MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist 2021-08-18 16:13:51 +00:00
parent ecaacd0625
commit aacf7ee1d7
28 changed files with 472 additions and 577 deletions

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@ -4645,17 +4645,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p> <p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div> </div>
</div> </div>
@ -12999,17 +12988,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p> <p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div> </div>
</div> </div>
@ -14327,17 +14305,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p> <p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div> </div>
</div> </div>
@ -15961,17 +15928,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p> <p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div> </div>
</div> </div>

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@ -2438,17 +2438,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
</div> </div>
</div> </div>
@ -3520,17 +3509,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
</div> </div>
</div> </div>

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@ -2620,17 +2620,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-white" id="record_type"> <div class="w3-white" id="record_type">
<div class="fields w3-container w3-theme-l2"> <div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2> <h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4404,17 +4393,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2"> <div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2> <h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5030,17 +5008,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2"> <div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2> <h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@ -6548,17 +6515,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2"> <div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2> <h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">

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@ -2786,28 +2786,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a> <a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div> </div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a> <a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div> </div>
</div> </div>
@ -4710,28 +4704,22 @@ Adjust if necessary.</code></pre>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a> <a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div> </div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a> <a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div> </div>
</div> </div>
@ -5386,28 +5374,22 @@ Adjust if necessary.</code></pre>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a> <a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div> </div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a> <a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div> </div>
</div> </div>
@ -6954,28 +6936,22 @@ Adjust if necessary.</code></pre>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a> <a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div> </div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a> <a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div> </div>
</div> </div>

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@ -3137,9 +3137,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> This table contains the targets detected during patrol.</p>
</div> </div>
</div> </div>
@ -6387,9 +6384,6 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div> </div>
</div> </div>
@ -7134,9 +7128,6 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div> </div>
</div> </div>
@ -8773,9 +8764,6 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div> </div>
</div> </div>

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@ -1820,20 +1820,6 @@ Controls a network of short range air/missile defense groups.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a> <a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
@ -3141,20 +3127,6 @@ This works for ground only groups.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a> <a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>

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@ -1698,17 +1698,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a> <a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>
@ -1727,17 +1716,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<p> Set cargo object.</p> <p> Set cargo object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
</div> </div>
</div> </div>
@ -2424,17 +2402,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a> <a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>
@ -2453,17 +2420,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<p> Set cargo object.</p> <p> Set cargo object.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CARGO_UNIT).RunCount" ><strong>CARGO_UNIT.RunCount</strong></a>
</div> </div>
</div> </div>

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@ -8138,15 +8138,15 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<p>The text will reflect the temperature like this:</p> <p>The text will reflect the temperature like this:</p>
<ul> <ul>
<li>For Russian and European aircraft using the metric system - Degrees Celcius (°C)</li> <li>For Russian and European aircraft using the metric system - Degrees Celcius (°C)</li>
<li>For Americain aircraft we link to the imperial system - Degrees Farenheit (°F)</li> <li>For Americain aircraft we link to the imperial system - Degrees Farenheit (°F)</li>
</ul> </ul>
<p>A text containing a pressure will look like this: </p> <p>A text containing a pressure will look like this: </p>
<ul> <ul>
<li><code>Temperature: %n.d °C</code> </li> <li><code>Temperature: %n.d °C</code> </li>
<li><code>Temperature: %n.d °F</code> <li><code>Temperature: %n.d °F</code>
</li> </li>
</ul> </ul>
@ -8387,15 +8387,15 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<p>The text will reflect the wind like this:</p> <p>The text will reflect the wind like this:</p>
<ul> <ul>
<li>For Russian and European aircraft using the metric system - Wind direction in degrees (°) and wind speed in meters per second (mps).</li> <li>For Russian and European aircraft using the metric system - Wind direction in degrees (°) and wind speed in meters per second (mps).</li>
<li>For Americain aircraft we link to the imperial system - Wind direction in degrees (°) and wind speed in knots per second (kps).</li> <li>For Americain aircraft we link to the imperial system - Wind direction in degrees (°) and wind speed in knots per second (kps).</li>
</ul> </ul>
<p>A text containing a pressure will look like this: </p> <p>A text containing a pressure will look like this: </p>
<ul> <ul>
<li><code>Wind: %n ° at n.d mps</code> </li> <li><code>Wind: %n ° at n.d mps</code> </li>
<li><code>Wind: %n ° at n.d kps</code> <li><code>Wind: %n ° at n.d kps</code>
</li> </li>
</ul> </ul>
@ -16157,6 +16157,17 @@ BASE:TraceOnOff( false )</code></pre>
<p>the y coordinate in meters.</p> <p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div> </div>
</div> </div>
@ -16955,6 +16966,17 @@ BASE:TraceOnOff( false )</code></pre>
<p>the y coordinate in meters.</p> <p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div> </div>
</div> </div>
@ -19989,15 +20011,15 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<p>The text will reflect the temperature like this:</p> <p>The text will reflect the temperature like this:</p>
<ul> <ul>
<li>For Russian and European aircraft using the metric system - Degrees Celcius (°C)</li> <li>For Russian and European aircraft using the metric system - Degrees Celcius (°C)</li>
<li>For Americain aircraft we link to the imperial system - Degrees Farenheit (°F)</li> <li>For Americain aircraft we link to the imperial system - Degrees Farenheit (°F)</li>
</ul> </ul>
<p>A text containing a pressure will look like this: </p> <p>A text containing a pressure will look like this: </p>
<ul> <ul>
<li><code>Temperature: %n.d °C</code> </li> <li><code>Temperature: %n.d °C</code> </li>
<li><code>Temperature: %n.d °F</code> <li><code>Temperature: %n.d °F</code>
</li> </li>
</ul> </ul>
@ -20238,15 +20260,15 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<p>The text will reflect the wind like this:</p> <p>The text will reflect the wind like this:</p>
<ul> <ul>
<li>For Russian and European aircraft using the metric system - Wind direction in degrees (°) and wind speed in meters per second (mps).</li> <li>For Russian and European aircraft using the metric system - Wind direction in degrees (°) and wind speed in meters per second (mps).</li>
<li>For Americain aircraft we link to the imperial system - Wind direction in degrees (°) and wind speed in knots per second (kps).</li> <li>For Americain aircraft we link to the imperial system - Wind direction in degrees (°) and wind speed in knots per second (kps).</li>
</ul> </ul>
<p>A text containing a pressure will look like this: </p> <p>A text containing a pressure will look like this: </p>
<ul> <ul>
<li><code>Wind: %n ° at n.d mps</code> </li> <li><code>Wind: %n ° at n.d mps</code> </li>
<li><code>Wind: %n ° at n.d kps</code> <li><code>Wind: %n ° at n.d kps</code>
</li> </li>
</ul> </ul>
@ -24678,6 +24700,17 @@ Creates a line on the F10 map from one point to another.</p>
<p>the y coordinate in meters.</p> <p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div> </div>
</div> </div>

View File

@ -2715,7 +2715,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a> <a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
@ -2770,11 +2770,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a> <a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div> </div>
</div> </div>
@ -4809,7 +4820,7 @@ It is advised to use this method at the start of the mission.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a> <a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
@ -4864,11 +4875,22 @@ It is advised to use this method at the start of the mission.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a> <a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div> </div>
</div> </div>

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@ -2730,6 +2730,18 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).livery_id">SPAWN.livery_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
</table> </table>
@ -3417,20 +3429,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div> </div>
</div> </div>
@ -3533,6 +3531,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div> </div>
</div> </div>
@ -3609,7 +3618,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a> <a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
@ -3838,7 +3847,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p> <p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</div> </div>
@ -3890,6 +3899,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p> <p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div> </div>
</div> </div>
@ -8764,20 +8795,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div> </div>
</div> </div>
@ -8880,6 +8897,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div> </div>
</div> </div>
@ -8956,7 +8984,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a> <a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
@ -9185,7 +9213,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p> <p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</div> </div>
@ -9237,6 +9265,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p> <p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div> </div>
</div> </div>

View File

@ -3430,7 +3430,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a> <a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
@ -3440,8 +3440,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a> <a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
@ -6598,7 +6598,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a> <a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
@ -6608,8 +6608,8 @@ Designate:SetFlashStatusMenu( false )</code></pre>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a> <a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
@ -7408,7 +7408,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a> <a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
@ -7418,8 +7418,8 @@ Designate:SetFlashStatusMenu( false )</code></pre>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a> <a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
@ -8188,7 +8188,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a> <a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
@ -8198,8 +8198,8 @@ Designate:SetFlashStatusMenu( false )</code></pre>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a> <a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
@ -9860,7 +9860,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a> <a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
@ -9870,8 +9870,8 @@ Designate:SetFlashStatusMenu( false )</code></pre>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a> <a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>

View File

@ -1726,12 +1726,12 @@ Also, the speed of accurate detection plays a role.</p>
<p>Upon a <strong>visual</strong> detection, the higher the unit is during the detecting process, the more likely the detected unit is to be detected properly. <p>Upon a <strong>visual</strong> detection, the higher the unit is during the detecting process, the more likely the detected unit is to be detected properly.
A detection at a 90% alpha angle is the most optimal, a detection at 10% is less and a detection at 0% is less likely to be correct.</p> A detection at a 90% alpha angle is the most optimal, a detection at 10% is less and a detection at 0% is less likely to be correct.</p>
<p>A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.</p> <p>A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.</p>
<p>For example, if a alpha angle probability factor of 0.7 is given, the extrapolated probabilities of the different angles would look like: <p>For example, if a alpha angle probability factor of 0.7 is given, the extrapolated probabilities of the different angles would look like:
0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%</p> 0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%</p>
<p>Use the method <a href="Functional.Detection.html##(DETECTION_BASE).SetAlphaAngleProbability">Functional.Detection#DETECTION_BASE.SetAlphaAngleProbability</a>() to set the probability factor if 0°.</p> <p>Use the method <a href="Functional.Detection.html##(DETECTION_BASE).SetAlphaAngleProbability">Functional.Detection#DETECTION_BASE.SetAlphaAngleProbability</a>() to set the probability factor if 0°.</p>
<h3>Cloudy Zones detection probability</h3> <h3>Cloudy Zones detection probability</h3>
@ -12741,10 +12741,10 @@ The different values of Unit.Category can be:</p>
<p>A detection at a 90% alpha angle is the most optimal, a detection at 10% is less and a detection at 0% is less likely to be correct.</p> <p>A detection at a 90% alpha angle is the most optimal, a detection at 10% is less and a detection at 0% is less likely to be correct.</p>
<p>A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.</p> <p>A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.</p>
<p>For example, if a alpha angle probability factor of 0.7 is given, the extrapolated probabilities of the different angles would look like: <p>For example, if a alpha angle probability factor of 0.7 is given, the extrapolated probabilities of the different angles would look like:
0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%</p> 0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%</p>
<div id= "#Functions##SetAlphaAngleProbability" class="w3-show w3-white"> <div id= "#Functions##SetAlphaAngleProbability" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -18946,7 +18946,18 @@ BASE:TraceOnOff( false )</code></pre>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a> <a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@ -22321,10 +22332,10 @@ The different values of Unit.Category can be:</p>
<p>A detection at a 90% alpha angle is the most optimal, a detection at 10% is less and a detection at 0% is less likely to be correct.</p> <p>A detection at a 90% alpha angle is the most optimal, a detection at 10% is less and a detection at 0% is less likely to be correct.</p>
<p>A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.</p> <p>A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.</p>
<p>For example, if a alpha angle probability factor of 0.7 is given, the extrapolated probabilities of the different angles would look like: <p>For example, if a alpha angle probability factor of 0.7 is given, the extrapolated probabilities of the different angles would look like:
0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%</p> 0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%</p>
<div id= "#Functions##SetAlphaAngleProbability" class="w3-show w3-white"> <div id= "#Functions##SetAlphaAngleProbability" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -23659,7 +23670,18 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a> <a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@ -25427,7 +25449,18 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a> <a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@ -32827,10 +32860,10 @@ The different values of Unit.Category can be:</p>
<p>A detection at a 90% alpha angle is the most optimal, a detection at 10% is less and a detection at 0% is less likely to be correct.</p> <p>A detection at a 90% alpha angle is the most optimal, a detection at 10% is less and a detection at 0% is less likely to be correct.</p>
<p>A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.</p> <p>A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.</p>
<p>For example, if a alpha angle probability factor of 0.7 is given, the extrapolated probabilities of the different angles would look like: <p>For example, if a alpha angle probability factor of 0.7 is given, the extrapolated probabilities of the different angles would look like:
0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%</p> 0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%</p>
<div id= "#Functions##SetAlphaAngleProbability" class="w3-show w3-white"> <div id= "#Functions##SetAlphaAngleProbability" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -42393,10 +42426,10 @@ The different values of Unit.Category can be:</p>
<p>A detection at a 90% alpha angle is the most optimal, a detection at 10% is less and a detection at 0% is less likely to be correct.</p> <p>A detection at a 90% alpha angle is the most optimal, a detection at 10% is less and a detection at 0% is less likely to be correct.</p>
<p>A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.</p> <p>A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.</p>
<p>For example, if a alpha angle probability factor of 0.7 is given, the extrapolated probabilities of the different angles would look like: <p>For example, if a alpha angle probability factor of 0.7 is given, the extrapolated probabilities of the different angles would look like:
0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%</p> 0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%</p>
<div id= "#Functions##SetAlphaAngleProbability" class="w3-show w3-white"> <div id= "#Functions##SetAlphaAngleProbability" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">

View File

@ -4926,7 +4926,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>Notching heading right, i.e. missile heading +90°.</p> <p>Notching heading right, i.e. missile heading +90°.</p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
@ -4934,7 +4934,7 @@ Don't set the explosion power too big or it will harm the aircraft in the vicini
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>Notching heading left, i.e. missile heading -90°.</p> <p>Notching heading left, i.e. missile heading -90°.</p>
</div> </div>
</div> </div>

View File

@ -3215,9 +3215,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> switch alarm state RED</p>
</div> </div>
</div> </div>
@ -6200,9 +6197,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p> switch alarm state RED</p>
</div> </div>
</div> </div>

View File

@ -1501,7 +1501,7 @@ Controls a network of short range air/missile defense groups.</p>
<ul> <ul>
<li>Track the missiles fired at you and other players, providing bearing and range information of the missiles towards the airplanes.</li> <li>Track the missiles fired at you and other players, providing bearing and range information of the missiles towards the airplanes.</li>
<li>Provide alerts of missile launches, including detailed information of the units launching, including bearing, range <EFBFBD></li> <li>Provide alerts of missile launches, including detailed information of the units launching, including bearing, range °</li>
<li>Provide alerts when a missile would have killed your aircraft.</li> <li>Provide alerts when a missile would have killed your aircraft.</li>
<li>Provide alerts when the missile self destructs.</li> <li>Provide alerts when the missile self destructs.</li>
<li>Enable / Disable and Configure the Missile Trainer using the various menu options.</li> <li>Enable / Disable and Configure the Missile Trainer using the various menu options.</li>

View File

@ -2147,6 +2147,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-white" id="record_type"> <div class="w3-white" id="record_type">
<div class="fields w3-container w3-theme-l2"> <div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2> <h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive</p>
</div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2377,6 +2391,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2"> <div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2> <h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive</p>
</div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -4318,6 +4318,18 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).livery_id">RAT.livery_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
</table> </table>

View File

@ -2179,7 +2179,7 @@ the point where he initially turned into the wind.</p>
<p>The same holds true after the recovery window closes. The carrier will head back to the place where he left its assigned route and resume the path to the next waypoint defined in the mission editor.</p> <p>The same holds true after the recovery window closes. The carrier will head back to the place where he left its assigned route and resume the path to the next waypoint defined in the mission editor.</p>
<p>Note that the carrier will only head into the wind, if the wind direction is different by more than 5° from the current heading of the carrier (the angled runway, if any, fis taken into account here).</p> <p>Note that the carrier will only head into the wind, if the wind direction is different by more than 5° from the current heading of the carrier (the angled runway, if any, fis taken into account here).</p>
<hr/> <hr/>
@ -2328,10 +2328,10 @@ from the "Saved Games\DCS" directory. If <strong>lfs</strong> was <em>not</em> d
<p>The graph displays the lineup error (LUE) as a function of the distance to the carrier.</p> <p>The graph displays the lineup error (LUE) as a function of the distance to the carrier.</p>
<p>The pilot approaches the carrier from the port side, LUE>0°, at a distance of ~1 NM. <p>The pilot approaches the carrier from the port side, LUE>0°, at a distance of ~1 NM.
At the beginning of the groove (X), he significantly overshoots to the starboard side (LUE&lt;5°). At the beginning of the groove (X), he significantly overshoots to the starboard side (LUE&lt;5°).
In the middle (IM), he performs good corrections and smoothly reduces the lineup error. In the middle (IM), he performs good corrections and smoothly reduces the lineup error.
Finally, at a distance of ~0.3 NM (IC) he has corrected his lineup with the runway to a reasonable level, |LUE|&lt;0.5°.</p> Finally, at a distance of ~0.3 NM (IC) he has corrected his lineup with the runway to a reasonable level, |LUE|&lt;0.5°.</p>
<h2>Glideslope Error</h2> <h2>Glideslope Error</h2>
@ -2340,7 +2340,7 @@ Finally, at a distance of ~0.3 NM (IC) he has corrected his lineup with the runw
<p>The graph displays the glideslope error (GSE) as a function of the distance to the carrier.</p> <p>The graph displays the glideslope error (GSE) as a function of the distance to the carrier.</p>
<p>In this case the pilot already enters the groove (X) below the optimal glideslope. He is not able to correct his height in the IM part and <p>In this case the pilot already enters the groove (X) below the optimal glideslope. He is not able to correct his height in the IM part and
stays significantly too low. In close, he performs a harsh correction to gain altitude and ends up even slightly too high (GSE>0.5°). stays significantly too low. In close, he performs a harsh correction to gain altitude and ends up even slightly too high (GSE>0.5°).
At his point further corrections are necessary.</p> At his point further corrections are necessary.</p>
<h2>Angle of Attack</h2> <h2>Angle of Attack</h2>
@ -14963,7 +14963,7 @@ Marshal stacks for Case II/III are unlimited.</p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>Relative Marshal radial in degrees for Case II/III recoveries. Default 30°.</p> <p>Relative Marshal radial in degrees for Case II/III recoveries. Default 30°.</p>
</div> </div>
</div> </div>
@ -38511,7 +38511,7 @@ BASE:TraceOnOff( false )</code></pre>
<p> Set case to that of lead.</p> <p> Set current case.</p>
</div> </div>
@ -38570,6 +38570,20 @@ BASE:TraceOnOff( false )</code></pre>
</div> </div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
<p> Also decrease flag for section members of flight.</p>
</div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@ -38579,6 +38593,17 @@ BASE:TraceOnOff( false )</code></pre>
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p> <p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
</div> </div>
</div> </div>
@ -38703,9 +38728,6 @@ BASE:TraceOnOff( false )</code></pre>
<p> Set section lead of player flight.</p>
</div> </div>
</div> </div>
@ -38750,6 +38772,9 @@ BASE:TraceOnOff( false )</code></pre>
<p> Set new time stamp.</p>
</div> </div>
</div> </div>

View File

@ -2085,7 +2085,7 @@ atis:Start()
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ATIS).SetRunwayHeadingsMagnetic">ATIS:SetRunwayHeadingsMagnetic(headings)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ATIS).SetRunwayHeadingsMagnetic">ATIS:SetRunwayHeadingsMagnetic(headings)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set magnetic runway headings as depicted on the runway, <em>e.g.</em> "13" for 130° or "25L" for the left runway with magnetic heading 250°.</p> <p>Set magnetic runway headings as depicted on the runway, <em>e.g.</em> "13" for 130° or "25L" for the left runway with magnetic heading 250°.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -3399,43 +3399,43 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ATIS.RunwayM2T).Caucasus">ATIS.RunwayM2T.Caucasus</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ATIS.RunwayM2T).Caucasus">ATIS.RunwayM2T.Caucasus</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>0° (East).</p> <p>0° (East).</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ATIS.RunwayM2T).MarianaIslands">ATIS.RunwayM2T.MarianaIslands</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ATIS.RunwayM2T).MarianaIslands">ATIS.RunwayM2T.MarianaIslands</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>+2° (East).</p> <p>+2° (East).</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ATIS.RunwayM2T).Nevada">ATIS.RunwayM2T.Nevada</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ATIS.RunwayM2T).Nevada">ATIS.RunwayM2T.Nevada</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>+12° (East).</p> <p>+12° (East).</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ATIS.RunwayM2T).Normandy">ATIS.RunwayM2T.Normandy</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ATIS.RunwayM2T).Normandy">ATIS.RunwayM2T.Normandy</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>-10° (West).</p> <p>-10° (West).</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ATIS.RunwayM2T).PersianGulf">ATIS.RunwayM2T.PersianGulf</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ATIS.RunwayM2T).PersianGulf">ATIS.RunwayM2T.PersianGulf</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>+2° (East).</p> <p>+2° (East).</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ATIS.RunwayM2T).Syria">ATIS.RunwayM2T.Syria</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ATIS.RunwayM2T).Syria">ATIS.RunwayM2T.Syria</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>+5° (East).</p> <p>+5° (East).</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ATIS.RunwayM2T).TheChannel">ATIS.RunwayM2T.TheChannel</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ATIS.RunwayM2T).TheChannel">ATIS.RunwayM2T.TheChannel</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>-10° (West).</p> <p>-10° (West).</p>
</td> </td>
</tr> </tr>
</table> </table>
@ -4834,7 +4834,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>Runway magnetic heading divided by ten (and rounded). Eg, "13" for 130°.</p> <p>Runway magnetic heading divided by ten (and rounded). Eg, "13" for 130°.</p>
</div> </div>
</div> </div>
@ -5551,13 +5551,13 @@ For example, use this if there are two runways with the same directions.</p>
<p>To get <em>true</em> from <em>magnetic</em> heading one has to add easterly or substract westerly variation, e.g</p> <p>To get <em>true</em> from <em>magnetic</em> heading one has to add easterly or substract westerly variation, e.g</p>
<p>A magnetic heading of 180° corresponds to a true heading of</p> <p>A magnetic heading of 180° corresponds to a true heading of</p>
<ul> <ul>
<li>186° on the Caucaus map</li> <li>186° on the Caucaus map</li>
<li>192° on the Nevada map</li> <li>192° on the Nevada map</li>
<li>170° on the Normany map</li> <li>170° on the Normany map</li>
<li>182° on the Persian Gulf map</li> <li>182° on the Persian Gulf map</li>
</ul> </ul>
<p>Likewise, to convert <em>true</em> into <em>magnetic</em> heading, one has to substract easterly and add westerly variation.</p> <p>Likewise, to convert <em>true</em> into <em>magnetic</em> heading, one has to substract easterly and add westerly variation.</p>
@ -6021,7 +6021,7 @@ Note that the dew point is only an artificial information as DCS does not have a
<h2><a id="#(ATIS).SetRunwayHeadingsMagnetic" ><strong>ATIS:SetRunwayHeadingsMagnetic(headings)</strong></a></h2> <h2><a id="#(ATIS).SetRunwayHeadingsMagnetic" ><strong>ATIS:SetRunwayHeadingsMagnetic(headings)</strong></a></h2>
</div> </div>
<p>Set magnetic runway headings as depicted on the runway, <em>e.g.</em> "13" for 130° or "25L" for the left runway with magnetic heading 250°.</p> <p>Set magnetic runway headings as depicted on the runway, <em>e.g.</em> "13" for 130° or "25L" for the left runway with magnetic heading 250°.</p>
<div id= "#Functions##SetRunwayHeadingsMagnetic" class="w3-show w3-white"> <div id= "#Functions##SetRunwayHeadingsMagnetic" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -6039,7 +6039,7 @@ Note that the dew point is only an artificial information as DCS does not have a
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>Magnetic headings. Inverse (-180°) headings are added automatically. You only need to specify one heading per runway direction. "L"eft and "R" right can also be appended.</p> <p>Magnetic headings. Inverse (-180°) headings are added automatically. You only need to specify one heading per runway direction. "L"eft and "R" right can also be appended.</p>
</div> </div>
</div> </div>
@ -13176,7 +13176,7 @@ BASE:TraceOnOff( false )</code></pre>
#number #number
<a id="#(ATIS.RunwayM2T).Caucasus" ><strong>ATIS.RunwayM2T.Caucasus</strong></a> <a id="#(ATIS.RunwayM2T).Caucasus" ><strong>ATIS.RunwayM2T.Caucasus</strong></a>
<p>0° (East).</p> <p>0° (East).</p>
</div> </div>
@ -13187,7 +13187,7 @@ BASE:TraceOnOff( false )</code></pre>
#number #number
<a id="#(ATIS.RunwayM2T).MarianaIslands" ><strong>ATIS.RunwayM2T.MarianaIslands</strong></a> <a id="#(ATIS.RunwayM2T).MarianaIslands" ><strong>ATIS.RunwayM2T.MarianaIslands</strong></a>
<p>+2° (East).</p> <p>+2° (East).</p>
</div> </div>
@ -13198,7 +13198,7 @@ BASE:TraceOnOff( false )</code></pre>
#number #number
<a id="#(ATIS.RunwayM2T).Nevada" ><strong>ATIS.RunwayM2T.Nevada</strong></a> <a id="#(ATIS.RunwayM2T).Nevada" ><strong>ATIS.RunwayM2T.Nevada</strong></a>
<p>+12° (East).</p> <p>+12° (East).</p>
</div> </div>
@ -13209,7 +13209,7 @@ BASE:TraceOnOff( false )</code></pre>
#number #number
<a id="#(ATIS.RunwayM2T).Normandy" ><strong>ATIS.RunwayM2T.Normandy</strong></a> <a id="#(ATIS.RunwayM2T).Normandy" ><strong>ATIS.RunwayM2T.Normandy</strong></a>
<p>-10° (West).</p> <p>-10° (West).</p>
</div> </div>
@ -13220,7 +13220,7 @@ BASE:TraceOnOff( false )</code></pre>
#number #number
<a id="#(ATIS.RunwayM2T).PersianGulf" ><strong>ATIS.RunwayM2T.PersianGulf</strong></a> <a id="#(ATIS.RunwayM2T).PersianGulf" ><strong>ATIS.RunwayM2T.PersianGulf</strong></a>
<p>+2° (East).</p> <p>+2° (East).</p>
</div> </div>
@ -13231,7 +13231,7 @@ BASE:TraceOnOff( false )</code></pre>
#number #number
<a id="#(ATIS.RunwayM2T).Syria" ><strong>ATIS.RunwayM2T.Syria</strong></a> <a id="#(ATIS.RunwayM2T).Syria" ><strong>ATIS.RunwayM2T.Syria</strong></a>
<p>+5° (East).</p> <p>+5° (East).</p>
</div> </div>
@ -13242,7 +13242,7 @@ BASE:TraceOnOff( false )</code></pre>
#number #number
<a id="#(ATIS.RunwayM2T).TheChannel" ><strong>ATIS.RunwayM2T.TheChannel</strong></a> <a id="#(ATIS.RunwayM2T).TheChannel" ><strong>ATIS.RunwayM2T.TheChannel</strong></a>
<p>-10° (West).</p> <p>-10° (West).</p>
</div> </div>

View File

@ -2215,12 +2215,6 @@ Create a late-activated single infantry unit as template in the mission editor a
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).index">CSAR.index</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -3722,6 +3716,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div> </div>
</div> </div>
@ -3820,17 +3825,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p> <p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div> </div>
</div> </div>
@ -8122,6 +8116,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div> </div>
</div> </div>
@ -8220,17 +8225,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p> <p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div> </div>
</div> </div>
@ -10296,6 +10290,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div> </div>
</div> </div>
@ -10394,17 +10399,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p> <p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div> </div>
</div> </div>

View File

@ -4910,6 +4910,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p> <p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div> </div>
</div> </div>
@ -4941,7 +4952,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a> <a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -4963,7 +4974,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a> <a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -4999,7 +5010,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a> <a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -5140,11 +5151,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a> <a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div> </div>
</div> </div>
@ -5170,6 +5184,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> radio beacons</p> <p> radio beacons</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
</div> </div>
</div> </div>
@ -5192,17 +5217,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
</div> </div>
</div> </div>
@ -10308,6 +10322,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p> <p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div> </div>
</div> </div>
@ -10339,7 +10364,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a> <a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -10361,7 +10386,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a> <a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -10397,7 +10422,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a> <a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -10538,11 +10563,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a> <a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div> </div>
</div> </div>
@ -10568,6 +10596,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> radio beacons</p> <p> radio beacons</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
</div> </div>
</div> </div>
@ -10590,17 +10629,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
</div> </div>
</div> </div>
@ -12401,6 +12429,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p> <p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div> </div>
</div> </div>
@ -12432,7 +12471,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a> <a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@ -12454,7 +12493,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a> <a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -12490,7 +12529,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a> <a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -12631,11 +12670,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a> <a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div> </div>
</div> </div>
@ -12661,6 +12703,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> radio beacons</p> <p> radio beacons</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
</div> </div>
</div> </div>
@ -12683,17 +12736,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
</div> </div>
</div> </div>

View File

@ -2820,17 +2820,6 @@ but can separately be modified later in your mission using the
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK).TaskControlMenu" ><strong>TASK.TaskControlMenu</strong></a>
</div> </div>
</div> </div>
@ -7467,17 +7456,6 @@ If the Unit is part of the Task, true is returned.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK).TaskControlMenu" ><strong>TASK.TaskControlMenu</strong></a>
</div> </div>
</div> </div>

View File

@ -3084,11 +3084,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a> <a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p>set to false to suppress flash messages</p>
</div> </div>
</div> </div>
@ -3661,11 +3664,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a> <a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p>set to false to suppress flash messages</p>
</div> </div>
</div> </div>
@ -4848,11 +4854,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a> <a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p>set to false to suppress flash messages</p>
</div> </div>
</div> </div>
@ -6341,11 +6350,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a> <a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p>set to false to suppress flash messages</p>
</div> </div>
</div> </div>

View File

@ -3113,7 +3113,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<a id="#(FSM_PROCESS).Cargo" ><strong>FSM_PROCESS.Cargo</strong></a> <a id="#(FSM_PROCESS).Cargo" ><strong>FSM_PROCESS.Cargo</strong></a>

View File

@ -3102,7 +3102,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a> <a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -3235,7 +3235,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
local Coordinate = PlaneUnit:GetPointVec2() local Coordinate = PlaneUnit:GetPointVec2()
TaskA2ADispatcher:AddCSARTask( "CSAR Task", Coordinate ) TaskA2ADispatcher:AddCSARTask( "CSAR Task", Coordinate )
-- Add a CSAR task to rescue a downed pilot from within a coordinate of country RUSSIA, which is pointing to the west (270°). -- Add a CSAR task to rescue a downed pilot from within a coordinate of country RUSSIA, which is pointing to the west (270°).
local Coordinate = PlaneUnit:GetPointVec2() local Coordinate = PlaneUnit:GetPointVec2()
TaskA2ADispatcher:AddCSARTask( "CSAR Task", Coordinate, 270, Country.RUSSIA ) TaskA2ADispatcher:AddCSARTask( "CSAR Task", Coordinate, 270, Country.RUSSIA )
</code></pre> </code></pre>
@ -4181,7 +4181,7 @@ This method can only be used once!</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a> <a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -5039,7 +5039,7 @@ This method can only be used once!</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a> <a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -6532,7 +6532,7 @@ This method can only be used once!</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a> <a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>

View File

@ -3391,7 +3391,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBASE.Runway).idx">AIRBASE.Runway.idx</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBASE.Runway).idx">AIRBASE.Runway.idx</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Runway ID: heading 070° ==> idx="07".</p> <p>Runway ID: heading 070° ==> idx="07".</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -14860,7 +14860,7 @@ BASE:TraceOnOff( false )</code></pre>
#string #string
<a id="#(AIRBASE.Runway).idx" ><strong>AIRBASE.Runway.idx</strong></a> <a id="#(AIRBASE.Runway).idx" ><strong>AIRBASE.Runway.idx</strong></a>
<p>Runway ID: heading 070° ==> idx="07".</p> <p>Runway ID: heading 070° ==> idx="07".</p>
</div> </div>

View File

@ -2899,28 +2899,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p> <p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div> </div>
</div> </div>
@ -3005,7 +2983,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean #boolean
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a> <a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
@ -5005,28 +4983,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p> <p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div> </div>
</div> </div>
@ -5111,7 +5067,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean #boolean
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a> <a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
@ -6619,28 +6575,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p> <p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div> </div>
</div> </div>
@ -6725,7 +6659,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean #boolean
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a> <a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>

View File

@ -3511,17 +3511,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div> </div>
</div> </div>
@ -6909,17 +6898,6 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div> </div>
</div> </div>
@ -7497,17 +7475,6 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div> </div>
</div> </div>
@ -7691,17 +7658,6 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div> </div>
</div> </div>