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@@ -2372,7 +2372,7 @@ The method <a href="##(CONTROLLABLE).SetTaskWaypoint">CONTROLLABLE.SetTaskWaypoi
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).PatrolRaceTrack">CONTROLLABLE:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation, Delay)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).PatrolRaceTrack">CONTROLLABLE:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation, AGL, Delay)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>[Air] Make an airplane or helicopter patrol between two points in a racetrack - resulting in a much tighter track around the start and end points.</p>
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@@ -2408,7 +2408,7 @@ The method <a href="##(CONTROLLABLE).SetTaskWaypoint">CONTROLLABLE.SetTaskWaypoi
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).RelocateGroundRandomInRadius">CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CONTROLLABLE).RelocateGroundRandomInRadius">CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation, onland)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.</p>
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@@ -6451,7 +6451,7 @@ If no detection method is given, the detection will use all the available method
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<p>Return the detected targets of the controllable.</p>
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<p>The optional parametes specify the detection methods that can be applied.
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<p>The optional parameters specify the detection methods that can be applied.
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If no detection method is given, the detection will use all the available methods by default.</p>
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<div id= "#Functions##GetDetectedTargets" class="w3-show w3-white">
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@@ -8855,7 +8855,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
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<h2><a id="#(CONTROLLABLE).PatrolRaceTrack" ><strong>CONTROLLABLE:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation, Delay)</strong></a></h2>
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<h2><a id="#(CONTROLLABLE).PatrolRaceTrack" ><strong>CONTROLLABLE:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation, AGL, Delay)</strong></a></h2>
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</div>
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<p>[Air] Make an airplane or helicopter patrol between two points in a racetrack - resulting in a much tighter track around the start and end points.</p>
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@@ -8932,6 +8932,19 @@ Warning! When you switch this option off, the airborne group will continue to fl
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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#boolean
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<strong><strong>AGL</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>(Optional) If true, set altitude to above ground level (AGL), not above sea level (ASL).</p>
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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@@ -9247,7 +9260,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(CONTROLLABLE).RelocateGroundRandomInRadius" ><strong>CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)</strong></a></h2>
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<h2><a id="#(CONTROLLABLE).RelocateGroundRandomInRadius" ><strong>CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation, onland)</strong></a></h2>
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</div>
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<p>(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.</p>
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@@ -9322,6 +9335,19 @@ Warning! When you switch this option off, the airborne group will continue to fl
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<p>Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"</p>
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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#boolean
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<strong><strong>onland</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>(optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.</p>
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</div>
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</div>
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<h2><strong>Return value:</strong></h2>
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