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MOOSE generated documentation [skip ci]
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Core</strong> - Informs the players using messages during a simulation.</p>
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<div class="w3-col s12 m6 l4">
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<img src= "../Images/CORE_Pathline.png" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Pathline.html">Core.Pathline</a></strong></h2></div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Core</strong> - Path from A to B.</p>
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</p></div>
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@@ -2004,6 +2015,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetDamageRelative">CLIENT:GetDamageRelative()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Returns the unit's relative damage, i.e.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetDrawArgumentValue">CLIENT:GetDrawArgumentValue(AnimationArgument)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Returns the current value for an animation argument on the external model of the given object.</p>
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@@ -6256,6 +6273,54 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<h2><a id="#(CLIENT).GetDrawArgumentValue" ><strong>CLIENT:GetDrawArgumentValue(AnimationArgument)</strong></a></h2>
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<p>Returns the current value for an animation argument on the external model of the given object.</p>
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<p>Each model animation has an id tied to with different values representing different states of the model.
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Animation arguments can be figured out by opening the respective 3d model in the modelviewer.</p>
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<div id= "#Functions##GetDrawArgumentValue" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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<p><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a></p>
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</div>
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<h2><strong>Parameter:</strong></h2>
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<p>
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#number
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<strong><strong>AnimationArgument</strong></strong>
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<p>Number corresponding to the animated part of the unit.</p>
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<h2><strong>Return value:</strong></h2>
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<div class="w3-half">
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<p>#number:</p>
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<p>Value of the animation argument [-1, 1]. If draw argument value is invalid for the unit in question a value of 0 will be returned.</p>
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</div>
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