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MOOSE generated documentation [skip ci]
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@@ -1824,7 +1824,7 @@ If you want to obtain the complete <strong>3D position</strong> including orient
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetGroup">UNIT:GetGroup()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Returns the unit's group if it exist and nil otherwise.</p>
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<p>Returns the unit's group if it exists and nil otherwise.</p>
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@@ -1997,6 +1997,12 @@ If you want to obtain the complete <strong>3D position</strong> including orient
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).IsClient">UNIT:IsClient()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Checks is the unit is a <em>Player</em> or <em>Client</em> slot.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).IsDead">UNIT:IsDead()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Returns if the Unit is dead.</p>
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@@ -4791,7 +4797,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p>The DCS unit object.</p>
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@@ -4920,7 +4926,7 @@ Animation arguments can be figured out by opening the respective 3d model in the
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<h2><a id="#(UNIT).GetGroup" ><strong>UNIT:GetGroup()</strong></a></h2>
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<p>Returns the unit's group if it exist and nil otherwise.</p>
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<p>Returns the unit's group if it exists and nil otherwise.</p>
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<div id= "#Functions##GetGroup" class="w3-show w3-white">
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@@ -5978,6 +5984,36 @@ If the Unit is alive but not active, false is returned. </p>
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<h2><a id="#(UNIT).IsDead" ><strong>UNIT:IsDead()</strong></a></h2>
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</div>
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<p>Returns if the Unit is dead.</p>
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<div id= "#Functions##IsDead" class="w3-show w3-white">
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<h2><strong>Defined in:</strong></h2>
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<p>UNIT</p>
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<h2><strong>Return value:</strong></h2>
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<p>#boolean:</p>
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<p><code>true</code> if Unit is dead, else false or nil if the unit does not exist</p>
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</div>
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</div>
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</div>
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</div>
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