Auto commit by GitHub Actions Workflow

This commit is contained in:
MooseBotter
2025-07-25 12:51:08 +00:00
parent 9bb0b4143e
commit aa5ecdeb25
28 changed files with 751 additions and 790 deletions

View File

@@ -2333,6 +2333,12 @@
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).GetCharacters">UTILS.GetCharacters(str)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get a table of all characters in a string.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).GetClearZonePositions">UTILS.GetClearZonePositions(Zone, (, (, PosRadius, NumPositions)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Search for clear ground spawn zones within this zone.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2429,6 +2435,12 @@
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).GetOSTime">UTILS.GetOSTime()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get OS time.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).GetRandomClearZoneCoordinate">UTILS.GetRandomClearZoneCoordinate(Zone, PosRadius, NumPositions)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Search for a random clear ground spawn coordinate within this zone.</p>
</td>
</tr>
<tr class="w3-border">
@@ -5167,6 +5179,99 @@ This function requires you to disable script sanitization in $DCS</em>ROOT\Scrip
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(UTILS).GetClearZonePositions" ><strong>UTILS.GetClearZonePositions(Zone, (, (, PosRadius, NumPositions)</strong></a></h2>
</div>
<p>Search for clear ground spawn zones within this zone.</p>
<p>A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.</p>
<div id= "#Functions##GetClearZonePositions" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>UTILS</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Zone.html##(ZONE)">Core.Zone#ZONE</a>
<strong><strong>Zone</strong></strong>
</p>
</div>
<div class="w3-half">
<p>to search.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>(</strong></strong>
</p>
</div>
<div class="w3-half">
<p>ptional) PosRadius Required clear radius around each position. (Default is math.min(Radius/10, 200))</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>(</strong></strong>
</p>
</div>
<div class="w3-half">
<p>ptional) NumPositions Number of positions to find. (Default 50)</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>PosRadius</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>NumPositions</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.</p>
</div>
</div>
</div>
</div>
</div>
@@ -5897,6 +6002,87 @@ This function requires you to disable script sanitization in $DCS</em>ROOT\Scrip
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(UTILS).GetRandomClearZoneCoordinate" ><strong>UTILS.GetRandomClearZoneCoordinate(Zone, PosRadius, NumPositions)</strong></a></h2>
</div>
<p>Search for a random clear ground spawn coordinate within this zone.</p>
<p>A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.</p>
<div id= "#Functions##GetRandomClearZoneCoordinate" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>UTILS</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Zone.html##(ZONE)">Core.Zone#ZONE</a>
<strong><strong>Zone</strong></strong>
</p>
</div>
<div class="w3-half">
<p>to search.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>PosRadius</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Required clear radius around each position. (Default is math.min(Radius/10, 200))</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>NumPositions</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Number of positions to find. (Default 50)</p>
</div>
</div>
<h2><strong>Return values:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
</div>
<div class="w3-half">
<p>A random coordinate for a clear zone. nil if no clear positions are found.</p>
</div>
<div class="w3-half">
<p>#number:</p>
</div>
<div class="w3-half">
<p>Assigned radius for the found zones. nil if no clear positions are found.</p>
</div>
</div>
</div>
</div>
</div>