mirror of
https://github.com/FlightControl-Master/MOOSE_DOCS.git
synced 2025-08-15 10:37:49 +00:00
MOOSE generated documentation [skip ci]
This commit is contained in:
@@ -1511,7 +1511,7 @@ Controls a network of short range air/missile defense groups.</p>
|
||||
<li>Update menu structures.</li>
|
||||
<li>Refresh menu structures intelligently, based on a time stamp of updates.
|
||||
<ul>
|
||||
<li>Delete obscolete menus.</li>
|
||||
<li>Delete obsolete menus.</li>
|
||||
<li>Create new one where required.</li>
|
||||
<li>Don't touch the existing ones.</li>
|
||||
</ul></li>
|
||||
@@ -1521,12 +1521,12 @@ Controls a network of short range air/missile defense groups.</p>
|
||||
<li>Provide a great tool to manage menus in your code.</li>
|
||||
</ul>
|
||||
|
||||
<p>DCS Menus can be managed using the MENU classes.
|
||||
The advantage of using MENU classes is that it hides the complexity of dealing with menu management in more advanced scanerios where you need to
|
||||
<p>DCS Menus can be managed using the MENU classes.
|
||||
The advantage of using MENU classes is that it hides the complexity of dealing with menu management in more advanced scenarios where you need to
|
||||
set menus and later remove them, and later set them again. You'll find while using use normal DCS scripting functions, that setting and removing
|
||||
menus is not a easy feat if you have complex menu hierarchies defined.
|
||||
menus is not a easy feat if you have complex menu hierarchies defined.
|
||||
Using the MOOSE menu classes, the removal and refreshing of menus are nicely being handled within these classes, and becomes much more easy.
|
||||
On top, MOOSE implements <strong>variable parameter</strong> passing for command menus. </p>
|
||||
On top, MOOSE implements <strong>variable parameter</strong> passing for command menus.</p>
|
||||
|
||||
<p>There are basically two different MENU class types that you need to use:</p>
|
||||
|
||||
@@ -1547,12 +1547,12 @@ On top, MOOSE implements <strong>variable parameter</strong> passing for command
|
||||
</ul>
|
||||
|
||||
<hr/>
|
||||
<p>- </p>
|
||||
<p>-</p>
|
||||
<h3>Author: <strong>FlightControl</strong></h3>
|
||||
<h3>Contributions:</h3>
|
||||
|
||||
<hr/>
|
||||
<p> </p>
|
||||
|
||||
|
||||
</div>
|
||||
<div class="w3-container w3-theme-d2"><h2><strong>Global(s)</strong></h2></div>
|
||||
@@ -1633,7 +1633,7 @@ Using this object reference, you can then remove ALL the menus and submenus unde
|
||||
end
|
||||
|
||||
local function AddStatusMenu()
|
||||
|
||||
|
||||
-- This would create a menu for the red coalition under the MenuCoalitionRed menu object.
|
||||
MenuStatus = MENU_COALITION:New( coalition.side.RED, "Status for Planes" )
|
||||
MenuStatusShow = MENU_COALITION_COMMAND:New( coalition.side.RED, "Show Status", MenuStatus, ShowStatus, "Status of planes is ok!", "Message to Red Coalition" )
|
||||
@@ -1678,7 +1678,7 @@ Using this object reference, you can then remove ALL the menus and submenus unde
|
||||
<tr>
|
||||
<td class="style="width:40%;"><p><h2>Global <strong>MENU_COMMAND_BASE</strong></h2></p></td>
|
||||
<td class="style="width:60%;">
|
||||
<p>Defines the main MENU class where other MENU COMMAND_
|
||||
<p>Defines the main MENU class where other MENU COMMAND_
|
||||
classes are derived from, in order to set commands.</p>
|
||||
|
||||
</td>
|
||||
@@ -1691,7 +1691,7 @@ classes are derived from, in order to set commands.</p>
|
||||
<a href="##(MENU_COMMAND_BASE)">#MENU_COMMAND_BASE</a>
|
||||
<a id="MENU_COMMAND_BASE" ><strong>MENU_COMMAND_BASE</strong></a>
|
||||
|
||||
<p>Defines the main MENU class where other MENU COMMAND_
|
||||
<p>Defines the main MENU class where other MENU COMMAND_
|
||||
classes are derived from, in order to set commands.</p>
|
||||
|
||||
|
||||
@@ -1728,7 +1728,7 @@ Using this object reference, you can then remove ALL the menus and submenus unde
|
||||
-- To test, join the planes, then look at the other radio menus (Option F10).
|
||||
-- Then switch planes and check if the menu is still there.
|
||||
-- And play with the Add and Remove menu options.
|
||||
|
||||
|
||||
-- Note that in multi player, this will only work after the DCS groups bug is solved.
|
||||
|
||||
local function ShowStatus( PlaneGroup, StatusText, Coalition )
|
||||
@@ -1983,7 +1983,7 @@ Using this object reference, you can then remove ALL the menus and submenus unde
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_BASE).New">MENU_BASE:New(MenuText, ParentMenu)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -2636,7 +2636,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_COALITION).New">MENU_COALITION:New(MenuText, ParentMenu)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -3263,7 +3263,7 @@ If the arguments change, no new menu needs to be generated if the menu text is t
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_COALITION_COMMAND).SetCommandMenuFunction">MENU_COALITION_COMMAND:SetCommandMenuFunction(CommandMenuFunction)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>This sets the new command function of a menu,
|
||||
<p>This sets the new command function of a menu,
|
||||
so that if a menu is regenerated, or if command function changes,
|
||||
that the function set for the menu is loosely coupled with the menu itself!!!
|
||||
If the function changes, no new menu needs to be generated if the menu text is the same!!!</p>
|
||||
@@ -3316,7 +3316,7 @@ If the function changes, no new menu needs to be generated if the menu text is t
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_COALITION_COMMAND).New">MENU_COALITION_COMMAND:New(MenuText, ParentMenu)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -3916,7 +3916,7 @@ If the arguments change, no new menu needs to be generated if the menu text is t
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_COMMAND_BASE).SetCommandMenuFunction">MENU_COMMAND_BASE:SetCommandMenuFunction(CommandMenuFunction)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>This sets the new command function of a menu,
|
||||
<p>This sets the new command function of a menu,
|
||||
so that if a menu is regenerated, or if command function changes,
|
||||
that the function set for the menu is loosely coupled with the menu itself!!!
|
||||
If the function changes, no new menu needs to be generated if the menu text is the same!!!</p>
|
||||
@@ -3969,7 +3969,7 @@ If the function changes, no new menu needs to be generated if the menu text is t
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_COMMAND_BASE).New">MENU_COMMAND_BASE:New(MenuText, ParentMenu)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -4640,7 +4640,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_GROUP).New">MENU_GROUP:New(MenuText, ParentMenu)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -5285,7 +5285,7 @@ If the arguments change, no new menu needs to be generated if the menu text is t
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_GROUP_COMMAND).SetCommandMenuFunction">MENU_GROUP_COMMAND:SetCommandMenuFunction(CommandMenuFunction)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>This sets the new command function of a menu,
|
||||
<p>This sets the new command function of a menu,
|
||||
so that if a menu is regenerated, or if command function changes,
|
||||
that the function set for the menu is loosely coupled with the menu itself!!!
|
||||
If the function changes, no new menu needs to be generated if the menu text is the same!!!</p>
|
||||
@@ -5338,7 +5338,7 @@ If the function changes, no new menu needs to be generated if the menu text is t
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_GROUP_COMMAND).New">MENU_GROUP_COMMAND:New(MenuText, ParentMenu)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -5995,7 +5995,7 @@ If the arguments change, no new menu needs to be generated if the menu text is t
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_GROUP_COMMAND_DELAYED).SetCommandMenuFunction">MENU_GROUP_COMMAND_DELAYED:SetCommandMenuFunction(CommandMenuFunction)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>This sets the new command function of a menu,
|
||||
<p>This sets the new command function of a menu,
|
||||
so that if a menu is regenerated, or if command function changes,
|
||||
that the function set for the menu is loosely coupled with the menu itself!!!
|
||||
If the function changes, no new menu needs to be generated if the menu text is the same!!!</p>
|
||||
@@ -6048,7 +6048,7 @@ If the function changes, no new menu needs to be generated if the menu text is t
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_GROUP_COMMAND_DELAYED).New">MENU_GROUP_COMMAND_DELAYED:New(MenuText, ParentMenu)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -6731,7 +6731,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_GROUP_DELAYED).New">MENU_GROUP_DELAYED:New(MenuText, ParentMenu)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -7390,7 +7390,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_MISSION).New">MENU_MISSION:New(MenuText, ParentMenu)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -8017,7 +8017,7 @@ If the arguments change, no new menu needs to be generated if the menu text is t
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_MISSION_COMMAND).SetCommandMenuFunction">MENU_MISSION_COMMAND:SetCommandMenuFunction(CommandMenuFunction)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>This sets the new command function of a menu,
|
||||
<p>This sets the new command function of a menu,
|
||||
so that if a menu is regenerated, or if command function changes,
|
||||
that the function set for the menu is loosely coupled with the menu itself!!!
|
||||
If the function changes, no new menu needs to be generated if the menu text is the same!!!</p>
|
||||
@@ -8070,7 +8070,7 @@ If the function changes, no new menu needs to be generated if the menu text is t
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MENU_MISSION_COMMAND).New">MENU_MISSION_COMMAND:New(MenuText, ParentMenu)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -8655,7 +8655,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p>self:F( { RemoveParent } )</p>
|
||||
<p> self:F( { RemoveParent } )</p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -8794,7 +8794,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<h2><a id="#(MENU_BASE).New" ><strong>MENU_BASE:New(MenuText, ParentMenu)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -9061,7 +9061,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p>self:F( { RemoveParent } )</p>
|
||||
<p> self:F( { RemoveParent } )</p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -12387,7 +12387,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The parent menu. This parameter can be ignored if you want the menu to be located at the perent menu of DCS world (under F10 other).</p>
|
||||
<p>The parent menu. This parameter can be ignored if you want the menu to be located at the parent menu of DCS world (under F10 other).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -12636,7 +12636,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(MENU_COALITION).New" ><strong>MENU_COALITION:New(MenuText, ParentMenu)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -16455,7 +16455,7 @@ If the arguments change, no new menu needs to be generated if the menu text is t
|
||||
<h2><a id="#(MENU_COALITION_COMMAND).SetCommandMenuFunction" ><strong>MENU_COALITION_COMMAND:SetCommandMenuFunction(CommandMenuFunction)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>This sets the new command function of a menu,
|
||||
<p>This sets the new command function of a menu,
|
||||
so that if a menu is regenerated, or if command function changes,
|
||||
that the function set for the menu is loosely coupled with the menu itself!!!
|
||||
If the function changes, no new menu needs to be generated if the menu text is the same!!!</p>
|
||||
@@ -16608,7 +16608,7 @@ If the function changes, no new menu needs to be generated if the menu text is t
|
||||
<h2><a id="#(MENU_COALITION_COMMAND).New" ><strong>MENU_COALITION_COMMAND:New(MenuText, ParentMenu)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -20244,7 +20244,7 @@ If the arguments change, no new menu needs to be generated if the menu text is t
|
||||
<h2><a id="#(MENU_COMMAND_BASE).SetCommandMenuFunction" ><strong>MENU_COMMAND_BASE:SetCommandMenuFunction(CommandMenuFunction)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>This sets the new command function of a menu,
|
||||
<p>This sets the new command function of a menu,
|
||||
so that if a menu is regenerated, or if command function changes,
|
||||
that the function set for the menu is loosely coupled with the menu itself!!!
|
||||
If the function changes, no new menu needs to be generated if the menu text is the same!!!</p>
|
||||
@@ -20408,7 +20408,7 @@ If the function changes, no new menu needs to be generated if the menu text is t
|
||||
<h2><a id="#(MENU_COMMAND_BASE).New" ><strong>MENU_COMMAND_BASE:New(MenuText, ParentMenu)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -24313,7 +24313,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(MENU_GROUP).New" ><strong>MENU_GROUP:New(MenuText, ParentMenu)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -28228,7 +28228,7 @@ If the arguments change, no new menu needs to be generated if the menu text is t
|
||||
<h2><a id="#(MENU_GROUP_COMMAND).SetCommandMenuFunction" ><strong>MENU_GROUP_COMMAND:SetCommandMenuFunction(CommandMenuFunction)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>This sets the new command function of a menu,
|
||||
<p>This sets the new command function of a menu,
|
||||
so that if a menu is regenerated, or if command function changes,
|
||||
that the function set for the menu is loosely coupled with the menu itself!!!
|
||||
If the function changes, no new menu needs to be generated if the menu text is the same!!!</p>
|
||||
@@ -28414,7 +28414,7 @@ If the function changes, no new menu needs to be generated if the menu text is t
|
||||
<h2><a id="#(MENU_GROUP_COMMAND).New" ><strong>MENU_GROUP_COMMAND:New(MenuText, ParentMenu)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -32381,7 +32381,7 @@ If the arguments change, no new menu needs to be generated if the menu text is t
|
||||
<h2><a id="#(MENU_GROUP_COMMAND_DELAYED).SetCommandMenuFunction" ><strong>MENU_GROUP_COMMAND_DELAYED:SetCommandMenuFunction(CommandMenuFunction)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>This sets the new command function of a menu,
|
||||
<p>This sets the new command function of a menu,
|
||||
so that if a menu is regenerated, or if command function changes,
|
||||
that the function set for the menu is loosely coupled with the menu itself!!!
|
||||
If the function changes, no new menu needs to be generated if the menu text is the same!!!</p>
|
||||
@@ -32578,7 +32578,7 @@ If the function changes, no new menu needs to be generated if the menu text is t
|
||||
<h2><a id="#(MENU_GROUP_COMMAND_DELAYED).New" ><strong>MENU_GROUP_COMMAND_DELAYED:New(MenuText, ParentMenu)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -36568,7 +36568,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(MENU_GROUP_DELAYED).New" ><strong>MENU_GROUP_DELAYED:New(MenuText, ParentMenu)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -40167,7 +40167,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The parent menu. This parameter can be ignored if you want the menu to be located at the perent menu of DCS world (under F10 other).</p>
|
||||
<p>The parent menu. This parameter can be ignored if you want the menu to be located at the parent menu of DCS world (under F10 other).</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -40427,7 +40427,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(MENU_MISSION).New" ><strong>MENU_MISSION:New(MenuText, ParentMenu)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -44223,7 +44223,7 @@ If the arguments change, no new menu needs to be generated if the menu text is t
|
||||
<h2><a id="#(MENU_MISSION_COMMAND).SetCommandMenuFunction" ><strong>MENU_MISSION_COMMAND:SetCommandMenuFunction(CommandMenuFunction)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>This sets the new command function of a menu,
|
||||
<p>This sets the new command function of a menu,
|
||||
so that if a menu is regenerated, or if command function changes,
|
||||
that the function set for the menu is loosely coupled with the menu itself!!!
|
||||
If the function changes, no new menu needs to be generated if the menu text is the same!!!</p>
|
||||
@@ -44376,7 +44376,7 @@ If the function changes, no new menu needs to be generated if the menu text is t
|
||||
<h2><a id="#(MENU_MISSION_COMMAND).New" ><strong>MENU_MISSION_COMMAND:New(MenuText, ParentMenu)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Consructor</p>
|
||||
<p>Constructor</p>
|
||||
|
||||
<div id= "#Functions##New" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
|
||||
Reference in New Issue
Block a user