MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist 2021-12-12 12:58:58 +00:00
parent 42e90fc163
commit c3ac7e9d66
29 changed files with 811 additions and 886 deletions

View File

@ -4648,17 +4648,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -13001,17 +12990,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -14329,17 +14307,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -15963,17 +15930,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>

View File

@ -4441,6 +4441,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -9738,6 +9749,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -11055,6 +11077,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -12678,6 +12711,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>

View File

@ -2438,6 +2438,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
</div>
</div>
@ -3509,6 +3520,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
</div>
</div>

View File

@ -2621,6 +2621,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2676,9 +2687,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -4397,6 +4405,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4452,9 +4471,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -5015,6 +5031,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5070,9 +5097,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -6525,6 +6549,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -6580,9 +6615,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>

View File

@ -3137,6 +3137,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -6384,6 +6387,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -7128,6 +7134,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -8764,6 +8773,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>

View File

@ -1824,6 +1824,9 @@ Controls a network of short range air/missile defense groups.</p>
<p> Then we register the new group in the database</p>
</div>
</div>
@ -1835,20 +1838,6 @@ Controls a network of short range air/missile defense groups.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
<p> Now we spawn the new group based on the template created.</p>
</div>
</div>
@ -3142,6 +3131,9 @@ This works for ground only groups.</p>
<p> Then we register the new group in the database</p>
</div>
</div>
@ -3153,20 +3145,6 @@ This works for ground only groups.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
<p> Now we spawn the new group based on the template created.</p>
</div>
</div>

View File

@ -5656,7 +5656,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
@ -7259,7 +7259,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>

View File

@ -1873,55 +1873,55 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeAndFire">COORDINATE:BigSmokeAndFire(preset, density)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeAndFire">COORDINATE:BigSmokeAndFire(preset, Density, Preset)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Big smoke and fire at the coordinate.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeAndFireHuge">COORDINATE:BigSmokeAndFireHuge(density)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeAndFireHuge">COORDINATE:BigSmokeAndFireHuge(Density)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Huge smoke and fire at the coordinate.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeAndFireLarge">COORDINATE:BigSmokeAndFireLarge(density)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeAndFireLarge">COORDINATE:BigSmokeAndFireLarge(Density)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Large smoke and fire at the coordinate.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeAndFireMedium">COORDINATE:BigSmokeAndFireMedium(density)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeAndFireMedium">COORDINATE:BigSmokeAndFireMedium(Density)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Medium smoke and fire at the coordinate.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeAndFireSmall">COORDINATE:BigSmokeAndFireSmall(density)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeAndFireSmall">COORDINATE:BigSmokeAndFireSmall(Density)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Small smoke and fire at the coordinate.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeHuge">COORDINATE:BigSmokeHuge(density)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeHuge">COORDINATE:BigSmokeHuge(Density)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Huge smoke at the coordinate.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeLarge">COORDINATE:BigSmokeLarge(density)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeLarge">COORDINATE:BigSmokeLarge(Density)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Large smoke at the coordinate.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeMedium">COORDINATE:BigSmokeMedium(density)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeMedium">COORDINATE:BigSmokeMedium(Density)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Medium smoke at the coordinate.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeSmall">COORDINATE:BigSmokeSmall(density)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeSmall">COORDINATE:BigSmokeSmall(Density)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Small smoke at the coordinate.</p>
</td>
@ -2598,7 +2598,7 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).Translate">COORDINATE:Translate(Distance, Angle, Keepalt, Overwrite)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).Translate">COORDINATE:Translate(Distance, Angle, KeepAltitude, Overwrite)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Add a Distance in meters from the COORDINATE orthonormal plane, with the given angle, and calculate the new COORDINATE.</p>
</td>
@ -3408,55 +3408,55 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeAndFire">POINT_VEC2:BigSmokeAndFire(preset, density)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeAndFire">POINT_VEC2:BigSmokeAndFire(preset, Density, Preset)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Big smoke and fire at the coordinate.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeAndFireHuge">POINT_VEC2:BigSmokeAndFireHuge(density)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeAndFireHuge">POINT_VEC2:BigSmokeAndFireHuge(Density)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Huge smoke and fire at the coordinate.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeAndFireLarge">POINT_VEC2:BigSmokeAndFireLarge(density)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeAndFireLarge">POINT_VEC2:BigSmokeAndFireLarge(Density)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Large smoke and fire at the coordinate.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeAndFireMedium">POINT_VEC2:BigSmokeAndFireMedium(density)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeAndFireMedium">POINT_VEC2:BigSmokeAndFireMedium(Density)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Medium smoke and fire at the coordinate.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeAndFireSmall">POINT_VEC2:BigSmokeAndFireSmall(density)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeAndFireSmall">POINT_VEC2:BigSmokeAndFireSmall(Density)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Small smoke and fire at the coordinate.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeHuge">POINT_VEC2:BigSmokeHuge(density)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeHuge">POINT_VEC2:BigSmokeHuge(Density)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Huge smoke at the coordinate.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeLarge">POINT_VEC2:BigSmokeLarge(density)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeLarge">POINT_VEC2:BigSmokeLarge(Density)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Large smoke at the coordinate.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeMedium">POINT_VEC2:BigSmokeMedium(density)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeMedium">POINT_VEC2:BigSmokeMedium(Density)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Medium smoke at the coordinate.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeSmall">POINT_VEC2:BigSmokeSmall(density)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeSmall">POINT_VEC2:BigSmokeSmall(Density)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Small smoke at the coordinate.</p>
</td>
@ -4133,7 +4133,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).Translate">POINT_VEC2:Translate(Distance, Angle, Keepalt, Overwrite)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).Translate">POINT_VEC2:Translate(Distance, Angle, KeepAltitude, Overwrite)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Add a Distance in meters from the COORDINATE orthonormal plane, with the given angle, and calculate the new COORDINATE.</p>
</td>
@ -5256,7 +5256,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(COORDINATE).BigSmokeAndFire" ><strong>COORDINATE:BigSmokeAndFire(preset, density)</strong></a></h2>
<h2><a id="#(COORDINATE).BigSmokeAndFire" ><strong>COORDINATE:BigSmokeAndFire(preset, Density, Preset)</strong></a></h2>
</div>
<p>Big smoke and fire at the coordinate.</p>
@ -5285,7 +5285,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-half">
<p>
#number
<strong><strong>density</strong></strong>
<strong><strong>Density</strong></strong>
</p>
</div>
<div class="w3-half">
@ -5294,6 +5294,16 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Preset</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
@ -5302,7 +5312,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(COORDINATE).BigSmokeAndFireHuge" ><strong>COORDINATE:BigSmokeAndFireHuge(density)</strong></a></h2>
<h2><a id="#(COORDINATE).BigSmokeAndFireHuge" ><strong>COORDINATE:BigSmokeAndFireHuge(Density)</strong></a></h2>
</div>
<p>Huge smoke and fire at the coordinate.</p>
@ -5317,7 +5327,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>density</strong></strong>
<strong><strong>Density</strong></strong>
</p>
</div>
<div class="w3-half">
@ -5332,7 +5342,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(COORDINATE).BigSmokeAndFireLarge" ><strong>COORDINATE:BigSmokeAndFireLarge(density)</strong></a></h2>
<h2><a id="#(COORDINATE).BigSmokeAndFireLarge" ><strong>COORDINATE:BigSmokeAndFireLarge(Density)</strong></a></h2>
</div>
<p>Large smoke and fire at the coordinate.</p>
@ -5347,7 +5357,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>density</strong></strong>
<strong><strong>Density</strong></strong>
</p>
</div>
<div class="w3-half">
@ -5362,7 +5372,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(COORDINATE).BigSmokeAndFireMedium" ><strong>COORDINATE:BigSmokeAndFireMedium(density)</strong></a></h2>
<h2><a id="#(COORDINATE).BigSmokeAndFireMedium" ><strong>COORDINATE:BigSmokeAndFireMedium(Density)</strong></a></h2>
</div>
<p>Medium smoke and fire at the coordinate.</p>
@ -5377,7 +5387,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>density</strong></strong>
<strong><strong>Density</strong></strong>
</p>
</div>
<div class="w3-half">
@ -5392,7 +5402,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(COORDINATE).BigSmokeAndFireSmall" ><strong>COORDINATE:BigSmokeAndFireSmall(density)</strong></a></h2>
<h2><a id="#(COORDINATE).BigSmokeAndFireSmall" ><strong>COORDINATE:BigSmokeAndFireSmall(Density)</strong></a></h2>
</div>
<p>Small smoke and fire at the coordinate.</p>
@ -5407,7 +5417,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>density</strong></strong>
<strong><strong>Density</strong></strong>
</p>
</div>
<div class="w3-half">
@ -5422,7 +5432,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(COORDINATE).BigSmokeHuge" ><strong>COORDINATE:BigSmokeHuge(density)</strong></a></h2>
<h2><a id="#(COORDINATE).BigSmokeHuge" ><strong>COORDINATE:BigSmokeHuge(Density)</strong></a></h2>
</div>
<p>Huge smoke at the coordinate.</p>
@ -5437,7 +5447,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>density</strong></strong>
<strong><strong>Density</strong></strong>
</p>
</div>
<div class="w3-half">
@ -5452,7 +5462,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(COORDINATE).BigSmokeLarge" ><strong>COORDINATE:BigSmokeLarge(density)</strong></a></h2>
<h2><a id="#(COORDINATE).BigSmokeLarge" ><strong>COORDINATE:BigSmokeLarge(Density)</strong></a></h2>
</div>
<p>Large smoke at the coordinate.</p>
@ -5467,7 +5477,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>density</strong></strong>
<strong><strong>Density</strong></strong>
</p>
</div>
<div class="w3-half">
@ -5482,7 +5492,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(COORDINATE).BigSmokeMedium" ><strong>COORDINATE:BigSmokeMedium(density)</strong></a></h2>
<h2><a id="#(COORDINATE).BigSmokeMedium" ><strong>COORDINATE:BigSmokeMedium(Density)</strong></a></h2>
</div>
<p>Medium smoke at the coordinate.</p>
@ -5497,7 +5507,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>density</strong></strong>
<strong><strong>Density</strong></strong>
</p>
</div>
<div class="w3-half">
@ -5512,7 +5522,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(COORDINATE).BigSmokeSmall" ><strong>COORDINATE:BigSmokeSmall(density)</strong></a></h2>
<h2><a id="#(COORDINATE).BigSmokeSmall" ><strong>COORDINATE:BigSmokeSmall(Density)</strong></a></h2>
</div>
<p>Small smoke at the coordinate.</p>
@ -5527,7 +5537,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>density</strong></strong>
<strong><strong>Density</strong></strong>
</p>
</div>
<div class="w3-half">
@ -5870,7 +5880,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>(optional) The azimuth of the flare direction. The default azimuth is 0.</p>
<p>(Optional) The azimuth of the flare direction. The default azimuth is 0.</p>
</div>
</div>
@ -5903,7 +5913,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>(optional) The azimuth of the flare direction. The default azimuth is 0.</p>
<p>(Optional) The azimuth of the flare direction. The default azimuth is 0.</p>
</div>
</div>
@ -5966,7 +5976,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>(optional) The azimuth of the flare direction. The default azimuth is 0.</p>
<p>(Optional) The azimuth of the flare direction. The default azimuth is 0.</p>
</div>
</div>
@ -5999,7 +6009,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>(optional) The azimuth of the flare direction. The default azimuth is 0.</p>
<p>(Optional) The azimuth of the flare direction. The default azimuth is 0.</p>
</div>
</div>
@ -9933,7 +9943,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>(optional) The default height if required to be evaluated will be the land height of the x, y coordinate. You can specify an extra height to be added to the land height.</p>
<p>(Optional) The default height if required to be evaluated will be the land height of the x, y coordinate. You can specify an extra height to be added to the land height.</p>
</div>
</div>
@ -11004,7 +11014,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -11072,7 +11082,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -11137,7 +11147,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -11238,7 +11248,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -11295,7 +11305,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -11362,7 +11372,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -11449,7 +11459,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -11493,7 +11503,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -11537,7 +11547,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -11581,7 +11591,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -11642,7 +11652,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -11773,7 +11783,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -11796,7 +11806,7 @@ Creates a line on the F10 map from one point to another.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(COORDINATE).Translate" ><strong>COORDINATE:Translate(Distance, Angle, Keepalt, Overwrite)</strong></a></h2>
<h2><a id="#(COORDINATE).Translate" ><strong>COORDINATE:Translate(Distance, Angle, KeepAltitude, Overwrite)</strong></a></h2>
</div>
<p>Add a Distance in meters from the COORDINATE orthonormal plane, with the given angle, and calculate the new COORDINATE.</p>
@ -11838,7 +11848,7 @@ Creates a line on the F10 map from one point to another.</p>
<div class="w3-half">
<p>
#boolean
<strong><strong>Keepalt</strong></strong>
<strong><strong>KeepAltitude</strong></strong>
</p>
</div>
<div class="w3-half">
@ -16577,7 +16587,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>(optional) The default height if required to be evaluated will be the land height of the x, y coordinate. You can specify an extra height to be added to the land height.</p>
<p>(Optional) The default height if required to be evaluated will be the land height of the x, y coordinate. You can specify an extra height to be added to the land height.</p>
</div>
</div>
@ -17107,7 +17117,7 @@ BASE:TraceOnOff( false )</code></pre>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(POINT_VEC2).BigSmokeAndFire" ><strong>POINT_VEC2:BigSmokeAndFire(preset, density)</strong></a></h2>
<h2><a id="#(POINT_VEC2).BigSmokeAndFire" ><strong>POINT_VEC2:BigSmokeAndFire(preset, Density, Preset)</strong></a></h2>
</div>
<p>Big smoke and fire at the coordinate.</p>
@ -17136,7 +17146,7 @@ BASE:TraceOnOff( false )</code></pre>
<div class="w3-half">
<p>
#number
<strong><strong>density</strong></strong>
<strong><strong>Density</strong></strong>
</p>
</div>
<div class="w3-half">
@ -17145,6 +17155,16 @@ BASE:TraceOnOff( false )</code></pre>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Preset</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
@ -17153,7 +17173,7 @@ BASE:TraceOnOff( false )</code></pre>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(POINT_VEC2).BigSmokeAndFireHuge" ><strong>POINT_VEC2:BigSmokeAndFireHuge(density)</strong></a></h2>
<h2><a id="#(POINT_VEC2).BigSmokeAndFireHuge" ><strong>POINT_VEC2:BigSmokeAndFireHuge(Density)</strong></a></h2>
</div>
<p>Huge smoke and fire at the coordinate.</p>
@ -17168,7 +17188,7 @@ BASE:TraceOnOff( false )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>density</strong></strong>
<strong><strong>Density</strong></strong>
</p>
</div>
<div class="w3-half">
@ -17183,7 +17203,7 @@ BASE:TraceOnOff( false )</code></pre>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(POINT_VEC2).BigSmokeAndFireLarge" ><strong>POINT_VEC2:BigSmokeAndFireLarge(density)</strong></a></h2>
<h2><a id="#(POINT_VEC2).BigSmokeAndFireLarge" ><strong>POINT_VEC2:BigSmokeAndFireLarge(Density)</strong></a></h2>
</div>
<p>Large smoke and fire at the coordinate.</p>
@ -17198,7 +17218,7 @@ BASE:TraceOnOff( false )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>density</strong></strong>
<strong><strong>Density</strong></strong>
</p>
</div>
<div class="w3-half">
@ -17213,7 +17233,7 @@ BASE:TraceOnOff( false )</code></pre>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(POINT_VEC2).BigSmokeAndFireMedium" ><strong>POINT_VEC2:BigSmokeAndFireMedium(density)</strong></a></h2>
<h2><a id="#(POINT_VEC2).BigSmokeAndFireMedium" ><strong>POINT_VEC2:BigSmokeAndFireMedium(Density)</strong></a></h2>
</div>
<p>Medium smoke and fire at the coordinate.</p>
@ -17228,7 +17248,7 @@ BASE:TraceOnOff( false )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>density</strong></strong>
<strong><strong>Density</strong></strong>
</p>
</div>
<div class="w3-half">
@ -17243,7 +17263,7 @@ BASE:TraceOnOff( false )</code></pre>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(POINT_VEC2).BigSmokeAndFireSmall" ><strong>POINT_VEC2:BigSmokeAndFireSmall(density)</strong></a></h2>
<h2><a id="#(POINT_VEC2).BigSmokeAndFireSmall" ><strong>POINT_VEC2:BigSmokeAndFireSmall(Density)</strong></a></h2>
</div>
<p>Small smoke and fire at the coordinate.</p>
@ -17258,7 +17278,7 @@ BASE:TraceOnOff( false )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>density</strong></strong>
<strong><strong>Density</strong></strong>
</p>
</div>
<div class="w3-half">
@ -17273,7 +17293,7 @@ BASE:TraceOnOff( false )</code></pre>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(POINT_VEC2).BigSmokeHuge" ><strong>POINT_VEC2:BigSmokeHuge(density)</strong></a></h2>
<h2><a id="#(POINT_VEC2).BigSmokeHuge" ><strong>POINT_VEC2:BigSmokeHuge(Density)</strong></a></h2>
</div>
<p>Huge smoke at the coordinate.</p>
@ -17288,7 +17308,7 @@ BASE:TraceOnOff( false )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>density</strong></strong>
<strong><strong>Density</strong></strong>
</p>
</div>
<div class="w3-half">
@ -17303,7 +17323,7 @@ BASE:TraceOnOff( false )</code></pre>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(POINT_VEC2).BigSmokeLarge" ><strong>POINT_VEC2:BigSmokeLarge(density)</strong></a></h2>
<h2><a id="#(POINT_VEC2).BigSmokeLarge" ><strong>POINT_VEC2:BigSmokeLarge(Density)</strong></a></h2>
</div>
<p>Large smoke at the coordinate.</p>
@ -17318,7 +17338,7 @@ BASE:TraceOnOff( false )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>density</strong></strong>
<strong><strong>Density</strong></strong>
</p>
</div>
<div class="w3-half">
@ -17333,7 +17353,7 @@ BASE:TraceOnOff( false )</code></pre>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(POINT_VEC2).BigSmokeMedium" ><strong>POINT_VEC2:BigSmokeMedium(density)</strong></a></h2>
<h2><a id="#(POINT_VEC2).BigSmokeMedium" ><strong>POINT_VEC2:BigSmokeMedium(Density)</strong></a></h2>
</div>
<p>Medium smoke at the coordinate.</p>
@ -17348,7 +17368,7 @@ BASE:TraceOnOff( false )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>density</strong></strong>
<strong><strong>Density</strong></strong>
</p>
</div>
<div class="w3-half">
@ -17363,7 +17383,7 @@ BASE:TraceOnOff( false )</code></pre>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(POINT_VEC2).BigSmokeSmall" ><strong>POINT_VEC2:BigSmokeSmall(density)</strong></a></h2>
<h2><a id="#(POINT_VEC2).BigSmokeSmall" ><strong>POINT_VEC2:BigSmokeSmall(Density)</strong></a></h2>
</div>
<p>Small smoke at the coordinate.</p>
@ -17378,7 +17398,7 @@ BASE:TraceOnOff( false )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>density</strong></strong>
<strong><strong>Density</strong></strong>
</p>
</div>
<div class="w3-half">
@ -17721,7 +17741,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>(optional) The azimuth of the flare direction. The default azimuth is 0.</p>
<p>(Optional) The azimuth of the flare direction. The default azimuth is 0.</p>
</div>
</div>
@ -17754,7 +17774,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>(optional) The azimuth of the flare direction. The default azimuth is 0.</p>
<p>(Optional) The azimuth of the flare direction. The default azimuth is 0.</p>
</div>
</div>
@ -17817,7 +17837,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>(optional) The azimuth of the flare direction. The default azimuth is 0.</p>
<p>(Optional) The azimuth of the flare direction. The default azimuth is 0.</p>
</div>
</div>
@ -17850,7 +17870,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>(optional) The azimuth of the flare direction. The default azimuth is 0.</p>
<p>(Optional) The azimuth of the flare direction. The default azimuth is 0.</p>
</div>
</div>
@ -21784,7 +21804,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>(optional) The default height if required to be evaluated will be the land height of the x, y coordinate. You can specify an extra height to be added to the land height.</p>
<p>(Optional) The default height if required to be evaluated will be the land height of the x, y coordinate. You can specify an extra height to be added to the land height.</p>
</div>
</div>
@ -22855,7 +22875,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -22923,7 +22943,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -22988,7 +23008,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -23089,7 +23109,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -23146,7 +23166,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -23213,7 +23233,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -23300,7 +23320,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -23344,7 +23364,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -23388,7 +23408,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -23432,7 +23452,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -23493,7 +23513,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -23624,7 +23644,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
</div>
</div>
@ -23647,7 +23667,7 @@ Creates a line on the F10 map from one point to another.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(POINT_VEC2).Translate" ><strong>POINT_VEC2:Translate(Distance, Angle, Keepalt, Overwrite)</strong></a></h2>
<h2><a id="#(POINT_VEC2).Translate" ><strong>POINT_VEC2:Translate(Distance, Angle, KeepAltitude, Overwrite)</strong></a></h2>
</div>
<p>Add a Distance in meters from the COORDINATE orthonormal plane, with the given angle, and calculate the new COORDINATE.</p>
@ -23689,7 +23709,7 @@ Creates a line on the F10 map from one point to another.</p>
<div class="w3-half">
<p>
#boolean
<strong><strong>Keepalt</strong></strong>
<strong><strong>KeepAltitude</strong></strong>
</p>
</div>
<div class="w3-half">
@ -28391,7 +28411,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>(optional) Add a landheight.</p>
<p>(Optional) Add a landheight.</p>
</div>
</div>

View File

@ -14549,7 +14549,7 @@ DatabaseSet = SET_AIRBASE:New()</code></pre>
</div>
<div class="w3-half">
<p>(optional) The master object as a reference.</p>
<p>(Optional) The master object as a reference.</p>
</div>
</div>
@ -15492,7 +15492,7 @@ DBObject = SET_BASE:New()</code></pre>
</div>
<div class="w3-half">
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
</div>
</div>
@ -19598,7 +19598,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>(optional) The master object as a reference.</p>
<p>(Optional) The master object as a reference.</p>
</div>
</div>
@ -20541,7 +20541,7 @@ DBObject = SET_BASE:New()</code></pre>
</div>
<div class="w3-half">
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
</div>
</div>
@ -25597,7 +25597,7 @@ DatabaseSet = SET_CARGO:New()</code></pre>
</div>
<div class="w3-half">
<p>(optional) The master object as a reference.</p>
<p>(Optional) The master object as a reference.</p>
</div>
</div>
@ -26540,7 +26540,7 @@ DBObject = SET_BASE:New()</code></pre>
</div>
<div class="w3-half">
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
</div>
</div>
@ -30257,7 +30257,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>(optional) Include only active clients to the set.
<p>(Optional) Include only active clients to the set.
Include inactive clients if you provide false.</p>
</div>
@ -31461,7 +31461,7 @@ DBObject = SET_CLIENT:New()</code></pre>
</div>
<div class="w3-half">
<p>(optional) The master object as a reference.</p>
<p>(Optional) The master object as a reference.</p>
</div>
</div>
@ -32404,7 +32404,7 @@ DBObject = SET_BASE:New()</code></pre>
</div>
<div class="w3-half">
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
</div>
</div>
@ -36608,7 +36608,7 @@ MESSAGE:New("There are " .. MySetGroup:CountUnitInZone(MyZone) .. " UNITs in the
</div>
<div class="w3-half">
<p>(optional) Include only active groups to the set.
<p>(Optional) Include only active groups to the set.
Include inactive groups if you provide false.</p>
</div>
@ -38446,7 +38446,7 @@ MySetGroup:SetCargoBayWeightLimit()</code></pre>
</div>
<div class="w3-half">
<p>(optional) The master object as a reference.</p>
<p>(Optional) The master object as a reference.</p>
</div>
</div>
@ -39389,7 +39389,7 @@ DBObject = SET_BASE:New()</code></pre>
</div>
<div class="w3-half">
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
</div>
</div>
@ -43225,7 +43225,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>(optional) Include only active groups to the set.
<p>(Optional) Include only active groups to the set.
Include inactive groups if you provide false.</p>
</div>
@ -44561,7 +44561,7 @@ GroupSet = SET_OPSGROUP:New():FilterActive( false ):FilterCoalition( "blue" ):Fi
</div>
<div class="w3-half">
<p>(optional) The master object as a reference.</p>
<p>(Optional) The master object as a reference.</p>
</div>
</div>
@ -45504,7 +45504,7 @@ DBObject = SET_BASE:New()</code></pre>
</div>
<div class="w3-half">
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
</div>
</div>
@ -50332,7 +50332,7 @@ DBObject = SET_PLAYER:New()</code></pre>
</div>
<div class="w3-half">
<p>(optional) The master object as a reference.</p>
<p>(Optional) The master object as a reference.</p>
</div>
</div>
@ -51275,7 +51275,7 @@ DBObject = SET_BASE:New()</code></pre>
</div>
<div class="w3-half">
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
</div>
</div>
@ -55860,7 +55860,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>(optional) The delimiter, which is default a comma.</p>
<p>(Optional) The delimiter, which is default a comma.</p>
</div>
</div>
@ -56584,7 +56584,7 @@ DBObject = SET_STATIC:New()</code></pre>
</div>
<div class="w3-half">
<p>(optional) The master object as a reference.</p>
<p>(Optional) The master object as a reference.</p>
</div>
</div>
@ -57527,7 +57527,7 @@ DBObject = SET_BASE:New()</code></pre>
</div>
<div class="w3-half">
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
</div>
</div>
@ -61319,7 +61319,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>(optional) Include only active units to the set.
<p>(Optional) Include only active units to the set.
Include inactive units if you provide false.</p>
</div>
@ -62258,10 +62258,6 @@ UnitSet = SET_UNIT:New():FilterActive( false ):FilterCoalition( "blue" ):FilterO
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>
</code></pre>
</div>
</div>
@ -62291,7 +62287,7 @@ UnitSet = SET_UNIT:New():FilterActive( false ):FilterCoalition( "blue" ):FilterO
</div>
<div class="w3-half">
<p>(optional) The delimiter, which is default a comma.</p>
<p>(Optional) The delimiter, which is default a comma.</p>
</div>
</div>
@ -63303,7 +63299,7 @@ MySetUnit:SetCargoBayWeightLimit()</code></pre>
</div>
<div class="w3-half">
<p>(optional) The master object as a reference.</p>
<p>(Optional) The master object as a reference.</p>
</div>
</div>
@ -64246,7 +64242,7 @@ DBObject = SET_BASE:New()</code></pre>
</div>
<div class="w3-half">
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
</div>
</div>
@ -68994,7 +68990,7 @@ DatabaseSet = SET_ZONE:New()</code></pre>
</div>
<div class="w3-half">
<p>(optional) The master object as a reference.</p>
<p>(Optional) The master object as a reference.</p>
</div>
</div>
@ -69937,7 +69933,7 @@ DBObject = SET_BASE:New()</code></pre>
</div>
<div class="w3-half">
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
</div>
</div>
@ -74628,7 +74624,7 @@ DatabaseSet = SET_ZONE_GOAL:New()</code></pre>
</div>
<div class="w3-half">
<p>(optional) The master object as a reference.</p>
<p>(Optional) The master object as a reference.</p>
</div>
</div>
@ -75571,7 +75567,7 @@ DBObject = SET_BASE:New()</code></pre>
</div>
<div class="w3-half">
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
</div>
</div>

View File

@ -2715,7 +2715,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
@ -2770,7 +2770,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
@ -4809,7 +4809,7 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
@ -4864,7 +4864,7 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>

View File

@ -2736,24 +2736,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).livery_id">SPAWN.livery_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -3392,9 +3380,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</div>
</div>
@ -3450,20 +3435,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div>
</div>
@ -3533,6 +3504,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div>
</div>
@ -3566,6 +3548,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div>
</div>
@ -3621,20 +3614,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
<p> Overwrite unit names by default with group name.</p>
</div>
</div>
@ -3656,7 +3635,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
@ -3863,7 +3853,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
</div>
@ -3926,17 +3916,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
@ -3948,17 +3927,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
</div>
</div>
@ -8789,9 +8757,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</div>
</div>
@ -8847,20 +8812,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div>
</div>
@ -8930,6 +8881,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div>
</div>
@ -8963,6 +8925,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div>
</div>
@ -9018,20 +8991,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
<p> Overwrite unit names by default with group name.</p>
</div>
</div>
@ -9053,7 +9012,18 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
@ -9260,7 +9230,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
</div>
@ -9323,17 +9293,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
@ -9345,17 +9304,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
</div>
</div>

View File

@ -1865,24 +1865,6 @@ such as position and heading.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC)._SpawnStatic">SPAWNSTATIC:_SpawnStatic(Template, CountryID)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Spawns a new static using a given template.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_callsign_id">SPAWNSTATIC.heliport_callsign_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_frequency">SPAWNSTATIC.heliport_frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_modulation">SPAWNSTATIC.heliport_modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@ -2790,39 +2772,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
</div>
</div>
@ -4044,39 +3993,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
</div>
</div>

View File

@ -3423,17 +3423,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -6602,17 +6591,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -7423,17 +7401,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -8214,17 +8181,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -9897,17 +9853,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>

View File

@ -18775,6 +18775,17 @@ BASE:TraceOnOff( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -23477,6 +23488,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>
@ -25234,6 +25256,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div>
</div>

View File

@ -3335,6 +3335,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> switch alarm state RED</p>
</div>
</div>
@ -6986,6 +6989,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p> switch alarm state RED</p>
</div>
</div>

View File

@ -3358,12 +3358,6 @@ manager:Stop(7200)
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Type of terminal to be used when spawning at an airbase.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -4330,24 +4324,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).communication">RAT.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).livery_id">RAT.livery_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -6725,17 +6707,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -14616,17 +14587,6 @@ Initializes the ratcraft array and group menu.</p>
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -20562,17 +20522,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>

View File

@ -9208,17 +9208,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -9230,17 +9219,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -28424,17 +28402,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -28446,17 +28413,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -31427,17 +31383,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -31449,17 +31394,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -38862,17 +38796,6 @@ BASE:TraceOnOff( false )</code></pre>
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
</div>
</div>

View File

@ -2264,6 +2264,12 @@ Create a late-activated single infantry unit as template in the mission editor a
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).index">CSAR.index</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -3803,14 +3809,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -3836,17 +3839,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -3945,6 +3937,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@ -4142,20 +4145,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4181,20 +4170,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -8551,14 +8526,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -8584,17 +8556,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -8693,6 +8654,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@ -8890,20 +8862,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -8929,20 +8887,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -10831,14 +10775,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -10864,17 +10805,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -10973,6 +10903,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@ -11170,20 +11111,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -11209,20 +11136,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -5718,7 +5718,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -5740,7 +5740,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@ -5870,11 +5870,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@ -12842,7 +12845,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -12864,7 +12867,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@ -12994,11 +12997,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@ -15138,7 +15144,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -15160,7 +15166,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@ -15290,11 +15296,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@ -23215,17 +23224,6 @@ BASE:TraceOnOff( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div>
</div>
@ -23879,17 +23877,6 @@ BASE:TraceOnOff( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div>
</div>

View File

@ -2814,7 +2814,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -3539,7 +3539,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -4715,7 +4715,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -6197,7 +6197,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>

View File

@ -3118,6 +3118,17 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FSM_PROCESS).DeployZone" ><strong>FSM_PROCESS.DeployZone</strong></a>
</div>
</div>
@ -3150,7 +3161,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
@ -4572,7 +4583,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
@ -9104,7 +9115,7 @@ If the Unit is part of the Task, true is returned.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>

View File

@ -3088,6 +3088,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4156,6 +4200,50 @@ This method can only be used once!</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5003,6 +5091,50 @@ This method can only be used once!</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -6485,6 +6617,50 @@ This method can only be used once!</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -2188,7 +2188,7 @@ is implemented in the AIRBASE class as <a href="##(AIRBASE).GetName">AIRBASE.Get
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBASE).GetBoundingRadius">AIRBASE:GetBoundingRadius(mindist)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBASE).GetBoundingRadius">AIRBASE:GetBoundingRadius(MinDist)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
</td>
@ -2214,13 +2214,13 @@ is implemented in the AIRBASE class as <a href="##(AIRBASE).GetName">AIRBASE.Get
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBASE).GetCoord">AIRBASE:GetCoord()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBASE).GetCoordinate">AIRBASE:GetCoordinate()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
</td>
</tr>
<tr class="w3-border">
@ -2344,7 +2344,7 @@ is implemented in the AIRBASE class as <a href="##(AIRBASE).GetName">AIRBASE.Get
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBASE).GetRelativeVelocity">AIRBASE:GetRelativeVelocity(positionable)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBASE).GetRelativeVelocity">AIRBASE:GetRelativeVelocity(Positionable)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get relative velocity with respect to another POSITIONABLE.</p>
</td>
@ -6487,7 +6487,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(AIRBASE).GetBoundingRadius" ><strong>AIRBASE:GetBoundingRadius(mindist)</strong></a></h2>
<h2><a id="#(AIRBASE).GetBoundingRadius" ><strong>AIRBASE:GetBoundingRadius(MinDist)</strong></a></h2>
</div>
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
@ -6503,12 +6503,12 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<div class="w3-half">
<p>
#number
<strong><strong>mindist</strong></strong>
<strong><strong>MinDist</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) If bounding box is smaller than this value, mindist is returned.</p>
<p>(Optional) If bounding box is smaller than this value, MinDist is returned.</p>
</div>
</div>
@ -6640,10 +6640,13 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><a id="#(AIRBASE).GetCoord" ><strong>AIRBASE:GetCoord()</strong></a></h2>
</div>
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>If the POSITIONABLE has a COORDINATE OBJECT set, it updates it. If not, it creates a new COORDINATE object.</p>
<p>This function works similar to POSITIONABLE.GetCoordinate(), however, this function caches, updates and re-uses the same COORDINATE object stored
within the POSITIONABLE. This has higher performance, but comes with all considerations associated with the possible referencing to the same COORDINATE object.
This should only be used when performance is critical and there is sufficient awareness of the possible pitfalls. However, in most instances, GetCoordinate() is
preferred as it will return a fresh new COORDINATE and thus avoid potentially unexpected issues.</p>
<div id= "#Functions##GetCoord" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -6658,8 +6661,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
</div>
<div class="w3-half">
<p>The COORDINATE of the POSITIONABLE.
TODO: Seems to have been introduced with Airboss. Should it be renamed to better reflect the difference to "GetCoordinate" (it is currently ambiguous)? Or perhaps just be a switch in the the GetCoordinate function; forceCoordinateUpate?</p>
<p>A reference to the COORDINATE object of the POSITIONABLE.</p>
</div>
</div>
@ -6674,7 +6676,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
<h2><a id="#(AIRBASE).GetCoordinate" ><strong>AIRBASE:GetCoordinate()</strong></a></h2>
</div>
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<div id= "#Functions##GetCoordinate" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -6689,7 +6691,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
</div>
<div class="w3-half">
<p>The COORDINATE of the POSITIONABLE.</p>
<p>A new COORDINATE object of the POSITIONABLE.</p>
</div>
</div>
@ -7622,7 +7624,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(AIRBASE).GetRelativeVelocity" ><strong>AIRBASE:GetRelativeVelocity(positionable)</strong></a></h2>
<h2><a id="#(AIRBASE).GetRelativeVelocity" ><strong>AIRBASE:GetRelativeVelocity(Positionable)</strong></a></h2>
</div>
<p>Get relative velocity with respect to another POSITIONABLE.</p>
@ -7638,7 +7640,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-half">
<p>
<a href="##(POSITIONABLE)">#POSITIONABLE</a>
<strong><strong>positionable</strong></strong>
<strong><strong>Positionable</strong></strong>
</p>
</div>
<div class="w3-half">

View File

@ -3074,7 +3074,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetBoundingRadius">CLIENT:GetBoundingRadius(mindist)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetBoundingRadius">CLIENT:GetBoundingRadius(MinDist)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
</td>
@ -3100,13 +3100,13 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetCoord">CLIENT:GetCoord()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetCoordinate">CLIENT:GetCoordinate()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
</td>
</tr>
<tr class="w3-border">
@ -3230,7 +3230,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetRelativeVelocity">CLIENT:GetRelativeVelocity(positionable)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetRelativeVelocity">CLIENT:GetRelativeVelocity(Positionable)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get relative velocity with respect to another POSITIONABLE.</p>
</td>
@ -4232,7 +4232,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Alive.</p>
<p> Alive2.</p>
</div>
@ -5346,7 +5346,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Alive.</p>
<p> Alive2.</p>
</div>
@ -7610,7 +7610,7 @@ If the Unit is alive but not active, false is returned. </p>
<p> Alive.</p>
<p> Alive2.</p>
</div>
@ -16171,7 +16171,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
<p> Alive.</p>
<p> Alive2.</p>
</div>
@ -16716,7 +16716,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CLIENT).GetBoundingRadius" ><strong>CLIENT:GetBoundingRadius(mindist)</strong></a></h2>
<h2><a id="#(CLIENT).GetBoundingRadius" ><strong>CLIENT:GetBoundingRadius(MinDist)</strong></a></h2>
</div>
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
@ -16732,12 +16732,12 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<div class="w3-half">
<p>
#number
<strong><strong>mindist</strong></strong>
<strong><strong>MinDist</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) If bounding box is smaller than this value, mindist is returned.</p>
<p>(Optional) If bounding box is smaller than this value, MinDist is returned.</p>
</div>
</div>
@ -16869,10 +16869,13 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><a id="#(CLIENT).GetCoord" ><strong>CLIENT:GetCoord()</strong></a></h2>
</div>
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>If the POSITIONABLE has a COORDINATE OBJECT set, it updates it. If not, it creates a new COORDINATE object.</p>
<p>This function works similar to POSITIONABLE.GetCoordinate(), however, this function caches, updates and re-uses the same COORDINATE object stored
within the POSITIONABLE. This has higher performance, but comes with all considerations associated with the possible referencing to the same COORDINATE object.
This should only be used when performance is critical and there is sufficient awareness of the possible pitfalls. However, in most instances, GetCoordinate() is
preferred as it will return a fresh new COORDINATE and thus avoid potentially unexpected issues.</p>
<div id= "#Functions##GetCoord" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -16887,8 +16890,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
</div>
<div class="w3-half">
<p>The COORDINATE of the POSITIONABLE.
TODO: Seems to have been introduced with Airboss. Should it be renamed to better reflect the difference to "GetCoordinate" (it is currently ambiguous)? Or perhaps just be a switch in the the GetCoordinate function; forceCoordinateUpate?</p>
<p>A reference to the COORDINATE object of the POSITIONABLE.</p>
</div>
</div>
@ -16903,7 +16905,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
<h2><a id="#(CLIENT).GetCoordinate" ><strong>CLIENT:GetCoordinate()</strong></a></h2>
</div>
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<div id= "#Functions##GetCoordinate" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -16918,7 +16920,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
</div>
<div class="w3-half">
<p>The COORDINATE of the POSITIONABLE.</p>
<p>A new COORDINATE object of the POSITIONABLE.</p>
</div>
</div>
@ -17851,7 +17853,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CLIENT).GetRelativeVelocity" ><strong>CLIENT:GetRelativeVelocity(positionable)</strong></a></h2>
<h2><a id="#(CLIENT).GetRelativeVelocity" ><strong>CLIENT:GetRelativeVelocity(Positionable)</strong></a></h2>
</div>
<p>Get relative velocity with respect to another POSITIONABLE.</p>
@ -17867,7 +17869,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-half">
<p>
<a href="##(POSITIONABLE)">#POSITIONABLE</a>
<strong><strong>positionable</strong></strong>
<strong><strong>Positionable</strong></strong>
</p>
</div>
<div class="w3-half">
@ -19828,7 +19830,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<p> Alive.</p>
<p> Alive2.</p>
</div>
@ -20502,7 +20504,7 @@ If the Identifiable is alive, true is returned. </p>
<p> Alive.</p>
<p> Alive2.</p>
</div>
@ -20782,7 +20784,7 @@ If the Identifiable is alive, true is returned. </p>
<p> Alive.</p>
<p> Alive2.</p>
</div>

View File

@ -2655,7 +2655,7 @@ The method <a href="##(CONTROLLABLE).SetTaskWaypoint">CONTROLLABLE.SetTaskWaypoi
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).GetBoundingRadius">CONTROLLABLE:GetBoundingRadius(mindist)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).GetBoundingRadius">CONTROLLABLE:GetBoundingRadius(MinDist)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
</td>
@ -2681,13 +2681,13 @@ The method <a href="##(CONTROLLABLE).SetTaskWaypoint">CONTROLLABLE.SetTaskWaypoi
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).GetCoord">CONTROLLABLE:GetCoord()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).GetCoordinate">CONTROLLABLE:GetCoordinate()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
</td>
</tr>
<tr class="w3-border">
@ -2811,7 +2811,7 @@ The method <a href="##(CONTROLLABLE).SetTaskWaypoint">CONTROLLABLE.SetTaskWaypoi
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).GetRelativeVelocity">CONTROLLABLE:GetRelativeVelocity(positionable)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).GetRelativeVelocity">CONTROLLABLE:GetRelativeVelocity(Positionable)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get relative velocity with respect to another POSITIONABLE.</p>
</td>
@ -12700,7 +12700,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CONTROLLABLE).GetBoundingRadius" ><strong>CONTROLLABLE:GetBoundingRadius(mindist)</strong></a></h2>
<h2><a id="#(CONTROLLABLE).GetBoundingRadius" ><strong>CONTROLLABLE:GetBoundingRadius(MinDist)</strong></a></h2>
</div>
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
@ -12716,12 +12716,12 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<div class="w3-half">
<p>
#number
<strong><strong>mindist</strong></strong>
<strong><strong>MinDist</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) If bounding box is smaller than this value, mindist is returned.</p>
<p>(Optional) If bounding box is smaller than this value, MinDist is returned.</p>
</div>
</div>
@ -12853,10 +12853,13 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><a id="#(CONTROLLABLE).GetCoord" ><strong>CONTROLLABLE:GetCoord()</strong></a></h2>
</div>
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>If the POSITIONABLE has a COORDINATE OBJECT set, it updates it. If not, it creates a new COORDINATE object.</p>
<p>This function works similar to POSITIONABLE.GetCoordinate(), however, this function caches, updates and re-uses the same COORDINATE object stored
within the POSITIONABLE. This has higher performance, but comes with all considerations associated with the possible referencing to the same COORDINATE object.
This should only be used when performance is critical and there is sufficient awareness of the possible pitfalls. However, in most instances, GetCoordinate() is
preferred as it will return a fresh new COORDINATE and thus avoid potentially unexpected issues.</p>
<div id= "#Functions##GetCoord" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -12871,8 +12874,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
</div>
<div class="w3-half">
<p>The COORDINATE of the POSITIONABLE.
TODO: Seems to have been introduced with Airboss. Should it be renamed to better reflect the difference to "GetCoordinate" (it is currently ambiguous)? Or perhaps just be a switch in the the GetCoordinate function; forceCoordinateUpate?</p>
<p>A reference to the COORDINATE object of the POSITIONABLE.</p>
</div>
</div>
@ -12887,7 +12889,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
<h2><a id="#(CONTROLLABLE).GetCoordinate" ><strong>CONTROLLABLE:GetCoordinate()</strong></a></h2>
</div>
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<div id= "#Functions##GetCoordinate" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -12902,7 +12904,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
</div>
<div class="w3-half">
<p>The COORDINATE of the POSITIONABLE.</p>
<p>A new COORDINATE object of the POSITIONABLE.</p>
</div>
</div>
@ -13835,7 +13837,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CONTROLLABLE).GetRelativeVelocity" ><strong>CONTROLLABLE:GetRelativeVelocity(positionable)</strong></a></h2>
<h2><a id="#(CONTROLLABLE).GetRelativeVelocity" ><strong>CONTROLLABLE:GetRelativeVelocity(Positionable)</strong></a></h2>
</div>
<p>Get relative velocity with respect to another POSITIONABLE.</p>
@ -13851,7 +13853,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-half">
<p>
<a href="##(POSITIONABLE)">#POSITIONABLE</a>
<strong><strong>positionable</strong></strong>
<strong><strong>Positionable</strong></strong>
</p>
</div>
<div class="w3-half">

View File

@ -3314,7 +3314,7 @@ amount of fuel in the group.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetBoundingRadius">GROUP:GetBoundingRadius(mindist)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetBoundingRadius">GROUP:GetBoundingRadius(MinDist)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
</td>
@ -3340,13 +3340,13 @@ amount of fuel in the group.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetCoord">GROUP:GetCoord()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetCoordinate">GROUP:GetCoordinate()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
</td>
</tr>
<tr class="w3-border">
@ -3470,7 +3470,7 @@ amount of fuel in the group.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetRelativeVelocity">GROUP:GetRelativeVelocity(positionable)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetRelativeVelocity">GROUP:GetRelativeVelocity(Positionable)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get relative velocity with respect to another POSITIONABLE.</p>
</td>
@ -17875,7 +17875,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(GROUP).GetBoundingRadius" ><strong>GROUP:GetBoundingRadius(mindist)</strong></a></h2>
<h2><a id="#(GROUP).GetBoundingRadius" ><strong>GROUP:GetBoundingRadius(MinDist)</strong></a></h2>
</div>
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
@ -17891,12 +17891,12 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<div class="w3-half">
<p>
#number
<strong><strong>mindist</strong></strong>
<strong><strong>MinDist</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) If bounding box is smaller than this value, mindist is returned.</p>
<p>(Optional) If bounding box is smaller than this value, MinDist is returned.</p>
</div>
</div>
@ -18028,10 +18028,13 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><a id="#(GROUP).GetCoord" ><strong>GROUP:GetCoord()</strong></a></h2>
</div>
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>If the POSITIONABLE has a COORDINATE OBJECT set, it updates it. If not, it creates a new COORDINATE object.</p>
<p>This function works similar to POSITIONABLE.GetCoordinate(), however, this function caches, updates and re-uses the same COORDINATE object stored
within the POSITIONABLE. This has higher performance, but comes with all considerations associated with the possible referencing to the same COORDINATE object.
This should only be used when performance is critical and there is sufficient awareness of the possible pitfalls. However, in most instances, GetCoordinate() is
preferred as it will return a fresh new COORDINATE and thus avoid potentially unexpected issues.</p>
<div id= "#Functions##GetCoord" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -18046,8 +18049,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
</div>
<div class="w3-half">
<p>The COORDINATE of the POSITIONABLE.
TODO: Seems to have been introduced with Airboss. Should it be renamed to better reflect the difference to "GetCoordinate" (it is currently ambiguous)? Or perhaps just be a switch in the the GetCoordinate function; forceCoordinateUpate?</p>
<p>A reference to the COORDINATE object of the POSITIONABLE.</p>
</div>
</div>
@ -18062,7 +18064,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
<h2><a id="#(GROUP).GetCoordinate" ><strong>GROUP:GetCoordinate()</strong></a></h2>
</div>
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<div id= "#Functions##GetCoordinate" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -18077,7 +18079,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
</div>
<div class="w3-half">
<p>The COORDINATE of the POSITIONABLE.</p>
<p>A new COORDINATE object of the POSITIONABLE.</p>
</div>
</div>
@ -19010,7 +19012,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(GROUP).GetRelativeVelocity" ><strong>GROUP:GetRelativeVelocity(positionable)</strong></a></h2>
<h2><a id="#(GROUP).GetRelativeVelocity" ><strong>GROUP:GetRelativeVelocity(Positionable)</strong></a></h2>
</div>
<p>Get relative velocity with respect to another POSITIONABLE.</p>
@ -19026,7 +19028,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-half">
<p>
<a href="##(POSITIONABLE)">#POSITIONABLE</a>
<strong><strong>positionable</strong></strong>
<strong><strong>Positionable</strong></strong>
</p>
</div>
<div class="w3-half">

View File

@ -1667,7 +1667,7 @@ The method <a href="##(POSITIONABLE).GetVelocity">POSITIONABLE.GetVelocity</a>()
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).GetBoundingRadius">POSITIONABLE:GetBoundingRadius(mindist)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).GetBoundingRadius">POSITIONABLE:GetBoundingRadius(MinDist)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
</td>
@ -1693,13 +1693,13 @@ The method <a href="##(POSITIONABLE).GetVelocity">POSITIONABLE.GetVelocity</a>()
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).GetCoord">POSITIONABLE:GetCoord()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).GetCoordinate">POSITIONABLE:GetCoordinate()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
</td>
</tr>
<tr class="w3-border">
@ -1823,7 +1823,7 @@ The method <a href="##(POSITIONABLE).GetVelocity">POSITIONABLE.GetVelocity</a>()
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).GetRelativeVelocity">POSITIONABLE:GetRelativeVelocity(positionable)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).GetRelativeVelocity">POSITIONABLE:GetRelativeVelocity(Positionable)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get relative velocity with respect to another POSITIONABLE.</p>
</td>
@ -3517,6 +3517,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -3966,7 +3977,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(POSITIONABLE).GetBoundingRadius" ><strong>POSITIONABLE:GetBoundingRadius(mindist)</strong></a></h2>
<h2><a id="#(POSITIONABLE).GetBoundingRadius" ><strong>POSITIONABLE:GetBoundingRadius(MinDist)</strong></a></h2>
</div>
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
@ -3982,12 +3993,12 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<div class="w3-half">
<p>
#number
<strong><strong>mindist</strong></strong>
<strong><strong>MinDist</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) If bounding box is smaller than this value, mindist is returned.</p>
<p>(Optional) If bounding box is smaller than this value, MinDist is returned.</p>
</div>
</div>
@ -4119,10 +4130,13 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><a id="#(POSITIONABLE).GetCoord" ><strong>POSITIONABLE:GetCoord()</strong></a></h2>
</div>
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>If the POSITIONABLE has a COORDINATE OBJECT set, it updates it. If not, it creates a new COORDINATE object.</p>
<p>This function works similar to POSITIONABLE.GetCoordinate(), however, this function caches, updates and re-uses the same COORDINATE object stored
within the POSITIONABLE. This has higher performance, but comes with all considerations associated with the possible referencing to the same COORDINATE object.
This should only be used when performance is critical and there is sufficient awareness of the possible pitfalls. However, in most instances, GetCoordinate() is
preferred as it will return a fresh new COORDINATE and thus avoid potentially unexpected issues.</p>
<div id= "#Functions##GetCoord" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -4137,8 +4151,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
</div>
<div class="w3-half">
<p>The COORDINATE of the POSITIONABLE.
TODO: Seems to have been introduced with Airboss. Should it be renamed to better reflect the difference to "GetCoordinate" (it is currently ambiguous)? Or perhaps just be a switch in the the GetCoordinate function; forceCoordinateUpate?</p>
<p>A reference to the COORDINATE object of the POSITIONABLE.</p>
</div>
</div>
@ -4153,7 +4166,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
<h2><a id="#(POSITIONABLE).GetCoordinate" ><strong>POSITIONABLE:GetCoordinate()</strong></a></h2>
</div>
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<div id= "#Functions##GetCoordinate" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -4168,7 +4181,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
</div>
<div class="w3-half">
<p>The COORDINATE of the POSITIONABLE.</p>
<p>A new COORDINATE object of the POSITIONABLE.</p>
</div>
</div>
@ -5101,7 +5114,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(POSITIONABLE).GetRelativeVelocity" ><strong>POSITIONABLE:GetRelativeVelocity(positionable)</strong></a></h2>
<h2><a id="#(POSITIONABLE).GetRelativeVelocity" ><strong>POSITIONABLE:GetRelativeVelocity(Positionable)</strong></a></h2>
</div>
<p>Get relative velocity with respect to another POSITIONABLE.</p>
@ -5117,7 +5130,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-half">
<p>
<a href="##(POSITIONABLE)">#POSITIONABLE</a>
<strong><strong>positionable</strong></strong>
<strong><strong>Positionable</strong></strong>
</p>
</div>
<div class="w3-half">
@ -7077,6 +7090,17 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -7654,6 +7678,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -7837,6 +7872,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>

View File

@ -1658,7 +1658,7 @@ Controls a network of short range air/missile defense groups.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetBoundingRadius">SCENERY:GetBoundingRadius(mindist)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetBoundingRadius">SCENERY:GetBoundingRadius(MinDist)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
</td>
@ -1684,13 +1684,13 @@ Controls a network of short range air/missile defense groups.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetCoord">SCENERY:GetCoord()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetCoordinate">SCENERY:GetCoordinate()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
</td>
</tr>
<tr class="w3-border">
@ -1814,7 +1814,7 @@ Controls a network of short range air/missile defense groups.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetRelativeVelocity">SCENERY:GetRelativeVelocity(positionable)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetRelativeVelocity">SCENERY:GetRelativeVelocity(Positionable)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get relative velocity with respect to another POSITIONABLE.</p>
</td>
@ -3337,7 +3337,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SCENERY).GetBoundingRadius" ><strong>SCENERY:GetBoundingRadius(mindist)</strong></a></h2>
<h2><a id="#(SCENERY).GetBoundingRadius" ><strong>SCENERY:GetBoundingRadius(MinDist)</strong></a></h2>
</div>
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
@ -3353,12 +3353,12 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<div class="w3-half">
<p>
#number
<strong><strong>mindist</strong></strong>
<strong><strong>MinDist</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) If bounding box is smaller than this value, mindist is returned.</p>
<p>(Optional) If bounding box is smaller than this value, MinDist is returned.</p>
</div>
</div>
@ -3490,10 +3490,13 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><a id="#(SCENERY).GetCoord" ><strong>SCENERY:GetCoord()</strong></a></h2>
</div>
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>If the POSITIONABLE has a COORDINATE OBJECT set, it updates it. If not, it creates a new COORDINATE object.</p>
<p>This function works similar to POSITIONABLE.GetCoordinate(), however, this function caches, updates and re-uses the same COORDINATE object stored
within the POSITIONABLE. This has higher performance, but comes with all considerations associated with the possible referencing to the same COORDINATE object.
This should only be used when performance is critical and there is sufficient awareness of the possible pitfalls. However, in most instances, GetCoordinate() is
preferred as it will return a fresh new COORDINATE and thus avoid potentially unexpected issues.</p>
<div id= "#Functions##GetCoord" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -3508,8 +3511,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
</div>
<div class="w3-half">
<p>The COORDINATE of the POSITIONABLE.
TODO: Seems to have been introduced with Airboss. Should it be renamed to better reflect the difference to "GetCoordinate" (it is currently ambiguous)? Or perhaps just be a switch in the the GetCoordinate function; forceCoordinateUpate?</p>
<p>A reference to the COORDINATE object of the POSITIONABLE.</p>
</div>
</div>
@ -3524,7 +3526,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
<h2><a id="#(SCENERY).GetCoordinate" ><strong>SCENERY:GetCoordinate()</strong></a></h2>
</div>
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<div id= "#Functions##GetCoordinate" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -3539,7 +3541,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
</div>
<div class="w3-half">
<p>The COORDINATE of the POSITIONABLE.</p>
<p>A new COORDINATE object of the POSITIONABLE.</p>
</div>
</div>
@ -4472,7 +4474,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SCENERY).GetRelativeVelocity" ><strong>SCENERY:GetRelativeVelocity(positionable)</strong></a></h2>
<h2><a id="#(SCENERY).GetRelativeVelocity" ><strong>SCENERY:GetRelativeVelocity(Positionable)</strong></a></h2>
</div>
<p>Get relative velocity with respect to another POSITIONABLE.</p>
@ -4488,7 +4490,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-half">
<p>
<a href="##(POSITIONABLE)">#POSITIONABLE</a>
<strong><strong>positionable</strong></strong>
<strong><strong>Positionable</strong></strong>
</p>
</div>
<div class="w3-half">

View File

@ -2884,7 +2884,7 @@ If you want to obtain the complete <strong>3D position</strong> including orient
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetBoundingRadius">UNIT:GetBoundingRadius(mindist)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetBoundingRadius">UNIT:GetBoundingRadius(MinDist)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
</td>
@ -2910,13 +2910,13 @@ If you want to obtain the complete <strong>3D position</strong> including orient
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetCoord">UNIT:GetCoord()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetCoordinate">UNIT:GetCoordinate()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
</td>
</tr>
<tr class="w3-border">
@ -3040,7 +3040,7 @@ If you want to obtain the complete <strong>3D position</strong> including orient
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetRelativeVelocity">UNIT:GetRelativeVelocity(positionable)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetRelativeVelocity">UNIT:GetRelativeVelocity(Positionable)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get relative velocity with respect to another POSITIONABLE.</p>
</td>
@ -15056,7 +15056,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(UNIT).GetBoundingRadius" ><strong>UNIT:GetBoundingRadius(mindist)</strong></a></h2>
<h2><a id="#(UNIT).GetBoundingRadius" ><strong>UNIT:GetBoundingRadius(MinDist)</strong></a></h2>
</div>
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
@ -15072,12 +15072,12 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<div class="w3-half">
<p>
#number
<strong><strong>mindist</strong></strong>
<strong><strong>MinDist</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) If bounding box is smaller than this value, mindist is returned.</p>
<p>(Optional) If bounding box is smaller than this value, MinDist is returned.</p>
</div>
</div>
@ -15209,10 +15209,13 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><a id="#(UNIT).GetCoord" ><strong>UNIT:GetCoord()</strong></a></h2>
</div>
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>If the POSITIONABLE has a COORDINATE OBJECT set, it updates it. If not, it creates a new COORDINATE object.</p>
<p>This function works similar to POSITIONABLE.GetCoordinate(), however, this function caches, updates and re-uses the same COORDINATE object stored
within the POSITIONABLE. This has higher performance, but comes with all considerations associated with the possible referencing to the same COORDINATE object.
This should only be used when performance is critical and there is sufficient awareness of the possible pitfalls. However, in most instances, GetCoordinate() is
preferred as it will return a fresh new COORDINATE and thus avoid potentially unexpected issues.</p>
<div id= "#Functions##GetCoord" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -15227,8 +15230,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
</div>
<div class="w3-half">
<p>The COORDINATE of the POSITIONABLE.
TODO: Seems to have been introduced with Airboss. Should it be renamed to better reflect the difference to "GetCoordinate" (it is currently ambiguous)? Or perhaps just be a switch in the the GetCoordinate function; forceCoordinateUpate?</p>
<p>A reference to the COORDINATE object of the POSITIONABLE.</p>
</div>
</div>
@ -15243,7 +15245,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
<h2><a id="#(UNIT).GetCoordinate" ><strong>UNIT:GetCoordinate()</strong></a></h2>
</div>
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
<div id= "#Functions##GetCoordinate" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -15258,7 +15260,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
</div>
<div class="w3-half">
<p>The COORDINATE of the POSITIONABLE.</p>
<p>A new COORDINATE object of the POSITIONABLE.</p>
</div>
</div>
@ -16191,7 +16193,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(UNIT).GetRelativeVelocity" ><strong>UNIT:GetRelativeVelocity(positionable)</strong></a></h2>
<h2><a id="#(UNIT).GetRelativeVelocity" ><strong>UNIT:GetRelativeVelocity(Positionable)</strong></a></h2>
</div>
<p>Get relative velocity with respect to another POSITIONABLE.</p>
@ -16207,7 +16209,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-half">
<p>
<a href="##(POSITIONABLE)">#POSITIONABLE</a>
<strong><strong>positionable</strong></strong>
<strong><strong>Positionable</strong></strong>
</p>
</div>
<div class="w3-half">