MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist
2023-02-12 11:01:21 +00:00
parent b17b1e80f2
commit a1b1bfc0ee
143 changed files with 9307 additions and 656 deletions

View File

@@ -609,6 +609,17 @@
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Informs the players using messages during a simulation.</p>
</p></div>
</div>
</div>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/CORE_Pathline.png" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Pathline.html">Core.Pathline</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Core</strong> - Path from A to B.</p>
</p></div>
</div>
</div>
@@ -2004,6 +2015,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetDamageRelative">CLIENT:GetDamageRelative()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns the unit's relative damage, i.e.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetDrawArgumentValue">CLIENT:GetDrawArgumentValue(AnimationArgument)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns the current value for an animation argument on the external model of the given object.</p>
</td>
</tr>
<tr class="w3-border">
@@ -6256,6 +6273,54 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CLIENT).GetDrawArgumentValue" ><strong>CLIENT:GetDrawArgumentValue(AnimationArgument)</strong></a></h2>
</div>
<p>Returns the current value for an animation argument on the external model of the given object.</p>
<p>Each model animation has an id tied to with different values representing different states of the model.
Animation arguments can be figured out by opening the respective 3d model in the modelviewer.</p>
<div id= "#Functions##GetDrawArgumentValue" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>AnimationArgument</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Number corresponding to the animated part of the unit.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#number:</p>
</div>
<div class="w3-half">
<p>Value of the animation argument [-1, 1]. If draw argument value is invalid for the unit in question a value of 0 will be returned.</p>
</div>
</div>
</div>
</div>
</div>