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https://github.com/FlightControl-Master/MOOSE_DOCS.git
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@@ -5405,7 +5405,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_POLYGON_BASE).GetClearZonePositions">ZONE_POLYGON_BASE.GetClearZonePositions(PosRadius, NumPositions, self)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_POLYGON_BASE).GetClearZonePositions">ZONE_POLYGON_BASE:GetClearZonePositions(PosRadius, NumPositions)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Search for clear ground spawn zones within this zone.</p>
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</td>
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@@ -5417,7 +5417,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_POLYGON_BASE).GetRandomClearZoneCoordinate">ZONE_POLYGON_BASE.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_POLYGON_BASE).GetRandomClearZoneCoordinate">ZONE_POLYGON_BASE:GetRandomClearZoneCoordinate(PosRadius, NumPositions)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Search for a random clear ground spawn coordinate within this zone.</p>
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</td>
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@@ -5641,7 +5641,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_RADIUS).GetClearZonePositions">ZONE_RADIUS.GetClearZonePositions(PosRadius, NumPositions, self)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_RADIUS).GetClearZonePositions">ZONE_RADIUS:GetClearZonePositions(PosRadius, NumPositions)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Search for clear ground spawn zones within this zone.</p>
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</td>
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@@ -5653,7 +5653,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_RADIUS).GetRandomClearZoneCoordinate">ZONE_RADIUS.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_RADIUS).GetRandomClearZoneCoordinate">ZONE_RADIUS:GetRandomClearZoneCoordinate(PosRadius, NumPositions)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Search for a random clear ground spawn coordinate within this zone.</p>
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</td>
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@@ -5976,7 +5976,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_UNIT).GetClearZonePositions">ZONE_UNIT.GetClearZonePositions(PosRadius, NumPositions, self)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_UNIT).GetClearZonePositions">ZONE_UNIT:GetClearZonePositions(PosRadius, NumPositions)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Search for clear ground spawn zones within this zone.</p>
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</td>
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@@ -5988,7 +5988,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_UNIT).GetRandomClearZoneCoordinate">ZONE_UNIT.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_UNIT).GetRandomClearZoneCoordinate">ZONE_UNIT:GetRandomClearZoneCoordinate(PosRadius, NumPositions)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Search for a random clear ground spawn coordinate within this zone.</p>
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</td>
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@@ -16532,6 +16532,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#table
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<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
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@@ -17236,6 +17247,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#table
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<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
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@@ -19368,6 +19390,17 @@ end
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#table
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<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
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@@ -20868,6 +20901,17 @@ end
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#table
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<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
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@@ -26184,7 +26228,7 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(ZONE_POLYGON_BASE).GetClearZonePositions" ><strong>ZONE_POLYGON_BASE.GetClearZonePositions(PosRadius, NumPositions, self)</strong></a></h2>
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<h2><a id="#(ZONE_POLYGON_BASE).GetClearZonePositions" ><strong>ZONE_POLYGON_BASE:GetClearZonePositions(PosRadius, NumPositions)</strong></a></h2>
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</div>
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<p>Search for clear ground spawn zones within this zone.</p>
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@@ -26225,16 +26269,6 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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<strong><strong>self</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p></p>
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</div>
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</div>
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<h2><strong>Return value:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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@@ -26284,7 +26318,7 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(ZONE_POLYGON_BASE).GetRandomClearZoneCoordinate" ><strong>ZONE_POLYGON_BASE.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)</strong></a></h2>
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<h2><a id="#(ZONE_POLYGON_BASE).GetRandomClearZoneCoordinate" ><strong>ZONE_POLYGON_BASE:GetRandomClearZoneCoordinate(PosRadius, NumPositions)</strong></a></h2>
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</div>
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<p>Search for a random clear ground spawn coordinate within this zone.</p>
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@@ -26325,16 +26359,6 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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<strong><strong>self</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p></p>
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</div>
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</div>
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<h2><strong>Return values:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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@@ -27854,7 +27878,7 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(ZONE_RADIUS).GetClearZonePositions" ><strong>ZONE_RADIUS.GetClearZonePositions(PosRadius, NumPositions, self)</strong></a></h2>
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<h2><a id="#(ZONE_RADIUS).GetClearZonePositions" ><strong>ZONE_RADIUS:GetClearZonePositions(PosRadius, NumPositions)</strong></a></h2>
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</div>
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<p>Search for clear ground spawn zones within this zone.</p>
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@@ -27895,16 +27919,6 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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<strong><strong>self</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p></p>
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</div>
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</div>
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<h2><strong>Return value:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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@@ -27954,7 +27968,7 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(ZONE_RADIUS).GetRandomClearZoneCoordinate" ><strong>ZONE_RADIUS.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)</strong></a></h2>
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<h2><a id="#(ZONE_RADIUS).GetRandomClearZoneCoordinate" ><strong>ZONE_RADIUS:GetRandomClearZoneCoordinate(PosRadius, NumPositions)</strong></a></h2>
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</div>
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<p>Search for a random clear ground spawn coordinate within this zone.</p>
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@@ -27995,16 +28009,6 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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<strong><strong>self</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p></p>
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</div>
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</div>
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<h2><strong>Return values:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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@@ -30278,7 +30282,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(ZONE_UNIT).GetClearZonePositions" ><strong>ZONE_UNIT.GetClearZonePositions(PosRadius, NumPositions, self)</strong></a></h2>
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<h2><a id="#(ZONE_UNIT).GetClearZonePositions" ><strong>ZONE_UNIT:GetClearZonePositions(PosRadius, NumPositions)</strong></a></h2>
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</div>
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<p>Search for clear ground spawn zones within this zone.</p>
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@@ -30319,16 +30323,6 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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<strong><strong>self</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p></p>
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</div>
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</div>
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<h2><strong>Return value:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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@@ -30378,7 +30372,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(ZONE_UNIT).GetRandomClearZoneCoordinate" ><strong>ZONE_UNIT.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)</strong></a></h2>
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<h2><a id="#(ZONE_UNIT).GetRandomClearZoneCoordinate" ><strong>ZONE_UNIT:GetRandomClearZoneCoordinate(PosRadius, NumPositions)</strong></a></h2>
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</div>
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<p>Search for a random clear ground spawn coordinate within this zone.</p>
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@@ -30419,16 +30413,6 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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<strong><strong>self</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p></p>
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</div>
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</div>
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<h2><strong>Return values:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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Reference in New Issue
Block a user