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@@ -1855,14 +1855,14 @@ Note that the group must always have conventional shells left in order to fire a
<h3>Illumination Shells</h3>
<p>ARTY groups that possess shells can fire shells with illumination bombs. First, the group needs to be equipped with this weapon. This is done by the
function <a href="ARTY.SetIlluminationShells.html">ARTY.SetIlluminationShells</a>(<em>n</em> , <em>power</em>), where <em>n</em> is the number of shells the group has available and <em>power</em> the illumination power in mega candela (mcd).</p>
function <a href="##(ARTY).SetIlluminationShells">ARTY.SetIlluminationShells</a>(<em>n</em> , <em>power</em>), where <em>n</em> is the number of shells the group has available and <em>power</em> the illumination power in mega candela (mcd).</p>
<p>In order to execute an engagement with illumination shells one has to use the weapon type <em>ARTY.WeaponType.IlluminationShells</em> in the
<a href="##(ARTY).AssignTargetCoord">ARTY.AssignTargetCoord</a>() function.</p>
<p>In the simulation, the explosive shell that is fired is destroyed once it gets close to the target point but before it can actually impact.
At this position an illumination bomb is triggered at a random altitude between 500 and 1000 meters. This interval can be set by the function
<a href="ARTY.SetIlluminationMinMaxAlt.html">ARTY.SetIlluminationMinMaxAlt</a>(<em>minalt</em>, <em>maxalt</em>).</p>
<a href="##(ARTY).SetIlluminationMinMaxAlt">ARTY.SetIlluminationMinMaxAlt</a>(<em>minalt</em>, <em>maxalt</em>).</p>
<h3>Smoke Shells</h3>