MOOSE generated documentation [skip ci]

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Applevangelist
2023-02-12 11:01:21 +00:00
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Informs the players using messages during a simulation.</p>
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<img src= "../Images/CORE_Pathline.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Pathline.html">Core.Pathline</a></strong></h2></div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Path from A to B.</p>
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@@ -6649,13 +6660,19 @@ First value indicates if at least one of the unit's radar(s) is on.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(land).getHeight">land.getHeight(point)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns altitude MSL of the point.</p>
<p>Returns the distance from sea level (y-axis) of a given vec2 point.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(land).getSurfaceHeightWithSeabed">land.getSurfaceHeightWithSeabed(point)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns the surface height and depth of a point.</p>
</td>
</tr>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(land).getSurfaceType">land.getSurfaceType(point)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>returns surface type at the given point.</p>
<p>Returns surface type at the given point.</p>
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@@ -6674,31 +6691,31 @@ First value indicates if at least one of the unit's radar(s) is on.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(land.SurfaceType).LAND">land.SurfaceType.LAND</a></p></td>
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<p>Land=1</p>
</td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(land.SurfaceType).ROAD">land.SurfaceType.ROAD</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Road=4</p>
</td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(land.SurfaceType).RUNWAY">land.SurfaceType.RUNWAY</a></p></td>
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<p>Runway=5</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(land.SurfaceType).SHALLOW_WATER">land.SurfaceType.SHALLOW_WATER</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Shallow water=2</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(land.SurfaceType).WATER">land.SurfaceType.WATER</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Water=3</p>
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@@ -13456,7 +13473,7 @@ If sensor type is not specified the function returns true if the unit has at lea
<h2><a id="#(land).getHeight" ><strong>land.getHeight(point)</strong></a></h2>
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<p>Returns altitude MSL of the point.</p>
<p>Returns the distance from sea level (y-axis) of a given vec2 point.</p>
<div id= "#Functions##getHeight" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -13474,23 +13491,80 @@ If sensor type is not specified the function returns true if the unit has at lea
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<p>point on the ground. </p>
<p>Point on the ground. </p>
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<h2><strong>Return value:</strong></h2>
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<p><a href="##(Distance)">#Distance</a>:</p>
<p>#number:</p>
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<p>Height in meters.</p>
</div>
</div>
</div>
</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<h2><a id="#(land).getSurfaceHeightWithSeabed" ><strong>land.getSurfaceHeightWithSeabed(point)</strong></a></h2>
</div>
<p>Returns the surface height and depth of a point.</p>
<p>Useful for checking if the path is deep enough to support a given ship.
Both values are positive. When checked over water at sea level the first value is always zero.
When checked over water at altitude, for example the reservoir of the Inguri Dam, the first value is the corresponding altitude the water level is at.</p>
<div id= "#Functions##getSurfaceHeightWithSeabed" class="w3-show w3-white">
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<h2><strong>Defined in:</strong></h2>
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<p>land</p>
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<h2><strong>Parameter:</strong></h2>
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<p>
<a href="##(Vec2)">#Vec2</a>
<strong><strong>point</strong></strong>
</p>
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<p>Position where to check.</p>
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<h2><strong>Return values:</strong></h2>
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<p>#number:</p>
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<p>Height in meters.</p>
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<p>#number:</p>
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<p>Depth in meters.</p>
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@@ -13500,7 +13574,7 @@ If sensor type is not specified the function returns true if the unit has at lea
<h2><a id="#(land).getSurfaceType" ><strong>land.getSurfaceType(point)</strong></a></h2>
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<p>returns surface type at the given point.</p>
<p>Returns surface type at the given point.</p>
<div id= "#Functions##getSurfaceType" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -13525,11 +13599,11 @@ If sensor type is not specified the function returns true if the unit has at lea
<h2><strong>Return value:</strong></h2>
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<p><a href="##(land.SurfaceType)">#land.SurfaceType</a>:</p>
<p>#number:</p>
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<p>Enumerator value from <code>land.SurfaceType</code> (LAND=1, SHALLOW_WATER=2, WATER=3, ROAD=4, RUNWAY=5)</p>
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