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MooseBotter
2023-11-23 21:14:30 +00:00
parent 7e4df19773
commit cb4e106761
24 changed files with 628 additions and 818 deletions

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@@ -2115,6 +2115,12 @@ but it could also be a STATIC object.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WEAPON).impactVec3">WEAPON.impactVec3</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Impact 3D vector.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WEAPON).last_velocity">WEAPON.last_velocity</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@@ -3704,7 +3710,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Safe impact heading</p>
<p> Safe impact heading, using last_velocity because self:GetVelocityVec3() is no longer possible</p>
</div>
@@ -3752,6 +3758,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).last_velocity" ><strong>WEAPON.last_velocity</strong></a>
<p> Safe the last velocity of the weapon. This is needed to get the impact heading</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -5675,7 +5695,7 @@ calculations per second need to be carried out.</p>
<p> Safe impact heading</p>
<p> Safe impact heading, using last_velocity because self:GetVelocityVec3() is no longer possible</p>
</div>
@@ -5723,6 +5743,20 @@ calculations per second need to be carried out.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).last_velocity" ><strong>WEAPON.last_velocity</strong></a>
<p> Safe the last velocity of the weapon. This is needed to get the impact heading</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -10075,7 +10109,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<p> Safe impact heading</p>
<p> Safe impact heading, using last_velocity because self:GetVelocityVec3() is no longer possible</p>
</div>
@@ -10123,6 +10157,20 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).last_velocity" ><strong>WEAPON.last_velocity</strong></a>
<p> Safe the last velocity of the weapon. This is needed to get the impact heading</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -11011,7 +11059,7 @@ If the Identifiable is alive, true is returned. </p>
<p> Safe impact heading</p>
<p> Safe impact heading, using last_velocity because self:GetVelocityVec3() is no longer possible</p>
</div>
@@ -11059,6 +11107,20 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).last_velocity" ><strong>WEAPON.last_velocity</strong></a>
<p> Safe the last velocity of the weapon. This is needed to get the impact heading</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -11564,7 +11626,7 @@ If the Identifiable is alive, true is returned. </p>
<p> Safe impact heading</p>
<p> Safe impact heading, using last_velocity because self:GetVelocityVec3() is no longer possible</p>
</div>
@@ -11612,6 +11674,20 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(WEAPON).last_velocity" ><strong>WEAPON.last_velocity</strong></a>
<p> Safe the last velocity of the weapon. This is needed to get the impact heading</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">