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@@ -1855,14 +1855,14 @@ Note that the group must always have conventional shells left in order to fire a
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<h3>Illumination Shells</h3>
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<p>ARTY groups that possess shells can fire shells with illumination bombs. First, the group needs to be equipped with this weapon. This is done by the
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function <a href="ARTY.SetIlluminationShells.html">ARTY.SetIlluminationShells</a>(<em>n</em> , <em>power</em>), where <em>n</em> is the number of shells the group has available and <em>power</em> the illumination power in mega candela (mcd).</p>
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function <a href="##(ARTY).SetIlluminationShells">ARTY.SetIlluminationShells</a>(<em>n</em> , <em>power</em>), where <em>n</em> is the number of shells the group has available and <em>power</em> the illumination power in mega candela (mcd).</p>
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<p>In order to execute an engagement with illumination shells one has to use the weapon type <em>ARTY.WeaponType.IlluminationShells</em> in the
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<a href="##(ARTY).AssignTargetCoord">ARTY.AssignTargetCoord</a>() function.</p>
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<p>In the simulation, the explosive shell that is fired is destroyed once it gets close to the target point but before it can actually impact.
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At this position an illumination bomb is triggered at a random altitude between 500 and 1000 meters. This interval can be set by the function
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<a href="ARTY.SetIlluminationMinMaxAlt.html">ARTY.SetIlluminationMinMaxAlt</a>(<em>minalt</em>, <em>maxalt</em>).</p>
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<a href="##(ARTY).SetIlluminationMinMaxAlt">ARTY.SetIlluminationMinMaxAlt</a>(<em>minalt</em>, <em>maxalt</em>).</p>
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<h3>Smoke Shells</h3>
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