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MooseBotter
2023-10-30 14:00:12 +00:00
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commit f62fcd9934
33 changed files with 540 additions and 982 deletions

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@@ -1615,7 +1615,7 @@
<ul>
<li><a href="Tasking.Task_Cargo_Transport.html##(TASK_CARGO_TRANSPORT)">Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT</a></li>
<li><a href="Tasking.Task_CARGO_CSAR.html##(TASK_CARGO_CSAR)">Tasking.Task_CARGO_CSAR#TASK_CARGO_CSAR</a></li>
<li><a href="Tasking.Task_Cargo_CSAR.html##(TASK_CARGO_CSAR)">Tasking.Task_Cargo_CSAR#TASK_CARGO_CSAR</a></li>
</ul></li>
</ul>
@@ -1626,7 +1626,7 @@
<p>Test missions can be located on the main GITHUB site.</p>
<p><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/TAD%20-%20Task%20Dispatching/CGO%20-%20Cargo%20Dispatching">FlightControl-Master/MOOSE_MISSIONS/TAD - Task Dispatching/CGO - Cargo Dispatching/</a></p>
<p><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/TAD%20-%20Task%20Dispatching/CGO%20-%20Cargo%20Task%20Dispatching">FlightControl-Master/MOOSE_MISSIONS/TAD - Task Dispatching/CGO - Cargo Dispatching/</a></p>
<hr/>
@@ -1647,7 +1647,7 @@ The CARGO_ classes, as part of the MOOSE core, are able to Board, Load, UnBoard
<ul>
<li><a href="Tasking.Task_Cargo_Transport.html##(TASK_CARGO_TRANSPORT)">Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT</a>: Defines a task for a human player to transport a set of cargo between various zones.</li>
<li><a href="Tasking.Task_CARGO_CSAR.html##(TASK_CARGO_CSAR)">Tasking.Task_CARGO_CSAR#TASK_CARGO_CSAR</a>: Defines a task for a human player to Search and Rescue wounded pilots.</li>
<li><a href="Tasking.Task_Cargo_CSAR.html##(TASK_CARGO_CSAR)">Tasking.Task_Cargo_CSAR#TASK_CARGO_CSAR</a>: Defines a task for a human player to Search and Rescue wounded pilots.</li>
</ul>
<p>However! The menu system and basic usage of the TASK_CARGO classes is explained in the <a href="##(TASK_CARGO)">#TASK_CARGO</a> class description.
@@ -1663,7 +1663,7 @@ The player needs to accept the task from the task overview list within the missi
<p>Once the task is assigned to the player and accepted by the player, the player will obtain
an extra <strong>Cargo (Radio) Menu</strong> that contains the CARGO objects that need to be transported.</p>
<p>Each <a href="Cargo.Cargo.html">Cargo.Cargo</a> object has a certain state:</p>
<p>Each <a href="CARGO.Cargo.html">CARGO.Cargo</a> object has a certain state:</p>
<ul>
<li><strong>UnLoaded</strong>: The cargo is located within the battlefield. It may still need to be transported.</li>
@@ -1919,8 +1919,7 @@ Note that for LL, there are two sub formats. (See pickup).</p>
<p>When you are within the range of the deploy zone (can be also a polygon!), a message is communicated by HQ that you have arrived within the zone!</p>
<p>The routing messages are formulated in the coordinate format that is currently active as configured in your settings profile. <br/>
<img src="../Tasking/Task_Cargo_Settings.JPG" alt="Task_Types"/> <br/>
<p>The routing messages are formulated in the coordinate format that is currently active as configured in your settings profile.
Use the <strong>Settings Menu</strong> to select the coordinate format that you would like to use for location determination.</p>
<h4>Unboard Cargo.</h4>
@@ -3231,22 +3230,11 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<a id="#(FSM_PROCESS).Cargo" ><strong>FSM_PROCESS.Cargo</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FSM_PROCESS).DeployZone" ><strong>FSM_PROCESS.DeployZone</strong></a>
</div>
</div>
@@ -3279,7 +3267,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
@@ -4701,7 +4689,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
@@ -9233,7 +9221,7 @@ If the Unit is part of the Task, true is returned.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>