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@@ -1924,8 +1924,6 @@ defense for your missions.</p>
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<h2>1. AI_AIR_DISPATCHER constructor:</h2>
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<p><img src="..\Presentations\AI_AIR_DISPATCHER\AI_AIR_DISPATCHER-ME_1.JPG" alt="Banner Image"/></p>
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<p>The <a href="##(AI_AIR_DISPATCHER).New">AI_AIR_DISPATCHER.New</a>() method creates a new AI_AIR_DISPATCHER instance.</p>
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@@ -1938,8 +1936,6 @@ The most effective reconnaissance for the AIR dispatcher would be to use the <a
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<p>A reconnaissance network, is used to detect enemy ground targets,
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potentially group them into areas, and to understand the position, level of threat of the enemy.</p>
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<p><img src="..\Presentations\AI_AIR_DISPATCHER\Dia5.JPG" alt="Banner Image"/></p>
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<p>As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
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Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
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Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
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@@ -2339,8 +2335,6 @@ And for a couple of squadrons overrides this default method.</p>
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<p>Use the method <a href="##(AI_AIR_DISPATCHER).SetSquadronGrouping">AI_AIR_DISPATCHER.SetSquadronGrouping</a>() to set the grouping of aircraft when spawned in.</p>
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<p><img src="..\Presentations\AI_AIR_DISPATCHER\Dia12.JPG" alt="Banner Image"/></p>
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<p>In the case of <strong>on call</strong> engagement, the <a href="##(AI_AIR_DISPATCHER).SetSquadronGrouping">AI_AIR_DISPATCHER.SetSquadronGrouping</a>() method has additional behaviour.
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When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
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targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting. <br/>
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@@ -2354,8 +2348,6 @@ an additional on call flight needs to be started.</p>
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<p>The effectiveness can be set with the <strong>overhead parameter</strong>. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
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The <strong>default value</strong> of the overhead parameter is 1.0, which means <strong>equal balance</strong>.</p>
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<p><img src="..\Presentations\AI_AIR_DISPATCHER\Dia11.JPG" alt="Banner Image"/></p>
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<p>However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.</p>
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<p>The <a href="##(AI_AIR_DISPATCHER).SetSquadronOverhead">AI_AIR_DISPATCHER.SetSquadronOverhead</a>() method can be used to tweak the defense strength,
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@@ -2509,8 +2501,6 @@ Use the method <a href="##(AI_AIR_DISPATCHER).SetDefaultFuelThreshold">AI_AIR_DI
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<p>For example, the following setup will set the default refuel tanker to "Tanker":</p>
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<p><img src="..\Presentations\AI_AIR_DISPATCHER\AI_AIR_DISPATCHER-ME_11.JPG" alt="Banner Image"/></p>
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<pre><code> -- Define the CAP
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A2ADispatcher:SetSquadron( "Sochi", AIRBASE.Caucasus.Sochi_Adler, { "SQ CCCP SU-34" }, 20 )
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A2ADispatcher:SetSquadronCap( "Sochi", ZONE:New( "PatrolZone" ), 4000, 8000, 600, 800, 1000, 1300 )
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