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MooseBotter
2024-08-10 08:00:59 +00:00
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32 changed files with 2094 additions and 587 deletions

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@@ -1900,11 +1900,40 @@ Create the late-activated troops, vehicles, that will make up your deployable fo
my_ctld.nobuildmenu = false -- if set to true effectively enforces to have engineers build/repair stuff for you.
my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz.
my_ctld.RadioSoundFC3 = "beacon.ogg" -- this sound will be hearable by FC3 users (actually all UHF radios); change to something like "beaconsilent.ogg" and add the sound file to your miz if you don't want to annoy FC3 pilots.
my_ctld.enableChinhookGCLoading = true -- this will effectively suppress the crate load and drop menus for CTLD for the Chinhook
</code></pre>
<h2>2.1 User functions</h2>
<h2>2.1 CH-47 Chinhook support</h2>
<h3>2.1.1 Adjust or add chopper unit-type capabilities</h3>
<p>The Chinhook comes with the option to use the ground crew menu to load and unload cargo into the Helicopter itself for better immersion. As well, it can sling-load cargo from ground. The cargo you can actually <strong>create</strong>
from this menu is limited to contain items from the airbase or FARP's resources warehouse and can take a number of shapes (static shapes in the category of cargo) independent of their contents. If you unload this
kind of cargo with the ground crew, the contents will be "absorbed" into the airbase or FARP you landed at, and the cargo static will be removed after ca 2 mins. </p>
<h2>2.1.1 Moose CTLD created crate cargo</h2>
<p>Given the correct shape, Moose created cargo can be either loaded with the ground crew or via the F10 CTLD menu. <strong>It is strongly recommend to either use the ground crew or CTLD to load/unload cargo</strong>. Mix and match will not work here.
Static shapes loadable <em>into</em> the Chinhook are at the time of writing:</p>
<pre><code> * Ammo crate (type "ammo_cargo")
* M117 bomb crate (type name "m117_cargo")
* Dual shell fuel barrels (type name "barrels")
* UH-1H net (type name "uh1h_cargo")
</code></pre>
<p>All other kinds of cargo can be sling-loaded.</p>
<h2>2.1.2 Recommended settings</h2>
<pre><code> my_ctld.basetype = "ammo_cargo"
my_ctld.forcehoverload = false -- no hover autoload, leads to cargo complications with ground crew created cargo items
my_ctld.pilotmustopendoors = true -- crew must open back loading door 50% (horizontal) or more
my_ctld.enableslingload = true -- will set cargo items as sling-loadable
my_ctld.enableChinhookGCLoading = true -- will effectively suppress the crate load and drop menus for CTLD for the Chinhook
</code></pre>
<h2>2.2 User functions</h2>
<h3>2.2.1 Adjust or add chopper unit-type capabilities</h3>
<p>Use this function to adjust what a heli type can or cannot do:</p>
@@ -1929,9 +1958,13 @@ Create the late-activated troops, vehicles, that will make up your deployable fo
["MH-60R"] = {type="MH-60R", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
["SH-60B"] = {type="SH-60B", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
["OH-6A"] = {type="OH-6A", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 7, cargoweightlimit = 550},
["OH-58D"] = {type="OH58D", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 14, cargoweightlimit = 400},
["CH-47Fbl1"] = {type="CH-47Fbl1", crates=true, troops=true, cratelimit = 4, trooplimit = 31, length = 20, cargoweightlimit = 8000},
</code></pre>
<h3>2.1.2 Activate and deactivate zones</h3>
<h3>2.2.2 Activate and deactivate zones</h3>
<p>Activate a zone:</p>
@@ -1945,7 +1978,7 @@ Create the late-activated troops, vehicles, that will make up your deployable fo
my_ctld:DeactivateZone(Name,CTLD.CargoZoneType.DROP)
</code></pre>
<h2>2.1.3 Limit and manage available resources</h2>
<h2>2.2.3 Limit and manage available resources</h2>
<p> When adding generic cargo types, you can effectively limit how many units can be dropped/build by the players, e.g.</p>
@@ -2692,7 +2725,13 @@ for FARP vehicles, so -- services are goin to work (e.g. for the blue side: an u
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD).IsHercules">CTLD:IsHercules(Unit)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(Internal) Function to check if a unit is a Hercules C-130.</p>
<p>(Internal) Function to check if a unit is a Hercules C-130 or a Bronco.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD).IsHook">CTLD:IsHook(Unit)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(Internal) Function to check if a unit is a CH-47</p>
</td>
</tr>
<tr class="w3-border">
@@ -2798,7 +2837,7 @@ for FARP vehicles, so -- services are goin to work (e.g. for the blue side: an u
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD).OnAfterTroopsRTB">CTLD:OnAfterTroopsRTB(From, Event, To, Group, Unit, ZoneName, ZoneObject)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD).OnAfterTroopsRTB">CTLD:OnAfterTroopsRTB(From, Event, To, Group, Unit)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>FSM Function OnAfterTroopsRTB.</p>
</td>
@@ -3437,6 +3476,12 @@ for FARP vehicles, so -- services are goin to work (e.g. for the blue side: an u
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD).droppedbeacontimeout">CTLD.droppedbeacontimeout</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD).enableChinhookGCLoading">CTLD.enableChinhookGCLoading</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@@ -5118,6 +5163,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD_CARGO).GetPositionable">CTLD_CARGO:GetPositionable()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Query type.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD_CARGO).GetStaticResourceMap">CTLD_CARGO:GetStaticResourceMap()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get Resource Map information table</p>
</td>
</tr>
<tr class="w3-border">
@@ -5232,12 +5283,24 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD_CARGO).RemoveStock">CTLD_CARGO:RemoveStock(Number)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Remove Stock.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD_CARGO).ResourceMap">CTLD_CARGO.ResourceMap</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Resource Map information table if it has been set for static cargo items.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD_CARGO).SetHasMoved">CTLD_CARGO:SetHasMoved(moved)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set HasMoved.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD_CARGO).SetStaticResourceMap">CTLD_CARGO:SetStaticResourceMap(ResourceMap)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Add Resource Map information table</p>
</td>
</tr>
<tr class="w3-border">
@@ -7908,7 +7971,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@@ -7933,11 +7996,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@@ -7980,7 +8046,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@@ -8080,11 +8146,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@@ -8113,14 +8182,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@@ -8384,6 +8450,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CTLD).enableChinhookGCLoading" ><strong>CTLD.enableChinhookGCLoading</strong></a>
<p> Chinhook</p>
</div>
</div>
@@ -9491,6 +9571,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(CTLD_CARGO)">#CTLD_CARGO</a>:</p>
</div>
<div class="w3-half">
<p>CargoObject</p>
</div>
</div>
</div>
</div>
@@ -10663,7 +10754,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(CTLD).IsHercules" ><strong>CTLD:IsHercules(Unit)</strong></a></h2>
</div>
<p>(Internal) Function to check if a unit is a Hercules C-130.</p>
<p>(Internal) Function to check if a unit is a Hercules C-130 or a Bronco.</p>
<div id= "#Functions##IsHercules" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -10696,6 +10787,48 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CTLD).IsHook" ><strong>CTLD:IsHook(Unit)</strong></a></h2>
</div>
<p>(Internal) Function to check if a unit is a CH-47</p>
<div id= "#Functions##IsHook" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>CTLD</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>
<strong><strong>Unit</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>Outcome</p>
</div>
</div>
</div>
</div>
</div>
@@ -12053,7 +12186,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CTLD).OnAfterTroopsRTB" ><strong>CTLD:OnAfterTroopsRTB(From, Event, To, Group, Unit, ZoneName, ZoneObject)</strong></a></h2>
<h2><a id="#(CTLD).OnAfterTroopsRTB" ><strong>CTLD:OnAfterTroopsRTB(From, Event, To, Group, Unit)</strong></a></h2>
</div>
<p>FSM Function OnAfterTroopsRTB.</p>
@@ -12128,32 +12261,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Unit Object.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>ZoneName</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Name of the Zone where the Troops have been RTB'd.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Zone.html##(ZONE_RADIUS)">Core.Zone#ZONE_RADIUS</a>
<strong><strong>ZoneObject</strong></strong>
</p>
</div>
<div class="w3-half">
<p>of the Zone where the Troops have been RTB'd.</p>
</div>
</div>
</div>
@@ -13218,7 +13325,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Zone.html##(ZONE_RADIUS)">Core.Zone#ZONE_RADIUS</a>
<a href="Core.Zone.html##(ZONE_Radius)">Core.Zone#ZONE_Radius</a>
<strong><strong>ZoneObject</strong></strong>
</p>
</div>
@@ -14786,7 +14893,7 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
<div class="w3-half">
<p>Table of crates</p>
<p>Crates Table of crates</p>
</div>
<div class="w3-half">
@@ -14796,6 +14903,22 @@ However, if you create a new folder inside the miz file, which contains the soun
<p>Number Number of crates found</p>
</div>
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>CratesGC Table of crates possibly loaded by GC</p>
</div>
<div class="w3-half">
<p>#number:</p>
</div>
<div class="w3-half">
<p>NumberGC Number of crates possibly loaded by GC</p>
</div>
</div>
</div>
@@ -18243,7 +18366,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Zone.html##(ZONE_RADIUS)">Core.Zone#ZONE_RADIUS</a>
<a href="Core.Zone.html##(ZONE_Radius)">Core.Zone#ZONE_Radius</a>
<strong><strong>ZoneObject</strong></strong>
</p>
</div>
@@ -18369,7 +18492,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@@ -18394,11 +18517,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@@ -18441,7 +18567,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@@ -18541,11 +18667,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@@ -18574,14 +18703,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@@ -18845,6 +18971,20 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CTLD).enableChinhookGCLoading" ><strong>CTLD.enableChinhookGCLoading</strong></a>
<p> Chinhook</p>
</div>
</div>
@@ -20786,7 +20926,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@@ -20811,11 +20951,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@@ -20858,7 +21001,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@@ -20958,11 +21101,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@@ -20991,14 +21137,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@@ -21262,6 +21405,20 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CTLD).enableChinhookGCLoading" ><strong>CTLD.enableChinhookGCLoading</strong></a>
<p> Chinhook</p>
</div>
</div>
@@ -25960,6 +26117,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD_CARGO).ResourceMap" ><strong>CTLD_CARGO.ResourceMap</strong></a>
<p>Resource Map information table if it has been set for static cargo items.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -26363,6 +26531,36 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CTLD_CARGO).GetStaticResourceMap" ><strong>CTLD_CARGO:GetStaticResourceMap()</strong></a></h2>
</div>
<p>Get Resource Map information table</p>
<div id= "#Functions##GetStaticResourceMap" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>CTLD_CARGO</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>ResourceMap</p>
</div>
</div>
</div>
</div>
</div>
@@ -26881,6 +27079,48 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CTLD_CARGO).SetStaticResourceMap" ><strong>CTLD_CARGO:SetStaticResourceMap(ResourceMap)</strong></a></h2>
</div>
<p>Add Resource Map information table</p>
<div id= "#Functions##SetStaticResourceMap" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>CTLD_CARGO</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>ResourceMap</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(CTLD_CARGO)">#CTLD_CARGO</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
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@@ -27175,6 +27415,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
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#table
<a id="#(CTLD_CARGO).ResourceMap" ><strong>CTLD_CARGO.ResourceMap</strong></a>
<p>Resource Map information table if it has been set for static cargo items.</p>
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@@ -30792,17 +31043,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
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@@ -31456,17 +31696,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
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