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@@ -1637,7 +1637,7 @@
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and creates a CSV file logging the scoring events and results for use at team or squadron websites.</p>
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<p>SCORING automatically calculates the threat level of the objects hit and destroyed by players,
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which can be <a href="Wrapper.Unit.html">Wrapper.Unit</a>, <a href="Static.html">Static</a> objects.</p>
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which can be <a href="Wrapper.Unit.html">Wrapper.Unit</a>, <a href="Wrapper.Static.html">Wrapper.Static</a> objects.</p>
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<p>Positive score points are granted when enemy or neutral targets are destroyed.
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Negative score points or penalties are given when a friendly target is hit or destroyed.
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@@ -1694,7 +1694,7 @@ Scores can be reported for your user, or an overall score can be reported of all
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<ul>
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<li><strong>Wingthor (TAW)</strong>: Testing & Advice.</li>
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<li><strong>Dutch-Baron (TAW)</strong>: Testing & Advice.</li>
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<li>**<a href="http://forums.eagle.ru/member.php?u=3829">Whisper</a>: Testing and Advice.</li>
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<li><strong>Whisper</strong>: Testing and Advice.</li>
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</ul>
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<hr/>
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@@ -2866,11 +2866,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(SCORING).AutoSave" ><strong>SCORING.AutoSave</strong></a>
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<p> Create the CSV file.</p>
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</div>
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</div>
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@@ -5452,11 +5455,14 @@ The scale magnifies the scores given to the players.</p>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(SCORING).AutoSave" ><strong>SCORING.AutoSave</strong></a>
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<p> Create the CSV file.</p>
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</div>
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</div>
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