 +3563,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p>
#boolean
<strong><strong>force</strong></strong>
</p>
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<p></p>
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<h2><strong>Return value:</strong></h2>
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@@ -6585,6 +6625,47 @@ This method is used by the SPAWN class.</p>
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<h2><a id="#(DATABASE)._RegisterDynamicGroup" ><strong>DATABASE:_RegisterDynamicGroup(Groupname)</strong></a></h2>
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<p>Private method that registers a single dynamic slot Group and Units within in the mission.</p>
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<h2><strong>Defined in:</strong></h2>
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<p>DATABASE</p>
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<h2><strong>Parameter:</strong></h2>
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<p>
<strong><strong>Groupname</strong></strong>
</p>
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<p></p>
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<h2><strong>Return value:</strong></h2>
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<p><a href="##(DATABASE)">#DATABASE</a>:</p>
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<p>self</p>
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