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MOOSE generated documentation [skip ci]
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@@ -1255,6 +1255,20 @@ Controls a network of short range air/missile defense groups.</p>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Utils</strong> - Lua Profiler.</p>
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</p></div>
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</div>
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</div>
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<div class="w3-col s12 m6 l4">
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/MOOSE.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.Templates.html">Utilities.Templates</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Utils</strong> Templates</p>
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<p>DCS unit templates</p>
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</p></div>
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</div>
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</div>
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@@ -2073,7 +2087,7 @@ and the resulting state will be the <strong>To</strong> state.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR).GetScores">AI_AIR:GetScores(Scores)</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR).GetScores">AI_AIR:GetScores()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Returns a table with the scores defined.</p>
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</td>
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@@ -2855,6 +2869,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@@ -5599,6 +5624,17 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@@ -6324,6 +6360,17 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@@ -6931,7 +6978,7 @@ Once the time is finished, the old AI will return to the base.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(AI_AIR).GetScores" ><strong>AI_AIR:GetScores(Scores)</strong></a></h2>
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<h2><a id="#(AI_AIR).GetScores" ><strong>AI_AIR:GetScores()</strong></a></h2>
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</div>
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<p>Returns a table with the scores defined.</p>
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@@ -6942,18 +6989,17 @@ Once the time is finished, the old AI will return to the base.</p>
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<div class="w3-margin-left">
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<p><a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a></p>
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</div>
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<h2><strong>Parameter:</strong></h2>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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#table
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<strong><strong>Scores</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p></p>
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</div>
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</div>
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<h2><strong>Return value:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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<p>#table:</p>
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</div>
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<div class="w3-half">
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<p>Scores.</p>
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</div>
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</div>
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</div>
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</div>
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@@ -7942,6 +7988,17 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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