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@@ -1663,7 +1663,7 @@ The player needs to accept the task from the task overview list within the missi
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<p>Once the task is assigned to the player and accepted by the player, the player will obtain
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an extra <strong>Cargo (Radio) Menu</strong> that contains the CARGO objects that need to be transported.</p>
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<p>Each <a href="CARGO.Cargo.html">CARGO.Cargo</a> object has a certain state:</p>
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<p>Each <a href="Tasking.Task_CARGO.html##(TASK_CARGO)">Tasking.Task_CARGO#TASK_CARGO</a> object has a certain state:</p>
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<ul>
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<li><strong>UnLoaded</strong>: The cargo is located within the battlefield. It may still need to be transported.</li>
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@@ -2090,7 +2090,7 @@ and goals. </p>
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<h2>2.2) Handle TASK_CARGO Events ...</h2>
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<p>The TASK_CARGO classes define <a href="Cargo.html">Cargo</a> transport tasks,
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<p>The TASK_CARGO classes define Cargo transport tasks,
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based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)">Tasking.Task#TASK</a>.</p>
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<h3>2.2.1) Boarding events.</h3>
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@@ -3267,7 +3267,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
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@@ -4689,7 +4689,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
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@@ -9221,7 +9221,7 @@ If the Unit is part of the Task, true is returned.</p>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
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