Auto commit by GitHub Actions Workflow

This commit is contained in:
MooseBotter
2023-10-31 09:29:14 +00:00
parent 97b336e383
commit fcb2ae4cd5
47 changed files with 22411 additions and 517 deletions

View File

@@ -1924,8 +1924,6 @@ defense for your missions.</p>
<h2>1. AI_AIR_DISPATCHER constructor:</h2>
<p><img src="..\Presentations\AI_AIR_DISPATCHER\AI_AIR_DISPATCHER-ME_1.JPG" alt="Banner Image"/></p>
<p>The <a href="##(AI_AIR_DISPATCHER).New">AI_AIR_DISPATCHER.New</a>() method creates a new AI_AIR_DISPATCHER instance.</p>
@@ -1938,8 +1936,6 @@ The most effective reconnaissance for the AIR dispatcher would be to use the <a
<p>A reconnaissance network, is used to detect enemy ground targets,
potentially group them into areas, and to understand the position, level of threat of the enemy.</p>
<p><img src="..\Presentations\AI_AIR_DISPATCHER\Dia5.JPG" alt="Banner Image"/></p>
<p>As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
@@ -2339,8 +2335,6 @@ And for a couple of squadrons overrides this default method.</p>
<p>Use the method <a href="##(AI_AIR_DISPATCHER).SetSquadronGrouping">AI_AIR_DISPATCHER.SetSquadronGrouping</a>() to set the grouping of aircraft when spawned in.</p>
<p><img src="..\Presentations\AI_AIR_DISPATCHER\Dia12.JPG" alt="Banner Image"/></p>
<p>In the case of <strong>on call</strong> engagement, the <a href="##(AI_AIR_DISPATCHER).SetSquadronGrouping">AI_AIR_DISPATCHER.SetSquadronGrouping</a>() method has additional behaviour.
When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting. <br/>
@@ -2354,8 +2348,6 @@ an additional on call flight needs to be started.</p>
<p>The effectiveness can be set with the <strong>overhead parameter</strong>. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
The <strong>default value</strong> of the overhead parameter is 1.0, which means <strong>equal balance</strong>.</p>
<p><img src="..\Presentations\AI_AIR_DISPATCHER\Dia11.JPG" alt="Banner Image"/></p>
<p>However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.</p>
<p>The <a href="##(AI_AIR_DISPATCHER).SetSquadronOverhead">AI_AIR_DISPATCHER.SetSquadronOverhead</a>() method can be used to tweak the defense strength,
@@ -2509,8 +2501,6 @@ Use the method <a href="##(AI_AIR_DISPATCHER).SetDefaultFuelThreshold">AI_AIR_DI
<p>For example, the following setup will set the default refuel tanker to "Tanker":</p>
<p><img src="..\Presentations\AI_AIR_DISPATCHER\AI_AIR_DISPATCHER-ME_11.JPG" alt="Banner Image"/></p>
<pre><code> -- Define the CAP
A2ADispatcher:SetSquadron( "Sochi", AIRBASE.Caucasus.Sochi_Adler, { "SQ CCCP SU-34" }, 20 )
A2ADispatcher:SetSquadronCap( "Sochi", ZONE:New( "PatrolZone" ), 4000, 8000, 600, 800, 1000, 1300 )