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MooseBotter
2023-10-31 09:29:14 +00:00
parent 97b336e383
commit fcb2ae4cd5
47 changed files with 22411 additions and 517 deletions

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@@ -6477,7 +6477,7 @@ end
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrappe.Controllable.html##(CONTROLLABLE)">Wrappe.Controllable#CONTROLLABLE</a>
<a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>
<strong><strong>Objects</strong></strong>
</p>
</div>
@@ -11903,17 +11903,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_ELASTIC).updateID" ><strong>ZONE_ELASTIC.updateID</strong></a>
</div>
</div>
@@ -13382,11 +13371,11 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
Note that <strong>only after</strong> a zone has been scanned, the zone can be evaluated by:</p>
<ul>
<li><a href="ZONE_POLYGON.IsAllInZoneOfCoalition.html">ZONE_POLYGON.IsAllInZoneOfCoalition</a>(): Scan the presence of units in the zone of a coalition.</li>
<li><a href="ZONE_POLYGON.IsAllInZoneOfOtherCoalition.html">ZONE_POLYGON.IsAllInZoneOfOtherCoalition</a>(): Scan the presence of units in the zone of an other coalition.</li>
<li><a href="ZONE_POLYGON.IsSomeInZoneOfCoalition.html">ZONE_POLYGON.IsSomeInZoneOfCoalition</a>(): Scan if there is some presence of units in the zone of the given coalition.</li>
<li><a href="ZONE_POLYGON.IsNoneInZoneOfCoalition.html">ZONE_POLYGON.IsNoneInZoneOfCoalition</a>(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.</li>
<li><a href="ZONE_POLYGON.IsNoneInZone.html">ZONE_POLYGON.IsNoneInZone</a>(): Scan if the zone is empty.</li>
<li><a href="Core.Zone.html##(ZONE_POLYGON).IsAllInZoneOfCoalition">Core.Zone#ZONE_POLYGON.IsAllInZoneOfCoalition</a>(): Scan the presence of units in the zone of a coalition.</li>
<li><a href="Core.Zone.html##(ZONE_POLYGON).IsAllInZoneOfOtherCoalition">Core.Zone#ZONE_POLYGON.IsAllInZoneOfOtherCoalition</a>(): Scan the presence of units in the zone of an other coalition.</li>
<li><a href="Core.Zone.html##(ZONE_POLYGON).IsSomeInZoneOfCoalition">Core.Zone#ZONE_POLYGON.IsSomeInZoneOfCoalition</a>(): Scan if there is some presence of units in the zone of the given coalition.</li>
<li><a href="Core.Zone.html##(ZONE_POLYGON).IsNoneInZoneOfCoalition">Core.Zone#ZONE_POLYGON.IsNoneInZoneOfCoalition</a>(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.</li>
<li><a href="Core.Zone.html##(ZONE_POLYGON).IsNoneInZone">Core.Zone#ZONE_POLYGON.IsNoneInZone</a>(): Scan if the zone is empty.</li>
</ul>
<div id= "#Functions##Scan" class="w3-show w3-white">