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@@ -1824,7 +1824,7 @@ Create a late-activated single infantry unit as template in the mission editor a
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mycsar.immortalcrew = true -- Set to true to make wounded crew immortal.
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mycsar.invisiblecrew = false -- Set to true to make wounded crew insvisible.
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mycsar.loadDistance = 75 -- configure distance for pilots to get into helicopter in meters.
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mycsar.mashprefix = {"MASH"} -- prefixes of #GROUP objects used as MASHes.
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mycsar.mashprefix = {"MASH"} -- prefixes of #GROUP objects used as MASHes. Will also try to add ZONE and STATIC objects with this prefix once at startup.
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mycsar.max_units = 6 -- max number of pilots that can be carried if #CSAR.AircraftType is undefined.
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mycsar.messageTime = 15 -- Time to show messages for in seconds. Doubled for long messages.
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mycsar.radioSound = "beacon.ogg" -- the name of the sound file to use for the pilots\' radio beacons.
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@@ -4930,9 +4930,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> currently only GROUP objects, maybe support STATICs also?</p>
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</div>
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</div>
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@@ -11185,9 +11182,6 @@ callsigns from playername or group name.</p>
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<p> currently only GROUP objects, maybe support STATICs also?</p>
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</div>
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</div>
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@@ -13738,9 +13732,6 @@ callsigns from playername or group name.</p>
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<p> currently only GROUP objects, maybe support STATICs also?</p>
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</div>
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</div>
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