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MooseBotter
2025-07-26 07:03:20 +00:00
parent 991c43b640
commit c44e0d03ce
34 changed files with 1455 additions and 1150 deletions

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@@ -1923,7 +1923,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL).GetClearZonePositions">ZONE_GOAL.GetClearZonePositions(PosRadius, NumPositions, self)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL).GetClearZonePositions">ZONE_GOAL:GetClearZonePositions(PosRadius, NumPositions)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Search for clear ground spawn zones within this zone.</p>
</td>
@@ -1935,7 +1935,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL).GetRandomClearZoneCoordinate">ZONE_GOAL.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL).GetRandomClearZoneCoordinate">ZONE_GOAL:GetRandomClearZoneCoordinate(PosRadius, NumPositions)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Search for a random clear ground spawn coordinate within this zone.</p>
</td>
@@ -3101,7 +3101,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ZONE_GOAL).GetClearZonePositions" ><strong>ZONE_GOAL.GetClearZonePositions(PosRadius, NumPositions, self)</strong></a></h2>
<h2><a id="#(ZONE_GOAL).GetClearZonePositions" ><strong>ZONE_GOAL:GetClearZonePositions(PosRadius, NumPositions)</strong></a></h2>
</div>
<p>Search for clear ground spawn zones within this zone.</p>
@@ -3142,16 +3142,6 @@ Derived classes implement the ways how the achievements can be realized.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>self</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
@@ -3201,7 +3191,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ZONE_GOAL).GetRandomClearZoneCoordinate" ><strong>ZONE_GOAL.GetRandomClearZoneCoordinate(PosRadius, NumPositions, self)</strong></a></h2>
<h2><a id="#(ZONE_GOAL).GetRandomClearZoneCoordinate" ><strong>ZONE_GOAL:GetRandomClearZoneCoordinate(PosRadius, NumPositions)</strong></a></h2>
</div>
<p>Search for a random clear ground spawn coordinate within this zone.</p>
@@ -3242,16 +3232,6 @@ Derived classes implement the ways how the achievements can be realized.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>self</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return values:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">