MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist
2022-10-29 08:17:27 +00:00
parent 0f55b75634
commit c2cbd9d497
77 changed files with 1913 additions and 1872 deletions

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@@ -2533,7 +2533,7 @@ Use the method <a href="##(DESIGNATE).SetMission">DESIGNATE.SetMission</a>() to
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DESIGNATE).Message">DESIGNATE:Message(Message)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Send a message of the <a href="Task.html">Task</a> to the Group of the Unit.</p>
<p>Send a message of the <a href="Tasking.Task.html">Tasking.Task</a> to the Group of the Unit.</p>
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@@ -2669,7 +2669,7 @@ Use the method <a href="##(DESIGNATE).SetMission">DESIGNATE.SetMission</a>() to
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DESIGNATE).AddProcess">DESIGNATE:AddProcess(From, Event, Process, ReturnEvents)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set the default <a href="Process.html">Process</a> template with key ProcessName providing the ProcessClass and the process object when it is assigned to a <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> by the task.</p>
<p>Set the default <a href="##(FSM_PROCESS)">#FSM_PROCESS</a> template with key ProcessName providing the ProcessClass and the process object when it is assigned to a <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> by the task.</p>
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@@ -3555,6 +3555,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
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@@ -6719,6 +6730,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
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@@ -7090,7 +7112,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
<h2><a id="#(DESIGNATE).Message" ><strong>DESIGNATE:Message(Message)</strong></a></h2>
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<p>Send a message of the <a href="Task.html">Task</a> to the Group of the Unit.</p>
<p>Send a message of the <a href="Tasking.Task.html">Tasking.Task</a> to the Group of the Unit.</p>
<div id= "#Functions##Message" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7518,6 +7540,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@@ -8287,6 +8320,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@@ -8467,7 +8511,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
<h2><a id="#(DESIGNATE).AddProcess" ><strong>DESIGNATE:AddProcess(From, Event, Process, ReturnEvents)</strong></a></h2>
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<p>Set the default <a href="Process.html">Process</a> template with key ProcessName providing the ProcessClass and the process object when it is assigned to a <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> by the task.</p>
<p>Set the default <a href="##(FSM_PROCESS)">#FSM_PROCESS</a> template with key ProcessName providing the ProcessClass and the process object when it is assigned to a <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> by the task.</p>
<div id= "#Functions##AddProcess" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9944,6 +9988,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>