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MOOSE generated documentation [skip ci]
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@ -4648,17 +4648,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -13001,17 +12990,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -14329,17 +14307,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -15963,17 +15930,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -4441,6 +4441,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -9738,6 +9749,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -11055,6 +11077,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -12678,6 +12711,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@ -2438,6 +2438,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
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</div>
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</div>
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@ -3509,6 +3520,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
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</div>
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</div>
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@ -2621,6 +2621,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -2676,9 +2687,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Aircraft is on a pickup mission.</p>
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</div>
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</div>
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@ -4397,6 +4405,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -4452,9 +4471,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Aircraft is on a pickup mission.</p>
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</div>
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</div>
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@ -5015,6 +5031,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -5070,9 +5097,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Aircraft is on a pickup mission.</p>
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</div>
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</div>
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@ -6525,6 +6549,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -6580,9 +6615,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Aircraft is on a pickup mission.</p>
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</div>
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</div>
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@ -3137,6 +3137,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> This table contains the targets detected during patrol.</p>
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</div>
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</div>
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@ -6384,6 +6387,9 @@ Note that this method is required, as triggers the next route when patrolling fo
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<p> This table contains the targets detected during patrol.</p>
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</div>
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</div>
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@ -7128,6 +7134,9 @@ Note that this method is required, as triggers the next route when patrolling fo
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<p> This table contains the targets detected during patrol.</p>
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</div>
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</div>
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@ -8764,6 +8773,9 @@ Note that this method is required, as triggers the next route when patrolling fo
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<p> This table contains the targets detected during patrol.</p>
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</div>
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</div>
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@ -1824,6 +1824,9 @@ Controls a network of short range air/missile defense groups.</p>
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<p> Then we register the new group in the database</p>
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</div>
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</div>
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@ -1835,20 +1838,6 @@ Controls a network of short range air/missile defense groups.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
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<p> Now we spawn the new group based on the template created.</p>
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</div>
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</div>
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@ -3142,6 +3131,9 @@ This works for ground only groups.</p>
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<p> Then we register the new group in the database</p>
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</div>
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</div>
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@ -3153,20 +3145,6 @@ This works for ground only groups.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
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<p> Now we spawn the new group based on the template created.</p>
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</div>
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</div>
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@ -5656,7 +5656,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#string
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<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#string
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<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
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@ -1873,55 +1873,55 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeAndFire">COORDINATE:BigSmokeAndFire(preset, density)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeAndFire">COORDINATE:BigSmokeAndFire(preset, Density, Preset)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Big smoke and fire at the coordinate.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeAndFireHuge">COORDINATE:BigSmokeAndFireHuge(density)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeAndFireHuge">COORDINATE:BigSmokeAndFireHuge(Density)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Huge smoke and fire at the coordinate.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeAndFireLarge">COORDINATE:BigSmokeAndFireLarge(density)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeAndFireLarge">COORDINATE:BigSmokeAndFireLarge(Density)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Large smoke and fire at the coordinate.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeAndFireMedium">COORDINATE:BigSmokeAndFireMedium(density)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeAndFireMedium">COORDINATE:BigSmokeAndFireMedium(Density)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Medium smoke and fire at the coordinate.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeAndFireSmall">COORDINATE:BigSmokeAndFireSmall(density)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeAndFireSmall">COORDINATE:BigSmokeAndFireSmall(Density)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Small smoke and fire at the coordinate.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeHuge">COORDINATE:BigSmokeHuge(density)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeHuge">COORDINATE:BigSmokeHuge(Density)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Huge smoke at the coordinate.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeLarge">COORDINATE:BigSmokeLarge(density)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeLarge">COORDINATE:BigSmokeLarge(Density)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Large smoke at the coordinate.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeMedium">COORDINATE:BigSmokeMedium(density)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeMedium">COORDINATE:BigSmokeMedium(Density)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Medium smoke at the coordinate.</p>
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</td>
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</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeSmall">COORDINATE:BigSmokeSmall(density)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).BigSmokeSmall">COORDINATE:BigSmokeSmall(Density)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Small smoke at the coordinate.</p>
|
||||
</td>
|
||||
@ -2598,7 +2598,7 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).Translate">COORDINATE:Translate(Distance, Angle, Keepalt, Overwrite)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).Translate">COORDINATE:Translate(Distance, Angle, KeepAltitude, Overwrite)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Add a Distance in meters from the COORDINATE orthonormal plane, with the given angle, and calculate the new COORDINATE.</p>
|
||||
</td>
|
||||
@ -3408,55 +3408,55 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeAndFire">POINT_VEC2:BigSmokeAndFire(preset, density)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeAndFire">POINT_VEC2:BigSmokeAndFire(preset, Density, Preset)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Big smoke and fire at the coordinate.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeAndFireHuge">POINT_VEC2:BigSmokeAndFireHuge(density)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeAndFireHuge">POINT_VEC2:BigSmokeAndFireHuge(Density)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Huge smoke and fire at the coordinate.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeAndFireLarge">POINT_VEC2:BigSmokeAndFireLarge(density)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeAndFireLarge">POINT_VEC2:BigSmokeAndFireLarge(Density)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Large smoke and fire at the coordinate.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeAndFireMedium">POINT_VEC2:BigSmokeAndFireMedium(density)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeAndFireMedium">POINT_VEC2:BigSmokeAndFireMedium(Density)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Medium smoke and fire at the coordinate.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeAndFireSmall">POINT_VEC2:BigSmokeAndFireSmall(density)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeAndFireSmall">POINT_VEC2:BigSmokeAndFireSmall(Density)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Small smoke and fire at the coordinate.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeHuge">POINT_VEC2:BigSmokeHuge(density)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeHuge">POINT_VEC2:BigSmokeHuge(Density)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Huge smoke at the coordinate.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeLarge">POINT_VEC2:BigSmokeLarge(density)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeLarge">POINT_VEC2:BigSmokeLarge(Density)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Large smoke at the coordinate.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeMedium">POINT_VEC2:BigSmokeMedium(density)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeMedium">POINT_VEC2:BigSmokeMedium(Density)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Medium smoke at the coordinate.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeSmall">POINT_VEC2:BigSmokeSmall(density)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).BigSmokeSmall">POINT_VEC2:BigSmokeSmall(Density)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Small smoke at the coordinate.</p>
|
||||
</td>
|
||||
@ -4133,7 +4133,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).Translate">POINT_VEC2:Translate(Distance, Angle, Keepalt, Overwrite)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).Translate">POINT_VEC2:Translate(Distance, Angle, KeepAltitude, Overwrite)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Add a Distance in meters from the COORDINATE orthonormal plane, with the given angle, and calculate the new COORDINATE.</p>
|
||||
</td>
|
||||
@ -5256,7 +5256,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(COORDINATE).BigSmokeAndFire" ><strong>COORDINATE:BigSmokeAndFire(preset, density)</strong></a></h2>
|
||||
<h2><a id="#(COORDINATE).BigSmokeAndFire" ><strong>COORDINATE:BigSmokeAndFire(preset, Density, Preset)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Big smoke and fire at the coordinate.</p>
|
||||
@ -5285,7 +5285,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>density</strong></strong>
|
||||
<strong><strong>Density</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -5294,6 +5294,16 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>Preset</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -5302,7 +5312,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(COORDINATE).BigSmokeAndFireHuge" ><strong>COORDINATE:BigSmokeAndFireHuge(density)</strong></a></h2>
|
||||
<h2><a id="#(COORDINATE).BigSmokeAndFireHuge" ><strong>COORDINATE:BigSmokeAndFireHuge(Density)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Huge smoke and fire at the coordinate.</p>
|
||||
@ -5317,7 +5327,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>density</strong></strong>
|
||||
<strong><strong>Density</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -5332,7 +5342,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(COORDINATE).BigSmokeAndFireLarge" ><strong>COORDINATE:BigSmokeAndFireLarge(density)</strong></a></h2>
|
||||
<h2><a id="#(COORDINATE).BigSmokeAndFireLarge" ><strong>COORDINATE:BigSmokeAndFireLarge(Density)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Large smoke and fire at the coordinate.</p>
|
||||
@ -5347,7 +5357,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>density</strong></strong>
|
||||
<strong><strong>Density</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -5362,7 +5372,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(COORDINATE).BigSmokeAndFireMedium" ><strong>COORDINATE:BigSmokeAndFireMedium(density)</strong></a></h2>
|
||||
<h2><a id="#(COORDINATE).BigSmokeAndFireMedium" ><strong>COORDINATE:BigSmokeAndFireMedium(Density)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Medium smoke and fire at the coordinate.</p>
|
||||
@ -5377,7 +5387,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>density</strong></strong>
|
||||
<strong><strong>Density</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -5392,7 +5402,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(COORDINATE).BigSmokeAndFireSmall" ><strong>COORDINATE:BigSmokeAndFireSmall(density)</strong></a></h2>
|
||||
<h2><a id="#(COORDINATE).BigSmokeAndFireSmall" ><strong>COORDINATE:BigSmokeAndFireSmall(Density)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Small smoke and fire at the coordinate.</p>
|
||||
@ -5407,7 +5417,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>density</strong></strong>
|
||||
<strong><strong>Density</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -5422,7 +5432,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(COORDINATE).BigSmokeHuge" ><strong>COORDINATE:BigSmokeHuge(density)</strong></a></h2>
|
||||
<h2><a id="#(COORDINATE).BigSmokeHuge" ><strong>COORDINATE:BigSmokeHuge(Density)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Huge smoke at the coordinate.</p>
|
||||
@ -5437,7 +5447,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>density</strong></strong>
|
||||
<strong><strong>Density</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -5452,7 +5462,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(COORDINATE).BigSmokeLarge" ><strong>COORDINATE:BigSmokeLarge(density)</strong></a></h2>
|
||||
<h2><a id="#(COORDINATE).BigSmokeLarge" ><strong>COORDINATE:BigSmokeLarge(Density)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Large smoke at the coordinate.</p>
|
||||
@ -5467,7 +5477,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>density</strong></strong>
|
||||
<strong><strong>Density</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -5482,7 +5492,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(COORDINATE).BigSmokeMedium" ><strong>COORDINATE:BigSmokeMedium(density)</strong></a></h2>
|
||||
<h2><a id="#(COORDINATE).BigSmokeMedium" ><strong>COORDINATE:BigSmokeMedium(Density)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Medium smoke at the coordinate.</p>
|
||||
@ -5497,7 +5507,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>density</strong></strong>
|
||||
<strong><strong>Density</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -5512,7 +5522,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(COORDINATE).BigSmokeSmall" ><strong>COORDINATE:BigSmokeSmall(density)</strong></a></h2>
|
||||
<h2><a id="#(COORDINATE).BigSmokeSmall" ><strong>COORDINATE:BigSmokeSmall(Density)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Small smoke at the coordinate.</p>
|
||||
@ -5527,7 +5537,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>density</strong></strong>
|
||||
<strong><strong>Density</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -5870,7 +5880,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The azimuth of the flare direction. The default azimuth is 0.</p>
|
||||
<p>(Optional) The azimuth of the flare direction. The default azimuth is 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5903,7 +5913,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The azimuth of the flare direction. The default azimuth is 0.</p>
|
||||
<p>(Optional) The azimuth of the flare direction. The default azimuth is 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5966,7 +5976,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The azimuth of the flare direction. The default azimuth is 0.</p>
|
||||
<p>(Optional) The azimuth of the flare direction. The default azimuth is 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5999,7 +6009,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The azimuth of the flare direction. The default azimuth is 0.</p>
|
||||
<p>(Optional) The azimuth of the flare direction. The default azimuth is 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -9933,7 +9943,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The default height if required to be evaluated will be the land height of the x, y coordinate. You can specify an extra height to be added to the land height.</p>
|
||||
<p>(Optional) The default height if required to be evaluated will be the land height of the x, y coordinate. You can specify an extra height to be added to the land height.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11004,7 +11014,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11072,7 +11082,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11137,7 +11147,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11238,7 +11248,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11295,7 +11305,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11362,7 +11372,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11449,7 +11459,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11493,7 +11503,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11537,7 +11547,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11581,7 +11591,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11642,7 +11652,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11773,7 +11783,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -11796,7 +11806,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(COORDINATE).Translate" ><strong>COORDINATE:Translate(Distance, Angle, Keepalt, Overwrite)</strong></a></h2>
|
||||
<h2><a id="#(COORDINATE).Translate" ><strong>COORDINATE:Translate(Distance, Angle, KeepAltitude, Overwrite)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Add a Distance in meters from the COORDINATE orthonormal plane, with the given angle, and calculate the new COORDINATE.</p>
|
||||
@ -11838,7 +11848,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#boolean
|
||||
<strong><strong>Keepalt</strong></strong>
|
||||
<strong><strong>KeepAltitude</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -16577,7 +16587,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The default height if required to be evaluated will be the land height of the x, y coordinate. You can specify an extra height to be added to the land height.</p>
|
||||
<p>(Optional) The default height if required to be evaluated will be the land height of the x, y coordinate. You can specify an extra height to be added to the land height.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -17107,7 +17117,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(POINT_VEC2).BigSmokeAndFire" ><strong>POINT_VEC2:BigSmokeAndFire(preset, density)</strong></a></h2>
|
||||
<h2><a id="#(POINT_VEC2).BigSmokeAndFire" ><strong>POINT_VEC2:BigSmokeAndFire(preset, Density, Preset)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Big smoke and fire at the coordinate.</p>
|
||||
@ -17136,7 +17146,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>density</strong></strong>
|
||||
<strong><strong>Density</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -17145,6 +17155,16 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>Preset</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
<p></p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -17153,7 +17173,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(POINT_VEC2).BigSmokeAndFireHuge" ><strong>POINT_VEC2:BigSmokeAndFireHuge(density)</strong></a></h2>
|
||||
<h2><a id="#(POINT_VEC2).BigSmokeAndFireHuge" ><strong>POINT_VEC2:BigSmokeAndFireHuge(Density)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Huge smoke and fire at the coordinate.</p>
|
||||
@ -17168,7 +17188,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>density</strong></strong>
|
||||
<strong><strong>Density</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -17183,7 +17203,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(POINT_VEC2).BigSmokeAndFireLarge" ><strong>POINT_VEC2:BigSmokeAndFireLarge(density)</strong></a></h2>
|
||||
<h2><a id="#(POINT_VEC2).BigSmokeAndFireLarge" ><strong>POINT_VEC2:BigSmokeAndFireLarge(Density)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Large smoke and fire at the coordinate.</p>
|
||||
@ -17198,7 +17218,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>density</strong></strong>
|
||||
<strong><strong>Density</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -17213,7 +17233,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(POINT_VEC2).BigSmokeAndFireMedium" ><strong>POINT_VEC2:BigSmokeAndFireMedium(density)</strong></a></h2>
|
||||
<h2><a id="#(POINT_VEC2).BigSmokeAndFireMedium" ><strong>POINT_VEC2:BigSmokeAndFireMedium(Density)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Medium smoke and fire at the coordinate.</p>
|
||||
@ -17228,7 +17248,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>density</strong></strong>
|
||||
<strong><strong>Density</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -17243,7 +17263,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(POINT_VEC2).BigSmokeAndFireSmall" ><strong>POINT_VEC2:BigSmokeAndFireSmall(density)</strong></a></h2>
|
||||
<h2><a id="#(POINT_VEC2).BigSmokeAndFireSmall" ><strong>POINT_VEC2:BigSmokeAndFireSmall(Density)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Small smoke and fire at the coordinate.</p>
|
||||
@ -17258,7 +17278,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>density</strong></strong>
|
||||
<strong><strong>Density</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -17273,7 +17293,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(POINT_VEC2).BigSmokeHuge" ><strong>POINT_VEC2:BigSmokeHuge(density)</strong></a></h2>
|
||||
<h2><a id="#(POINT_VEC2).BigSmokeHuge" ><strong>POINT_VEC2:BigSmokeHuge(Density)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Huge smoke at the coordinate.</p>
|
||||
@ -17288,7 +17308,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>density</strong></strong>
|
||||
<strong><strong>Density</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -17303,7 +17323,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(POINT_VEC2).BigSmokeLarge" ><strong>POINT_VEC2:BigSmokeLarge(density)</strong></a></h2>
|
||||
<h2><a id="#(POINT_VEC2).BigSmokeLarge" ><strong>POINT_VEC2:BigSmokeLarge(Density)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Large smoke at the coordinate.</p>
|
||||
@ -17318,7 +17338,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>density</strong></strong>
|
||||
<strong><strong>Density</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -17333,7 +17353,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(POINT_VEC2).BigSmokeMedium" ><strong>POINT_VEC2:BigSmokeMedium(density)</strong></a></h2>
|
||||
<h2><a id="#(POINT_VEC2).BigSmokeMedium" ><strong>POINT_VEC2:BigSmokeMedium(Density)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Medium smoke at the coordinate.</p>
|
||||
@ -17348,7 +17368,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>density</strong></strong>
|
||||
<strong><strong>Density</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -17363,7 +17383,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(POINT_VEC2).BigSmokeSmall" ><strong>POINT_VEC2:BigSmokeSmall(density)</strong></a></h2>
|
||||
<h2><a id="#(POINT_VEC2).BigSmokeSmall" ><strong>POINT_VEC2:BigSmokeSmall(Density)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Small smoke at the coordinate.</p>
|
||||
@ -17378,7 +17398,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<strong><strong>density</strong></strong>
|
||||
<strong><strong>Density</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -17721,7 +17741,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The azimuth of the flare direction. The default azimuth is 0.</p>
|
||||
<p>(Optional) The azimuth of the flare direction. The default azimuth is 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -17754,7 +17774,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The azimuth of the flare direction. The default azimuth is 0.</p>
|
||||
<p>(Optional) The azimuth of the flare direction. The default azimuth is 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -17817,7 +17837,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The azimuth of the flare direction. The default azimuth is 0.</p>
|
||||
<p>(Optional) The azimuth of the flare direction. The default azimuth is 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -17850,7 +17870,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The azimuth of the flare direction. The default azimuth is 0.</p>
|
||||
<p>(Optional) The azimuth of the flare direction. The default azimuth is 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -21784,7 +21804,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The default height if required to be evaluated will be the land height of the x, y coordinate. You can specify an extra height to be added to the land height.</p>
|
||||
<p>(Optional) The default height if required to be evaluated will be the land height of the x, y coordinate. You can specify an extra height to be added to the land height.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -22855,7 +22875,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -22923,7 +22943,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -22988,7 +23008,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -23089,7 +23109,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -23146,7 +23166,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -23213,7 +23233,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -23300,7 +23320,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -23344,7 +23364,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -23388,7 +23408,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -23432,7 +23452,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -23493,7 +23513,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -23624,7 +23644,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
<p>(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -23647,7 +23667,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(POINT_VEC2).Translate" ><strong>POINT_VEC2:Translate(Distance, Angle, Keepalt, Overwrite)</strong></a></h2>
|
||||
<h2><a id="#(POINT_VEC2).Translate" ><strong>POINT_VEC2:Translate(Distance, Angle, KeepAltitude, Overwrite)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Add a Distance in meters from the COORDINATE orthonormal plane, with the given angle, and calculate the new COORDINATE.</p>
|
||||
@ -23689,7 +23709,7 @@ Creates a line on the F10 map from one point to another.</p>
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#boolean
|
||||
<strong><strong>Keepalt</strong></strong>
|
||||
<strong><strong>KeepAltitude</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -28391,7 +28411,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Add a landheight.</p>
|
||||
<p>(Optional) Add a landheight.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -14549,7 +14549,7 @@ DatabaseSet = SET_AIRBASE:New()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The master object as a reference.</p>
|
||||
<p>(Optional) The master object as a reference.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -15492,7 +15492,7 @@ DBObject = SET_BASE:New()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -19598,7 +19598,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The master object as a reference.</p>
|
||||
<p>(Optional) The master object as a reference.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -20541,7 +20541,7 @@ DBObject = SET_BASE:New()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -25597,7 +25597,7 @@ DatabaseSet = SET_CARGO:New()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The master object as a reference.</p>
|
||||
<p>(Optional) The master object as a reference.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -26540,7 +26540,7 @@ DBObject = SET_BASE:New()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -30257,7 +30257,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Include only active clients to the set.
|
||||
<p>(Optional) Include only active clients to the set.
|
||||
Include inactive clients if you provide false.</p>
|
||||
|
||||
</div>
|
||||
@ -31461,7 +31461,7 @@ DBObject = SET_CLIENT:New()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The master object as a reference.</p>
|
||||
<p>(Optional) The master object as a reference.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -32404,7 +32404,7 @@ DBObject = SET_BASE:New()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -36608,7 +36608,7 @@ MESSAGE:New("There are " .. MySetGroup:CountUnitInZone(MyZone) .. " UNITs in the
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Include only active groups to the set.
|
||||
<p>(Optional) Include only active groups to the set.
|
||||
Include inactive groups if you provide false.</p>
|
||||
|
||||
</div>
|
||||
@ -38446,7 +38446,7 @@ MySetGroup:SetCargoBayWeightLimit()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The master object as a reference.</p>
|
||||
<p>(Optional) The master object as a reference.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -39389,7 +39389,7 @@ DBObject = SET_BASE:New()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -43225,7 +43225,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Include only active groups to the set.
|
||||
<p>(Optional) Include only active groups to the set.
|
||||
Include inactive groups if you provide false.</p>
|
||||
|
||||
</div>
|
||||
@ -44561,7 +44561,7 @@ GroupSet = SET_OPSGROUP:New():FilterActive( false ):FilterCoalition( "blue" ):Fi
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The master object as a reference.</p>
|
||||
<p>(Optional) The master object as a reference.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -45504,7 +45504,7 @@ DBObject = SET_BASE:New()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -50332,7 +50332,7 @@ DBObject = SET_PLAYER:New()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The master object as a reference.</p>
|
||||
<p>(Optional) The master object as a reference.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -51275,7 +51275,7 @@ DBObject = SET_BASE:New()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -55860,7 +55860,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The delimiter, which is default a comma.</p>
|
||||
<p>(Optional) The delimiter, which is default a comma.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -56584,7 +56584,7 @@ DBObject = SET_STATIC:New()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The master object as a reference.</p>
|
||||
<p>(Optional) The master object as a reference.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -57527,7 +57527,7 @@ DBObject = SET_BASE:New()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -61319,7 +61319,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Include only active units to the set.
|
||||
<p>(Optional) Include only active units to the set.
|
||||
Include inactive units if you provide false.</p>
|
||||
|
||||
</div>
|
||||
@ -62258,10 +62258,6 @@ UnitSet = SET_UNIT:New():FilterActive( false ):FilterCoalition( "blue" ):FilterO
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>
|
||||
</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -62291,7 +62287,7 @@ UnitSet = SET_UNIT:New():FilterActive( false ):FilterCoalition( "blue" ):FilterO
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The delimiter, which is default a comma.</p>
|
||||
<p>(Optional) The delimiter, which is default a comma.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -63303,7 +63299,7 @@ MySetUnit:SetCargoBayWeightLimit()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The master object as a reference.</p>
|
||||
<p>(Optional) The master object as a reference.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -64246,7 +64242,7 @@ DBObject = SET_BASE:New()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -68994,7 +68990,7 @@ DatabaseSet = SET_ZONE:New()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The master object as a reference.</p>
|
||||
<p>(Optional) The master object as a reference.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -69937,7 +69933,7 @@ DBObject = SET_BASE:New()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -74628,7 +74624,7 @@ DatabaseSet = SET_ZONE_GOAL:New()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) The master object as a reference.</p>
|
||||
<p>(Optional) The master object as a reference.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -75571,7 +75567,7 @@ DBObject = SET_BASE:New()</code></pre>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
<p>(Optional) When <code>true</code>, the :Remove() method will not trigger a <strong>Removed</strong> event.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -2715,7 +2715,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#string
|
||||
<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
|
||||
|
||||
|
||||
@ -2770,7 +2770,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
|
||||
|
||||
|
||||
@ -4809,7 +4809,7 @@ It is advised to use this method at the start of the mission.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#string
|
||||
<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
|
||||
|
||||
|
||||
@ -4864,7 +4864,7 @@ It is advised to use this method at the start of the mission.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -2736,24 +2736,12 @@ and any spaces before and after the resulting name are removed.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).livery_id">SPAWN.livery_id</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -3392,9 +3380,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3450,20 +3435,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3533,6 +3504,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3566,6 +3548,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3621,20 +3614,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Overwrite unit names by default with group name.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3656,7 +3635,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
|
||||
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -3863,7 +3853,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
|
||||
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3926,17 +3916,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3948,17 +3927,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8789,9 +8757,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8847,20 +8812,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8930,6 +8881,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8963,6 +8925,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9018,20 +8991,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Overwrite unit names by default with group name.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9053,7 +9012,18 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
|
||||
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -9260,7 +9230,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
|
||||
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -9323,17 +9293,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9345,17 +9304,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -1865,24 +1865,6 @@ such as position and heading.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC)._SpawnStatic">SPAWNSTATIC:_SpawnStatic(Template, CountryID)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Spawns a new static using a given template.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_callsign_id">SPAWNSTATIC.heliport_callsign_id</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_frequency">SPAWNSTATIC.heliport_frequency</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_modulation">SPAWNSTATIC.heliport_modulation</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -2790,39 +2772,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4044,39 +3993,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3423,17 +3423,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6602,17 +6591,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7423,17 +7401,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8214,17 +8181,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9897,17 +9853,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -18775,6 +18775,17 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -23477,6 +23488,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -25234,6 +25256,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3335,6 +3335,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> switch alarm state RED</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6986,6 +6989,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> switch alarm state RED</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3358,12 +3358,6 @@ manager:Stop(7200)
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -4330,24 +4324,12 @@ and any spaces before and after the resulting name are removed.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).communication">RAT.communication</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).livery_id">RAT.livery_id</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -6725,17 +6707,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -14616,17 +14587,6 @@ Initializes the ratcraft array and group menu.</p>
|
||||
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -20562,17 +20522,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -9208,17 +9208,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Radio queue of LSO.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9230,17 +9219,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Radio queue of marshal.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -28424,17 +28402,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
|
||||
<p>Radio queue of LSO.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -28446,17 +28413,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
|
||||
<p>Radio queue of marshal.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -31427,17 +31383,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
|
||||
<p>Radio queue of LSO.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -31449,17 +31394,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
|
||||
|
||||
<p>Radio queue of marshal.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -38862,17 +38796,6 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
|
||||
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2264,6 +2264,12 @@ Create a late-activated single infantry unit as template in the mission editor a
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).index">CSAR.index</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -3803,14 +3809,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> table of CSAR unit names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3836,17 +3839,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3945,6 +3937,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4142,20 +4145,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for saved pilots</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -4181,20 +4170,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -8551,14 +8526,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> table of CSAR unit names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8584,17 +8556,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8693,6 +8654,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8890,20 +8862,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for saved pilots</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -8929,20 +8887,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -10831,14 +10775,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> table of CSAR unit names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10864,17 +10805,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -10973,6 +10903,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -11170,20 +11111,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for saved pilots</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -11209,20 +11136,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -5718,7 +5718,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -5740,7 +5740,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -5870,11 +5870,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -12842,7 +12845,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -12864,7 +12867,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -12994,11 +12997,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -15138,7 +15144,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -15160,7 +15166,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -15290,11 +15296,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#table
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -23215,17 +23224,6 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
|
||||
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -23879,17 +23877,6 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
|
||||
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2814,7 +2814,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
@ -3539,7 +3539,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
@ -4715,7 +4715,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
@ -6197,7 +6197,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -3118,6 +3118,17 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(FSM_PROCESS).DeployZone" ><strong>FSM_PROCESS.DeployZone</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3150,7 +3161,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
|
||||
|
||||
|
||||
@ -4572,7 +4583,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
|
||||
|
||||
|
||||
@ -9104,7 +9115,7 @@ If the Unit is part of the Task, true is returned.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
|
||||
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -3088,6 +3088,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -4156,6 +4200,50 @@ This method can only be used once!</p>
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -5003,6 +5091,50 @@ This method can only be used once!</p>
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -6485,6 +6617,50 @@ This method can only be used once!</p>
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
@ -2188,7 +2188,7 @@ is implemented in the AIRBASE class as <a href="##(AIRBASE).GetName">AIRBASE.Get
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBASE).GetBoundingRadius">AIRBASE:GetBoundingRadius(mindist)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBASE).GetBoundingRadius">AIRBASE:GetBoundingRadius(MinDist)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
|
||||
</td>
|
||||
@ -2214,13 +2214,13 @@ is implemented in the AIRBASE class as <a href="##(AIRBASE).GetName">AIRBASE.Get
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBASE).GetCoord">AIRBASE:GetCoord()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBASE).GetCoordinate">AIRBASE:GetCoordinate()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -2344,7 +2344,7 @@ is implemented in the AIRBASE class as <a href="##(AIRBASE).GetName">AIRBASE.Get
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBASE).GetRelativeVelocity">AIRBASE:GetRelativeVelocity(positionable)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBASE).GetRelativeVelocity">AIRBASE:GetRelativeVelocity(Positionable)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get relative velocity with respect to another POSITIONABLE.</p>
|
||||
</td>
|
||||
@ -6487,7 +6487,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(AIRBASE).GetBoundingRadius" ><strong>AIRBASE:GetBoundingRadius(mindist)</strong></a></h2>
|
||||
<h2><a id="#(AIRBASE).GetBoundingRadius" ><strong>AIRBASE:GetBoundingRadius(MinDist)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
|
||||
@ -6503,12 +6503,12 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>mindist</strong></strong>
|
||||
<strong><strong>MinDist</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) If bounding box is smaller than this value, mindist is returned.</p>
|
||||
<p>(Optional) If bounding box is smaller than this value, MinDist is returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6640,10 +6640,13 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<h2><a id="#(AIRBASE).GetCoord" ><strong>AIRBASE:GetCoord()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
|
||||
|
||||
<p>If the POSITIONABLE has a COORDINATE OBJECT set, it updates it. If not, it creates a new COORDINATE object.</p>
|
||||
<p>This function works similar to POSITIONABLE.GetCoordinate(), however, this function caches, updates and re-uses the same COORDINATE object stored
|
||||
within the POSITIONABLE. This has higher performance, but comes with all considerations associated with the possible referencing to the same COORDINATE object.
|
||||
This should only be used when performance is critical and there is sufficient awareness of the possible pitfalls. However, in most instances, GetCoordinate() is
|
||||
preferred as it will return a fresh new COORDINATE and thus avoid potentially unexpected issues.</p>
|
||||
|
||||
<div id= "#Functions##GetCoord" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -6658,8 +6661,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The COORDINATE of the POSITIONABLE.
|
||||
TODO: Seems to have been introduced with Airboss. Should it be renamed to better reflect the difference to "GetCoordinate" (it is currently ambiguous)? Or perhaps just be a switch in the the GetCoordinate function; forceCoordinateUpate?</p>
|
||||
<p>A reference to the COORDINATE object of the POSITIONABLE.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6674,7 +6676,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
|
||||
<h2><a id="#(AIRBASE).GetCoordinate" ><strong>AIRBASE:GetCoordinate()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
|
||||
<div id= "#Functions##GetCoordinate" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -6689,7 +6691,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The COORDINATE of the POSITIONABLE.</p>
|
||||
<p>A new COORDINATE object of the POSITIONABLE.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -7622,7 +7624,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(AIRBASE).GetRelativeVelocity" ><strong>AIRBASE:GetRelativeVelocity(positionable)</strong></a></h2>
|
||||
<h2><a id="#(AIRBASE).GetRelativeVelocity" ><strong>AIRBASE:GetRelativeVelocity(Positionable)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get relative velocity with respect to another POSITIONABLE.</p>
|
||||
@ -7638,7 +7640,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="##(POSITIONABLE)">#POSITIONABLE</a>
|
||||
<strong><strong>positionable</strong></strong>
|
||||
<strong><strong>Positionable</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
@ -3074,7 +3074,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetBoundingRadius">CLIENT:GetBoundingRadius(mindist)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetBoundingRadius">CLIENT:GetBoundingRadius(MinDist)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
|
||||
</td>
|
||||
@ -3100,13 +3100,13 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetCoord">CLIENT:GetCoord()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetCoordinate">CLIENT:GetCoordinate()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -3230,7 +3230,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetRelativeVelocity">CLIENT:GetRelativeVelocity(positionable)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).GetRelativeVelocity">CLIENT:GetRelativeVelocity(Positionable)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get relative velocity with respect to another POSITIONABLE.</p>
|
||||
</td>
|
||||
@ -4232,7 +4232,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Alive.</p>
|
||||
<p> Alive2.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -5346,7 +5346,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Alive.</p>
|
||||
<p> Alive2.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -7610,7 +7610,7 @@ If the Unit is alive but not active, false is returned. </p>
|
||||
|
||||
|
||||
|
||||
<p> Alive.</p>
|
||||
<p> Alive2.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -16171,7 +16171,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
|
||||
|
||||
|
||||
|
||||
<p> Alive.</p>
|
||||
<p> Alive2.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -16716,7 +16716,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(CLIENT).GetBoundingRadius" ><strong>CLIENT:GetBoundingRadius(mindist)</strong></a></h2>
|
||||
<h2><a id="#(CLIENT).GetBoundingRadius" ><strong>CLIENT:GetBoundingRadius(MinDist)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
|
||||
@ -16732,12 +16732,12 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>mindist</strong></strong>
|
||||
<strong><strong>MinDist</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) If bounding box is smaller than this value, mindist is returned.</p>
|
||||
<p>(Optional) If bounding box is smaller than this value, MinDist is returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -16869,10 +16869,13 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<h2><a id="#(CLIENT).GetCoord" ><strong>CLIENT:GetCoord()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
|
||||
|
||||
<p>If the POSITIONABLE has a COORDINATE OBJECT set, it updates it. If not, it creates a new COORDINATE object.</p>
|
||||
<p>This function works similar to POSITIONABLE.GetCoordinate(), however, this function caches, updates and re-uses the same COORDINATE object stored
|
||||
within the POSITIONABLE. This has higher performance, but comes with all considerations associated with the possible referencing to the same COORDINATE object.
|
||||
This should only be used when performance is critical and there is sufficient awareness of the possible pitfalls. However, in most instances, GetCoordinate() is
|
||||
preferred as it will return a fresh new COORDINATE and thus avoid potentially unexpected issues.</p>
|
||||
|
||||
<div id= "#Functions##GetCoord" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -16887,8 +16890,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The COORDINATE of the POSITIONABLE.
|
||||
TODO: Seems to have been introduced with Airboss. Should it be renamed to better reflect the difference to "GetCoordinate" (it is currently ambiguous)? Or perhaps just be a switch in the the GetCoordinate function; forceCoordinateUpate?</p>
|
||||
<p>A reference to the COORDINATE object of the POSITIONABLE.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -16903,7 +16905,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
|
||||
<h2><a id="#(CLIENT).GetCoordinate" ><strong>CLIENT:GetCoordinate()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
|
||||
<div id= "#Functions##GetCoordinate" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -16918,7 +16920,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The COORDINATE of the POSITIONABLE.</p>
|
||||
<p>A new COORDINATE object of the POSITIONABLE.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -17851,7 +17853,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(CLIENT).GetRelativeVelocity" ><strong>CLIENT:GetRelativeVelocity(positionable)</strong></a></h2>
|
||||
<h2><a id="#(CLIENT).GetRelativeVelocity" ><strong>CLIENT:GetRelativeVelocity(Positionable)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get relative velocity with respect to another POSITIONABLE.</p>
|
||||
@ -17867,7 +17869,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="##(POSITIONABLE)">#POSITIONABLE</a>
|
||||
<strong><strong>positionable</strong></strong>
|
||||
<strong><strong>Positionable</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -19828,7 +19830,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
|
||||
|
||||
|
||||
<p> Alive.</p>
|
||||
<p> Alive2.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -20502,7 +20504,7 @@ If the Identifiable is alive, true is returned. </p>
|
||||
|
||||
|
||||
|
||||
<p> Alive.</p>
|
||||
<p> Alive2.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -20782,7 +20784,7 @@ If the Identifiable is alive, true is returned. </p>
|
||||
|
||||
|
||||
|
||||
<p> Alive.</p>
|
||||
<p> Alive2.</p>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@ -2655,7 +2655,7 @@ The method <a href="##(CONTROLLABLE).SetTaskWaypoint">CONTROLLABLE.SetTaskWaypoi
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).GetBoundingRadius">CONTROLLABLE:GetBoundingRadius(mindist)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).GetBoundingRadius">CONTROLLABLE:GetBoundingRadius(MinDist)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
|
||||
</td>
|
||||
@ -2681,13 +2681,13 @@ The method <a href="##(CONTROLLABLE).SetTaskWaypoint">CONTROLLABLE.SetTaskWaypoi
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).GetCoord">CONTROLLABLE:GetCoord()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).GetCoordinate">CONTROLLABLE:GetCoordinate()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -2811,7 +2811,7 @@ The method <a href="##(CONTROLLABLE).SetTaskWaypoint">CONTROLLABLE.SetTaskWaypoi
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).GetRelativeVelocity">CONTROLLABLE:GetRelativeVelocity(positionable)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).GetRelativeVelocity">CONTROLLABLE:GetRelativeVelocity(Positionable)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get relative velocity with respect to another POSITIONABLE.</p>
|
||||
</td>
|
||||
@ -12700,7 +12700,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(CONTROLLABLE).GetBoundingRadius" ><strong>CONTROLLABLE:GetBoundingRadius(mindist)</strong></a></h2>
|
||||
<h2><a id="#(CONTROLLABLE).GetBoundingRadius" ><strong>CONTROLLABLE:GetBoundingRadius(MinDist)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
|
||||
@ -12716,12 +12716,12 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>mindist</strong></strong>
|
||||
<strong><strong>MinDist</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) If bounding box is smaller than this value, mindist is returned.</p>
|
||||
<p>(Optional) If bounding box is smaller than this value, MinDist is returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -12853,10 +12853,13 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<h2><a id="#(CONTROLLABLE).GetCoord" ><strong>CONTROLLABLE:GetCoord()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
|
||||
|
||||
<p>If the POSITIONABLE has a COORDINATE OBJECT set, it updates it. If not, it creates a new COORDINATE object.</p>
|
||||
<p>This function works similar to POSITIONABLE.GetCoordinate(), however, this function caches, updates and re-uses the same COORDINATE object stored
|
||||
within the POSITIONABLE. This has higher performance, but comes with all considerations associated with the possible referencing to the same COORDINATE object.
|
||||
This should only be used when performance is critical and there is sufficient awareness of the possible pitfalls. However, in most instances, GetCoordinate() is
|
||||
preferred as it will return a fresh new COORDINATE and thus avoid potentially unexpected issues.</p>
|
||||
|
||||
<div id= "#Functions##GetCoord" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -12871,8 +12874,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The COORDINATE of the POSITIONABLE.
|
||||
TODO: Seems to have been introduced with Airboss. Should it be renamed to better reflect the difference to "GetCoordinate" (it is currently ambiguous)? Or perhaps just be a switch in the the GetCoordinate function; forceCoordinateUpate?</p>
|
||||
<p>A reference to the COORDINATE object of the POSITIONABLE.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -12887,7 +12889,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
|
||||
<h2><a id="#(CONTROLLABLE).GetCoordinate" ><strong>CONTROLLABLE:GetCoordinate()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
|
||||
<div id= "#Functions##GetCoordinate" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -12902,7 +12904,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The COORDINATE of the POSITIONABLE.</p>
|
||||
<p>A new COORDINATE object of the POSITIONABLE.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -13835,7 +13837,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(CONTROLLABLE).GetRelativeVelocity" ><strong>CONTROLLABLE:GetRelativeVelocity(positionable)</strong></a></h2>
|
||||
<h2><a id="#(CONTROLLABLE).GetRelativeVelocity" ><strong>CONTROLLABLE:GetRelativeVelocity(Positionable)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get relative velocity with respect to another POSITIONABLE.</p>
|
||||
@ -13851,7 +13853,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="##(POSITIONABLE)">#POSITIONABLE</a>
|
||||
<strong><strong>positionable</strong></strong>
|
||||
<strong><strong>Positionable</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
@ -3314,7 +3314,7 @@ amount of fuel in the group.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetBoundingRadius">GROUP:GetBoundingRadius(mindist)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetBoundingRadius">GROUP:GetBoundingRadius(MinDist)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
|
||||
</td>
|
||||
@ -3340,13 +3340,13 @@ amount of fuel in the group.</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetCoord">GROUP:GetCoord()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetCoordinate">GROUP:GetCoordinate()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -3470,7 +3470,7 @@ amount of fuel in the group.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetRelativeVelocity">GROUP:GetRelativeVelocity(positionable)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).GetRelativeVelocity">GROUP:GetRelativeVelocity(Positionable)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get relative velocity with respect to another POSITIONABLE.</p>
|
||||
</td>
|
||||
@ -17875,7 +17875,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(GROUP).GetBoundingRadius" ><strong>GROUP:GetBoundingRadius(mindist)</strong></a></h2>
|
||||
<h2><a id="#(GROUP).GetBoundingRadius" ><strong>GROUP:GetBoundingRadius(MinDist)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
|
||||
@ -17891,12 +17891,12 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>mindist</strong></strong>
|
||||
<strong><strong>MinDist</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) If bounding box is smaller than this value, mindist is returned.</p>
|
||||
<p>(Optional) If bounding box is smaller than this value, MinDist is returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -18028,10 +18028,13 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<h2><a id="#(GROUP).GetCoord" ><strong>GROUP:GetCoord()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
|
||||
|
||||
<p>If the POSITIONABLE has a COORDINATE OBJECT set, it updates it. If not, it creates a new COORDINATE object.</p>
|
||||
<p>This function works similar to POSITIONABLE.GetCoordinate(), however, this function caches, updates and re-uses the same COORDINATE object stored
|
||||
within the POSITIONABLE. This has higher performance, but comes with all considerations associated with the possible referencing to the same COORDINATE object.
|
||||
This should only be used when performance is critical and there is sufficient awareness of the possible pitfalls. However, in most instances, GetCoordinate() is
|
||||
preferred as it will return a fresh new COORDINATE and thus avoid potentially unexpected issues.</p>
|
||||
|
||||
<div id= "#Functions##GetCoord" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -18046,8 +18049,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The COORDINATE of the POSITIONABLE.
|
||||
TODO: Seems to have been introduced with Airboss. Should it be renamed to better reflect the difference to "GetCoordinate" (it is currently ambiguous)? Or perhaps just be a switch in the the GetCoordinate function; forceCoordinateUpate?</p>
|
||||
<p>A reference to the COORDINATE object of the POSITIONABLE.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -18062,7 +18064,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
|
||||
<h2><a id="#(GROUP).GetCoordinate" ><strong>GROUP:GetCoordinate()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
|
||||
<div id= "#Functions##GetCoordinate" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -18077,7 +18079,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The COORDINATE of the POSITIONABLE.</p>
|
||||
<p>A new COORDINATE object of the POSITIONABLE.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -19010,7 +19012,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(GROUP).GetRelativeVelocity" ><strong>GROUP:GetRelativeVelocity(positionable)</strong></a></h2>
|
||||
<h2><a id="#(GROUP).GetRelativeVelocity" ><strong>GROUP:GetRelativeVelocity(Positionable)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get relative velocity with respect to another POSITIONABLE.</p>
|
||||
@ -19026,7 +19028,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="##(POSITIONABLE)">#POSITIONABLE</a>
|
||||
<strong><strong>positionable</strong></strong>
|
||||
<strong><strong>Positionable</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
@ -1667,7 +1667,7 @@ The method <a href="##(POSITIONABLE).GetVelocity">POSITIONABLE.GetVelocity</a>()
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).GetBoundingRadius">POSITIONABLE:GetBoundingRadius(mindist)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).GetBoundingRadius">POSITIONABLE:GetBoundingRadius(MinDist)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
|
||||
</td>
|
||||
@ -1693,13 +1693,13 @@ The method <a href="##(POSITIONABLE).GetVelocity">POSITIONABLE.GetVelocity</a>()
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).GetCoord">POSITIONABLE:GetCoord()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).GetCoordinate">POSITIONABLE:GetCoordinate()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -1823,7 +1823,7 @@ The method <a href="##(POSITIONABLE).GetVelocity">POSITIONABLE.GetVelocity</a>()
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).GetRelativeVelocity">POSITIONABLE:GetRelativeVelocity(positionable)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POSITIONABLE).GetRelativeVelocity">POSITIONABLE:GetRelativeVelocity(Positionable)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get relative velocity with respect to another POSITIONABLE.</p>
|
||||
</td>
|
||||
@ -3517,6 +3517,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
|
||||
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3966,7 +3977,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(POSITIONABLE).GetBoundingRadius" ><strong>POSITIONABLE:GetBoundingRadius(mindist)</strong></a></h2>
|
||||
<h2><a id="#(POSITIONABLE).GetBoundingRadius" ><strong>POSITIONABLE:GetBoundingRadius(MinDist)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
|
||||
@ -3982,12 +3993,12 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>mindist</strong></strong>
|
||||
<strong><strong>MinDist</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) If bounding box is smaller than this value, mindist is returned.</p>
|
||||
<p>(Optional) If bounding box is smaller than this value, MinDist is returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4119,10 +4130,13 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<h2><a id="#(POSITIONABLE).GetCoord" ><strong>POSITIONABLE:GetCoord()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
|
||||
|
||||
<p>If the POSITIONABLE has a COORDINATE OBJECT set, it updates it. If not, it creates a new COORDINATE object.</p>
|
||||
<p>This function works similar to POSITIONABLE.GetCoordinate(), however, this function caches, updates and re-uses the same COORDINATE object stored
|
||||
within the POSITIONABLE. This has higher performance, but comes with all considerations associated with the possible referencing to the same COORDINATE object.
|
||||
This should only be used when performance is critical and there is sufficient awareness of the possible pitfalls. However, in most instances, GetCoordinate() is
|
||||
preferred as it will return a fresh new COORDINATE and thus avoid potentially unexpected issues.</p>
|
||||
|
||||
<div id= "#Functions##GetCoord" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -4137,8 +4151,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The COORDINATE of the POSITIONABLE.
|
||||
TODO: Seems to have been introduced with Airboss. Should it be renamed to better reflect the difference to "GetCoordinate" (it is currently ambiguous)? Or perhaps just be a switch in the the GetCoordinate function; forceCoordinateUpate?</p>
|
||||
<p>A reference to the COORDINATE object of the POSITIONABLE.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4153,7 +4166,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
|
||||
<h2><a id="#(POSITIONABLE).GetCoordinate" ><strong>POSITIONABLE:GetCoordinate()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
|
||||
<div id= "#Functions##GetCoordinate" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -4168,7 +4181,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The COORDINATE of the POSITIONABLE.</p>
|
||||
<p>A new COORDINATE object of the POSITIONABLE.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5101,7 +5114,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(POSITIONABLE).GetRelativeVelocity" ><strong>POSITIONABLE:GetRelativeVelocity(positionable)</strong></a></h2>
|
||||
<h2><a id="#(POSITIONABLE).GetRelativeVelocity" ><strong>POSITIONABLE:GetRelativeVelocity(Positionable)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get relative velocity with respect to another POSITIONABLE.</p>
|
||||
@ -5117,7 +5130,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="##(POSITIONABLE)">#POSITIONABLE</a>
|
||||
<strong><strong>positionable</strong></strong>
|
||||
<strong><strong>Positionable</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
@ -7077,6 +7090,17 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
|
||||
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7654,6 +7678,17 @@ If the Identifiable is alive, true is returned. </p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
|
||||
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7837,6 +7872,17 @@ If the Identifiable is alive, true is returned. </p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
|
||||
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -1658,7 +1658,7 @@ Controls a network of short range air/missile defense groups.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetBoundingRadius">SCENERY:GetBoundingRadius(mindist)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetBoundingRadius">SCENERY:GetBoundingRadius(MinDist)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
|
||||
</td>
|
||||
@ -1684,13 +1684,13 @@ Controls a network of short range air/missile defense groups.</p>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetCoord">SCENERY:GetCoord()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetCoordinate">SCENERY:GetCoordinate()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -1814,7 +1814,7 @@ Controls a network of short range air/missile defense groups.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetRelativeVelocity">SCENERY:GetRelativeVelocity(positionable)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetRelativeVelocity">SCENERY:GetRelativeVelocity(Positionable)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get relative velocity with respect to another POSITIONABLE.</p>
|
||||
</td>
|
||||
@ -3337,7 +3337,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(SCENERY).GetBoundingRadius" ><strong>SCENERY:GetBoundingRadius(mindist)</strong></a></h2>
|
||||
<h2><a id="#(SCENERY).GetBoundingRadius" ><strong>SCENERY:GetBoundingRadius(MinDist)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
|
||||
@ -3353,12 +3353,12 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>mindist</strong></strong>
|
||||
<strong><strong>MinDist</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) If bounding box is smaller than this value, mindist is returned.</p>
|
||||
<p>(Optional) If bounding box is smaller than this value, MinDist is returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3490,10 +3490,13 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<h2><a id="#(SCENERY).GetCoord" ><strong>SCENERY:GetCoord()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
|
||||
|
||||
<p>If the POSITIONABLE has a COORDINATE OBJECT set, it updates it. If not, it creates a new COORDINATE object.</p>
|
||||
<p>This function works similar to POSITIONABLE.GetCoordinate(), however, this function caches, updates and re-uses the same COORDINATE object stored
|
||||
within the POSITIONABLE. This has higher performance, but comes with all considerations associated with the possible referencing to the same COORDINATE object.
|
||||
This should only be used when performance is critical and there is sufficient awareness of the possible pitfalls. However, in most instances, GetCoordinate() is
|
||||
preferred as it will return a fresh new COORDINATE and thus avoid potentially unexpected issues.</p>
|
||||
|
||||
<div id= "#Functions##GetCoord" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -3508,8 +3511,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The COORDINATE of the POSITIONABLE.
|
||||
TODO: Seems to have been introduced with Airboss. Should it be renamed to better reflect the difference to "GetCoordinate" (it is currently ambiguous)? Or perhaps just be a switch in the the GetCoordinate function; forceCoordinateUpate?</p>
|
||||
<p>A reference to the COORDINATE object of the POSITIONABLE.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3524,7 +3526,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
|
||||
<h2><a id="#(SCENERY).GetCoordinate" ><strong>SCENERY:GetCoordinate()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
|
||||
<div id= "#Functions##GetCoordinate" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -3539,7 +3541,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The COORDINATE of the POSITIONABLE.</p>
|
||||
<p>A new COORDINATE object of the POSITIONABLE.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4472,7 +4474,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(SCENERY).GetRelativeVelocity" ><strong>SCENERY:GetRelativeVelocity(positionable)</strong></a></h2>
|
||||
<h2><a id="#(SCENERY).GetRelativeVelocity" ><strong>SCENERY:GetRelativeVelocity(Positionable)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get relative velocity with respect to another POSITIONABLE.</p>
|
||||
@ -4488,7 +4490,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="##(POSITIONABLE)">#POSITIONABLE</a>
|
||||
<strong><strong>positionable</strong></strong>
|
||||
<strong><strong>Positionable</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
@ -2884,7 +2884,7 @@ If you want to obtain the complete <strong>3D position</strong> including orient
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetBoundingRadius">UNIT:GetBoundingRadius(mindist)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetBoundingRadius">UNIT:GetBoundingRadius(MinDist)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
|
||||
</td>
|
||||
@ -2910,13 +2910,13 @@ If you want to obtain the complete <strong>3D position</strong> including orient
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetCoord">UNIT:GetCoord()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetCoordinate">UNIT:GetCoordinate()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -3040,7 +3040,7 @@ If you want to obtain the complete <strong>3D position</strong> including orient
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetRelativeVelocity">UNIT:GetRelativeVelocity(positionable)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UNIT).GetRelativeVelocity">UNIT:GetRelativeVelocity(Positionable)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get relative velocity with respect to another POSITIONABLE.</p>
|
||||
</td>
|
||||
@ -15056,7 +15056,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(UNIT).GetBoundingRadius" ><strong>UNIT:GetBoundingRadius(mindist)</strong></a></h2>
|
||||
<h2><a id="#(UNIT).GetBoundingRadius" ><strong>UNIT:GetBoundingRadius(MinDist)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get the bounding radius of the underlying POSITIONABLE DCS Object.</p>
|
||||
@ -15072,12 +15072,12 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#number
|
||||
<strong><strong>mindist</strong></strong>
|
||||
<strong><strong>MinDist</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) If bounding box is smaller than this value, mindist is returned.</p>
|
||||
<p>(Optional) If bounding box is smaller than this value, MinDist is returned.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -15209,10 +15209,13 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
<h2><a id="#(UNIT).GetCoord" ><strong>UNIT:GetCoord()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a reference to a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
|
||||
|
||||
<p>If the POSITIONABLE has a COORDINATE OBJECT set, it updates it. If not, it creates a new COORDINATE object.</p>
|
||||
<p>This function works similar to POSITIONABLE.GetCoordinate(), however, this function caches, updates and re-uses the same COORDINATE object stored
|
||||
within the POSITIONABLE. This has higher performance, but comes with all considerations associated with the possible referencing to the same COORDINATE object.
|
||||
This should only be used when performance is critical and there is sufficient awareness of the possible pitfalls. However, in most instances, GetCoordinate() is
|
||||
preferred as it will return a fresh new COORDINATE and thus avoid potentially unexpected issues.</p>
|
||||
|
||||
<div id= "#Functions##GetCoord" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -15227,8 +15230,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The COORDINATE of the POSITIONABLE.
|
||||
TODO: Seems to have been introduced with Airboss. Should it be renamed to better reflect the difference to "GetCoordinate" (it is currently ambiguous)? Or perhaps just be a switch in the the GetCoordinate function; forceCoordinateUpate?</p>
|
||||
<p>A reference to the COORDINATE object of the POSITIONABLE.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -15243,7 +15245,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
|
||||
<h2><a id="#(UNIT).GetCoordinate" ><strong>UNIT:GetCoordinate()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
<p>Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
|
||||
|
||||
<div id= "#Functions##GetCoordinate" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -15258,7 +15260,7 @@ TODO: Seems to have been introduced with Airboss. Should it be renamed to better
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The COORDINATE of the POSITIONABLE.</p>
|
||||
<p>A new COORDINATE object of the POSITIONABLE.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -16191,7 +16193,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(UNIT).GetRelativeVelocity" ><strong>UNIT:GetRelativeVelocity(positionable)</strong></a></h2>
|
||||
<h2><a id="#(UNIT).GetRelativeVelocity" ><strong>UNIT:GetRelativeVelocity(Positionable)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get relative velocity with respect to another POSITIONABLE.</p>
|
||||
@ -16207,7 +16209,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="##(POSITIONABLE)">#POSITIONABLE</a>
|
||||
<strong><strong>positionable</strong></strong>
|
||||
<strong><strong>Positionable</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user