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<h3>Contributions:</h3>
<ul>
<li><strong><a href="https://forums.eagle.ru/member.php?u=112075">Dutch_Baron</a></strong>: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)</li>
<li><strong>Dutch_Baron</strong>: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)</li>
</ul>
<hr/>
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<p>The parent class <a href="Core.Fsm.html##(FSM_SET)">Core.Fsm#FSM_SET</a> manages the functionality to control the Finite State Machine (FSM).
The mission designer can tailor the behaviour of the AI_BALANCER, by defining event and state transition methods.
An explanation about state and event transition methods can be found in the <a href="FSM.html">FSM</a> module documentation.</p>
An explanation about state and event transition methods can be found in the <a href="Core.Fsm.html">Core.Fsm</a> module documentation.</p>
<p>The mission designer can tailor the AI_BALANCER behaviour, by implementing a state or event handling method for the following:</p>
@@ -1678,7 +1678,7 @@ An explanation about state and event transition methods can be found in the <a h
<h2>2. AI_BALANCER is a FSM</h2>
<p><img src="..\Presentations\AI_Balancer\Dia13.JPG" alt="Process"/></p>
<p><img src="..\Presentations\AI_BALANCER\Dia13.JPG" alt="Process"/></p>
<h3>2.1. AI_BALANCER States</h3>