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@@ -1656,7 +1656,7 @@ Controls a network of short range air/missile defense groups.</p>
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<p><img src="..\Presentations\TASK_A2A_DISPATCHER\Dia3.JPG" alt="Banner Image"/></p>
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<p>The EWR will detect units, will group them, and will dispatch <a href="Task.html">Task</a>s to groups. Depending on the type of target detected, different tasks will be dispatched.
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<p>The EWR will detect units, will group them, and will dispatch <a href="Tasking.Task.html">Tasking.Task</a>s to groups. Depending on the type of target detected, different tasks will be dispatched.
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Find a summary below describing for which situation a task type is created:</p>
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<p><img src="..\Presentations\TASK_A2A_DISPATCHER\Dia9.JPG" alt="Banner Image"/></p>
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@@ -1768,7 +1768,7 @@ If too large, any airborne cap may not be able to reach the detected target area
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<h2>4. Set <strong>Scoring</strong> and <strong>Messages</strong>:</h2>
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<p>The TASK_A2A_DISPATCHER is a state machine. It triggers the event Assign when a new player joins a <a href="Task.html">Task</a> dispatched by the TASK_A2A_DISPATCHER.
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<p>The TASK_A2A_DISPATCHER is a state machine. It triggers the event Assign when a new player joins a <a href="Tasking.Task.html">Tasking.Task</a> dispatched by the TASK_A2A_DISPATCHER.
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An <em>event handler</em> can be defined to catch the <strong>Assign</strong> event, and add <strong>additional processing</strong> to set <em>scoring</em> and to <em>define messages</em>,
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when the player reaches certain achievements in the task.</p>
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@@ -2106,7 +2106,7 @@ So, this method will be called only <strong>ONCE</strong> when a player joins a
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_A2A_DISPATCHER).AddProcess">TASK_A2A_DISPATCHER:AddProcess(From, Event, Process, ReturnEvents)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Set the default <a href="Process.html">Process</a> template with key ProcessName providing the ProcessClass and the process object when it is assigned to a <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> by the task.</p>
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<p>Set the default <a href="##(FSM_PROCESS)">#FSM_PROCESS</a> template with key ProcessName providing the ProcessClass and the process object when it is assigned to a <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> by the task.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -4897,7 +4897,7 @@ If too large, any airborne cap may not be able to reach the detected target area
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<h2><a id="#(TASK_A2A_DISPATCHER).AddProcess" ><strong>TASK_A2A_DISPATCHER:AddProcess(From, Event, Process, ReturnEvents)</strong></a></h2>
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</div>
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<p>Set the default <a href="Process.html">Process</a> template with key ProcessName providing the ProcessClass and the process object when it is assigned to a <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> by the task.</p>
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<p>Set the default <a href="##(FSM_PROCESS)">#FSM_PROCESS</a> template with key ProcessName providing the ProcessClass and the process object when it is assigned to a <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> by the task.</p>
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<div id= "#Functions##AddProcess" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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