MOOSE generated documentation [skip ci]

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Applevangelist
2022-03-23 07:06:17 +00:00
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@@ -1819,7 +1819,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL_COALITION).GetRandomCoordinate">ZONE_GOAL_COALITION:GetRandomCoordinate(inner, outer)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL_COALITION).GetRandomCoordinate">ZONE_GOAL_COALITION:GetRandomCoordinate(inner, outer, surfacetypes)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 3D location within the zone.</p>
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@@ -1837,7 +1837,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL_COALITION).GetRandomVec2">ZONE_GOAL_COALITION:GetRandomVec2(inner, outer)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL_COALITION).GetRandomVec2">ZONE_GOAL_COALITION:GetRandomVec2(inner, outer, surfacetypes)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns a random Vec2 location within the zone.</p>
</td>
@@ -3382,7 +3382,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
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<h2><a id="#(ZONE_GOAL_COALITION).GetRandomCoordinate" ><strong>ZONE_GOAL_COALITION:GetRandomCoordinate(inner, outer)</strong></a></h2>
<h2><a id="#(ZONE_GOAL_COALITION).GetRandomCoordinate" ><strong>ZONE_GOAL_COALITION:GetRandomCoordinate(inner, outer, surfacetypes)</strong></a></h2>
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<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 3D location within the zone.</p>
@@ -3403,7 +3403,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
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<p>(optional) Minimal distance from the center of the zone. Default is 0.</p>
<p>(Optional) Minimal distance from the center of the zone. Default is 0.</p>
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@@ -3416,7 +3416,20 @@ Derived classes implement the ways how the achievements can be realized.</p>
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<p>(optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
<p>(Optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
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<p>
#table
<strong><strong>surfacetypes</strong></strong>
</p>
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<div class="w3-half">
<p>(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!</p>
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@@ -3427,7 +3440,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
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<p>The random coordinate.</p>
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@@ -3553,7 +3566,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
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<h2><a id="#(ZONE_GOAL_COALITION).GetRandomVec2" ><strong>ZONE_GOAL_COALITION:GetRandomVec2(inner, outer)</strong></a></h2>
<h2><a id="#(ZONE_GOAL_COALITION).GetRandomVec2" ><strong>ZONE_GOAL_COALITION:GetRandomVec2(inner, outer, surfacetypes)</strong></a></h2>
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<p>Returns a random Vec2 location within the zone.</p>
@@ -3574,7 +3587,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
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<p>(optional) Minimal distance from the center of the zone. Default is 0.</p>
<p>(Optional) Minimal distance from the center of the zone. Default is 0.</p>
</div>
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@@ -3587,7 +3600,20 @@ Derived classes implement the ways how the achievements can be realized.</p>
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<div class="w3-half">
<p>(optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
<p>(Optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>surfacetypes</strong></strong>
</p>
</div>
<div class="w3-half">
<p>(Optional) Table of surface types. Can also be a single surface type. We will try max 100 times to find the right type!</p>
</div>
</div>
@@ -3954,7 +3980,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
<p>Is All in Zone of Coalition?</p>
<p>Check if only the specified coalition is inside the zone and noone else.</p>
<p>Check if only the specifed coalition is inside the zone and noone else.</p>
<div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -4079,10 +4105,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
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<h2><strong>Usage:</strong></h2>
<pre class="example"><code>
self.Zone:Scan()
local IsEmpty = self.Zone:IsNoneInZone()
</code></pre>
<pre class="example"><code> self.Zone:Scan()
local IsEmpty = self.Zone:IsNoneInZone()</code></pre>
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@@ -4130,10 +4154,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
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<h2><strong>Usage:</strong></h2>
<pre class="example"><code>
self.Zone:Scan()
local IsOccupied = self.Zone:IsNoneInZoneOfCoalition( self.Coalition )
</code></pre>
<pre class="example"><code> self.Zone:Scan()
local IsOccupied = self.Zone:IsNoneInZoneOfCoalition( self.Coalition )</code></pre>
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@@ -4149,7 +4171,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
<p>Is Some in Zone of Coalition?</p>
<p>Check if more than one coalition is inside the zone and the specified coalition is one of them.
<p>Check if more than one coaltion is inside the zone and the specifed coalition is one of them.
You first need to use the <a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS.Scan</a> method to scan the zone before it can be evaluated!
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p>
@@ -4169,7 +4191,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
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<p>ID of the coalition which is checked to be inside the zone.</p>
<p>ID of the coaliton which is checked to be inside the zone.</p>
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@@ -4185,10 +4207,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
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<h2><strong>Usage:</strong></h2>
<pre class="example"><code>
self.Zone:Scan()
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
</code></pre>
<pre class="example"><code> self.Zone:Scan()
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )</code></pre>
</div>