MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist 2022-10-19 11:05:06 +00:00
parent 94606de2c6
commit ee788bdaf8
29 changed files with 945 additions and 920 deletions

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@ -4871,14 +4871,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -11494,14 +11491,11 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -12759,14 +12753,11 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -14326,14 +14317,11 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>

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@ -3075,17 +3075,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -3185,28 +3174,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -5914,17 +5881,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -6024,28 +5980,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -6672,17 +6606,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -6782,28 +6705,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -8318,17 +8219,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -8428,28 +8318,6 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>

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@ -2743,17 +2743,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4530,17 +4519,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5159,17 +5137,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -6676,17 +6643,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

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@ -1935,13 +1935,24 @@ Controls a network of short range air/missile defense groups.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
<p> Then we register the new group in the database</p>
</div>
</div>
@ -3256,13 +3267,24 @@ This works for ground only groups.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
<p> Then we register the new group in the database</p>
</div>
</div>

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@ -17584,6 +17584,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div>
</div>
@ -18382,6 +18393,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div>
</div>
@ -26723,6 +26745,17 @@ Creates a line on the F10 map from one point to another.</p>
<p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div>
</div>

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@ -9704,6 +9704,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_SCENERY).New">SET_SCENERY:New(ZoneSet)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creates a new SET_SCENERY object.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_SCENERY).NewFromZone">SET_SCENERY:NewFromZone(Zone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creates a new SET_SCENERY object.</p>
</td>
</tr>
<tr class="w3-border">
@ -57571,6 +57577,53 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SET_SCENERY).NewFromZone" ><strong>SET_SCENERY:NewFromZone(Zone)</strong></a></h2>
</div>
<p>Creates a new SET_SCENERY object.</p>
<p>Scenery is <strong>not</strong> auto-registered in the Moose database, there are too many objects on each map. Hence we need to find them first. For this we scan the zone. </p>
<div id= "#Functions##NewFromZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SET_SCENERY</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Zone.html##(ZONE)">Core.Zone#ZONE</a>
<strong><strong>Zone</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The zone to be scanned. Can be a ZONE_RADIUS (round) or a ZONE_POLYGON (e.g. Quad-Point)</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(SET_SCENERY)">#SET_SCENERY</a>:</p>
</div>
<div class="w3-half">
</div>
</div>
</div>
</div>
</div>

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@ -2866,7 +2866,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
@ -2910,11 +2910,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div>
</div>
@ -5021,7 +5032,7 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
@ -5065,11 +5076,22 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div>
</div>

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@ -2850,12 +2850,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@ -3553,6 +3547,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div>
</div>
@ -3575,17 +3583,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@ -3735,49 +3732,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
<p> By default, no InitLimit</p>
</div>
@ -3810,7 +3766,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@ -3824,7 +3780,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@ -3970,6 +3926,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div>
</div>
@ -4034,17 +4001,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
</div>
</div>
@ -8921,6 +8877,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div>
</div>
@ -8943,17 +8913,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@ -9103,49 +9062,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
<p> By default, no InitLimit</p>
</div>
@ -9178,7 +9096,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@ -9192,7 +9110,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@ -9338,6 +9256,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div>
</div>
@ -9402,17 +9331,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
</div>
</div>

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@ -2837,17 +2837,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div>
</div>
@ -4142,17 +4131,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div>
</div>
@ -5686,17 +5664,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div>
</div>

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@ -3480,19 +3480,31 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_POLYGON).GetScannedScenery">ZONE_POLYGON:GetScannedScenery()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get scanned scenery table (currently not implemented in ZONE_POLYGON)</p>
<p>Get scanned scenery table</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_POLYGON).GetScannedSceneryObjects">ZONE_POLYGON:GetScannedSceneryObjects()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get scanned scenery table</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_POLYGON).GetScannedSceneryType">ZONE_POLYGON:GetScannedSceneryType(SceneryType)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get scanned scenery type (currently not implemented in ZONE_POLYGON)</p>
<p>Get scanned scenery types</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_POLYGON).GetScannedSetGroup">ZONE_POLYGON:GetScannedSetGroup()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get a set of scanned units.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_POLYGON).GetScannedSetScenery">ZONE_POLYGON:GetScannedSetScenery()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get scanned set of scenery objects</p>
</td>
</tr>
<tr class="w3-border">
@ -3839,6 +3851,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_RADIUS).GetScannedScenery">ZONE_RADIUS:GetScannedScenery()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get scanned scenery table</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_RADIUS).GetScannedSceneryObjects">ZONE_RADIUS:GetScannedSceneryObjects()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get table of scanned scenery objects</p>
</td>
</tr>
<tr class="w3-border">
@ -3851,6 +3869,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_RADIUS).GetScannedSetGroup">ZONE_RADIUS:GetScannedSetGroup()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get a set of scanned units.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_RADIUS).GetScannedSetScenery">ZONE_RADIUS:GetScannedSetScenery()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get set of scanned scenery objects</p>
</td>
</tr>
<tr class="w3-border">
@ -4174,6 +4198,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_UNIT).GetScannedScenery">ZONE_UNIT:GetScannedScenery()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get scanned scenery table</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_UNIT).GetScannedSceneryObjects">ZONE_UNIT:GetScannedSceneryObjects()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get table of scanned scenery objects</p>
</td>
</tr>
<tr class="w3-border">
@ -4186,6 +4216,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_UNIT).GetScannedSetGroup">ZONE_UNIT:GetScannedSetGroup()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get a set of scanned units.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_UNIT).GetScannedSetScenery">ZONE_UNIT:GetScannedSetScenery()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get set of scanned scenery objects</p>
</td>
</tr>
<tr class="w3-border">
@ -12216,7 +12252,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
<h2><a id="#(ZONE_POLYGON).GetScannedScenery" ><strong>ZONE_POLYGON:GetScannedScenery()</strong></a></h2>
</div>
<p>Get scanned scenery table (currently not implemented in ZONE_POLYGON)</p>
<p>Get scanned scenery table</p>
<div id= "#Functions##GetScannedScenery" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -12231,7 +12267,37 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
</div>
<div class="w3-half">
<p>Table of DCS scenery objects.</p>
<p>Structured table of [type].[name].Wrapper.Scenery#SCENERY scenery objects.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ZONE_POLYGON).GetScannedSceneryObjects" ><strong>ZONE_POLYGON:GetScannedSceneryObjects()</strong></a></h2>
</div>
<p>Get scanned scenery table</p>
<div id= "#Functions##GetScannedSceneryObjects" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>ZONE_POLYGON</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Table of Wrapper.Scenery#SCENERY scenery objects.</p>
</div>
</div>
@ -12246,7 +12312,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
<h2><a id="#(ZONE_POLYGON).GetScannedSceneryType" ><strong>ZONE_POLYGON:GetScannedSceneryType(SceneryType)</strong></a></h2>
</div>
<p>Get scanned scenery type (currently not implemented in ZONE_POLYGON)</p>
<p>Get scanned scenery types</p>
<div id= "#Functions##GetScannedSceneryType" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -12308,6 +12374,36 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ZONE_POLYGON).GetScannedSetScenery" ><strong>ZONE_POLYGON:GetScannedSetScenery()</strong></a></h2>
</div>
<p>Get scanned set of scenery objects</p>
<div id= "#Functions##GetScannedSetScenery" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>ZONE_POLYGON</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Table of Wrapper.Scenery#SCENERY scenery objects.</p>
</div>
</div>
</div>
</div>
</div>
@ -14895,7 +14991,37 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
</div>
<div class="w3-half">
<p>Table of DCS scenery objects.</p>
<p>Structured object table: [type].[name].SCENERY</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ZONE_RADIUS).GetScannedSceneryObjects" ><strong>ZONE_RADIUS:GetScannedSceneryObjects()</strong></a></h2>
</div>
<p>Get table of scanned scenery objects</p>
<div id= "#Functions##GetScannedSceneryObjects" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>ZONE_RADIUS</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Table of SCENERY objects.</p>
</div>
</div>
@ -14972,6 +15098,36 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ZONE_RADIUS).GetScannedSetScenery" ><strong>ZONE_RADIUS:GetScannedSetScenery()</strong></a></h2>
</div>
<p>Get set of scanned scenery objects</p>
<div id= "#Functions##GetScannedSetScenery" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>ZONE_RADIUS</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Table of Wrapper.Scenery#SCENERY scenery objects.</p>
</div>
</div>
</div>
</div>
</div>
@ -17075,7 +17231,37 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
</div>
<div class="w3-half">
<p>Table of DCS scenery objects.</p>
<p>Structured object table: [type].[name].SCENERY</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ZONE_UNIT).GetScannedSceneryObjects" ><strong>ZONE_UNIT:GetScannedSceneryObjects()</strong></a></h2>
</div>
<p>Get table of scanned scenery objects</p>
<div id= "#Functions##GetScannedSceneryObjects" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Zone.html##(ZONE_RADIUS)">Core.Zone#ZONE_RADIUS</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Table of SCENERY objects.</p>
</div>
</div>
@ -17152,6 +17338,36 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ZONE_UNIT).GetScannedSetScenery" ><strong>ZONE_UNIT:GetScannedSetScenery()</strong></a></h2>
</div>
<p>Get set of scanned scenery objects</p>
<div id= "#Functions##GetScannedSetScenery" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Zone.html##(ZONE_RADIUS)">Core.Zone#ZONE_RADIUS</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Table of Wrapper.Scenery#SCENERY scenery objects.</p>
</div>
</div>
</div>
</div>
</div>

View File

@ -3870,7 +3870,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>
@ -4455,7 +4455,7 @@ An airbase can be specified to set the maximum kick speed for.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>

View File

@ -3567,17 +3567,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -6753,17 +6742,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -7574,17 +7552,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -8365,17 +8332,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -10044,17 +10000,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>

View File

@ -1997,6 +1997,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MANTIS).GetCommandCenter">MANTIS:GetCommandCenter()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Function to get the HQ object for further use</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MANTIS).Groupset">MANTIS.Groupset</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -3721,6 +3727,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Prefix to build the #SET_GROUP for EWR group</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).Groupset" ><strong>MANTIS.Groupset</strong></a>
</div>
</div>
@ -3782,7 +3799,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
@ -3793,7 +3810,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
@ -3804,7 +3821,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
@ -4156,50 +4173,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Prefix for logging</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxclassic" ><strong>MANTIS.maxclassic</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxlongrange" ><strong>MANTIS.maxlongrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxmidrange" ><strong>MANTIS.maxmidrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxshortrange" ><strong>MANTIS.maxshortrange</strong></a>
</div>
</div>
@ -4258,6 +4231,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> switch alarm state RED</p>
</div>
</div>
@ -8222,6 +8198,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>Prefix to build the #SET_GROUP for EWR group</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).Groupset" ><strong>MANTIS.Groupset</strong></a>
</div>
</div>
@ -8283,7 +8270,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
@ -8294,7 +8281,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
@ -8305,7 +8292,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
@ -8657,50 +8644,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>Prefix for logging</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxclassic" ><strong>MANTIS.maxclassic</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxlongrange" ><strong>MANTIS.maxlongrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxmidrange" ><strong>MANTIS.maxmidrange</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).maxshortrange" ><strong>MANTIS.maxshortrange</strong></a>
</div>
</div>
@ -8759,6 +8702,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p> switch alarm state RED</p>
</div>
</div>

View File

@ -2270,20 +2270,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2514,20 +2500,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -4446,12 +4446,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).uncontrolled">RAT.uncontrolled</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>

View File

@ -3095,7 +3095,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
@ -3106,7 +3106,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>
@ -5615,7 +5615,7 @@ The scale magnifies the scores given to the players.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
@ -5626,7 +5626,7 @@ The scale magnifies the scores given to the players.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>

View File

@ -2578,6 +2578,12 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_CAPTURE_COALITION).GetScannedScenery">ZONE_CAPTURE_COALITION:GetScannedScenery()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get scanned scenery table</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_CAPTURE_COALITION).GetScannedSceneryObjects">ZONE_CAPTURE_COALITION:GetScannedSceneryObjects()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get table of scanned scenery objects</p>
</td>
</tr>
<tr class="w3-border">
@ -2590,6 +2596,12 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_CAPTURE_COALITION).GetScannedSetGroup">ZONE_CAPTURE_COALITION:GetScannedSetGroup()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get a set of scanned units.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_CAPTURE_COALITION).GetScannedSetScenery">ZONE_CAPTURE_COALITION:GetScannedSetScenery()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get set of scanned scenery objects</p>
</td>
</tr>
<tr class="w3-border">
@ -6169,7 +6181,37 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
</div>
<div class="w3-half">
<p>Table of DCS scenery objects.</p>
<p>Structured object table: [type].[name].SCENERY</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ZONE_CAPTURE_COALITION).GetScannedSceneryObjects" ><strong>ZONE_CAPTURE_COALITION:GetScannedSceneryObjects()</strong></a></h2>
</div>
<p>Get table of scanned scenery objects</p>
<div id= "#Functions##GetScannedSceneryObjects" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Zone.html##(ZONE_RADIUS)">Core.Zone#ZONE_RADIUS</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Table of SCENERY objects.</p>
</div>
</div>
@ -6246,6 +6288,36 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ZONE_CAPTURE_COALITION).GetScannedSetScenery" ><strong>ZONE_CAPTURE_COALITION:GetScannedSetScenery()</strong></a></h2>
</div>
<p>Get set of scanned scenery objects</p>
<div id= "#Functions##GetScannedSetScenery" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Zone.html##(ZONE_RADIUS)">Core.Zone#ZONE_RADIUS</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Table of Wrapper.Scenery#SCENERY scenery objects.</p>
</div>
</div>
</div>
</div>
</div>

View File

@ -1893,6 +1893,12 @@ Derived classes implement the ways how the achievements can be realized.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL).GetScannedScenery">ZONE_GOAL:GetScannedScenery()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get scanned scenery table</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL).GetScannedSceneryObjects">ZONE_GOAL:GetScannedSceneryObjects()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get table of scanned scenery objects</p>
</td>
</tr>
<tr class="w3-border">
@ -1905,6 +1911,12 @@ Derived classes implement the ways how the achievements can be realized.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL).GetScannedSetGroup">ZONE_GOAL:GetScannedSetGroup()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get a set of scanned units.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL).GetScannedSetScenery">ZONE_GOAL:GetScannedSetScenery()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get set of scanned scenery objects</p>
</td>
</tr>
<tr class="w3-border">
@ -3494,7 +3506,37 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
</div>
<div class="w3-half">
<p>Table of DCS scenery objects.</p>
<p>Structured object table: [type].[name].SCENERY</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ZONE_GOAL).GetScannedSceneryObjects" ><strong>ZONE_GOAL:GetScannedSceneryObjects()</strong></a></h2>
</div>
<p>Get table of scanned scenery objects</p>
<div id= "#Functions##GetScannedSceneryObjects" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Zone.html##(ZONE_RADIUS)">Core.Zone#ZONE_RADIUS</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Table of SCENERY objects.</p>
</div>
</div>
@ -3571,6 +3613,36 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ZONE_GOAL).GetScannedSetScenery" ><strong>ZONE_GOAL:GetScannedSetScenery()</strong></a></h2>
</div>
<p>Get set of scanned scenery objects</p>
<div id= "#Functions##GetScannedSetScenery" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Zone.html##(ZONE_RADIUS)">Core.Zone#ZONE_RADIUS</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Table of Wrapper.Scenery#SCENERY scenery objects.</p>
</div>
</div>
</div>
</div>
</div>

View File

@ -2131,6 +2131,12 @@ Derived classes implement the ways how the achievements can be realized.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL_CARGO).GetScannedScenery">ZONE_GOAL_CARGO:GetScannedScenery()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get scanned scenery table</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL_CARGO).GetScannedSceneryObjects">ZONE_GOAL_CARGO:GetScannedSceneryObjects()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get table of scanned scenery objects</p>
</td>
</tr>
<tr class="w3-border">
@ -2143,6 +2149,12 @@ Derived classes implement the ways how the achievements can be realized.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL_CARGO).GetScannedSetGroup">ZONE_GOAL_CARGO:GetScannedSetGroup()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get a set of scanned units.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL_CARGO).GetScannedSetScenery">ZONE_GOAL_CARGO:GetScannedSetScenery()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get set of scanned scenery objects</p>
</td>
</tr>
<tr class="w3-border">
@ -4829,7 +4841,37 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
</div>
<div class="w3-half">
<p>Table of DCS scenery objects.</p>
<p>Structured object table: [type].[name].SCENERY</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ZONE_GOAL_CARGO).GetScannedSceneryObjects" ><strong>ZONE_GOAL_CARGO:GetScannedSceneryObjects()</strong></a></h2>
</div>
<p>Get table of scanned scenery objects</p>
<div id= "#Functions##GetScannedSceneryObjects" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Zone.html##(ZONE_RADIUS)">Core.Zone#ZONE_RADIUS</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Table of SCENERY objects.</p>
</div>
</div>
@ -4906,6 +4948,36 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ZONE_GOAL_CARGO).GetScannedSetScenery" ><strong>ZONE_GOAL_CARGO:GetScannedSetScenery()</strong></a></h2>
</div>
<p>Get set of scanned scenery objects</p>
<div id= "#Functions##GetScannedSetScenery" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Zone.html##(ZONE_RADIUS)">Core.Zone#ZONE_RADIUS</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Table of Wrapper.Scenery#SCENERY scenery objects.</p>
</div>
</div>
</div>
</div>
</div>

View File

@ -1979,6 +1979,12 @@ Derived classes implement the ways how the achievements can be realized.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL_COALITION).GetScannedScenery">ZONE_GOAL_COALITION:GetScannedScenery()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get scanned scenery table</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL_COALITION).GetScannedSceneryObjects">ZONE_GOAL_COALITION:GetScannedSceneryObjects()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get table of scanned scenery objects</p>
</td>
</tr>
<tr class="w3-border">
@ -1991,6 +1997,12 @@ Derived classes implement the ways how the achievements can be realized.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL_COALITION).GetScannedSetGroup">ZONE_GOAL_COALITION:GetScannedSetGroup()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get a set of scanned units.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL_COALITION).GetScannedSetScenery">ZONE_GOAL_COALITION:GetScannedSetScenery()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get set of scanned scenery objects</p>
</td>
</tr>
<tr class="w3-border">
@ -3977,7 +3989,37 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
</div>
<div class="w3-half">
<p>Table of DCS scenery objects.</p>
<p>Structured object table: [type].[name].SCENERY</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ZONE_GOAL_COALITION).GetScannedSceneryObjects" ><strong>ZONE_GOAL_COALITION:GetScannedSceneryObjects()</strong></a></h2>
</div>
<p>Get table of scanned scenery objects</p>
<div id= "#Functions##GetScannedSceneryObjects" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Zone.html##(ZONE_RADIUS)">Core.Zone#ZONE_RADIUS</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Table of SCENERY objects.</p>
</div>
</div>
@ -4054,6 +4096,36 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ZONE_GOAL_COALITION).GetScannedSetScenery" ><strong>ZONE_GOAL_COALITION:GetScannedSetScenery()</strong></a></h2>
</div>
<p>Get set of scanned scenery objects</p>
<div id= "#Functions##GetScannedSetScenery" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Zone.html##(ZONE_RADIUS)">Core.Zone#ZONE_RADIUS</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Table of Wrapper.Scenery#SCENERY scenery objects.</p>
</div>
</div>
</div>
</div>
</div>

View File

@ -39615,20 +39615,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
<p> Also decrease flag for section members of flight.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a>
@ -39782,6 +39768,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set section lead of player flight.</p>
</div>
</div>
@ -39804,9 +39793,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set Stable Hover</p>
</div>
</div>
@ -39840,6 +39826,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set new time stamp.</p>
</div>
</div>

View File

@ -7208,7 +7208,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -7233,28 +7233,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
<p>use as counter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -7286,7 +7269,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -7540,17 +7523,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
</div>
</div>
@ -7923,7 +7895,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> time to repair a unit/group</p>
<p> noob catch</p>
</div>
@ -7989,7 +7961,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -14866,7 +14838,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -14891,28 +14863,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
<p>use as counter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -14944,7 +14899,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -15198,17 +15153,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
</div>
</div>
@ -15581,7 +15525,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> time to repair a unit/group</p>
<p> noob catch</p>
</div>
@ -15647,7 +15591,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -17277,7 +17221,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -17302,28 +17246,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
<p>use as counter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -17355,7 +17282,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -17609,17 +17536,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
</div>
</div>
@ -17992,7 +17908,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> time to repair a unit/group</p>
<p> noob catch</p>
</div>
@ -18058,7 +17974,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -22002,17 +21918,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Can transport crate.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD.UnitCapabilities).length" ><strong>CTLD.UnitCapabilities.length</strong></a>
</div>
</div>
@ -22188,17 +22093,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Flag for direct loading.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
</div>
</div>
@ -22348,17 +22242,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Flag for direct loading.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
</div>
</div>
@ -25969,6 +25852,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div>
</div>
@ -26622,6 +26516,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div>
</div>

View File

@ -2936,7 +2936,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -3661,7 +3661,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -4837,7 +4837,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -6315,7 +6315,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>

View File

@ -3206,14 +3206,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>
@ -3786,14 +3783,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>
@ -4976,14 +4970,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>
@ -6468,14 +6459,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>

View File

@ -3233,6 +3233,17 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FSM_PROCESS).DeployZone" ><strong>FSM_PROCESS.DeployZone</strong></a>
</div>
</div>

View File

@ -3210,50 +3210,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -3268,7 +3224,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -4371,50 +4327,6 @@ This method can only be used once!</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4429,7 +4341,7 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -5284,50 +5196,6 @@ This method can only be used once!</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5342,7 +5210,7 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
@ -6828,50 +6696,6 @@ This method can only be used once!</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -6886,7 +6710,7 @@ This method can only be used once!</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>

View File

@ -3256,6 +3256,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Stack by pointer.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(FIFO).uniquecounter" ><strong>FIFO.uniquecounter</strong></a>
</div>
</div>
@ -4105,6 +4116,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Stack by pointer.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(FIFO).uniquecounter" ><strong>FIFO.uniquecounter</strong></a>
</div>
</div>

View File

@ -3670,6 +3670,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -7439,6 +7450,17 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -7987,6 +8009,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -8170,6 +8203,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>

View File

@ -1672,6 +1672,12 @@ Controls a network of short range air/missile defense groups.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).ClassName">SCENERY.ClassName</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).FindAllByZoneName">SCENERY:FindAllByZoneName(ZoneName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p> Scan and find all SCENERY objects from a zone by zone-name.</p>
</td>
</tr>
<tr class="w3-border">
@ -3054,6 +3060,54 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SCENERY).FindAllByZoneName" ><strong>SCENERY:FindAllByZoneName(ZoneName)</strong></a></h2>
</div>
<p> Scan and find all SCENERY objects from a zone by zone-name.</p>
<p>Since SCENERY isn't registered in the Moose database (just too many objects per map), we need to do a scan first
to find the correct object.</p>
<div id= "#Functions##FindAllByZoneName" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SCENERY</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>ZoneName</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The name of the zone, can be handed as ZONE_RADIUS or ZONE_POLYGON object</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>of SCENERY Objects, or <code>nil</code> if nothing found</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SCENERY).FindByName" ><strong>SCENERY:FindByName(Name, Coordinate, Radius)</strong></a></h2>
</div>
@ -3239,7 +3293,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>Scenery Object or <code>nil</code> if it cannot be found</p>
<p>First found Scenery Object or <code>nil</code> if it cannot be found</p>
</div>
</div>