MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist 2022-01-16 10:47:25 +00:00
parent b2f9d87a4d
commit d1fe4165f9
20 changed files with 399 additions and 742 deletions

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@ -4437,6 +4437,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -9734,6 +9745,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -11051,6 +11073,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -12674,6 +12707,17 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>

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@ -2934,17 +2934,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -5689,17 +5678,6 @@ Once the time is finished, the old AI will return to the base.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -6425,17 +6403,6 @@ Once the time is finished, the old AI will return to the base.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -8053,17 +8020,6 @@ Once the time is finished, the old AI will return to the base.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>

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@ -2437,6 +2437,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
</div>
</div>
@ -3508,6 +3519,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
</div>
</div>

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@ -2671,9 +2671,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -4704,9 +4701,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -5319,9 +5313,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -6826,9 +6817,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>

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@ -1749,17 +1749,6 @@ Controls a network of short range air/missile defense groups.</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2428,17 +2417,6 @@ Controls a network of short range air/missile defense groups.</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

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@ -1838,9 +1838,6 @@ Controls a network of short range air/missile defense groups.</p>
<p> Then we register the new group in the database</p>
</div>
</div>
@ -3173,9 +3170,6 @@ This works for ground only groups.</p>
<p> Then we register the new group in the database</p>
</div>
</div>

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@ -5651,7 +5651,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
@ -7254,7 +7254,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>

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@ -2769,7 +2769,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
@ -4863,7 +4863,7 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>

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@ -2729,6 +2729,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -2747,6 +2753,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@ -3298,11 +3310,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
<p> The AI is on by default when spawning a group.</p>
</div>
</div>
@ -3499,17 +3514,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div>
</div>
@ -3543,17 +3547,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div>
</div>
@ -3609,6 +3602,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
<p> Overwrite unit names by default with group name.</p>
</div>
</div>
@ -3642,28 +3649,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
</div>
</div>
@ -3919,6 +3904,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
@ -3952,6 +3948,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
@ -8717,11 +8724,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
<p> The AI is on by default when spawning a group.</p>
</div>
</div>
@ -8918,17 +8928,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div>
</div>
@ -8962,17 +8961,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div>
</div>
@ -9028,6 +9016,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
<p> Overwrite unit names by default with group name.</p>
</div>
</div>
@ -9061,28 +9063,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
</div>
</div>
@ -9338,6 +9318,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
@ -9371,6 +9362,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>

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@ -2669,39 +2669,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
@ -3915,39 +3882,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
@ -5452,39 +5386,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>

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@ -3433,17 +3433,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -6601,17 +6590,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -7411,17 +7389,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -8191,17 +8158,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -9863,17 +9819,6 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>

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@ -2899,17 +2899,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>The #DETECTION_AREAS object for AWACS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
</div>
</div>
@ -6564,17 +6553,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>The #DETECTION_AREAS object for AWACS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
</div>
</div>

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@ -2147,6 +2147,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2377,6 +2391,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

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@ -4319,6 +4319,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).communication">RAT.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -4337,6 +4343,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>

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@ -9207,17 +9207,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -9229,17 +9218,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -28393,17 +28371,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -28415,17 +28382,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -31396,17 +31352,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -31418,17 +31363,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -38750,7 +38684,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set case of f</p>
<p> Set case to that of lead.</p>
</div>
@ -38819,7 +38753,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Decrease stack/flag. Human player needs to take care himself.</p>
<p> Also decrease flag for section members of flight.</p>
</div>
@ -38832,17 +38766,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
</div>
</div>
@ -39039,9 +38962,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set time stamp.</p>
</div>
</div>

View File

@ -1560,14 +1560,14 @@ Controls a network of short range air/missile defense groups.</p>
<ul>
<li>Object oriented refactoring of Ciribob's fantastic CSAR script.</li>
<li>No need for extra MIST loading.</li>
<li>No need for extra MIST loading. </li>
<li>Additional events to tailor your mission.</li>
<li>Optional SpawnCASEVAC to create casualties without beacon (e.g. handling dead ground vehicles and create CASEVAC requests).</li>
<li>Optional SpawnCASEVAC to create casualties without beacon (e.g. handling dead ground vehicles and create CASVAC requests).</li>
</ul>
<h2>0. Prerequisites</h2>
<p>You need to load an .ogg sound file for the pilot's beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that.
<p>You need to load an .ogg soundfile for the pilot's beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that.
Create a late-activated single infantry unit as template in the mission editor and name it e.g. "Downed Pilot".</p>
<h2>1. Basic Setup</h2>
@ -1587,30 +1587,30 @@ Create a late-activated single infantry unit as template in the mission editor a
<p>The following options are available (with their defaults). Only set the ones you want changed:</p>
<pre><code> self.allowDownedPilotCAcontrol = false -- Set to false if you don't want to allow control by Combined Arms.
<pre><code> self.allowDownedPilotCAcontrol = false -- Set to false if you don\'t want to allow control by Combined Arms.
self.allowFARPRescue = true -- allows pilots to be rescued by landing at a FARP or Airbase. Else MASH only!
self.FARPRescueDistance = 1000 -- you need to be this close to a FARP or Airport for the pilot to be rescued.
self.autosmoke = false -- automatically smoke a downed pilot's location when a helicopter is near.
self.autosmokedistance = 1000 -- distance in meters for automatic smoke deployment
self.autosmoke = false -- automatically smoke a downed pilot\'s location when a heli is near.
self.autosmokedistance = 1000 -- distance for autosmoke
self.coordtype = 1 -- Use Lat/Long DDM (0), Lat/Long DMS (1), MGRS (2), Bullseye imperial (3) or Bullseye metric (4) for coordinates.
self.csarOncrash = false -- (WIP) If set to true, will generate a downed pilot when a plane crashes as well.
self.enableForAI = false -- set to false to disable AI pilots from being rescued.
self.pilotRuntoExtractPoint = true -- Downed pilot will run to the rescue helicopter up to self.extractDistance in meters.
self.pilotRuntoExtractPoint = true -- Downed pilot will run to the rescue helicopter up to self.extractDistance in meters.
self.extractDistance = 500 -- Distance the downed pilot will start to run to the rescue helicopter.
self.immortalcrew = true -- Set to true to make wounded crew immortal.
self.invisiblecrew = false -- Set to true to make wounded crew invisible.
self.invisiblecrew = false -- Set to true to make wounded crew insvisible.
self.loadDistance = 75 -- configure distance for pilots to get into helicopter in meters.
self.mashprefix = {"MASH"} -- prefixes of #GROUP objects used as MASHes.
self.max_units = 6 -- max number of pilots that can be carried if #CSAR.AircraftType is undefined.
self.messageTime = 15 -- Time to show messages for in seconds. Doubled for long messages.
self.radioSound = "beacon.ogg" -- the name of the sound file to use for the pilots' radio beacons.
self.smokecolor = 4 -- Color of smoke marker, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue.
self.radioSound = "beacon.ogg" -- the name of the sound file to use for the pilots\' radio beacons.
self.smokecolor = 4 -- Color of smokemarker, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue.
self.useprefix = true -- Requires CSAR helicopter #GROUP names to have the prefix(es) defined below.
self.csarPrefix = { "helicargo", "MEDEVAC"} -- #GROUP name prefixes used for useprefix=true - DO NOT use # in helicopter names in the Mission Editor!
self.csarPrefix = { "helicargo", "MEDEVAC"} -- #GROUP name prefixes used for useprefix=true - DO NOT use # in helicopter names in the Mission Editor!
self.verbose = 0 -- set to &gt; 1 for stats output for debugging.
-- (added 0.1.4) limit amount of downed pilots spawned by **ejection** events
self.limitmaxdownedpilots = true
self.maxdownedpilots = 10
self.maxdownedpilots = 10
-- (added 0.1.8) - allow to set far/near distance for approach and optionally pilot must open doors
self.approachdist_far = 5000 -- switch do 10 sec interval approach mode, meters
self.approachdist_near = 3000 -- switch to 5 sec interval approach mode, meters
@ -1629,10 +1629,10 @@ Create a late-activated single infantry unit as template in the mission editor a
<h2>2.1 Experimental Features</h2>
<pre><code> WARNING - Here'll be dragons!
<pre><code> WARNING - Here\'ll be dragons!
DANGER - For this to work you need to de-sanitize your mission environment (all three entries) in &lt;DCS root&gt;\Scripts\MissionScripting.lua
Needs SRS =&gt; 1.9.6 to work (works on the **server** side of SRS)
self.useSRS = false -- Set true to use FF's SRS integration
self.useSRS = false -- Set true to use FF\'s SRS integration
self.SRSPath = "E:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your SRS installation -- server(!)
self.SRSchannel = 300 -- radio channel
self.SRSModulation = radio.modulation.AM -- modulation
@ -1664,7 +1664,7 @@ Create a late-activated single infantry unit as template in the mission editor a
<h3>4.2. Approach.</h3>
<pre><code> A CSAR helicopter is closing in on a downed pilot. Use e.g. `function my_csar:OnAfterApproach(...)` to link into this event:
<pre><code> A CSAR helicpoter is closing in on a downed pilot. Use e.g. `function my_csar:OnAfterApproach(...)` to link into this event:
function my_csar:OnAfterApproach(from, event, to, heliname, groupname)
... your code here ...
@ -1695,7 +1695,7 @@ Create a late-activated single infantry unit as template in the mission editor a
function my_csar:OnAfterRescued(from, event, to, heliunit, heliname, pilotssaved)
... your code here ...
end
end
</code></pre>
<h2>5. Spawn downed pilots at location to be picked up.</h2>
@ -1706,7 +1706,7 @@ Create a late-activated single infantry unit as template in the mission editor a
my_csar:SpawnCSARAtZone( "CSAR_Start_1", coalition.side.BLUE, "Pilot Wagner", true )
--Create a casualty and CASEVAC request from a "Point" (VEC2) for the blue coalition --shagrat
my_csar:SpawnCASEVAC(Point, coalition.side.BLUE)
my_csar:SpawnCASEVAC(Point, coalition.side.BLUE)
</code></pre>
@ -2276,12 +2276,6 @@ Create a late-activated single infantry unit as template in the mission editor a
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).index">CSAR.index</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -3389,6 +3383,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR.AircraftType).UH-1H">CSAR.AircraftType.UH-1H</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR.AircraftType).UH-60L">CSAR.AircraftType.UH-60L</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -3546,7 +3546,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -3635,11 +3635,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).allheligroupset" ><strong>CSAR.allheligroupset</strong></a>
<p> GROUP_SET of all helis</p>
</div>
</div>
@ -3666,7 +3669,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> allows pilot to be rescued by landing at a FARP or Airbase</p>
<p>allows pilot to be rescued by landing at a FARP or Airbase</p>
</div>
@ -3680,7 +3683,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> switch to 10 sec interval approach mode, meters</p>
<p> switch do 10 sec interval approach mode, meters</p>
</div>
@ -3722,7 +3725,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> distance in meters for automatic smoke deployment
<p> distance for autosmoke
added 0.1.4</p>
</div>
@ -3845,11 +3848,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -3875,6 +3881,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -3901,7 +3918,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Distance the Downed pilot will run to the rescue helicopter.</p>
<p> Distance the Downed pilot will run to the rescue helicopter</p>
</div>
@ -3973,17 +3990,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@ -3996,7 +4002,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Set to true to make wounded crew invisible</p>
<p> Set to true to make wounded crew insvisible </p>
</div>
@ -4110,7 +4116,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> max number of pilots that can be carried</p>
<p>max number of pilots that can be carried</p>
</div>
@ -4135,7 +4141,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Time to show longer messages for in seconds</p>
<p> Time to show longer messages for in seconds </p>
</div>
@ -4149,7 +4155,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS.</p>
<p> Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS </p>
</div>
@ -4177,21 +4183,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> the name of the sound file to use for the Pilot radio beacons. If this isn't added to the mission BEACONS WONT WORK!</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
<p> the name of the sound file to use for the Pilot radio beacons. If this isnt added to the mission BEACONS WONT WORK!</p>
</div>
@ -4220,20 +4212,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4258,7 +4236,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Color of smoke marker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue</p>
<p> Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue</p>
</div>
@ -4308,7 +4286,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Use the Prefixed defined below, Requires Unit have the Prefix defined below.</p>
<p> Use the Prefixed defined below, Requires Unit have the Prefix defined below </p>
</div>
@ -5100,7 +5078,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>If missions designers want to spawn downed pilots into the field, e.g. at mission begin, to give the helicopter guys work, they can do this like so:
-- Create casualty "CASEVAC" at Point #POINT_VEC2 for the blue coalition.
my_csar:SpawnCASEVAC( POINT_VEC2, coalition.side.BLUE )</code></pre>
@ -8329,7 +8307,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -8418,11 +8396,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).allheligroupset" ><strong>CSAR.allheligroupset</strong></a>
<p> GROUP_SET of all helis</p>
</div>
</div>
@ -8449,7 +8430,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> allows pilot to be rescued by landing at a FARP or Airbase</p>
<p>allows pilot to be rescued by landing at a FARP or Airbase</p>
</div>
@ -8463,7 +8444,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> switch to 10 sec interval approach mode, meters</p>
<p> switch do 10 sec interval approach mode, meters</p>
</div>
@ -8505,7 +8486,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> distance in meters for automatic smoke deployment
<p> distance for autosmoke
added 0.1.4</p>
</div>
@ -8628,11 +8609,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -8658,6 +8642,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -8684,7 +8679,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Distance the Downed pilot will run to the rescue helicopter.</p>
<p> Distance the Downed pilot will run to the rescue helicopter</p>
</div>
@ -8756,17 +8751,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@ -8779,7 +8763,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Set to true to make wounded crew invisible</p>
<p> Set to true to make wounded crew insvisible </p>
</div>
@ -8893,7 +8877,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> max number of pilots that can be carried</p>
<p>max number of pilots that can be carried</p>
</div>
@ -8918,7 +8902,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Time to show longer messages for in seconds</p>
<p> Time to show longer messages for in seconds </p>
</div>
@ -8932,7 +8916,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS.</p>
<p> Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS </p>
</div>
@ -8960,21 +8944,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> the name of the sound file to use for the Pilot radio beacons. If this isn't added to the mission BEACONS WONT WORK!</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
<p> the name of the sound file to use for the Pilot radio beacons. If this isnt added to the mission BEACONS WONT WORK!</p>
</div>
@ -9003,20 +8973,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -9041,7 +8997,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Color of smoke marker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue</p>
<p> Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue</p>
</div>
@ -9091,7 +9047,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Use the Prefixed defined below, Requires Unit have the Prefix defined below.</p>
<p> Use the Prefixed defined below, Requires Unit have the Prefix defined below </p>
</div>
@ -10631,7 +10587,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -10720,11 +10676,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).allheligroupset" ><strong>CSAR.allheligroupset</strong></a>
<p> GROUP_SET of all helis</p>
</div>
</div>
@ -10751,7 +10710,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> allows pilot to be rescued by landing at a FARP or Airbase</p>
<p>allows pilot to be rescued by landing at a FARP or Airbase</p>
</div>
@ -10765,7 +10724,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> switch to 10 sec interval approach mode, meters</p>
<p> switch do 10 sec interval approach mode, meters</p>
</div>
@ -10807,7 +10766,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> distance in meters for automatic smoke deployment
<p> distance for autosmoke
added 0.1.4</p>
</div>
@ -10930,11 +10889,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -10960,6 +10922,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -10986,7 +10959,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Distance the Downed pilot will run to the rescue helicopter.</p>
<p> Distance the Downed pilot will run to the rescue helicopter</p>
</div>
@ -11058,17 +11031,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@ -11081,7 +11043,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Set to true to make wounded crew invisible</p>
<p> Set to true to make wounded crew insvisible </p>
</div>
@ -11195,7 +11157,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> max number of pilots that can be carried</p>
<p>max number of pilots that can be carried</p>
</div>
@ -11220,7 +11182,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Time to show longer messages for in seconds</p>
<p> Time to show longer messages for in seconds </p>
</div>
@ -11234,7 +11196,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS.</p>
<p> Downed Pilot will run to the rescue helicopter up to self.extractDistance METERS </p>
</div>
@ -11262,21 +11224,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> the name of the sound file to use for the Pilot radio beacons. If this isn't added to the mission BEACONS WONT WORK!</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
<p> the name of the sound file to use for the Pilot radio beacons. If this isnt added to the mission BEACONS WONT WORK!</p>
</div>
@ -11305,20 +11253,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -11343,7 +11277,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Color of smoke marker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue</p>
<p> Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue</p>
</div>
@ -11393,7 +11327,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Use the Prefixed defined below, Requires Unit have the Prefix defined below.</p>
<p> Use the Prefixed defined below, Requires Unit have the Prefix defined below </p>
</div>
@ -14787,6 +14721,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR.AircraftType).UH-60L" ><strong>CSAR.AircraftType.UH-60L</strong></a>
</div>
</div>

View File

@ -1697,9 +1697,9 @@ Create the late-activated troops, vehicles (no statics at this point!) that will
["Mi-24P"] = {type="Mi-24P", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18},
["Mi-24V"] = {type="Mi-24V", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18},
["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25},
["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16},
</code></pre>
<h3>2.1.2 Activate and deactivate zones</h3>
<p>Activate a zone:</p>
@ -4137,6 +4137,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD.UnitCapabilities).UH-1H">CTLD.UnitCapabilities.UH-1H</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD.UnitCapabilities).UH-60L">CTLD.UnitCapabilities.UH-60L</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -5658,7 +5664,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -5683,14 +5689,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -5722,7 +5725,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -5733,7 +5736,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -5744,7 +5747,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@ -5874,14 +5877,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@ -6304,7 +6304,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> time to repair a unit/group</p>
<p> noob catch</p>
</div>
@ -12799,7 +12799,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -12824,14 +12824,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -12863,7 +12860,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -12874,7 +12871,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -12885,7 +12882,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@ -13015,14 +13012,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@ -13445,7 +13439,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> time to repair a unit/group</p>
<p> noob catch</p>
</div>
@ -15112,7 +15106,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -15137,14 +15131,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -15176,7 +15167,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -15187,7 +15178,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -15198,7 +15189,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@ -15328,14 +15319,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@ -15758,7 +15746,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> time to repair a unit/group</p>
<p> noob catch</p>
</div>
@ -19531,6 +19519,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD.UnitCapabilities).UH-60L" ><strong>CTLD.UnitCapabilities.UH-60L</strong></a>
</div>
</div>
@ -19553,6 +19552,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Can transport crate.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD.UnitCapabilities).length" ><strong>CTLD.UnitCapabilities.length</strong></a>
</div>
</div>

View File

@ -3145,7 +3145,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -4268,7 +4268,7 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -5170,7 +5170,7 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -6707,7 +6707,7 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>

View File

@ -4231,7 +4231,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Alive2.</p>
<p> Alive.</p>
</div>
@ -5345,7 +5345,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Alive2.</p>
<p> Alive.</p>
</div>
@ -7609,7 +7609,7 @@ If the Unit is alive but not active, false is returned. </p>
<p> Alive2.</p>
<p> Alive.</p>
</div>
@ -16171,7 +16171,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
<p> Alive2.</p>
<p> Alive.</p>
</div>
@ -19830,7 +19830,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<p> Alive2.</p>
<p> Alive.</p>
</div>
@ -20504,7 +20504,7 @@ If the Identifiable is alive, true is returned. </p>
<p> Alive2.</p>
<p> Alive.</p>
</div>
@ -20784,7 +20784,7 @@ If the Identifiable is alive, true is returned. </p>
<p> Alive2.</p>
<p> Alive.</p>
</div>

View File

@ -4751,18 +4751,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -8869,18 +8858,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -17422,18 +17400,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -21072,18 +21039,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -21737,18 +21693,7 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@ -22008,18 +21953,7 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>