MOOSE generated documentation [skip ci]

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Applevangelist 2022-10-22 09:15:30 +00:00
parent 16abde2bbb
commit ffeb91ddff
140 changed files with 1051 additions and 1233 deletions

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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1625,7 +1625,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr> <tr>
<td class="style="width:40%;"><p><h2>Global <strong>AI_A2A_CAP</strong></h2></p></td> <td class="style="width:40%;"><p><h2>Global <strong>AI_A2A_CAP</strong></h2></p></td>
<td class="style="width:60%;"> <td class="style="width:60%;">
<p>The AI_A2A_CAP class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Wrapper.Group.html">Wrapper.Group</a> or <a href="Wrapper.Group.html">Wrapper.Group</a> <p>The AI_A2A_CAP class implements the core functions to patrol a <a href="Core.Zone.html">Core.Zone</a> by an AI <a href="Wrapper.Group.html">Wrapper.Group</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>
and automatically engage any airborne enemies that are within a certain range or within a certain zone.</p> and automatically engage any airborne enemies that are within a certain range or within a certain zone.</p>
</td> </td>
</tr> </tr>
@ -1637,7 +1637,7 @@ and automatically engage any airborne enemies that are within a certain range or
<a href="##(AI_A2A_CAP)">#AI_A2A_CAP</a> <a href="##(AI_A2A_CAP)">#AI_A2A_CAP</a>
<a id="AI_A2A_CAP" ><strong>AI_A2A_CAP</strong></a> <a id="AI_A2A_CAP" ><strong>AI_A2A_CAP</strong></a>
<p>The AI_A2A_CAP class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Wrapper.Group.html">Wrapper.Group</a> or <a href="Wrapper.Group.html">Wrapper.Group</a> <p>The AI_A2A_CAP class implements the core functions to patrol a <a href="Core.Zone.html">Core.Zone</a> by an AI <a href="Wrapper.Group.html">Wrapper.Group</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>
and automatically engage any airborne enemies that are within a certain range or within a certain zone.</p> and automatically engage any airborne enemies that are within a certain range or within a certain zone.</p>
@ -1718,7 +1718,7 @@ Use the method <a href="##(AI_A2A_CAP).SetEngageRange">AI_A2A_CAP.SetEngageRange
<p><img src="..\Presentations\AI_CAP\Dia12.JPG" alt="Zone"/></p> <p><img src="..\Presentations\AI_CAP\Dia12.JPG" alt="Zone"/></p>
<p>An optional <a href="Zone.html">Zone</a> can be set, <p>An optional <a href="Core.Zone.html">Core.Zone</a> can be set,
that will define when the AI will engage with the detected airborne enemy targets. that will define when the AI will engage with the detected airborne enemy targets.
Use the method <a href="##(AI_A2A_CAP).SetEngageZone">AI_A2A_CAP.SetEngageZone</a>() to define that Zone.</p> Use the method <a href="##(AI_A2A_CAP).SetEngageZone">AI_A2A_CAP.SetEngageZone</a>() to define that Zone.</p>
@ -1899,7 +1899,7 @@ Use the method <a href="##(AI_A2A_CAP).SetEngageZone">AI_A2A_CAP.SetEngageZone</
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2A_CAP).Resume">AI_A2A_CAP.Resume(AIPatrol, Fsm)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2A_CAP).Resume">AI_A2A_CAP.Resume(AIPatrol, Fsm)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Resumes the AIPatrol</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -1929,7 +1929,7 @@ Use the method <a href="##(AI_A2A_CAP).SetEngageZone">AI_A2A_CAP.SetEngageZone</
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2A_CAP).___PatrolRoute">AI_A2A_CAP.___PatrolRoute(AIPatrol, Fsm)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2A_CAP).___PatrolRoute">AI_A2A_CAP.___PatrolRoute(AIPatrol, Fsm)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>This statis method is called from the route path within the last task at the last waaypoint of the AIPatrol.</p> <p>This static method is called from the route path within the last task at the last waypoint of the AIPatrol.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -3465,7 +3465,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
</div> </div>
@ -3676,7 +3676,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
</div> </div>
@ -3999,7 +3999,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
</div> </div>
@ -4593,7 +4593,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(AI_A2A_CAP).Resume" ><strong>AI_A2A_CAP.Resume(AIPatrol, Fsm)</strong></a></h2> <h2><a id="#(AI_A2A_CAP).Resume" ><strong>AI_A2A_CAP.Resume(AIPatrol, Fsm)</strong></a></h2>
</div> </div>
<p>Resumes the AIPatrol</p>
<div id= "#Functions##Resume" class="w3-show w3-white"> <div id= "#Functions##Resume" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -4616,6 +4616,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a>
<strong><strong>Fsm</strong></strong> <strong><strong>Fsm</strong></strong>
</p> </p>
</div> </div>
@ -4869,7 +4870,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(AI_A2A_CAP).___PatrolRoute" ><strong>AI_A2A_CAP.___PatrolRoute(AIPatrol, Fsm)</strong></a></h2> <h2><a id="#(AI_A2A_CAP).___PatrolRoute" ><strong>AI_A2A_CAP.___PatrolRoute(AIPatrol, Fsm)</strong></a></h2>
</div> </div>
<p>This statis method is called from the route path within the last task at the last waaypoint of the AIPatrol.</p> <p>This static method is called from the route path within the last task at the last waypoint of the AIPatrol.</p>
<p>Note that this method is required, as triggers the next route when patrolling for the AIPatrol.</p> <p>Note that this method is required, as triggers the next route when patrolling for the AIPatrol.</p>

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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1741,7 +1741,7 @@ Near the border or a bit further away?</p>
<li>moving zones</li> <li>moving zones</li>
</ul> </ul>
<p>Depending on the type of zone selected, a different <a href="Zone.html">Zone</a> object needs to be created from a ZONE_ class.</p> <p>Depending on the type of zone selected, a different <a href="Core.Zone.html">Core.Zone</a> object needs to be created from a ZONE_ class.</p>
<h2>14. For each Squadron doing CAP, what are the time intervals and CAP amounts to be performed?</h2> <h2>14. For each Squadron doing CAP, what are the time intervals and CAP amounts to be performed?</h2>
@ -1995,7 +1995,7 @@ A <strong>hot war</strong> is one where CAP aircraft will intercept any detected
<p><img src="..\Presentations\AI_A2A_DISPATCHER\Dia9.JPG" alt="Banner Image"/></p> <p><img src="..\Presentations\AI_A2A_DISPATCHER\Dia9.JPG" alt="Banner Image"/></p>
<p>If it's a cold war then the <strong>borders of red and blue territory</strong> need to be defined using a <a href="zone.html">zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>. <p>If it's a cold war then the <strong>borders of red and blue territory</strong> need to be defined using a <a href="Core.Zone.html">Core.Zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>.
If a hot war is chosen then <strong>no borders</strong> actually need to be defined using the helicopter units other than If a hot war is chosen then <strong>no borders</strong> actually need to be defined using the helicopter units other than
it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.</p> In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.</p>
@ -2247,7 +2247,7 @@ multiplied by the Overhead and rounded up to the smallest integer.</p>
A2ADispatcher:SetSquadronCapInterval( "Sochi", 2, 30, 120, 1 ) A2ADispatcher:SetSquadronCapInterval( "Sochi", 2, 30, 120, 1 )
</code></pre> </code></pre>
<p>Note the different <a href="Zone.html">Zone</a> MOOSE classes being used to create zones of different types. Please click the <a href="Zone.html">Zone</a> link for more information about the different zone types. <p>Note the different <a href="Core.Zone.html">Core.Zone</a> MOOSE classes being used to create zones of different types. Please click the <a href="Core.Zone.html">Core.Zone</a> link for more information about the different zone types.
Zones can be circles, can be setup in the mission editor using trigger zones, but can also be setup in the mission editor as polygons and in this case GROUP objects are being used!</p> Zones can be circles, can be setup in the mission editor using trigger zones, but can also be setup in the mission editor as polygons and in this case GROUP objects are being used!</p>
<h2>7.2. Set the squadron to execute CAP:</h2> <h2>7.2. Set the squadron to execute CAP:</h2>
@ -4870,14 +4870,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a> <a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div> </div>
</div> </div>
@ -7322,7 +7319,7 @@ The Detection object is polymorphic, depending on the type of detection object c
<p>A <strong>cold war</strong> is one where CAP aircraft patrol their territory but will not attack enemy aircraft or launch GCI aircraft unless enemy aircraft enter their territory. In other words the EWR may detect an enemy aircraft but will only send aircraft to attack it if it crosses the border. <p>A <strong>cold war</strong> is one where CAP aircraft patrol their territory but will not attack enemy aircraft or launch GCI aircraft unless enemy aircraft enter their territory. In other words the EWR may detect an enemy aircraft but will only send aircraft to attack it if it crosses the border.
A <strong>hot war</strong> is one where CAP aircraft will intercept any detected enemy aircraft and GCI aircraft will launch against detected enemy aircraft without regard for territory. In other words if the ground radar can detect the enemy aircraft then it will send CAP and GCI aircraft to attack it. A <strong>hot war</strong> is one where CAP aircraft will intercept any detected enemy aircraft and GCI aircraft will launch against detected enemy aircraft without regard for territory. In other words if the ground radar can detect the enemy aircraft then it will send CAP and GCI aircraft to attack it.
If it's a cold war then the <strong>borders of red and blue territory</strong> need to be defined using a <a href="zone.html">zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>. This method needs to be used for this. If it's a cold war then the <strong>borders of red and blue territory</strong> need to be defined using a <a href="Core.Zone.html">Core.Zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>. This method needs to be used for this.
If a hot war is chosen then <strong>no borders</strong> actually need to be defined using the helicopter units other than it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. In a hot war the borders are effectively defined by the ground based radar coverage of a coalition. Set the noborders parameter to 1</p> If a hot war is chosen then <strong>no borders</strong> actually need to be defined using the helicopter units other than it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. In a hot war the borders are effectively defined by the ground based radar coverage of a coalition. Set the noborders parameter to 1</p>
<div id= "#Functions##SetBorderZone" class="w3-show w3-white"> <div id= "#Functions##SetBorderZone" class="w3-show w3-white">
@ -8983,7 +8980,7 @@ If you have only one prefix name for a squadron, you don't need to use the <code
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> that defines the zone wherein the CAP will be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> that defines the zone wherein the CAP will be executed.</p>
</div> </div>
</div> </div>
@ -9212,7 +9209,7 @@ If you have only one prefix name for a squadron, you don't need to use the <code
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> that defines the zone wherein the CAP will be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> that defines the zone wherein the CAP will be executed.</p>
</div> </div>
</div> </div>
@ -11493,14 +11490,11 @@ They will lock the parking spot.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a> <a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div> </div>
</div> </div>
@ -12758,14 +12752,11 @@ They will lock the parking spot.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a> <a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div> </div>
</div> </div>
@ -14325,14 +14316,11 @@ They will lock the parking spot.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a> <a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div> </div>
</div> </div>

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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1717,7 +1717,7 @@ Use the method <a href="AI.AI_GCI.html##(AI_A2A_GCI).SetEngageRange">AI.AI_GCI#A
<p><img src="..\Presentations\AI_GCI\Dia12.JPG" alt="Zone"/></p> <p><img src="..\Presentations\AI_GCI\Dia12.JPG" alt="Zone"/></p>
<p>An optional <a href="Zone.html">Zone</a> can be set, <p>An optional <a href="Core.Zone.html">Core.Zone</a> can be set,
that will define when the AI will engage with the detected airborne enemy targets. that will define when the AI will engage with the detected airborne enemy targets.
Use the method <a href="AI.AI_CAP.html##(AI_CAP_ZONE).SetEngageZone">AI.AI_CAP#AI_CAP_ZONE.SetEngageZone</a>() to define that Zone.</p> Use the method <a href="AI.AI_CAP.html##(AI_CAP_ZONE).SetEngageZone">AI.AI_CAP#AI_CAP_ZONE.SetEngageZone</a>() to define that Zone.</p>

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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1623,7 +1623,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr> <tr>
<td class="style="width:40%;"><p><h2>Global <strong>AI_A2A_PATROL</strong></h2></p></td> <td class="style="width:40%;"><p><h2>Global <strong>AI_A2A_PATROL</strong></h2></p></td>
<td class="style="width:60%;"> <td class="style="width:60%;">
<p>Implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Wrapper.Group.html">Wrapper.Group</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>.</p> <p>Implements the core functions to patrol a <a href="Core.Zone.html">Core.Zone</a> by an AI <a href="Wrapper.Group.html">Wrapper.Group</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>.</p>
</td> </td>
</tr> </tr>
</table> </table>
@ -1634,7 +1634,7 @@ Controls a network of short range air/missile defense groups.</p>
<a href="##(AI_A2A_PATROL)">#AI_A2A_PATROL</a> <a href="##(AI_A2A_PATROL)">#AI_A2A_PATROL</a>
<a id="AI_A2A_PATROL" ><strong>AI_A2A_PATROL</strong></a> <a id="AI_A2A_PATROL" ><strong>AI_A2A_PATROL</strong></a>
<p>Implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Wrapper.Group.html">Wrapper.Group</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>.</p> <p>Implements the core functions to patrol a <a href="Core.Zone.html">Core.Zone</a> by an AI <a href="Wrapper.Group.html">Wrapper.Group</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>.</p>
@ -2007,7 +2007,7 @@ Use the method <a href="##(AI_A2A_PATROL).ManageDamage">AI_A2A_PATROL.ManageDama
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
</div> </div>

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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1852,7 +1852,7 @@ Controls a network of short range air/missile defense groups.</p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
</div> </div>
@ -2037,7 +2037,7 @@ Controls a network of short range air/missile defense groups.</p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1852,7 +1852,7 @@ Controls a network of short range air/missile defense groups.</p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
</div> </div>
@ -2037,7 +2037,7 @@ Controls a network of short range air/missile defense groups.</p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1790,7 +1790,7 @@ A2G defenses can come immediately into action.</p>
<li>moving zones</li> <li>moving zones</li>
</ul> </ul>
<p>Depending on the type of zone selected, a different <a href="Zone.html">Zone</a> object needs to be created from a ZONE_ class.</p> <p>Depending on the type of zone selected, a different <a href="Core.Zone.html">Core.Zone</a> object needs to be created from a ZONE_ class.</p>
<h2>12. Are moving defense coordinates possible?</h2> <h2>12. Are moving defense coordinates possible?</h2>
@ -7621,7 +7621,7 @@ The Detection object is polymorphic, depending on the type of detection object c
<p>A <strong>cold war</strong> is one where Patrol aircraft patrol their territory but will not attack enemy aircraft or launch GCI aircraft unless enemy aircraft enter their territory. In other words the EWR may detect an enemy aircraft but will only send aircraft to attack it if it crosses the border. <p>A <strong>cold war</strong> is one where Patrol aircraft patrol their territory but will not attack enemy aircraft or launch GCI aircraft unless enemy aircraft enter their territory. In other words the EWR may detect an enemy aircraft but will only send aircraft to attack it if it crosses the border.
A <strong>hot war</strong> is one where Patrol aircraft will intercept any detected enemy aircraft and GCI aircraft will launch against detected enemy aircraft without regard for territory. In other words if the ground radar can detect the enemy aircraft then it will send Patrol and GCI aircraft to attack it. A <strong>hot war</strong> is one where Patrol aircraft will intercept any detected enemy aircraft and GCI aircraft will launch against detected enemy aircraft without regard for territory. In other words if the ground radar can detect the enemy aircraft then it will send Patrol and GCI aircraft to attack it.
If it's a cold war then the <strong>borders of red and blue territory</strong> need to be defined using a <a href="zone.html">zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>. This method needs to be used for this. If it's a cold war then the <strong>borders of red and blue territory</strong> need to be defined using a <a href="Core.Zone.html">Core.Zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>. This method needs to be used for this.
If a hot war is chosen then <strong>no borders</strong> actually need to be defined using the helicopter units other than it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. In a hot war the borders are effectively defined by the ground based radar coverage of a coalition. Set the noborders parameter to 1</p> If a hot war is chosen then <strong>no borders</strong> actually need to be defined using the helicopter units other than it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. In a hot war the borders are effectively defined by the ground based radar coverage of a coalition. Set the noborders parameter to 1</p>
<div id= "#Functions##SetBorderZone" class="w3-show w3-white"> <div id= "#Functions##SetBorderZone" class="w3-show w3-white">
@ -9526,7 +9526,7 @@ If you have only one prefix name for a squadron, you don't need to use the <code
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> that defines the zone wherein the Patrol will be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> that defines the zone wherein the Patrol will be executed.</p>
</div> </div>
</div> </div>
@ -9684,7 +9684,7 @@ If you have only one prefix name for a squadron, you don't need to use the <code
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> that defines the zone wherein the Patrol will be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> that defines the zone wherein the Patrol will be executed.</p>
</div> </div>
</div> </div>
@ -10278,7 +10278,7 @@ If you have only one prefix name for a squadron, you don't need to use the <code
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> that defines the zone wherein the Patrol will be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> that defines the zone wherein the Patrol will be executed.</p>
</div> </div>
</div> </div>
@ -10436,7 +10436,7 @@ If you have only one prefix name for a squadron, you don't need to use the <code
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> that defines the zone wherein the Patrol will be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> that defines the zone wherein the Patrol will be executed.</p>
</div> </div>
</div> </div>
@ -11844,7 +11844,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> that defines the zone wherein the Patrol will be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> that defines the zone wherein the Patrol will be executed.</p>
</div> </div>
</div> </div>
@ -12002,7 +12002,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> that defines the zone wherein the Patrol will be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> that defines the zone wherein the Patrol will be executed.</p>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1689,7 +1689,7 @@ Use the method <a href="AI.AI_GCI.html##(AI_A2G_SEAD).SetEngageRange">AI.AI_GCI#
<p><img src="..\Presentations\AI_GCI\Dia12.JPG" alt="Zone"/></p> <p><img src="..\Presentations\AI_GCI\Dia12.JPG" alt="Zone"/></p>
<p>An optional <a href="Zone.html">Zone</a> can be set, <p>An optional <a href="Core.Zone.html">Core.Zone</a> can be set,
that will define when the AI will engage with the detected airborne enemy targets. that will define when the AI will engage with the detected airborne enemy targets.
Use the method <a href="AI.AI_CAP.html##(AI_CAP_ZONE).SetEngageZone">AI.AI_CAP#AI_CAP_ZONE.SetEngageZone</a>() to define that Zone. -- TODO: Documentation. Check that this is actually correct. The originally referenced class does not exist.</p> Use the method <a href="AI.AI_CAP.html##(AI_CAP_ZONE).SetEngageZone">AI.AI_CAP#AI_CAP_ZONE.SetEngageZone</a>() to define that Zone. -- TODO: Documentation. Check that this is actually correct. The originally referenced class does not exist.</p>
@ -1904,7 +1904,7 @@ Use the method <a href="AI.AI_CAP.html##(AI_CAP_ZONE).SetEngageZone">AI.AI_CAP#A
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
</div> </div>
@ -2089,7 +2089,7 @@ Use the method <a href="AI.AI_CAP.html##(AI_CAP_ZONE).SetEngageZone">AI.AI_CAP#A
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1789,7 +1789,7 @@ AIR defenses can come immediately into action.</p>
<li>moving zones</li> <li>moving zones</li>
</ul> </ul>
<p>Depending on the type of zone selected, a different <a href="Zone.html">Zone</a> object needs to be created from a ZONE_ class.</p> <p>Depending on the type of zone selected, a different <a href="Core.Zone.html">Core.Zone</a> object needs to be created from a ZONE_ class.</p>
<h2>12. Are moving defense coordinates possible?</h2> <h2>12. Are moving defense coordinates possible?</h2>
@ -4559,17 +4559,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p> <p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div> </div>
</div> </div>
@ -6637,7 +6626,7 @@ The Detection object is polymorphic, depending on the type of detection object c
<p>A <strong>cold war</strong> is one where Patrol aircraft patrol their territory but will not attack enemy aircraft or launch GCI aircraft unless enemy aircraft enter their territory. In other words the EWR may detect an enemy aircraft but will only send aircraft to attack it if it crosses the border. <p>A <strong>cold war</strong> is one where Patrol aircraft patrol their territory but will not attack enemy aircraft or launch GCI aircraft unless enemy aircraft enter their territory. In other words the EWR may detect an enemy aircraft but will only send aircraft to attack it if it crosses the border.
A <strong>hot war</strong> is one where Patrol aircraft will intercept any detected enemy aircraft and GCI aircraft will launch against detected enemy aircraft without regard for territory. In other words if the ground radar can detect the enemy aircraft then it will send Patrol and GCI aircraft to attack it. A <strong>hot war</strong> is one where Patrol aircraft will intercept any detected enemy aircraft and GCI aircraft will launch against detected enemy aircraft without regard for territory. In other words if the ground radar can detect the enemy aircraft then it will send Patrol and GCI aircraft to attack it.
If it's a cold war then the <strong>borders of red and blue territory</strong> need to be defined using a <a href="zone.html">zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>. This method needs to be used for this. If it's a cold war then the <strong>borders of red and blue territory</strong> need to be defined using a <a href="Core.Zone.html">Core.Zone</a> object derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>. This method needs to be used for this.
If a hot war is chosen then <strong>no borders</strong> actually need to be defined using the helicopter units other than it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. In a hot war the borders are effectively defined by the ground based radar coverage of a coalition. Set the noborders parameter to 1</p> If a hot war is chosen then <strong>no borders</strong> actually need to be defined using the helicopter units other than it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. In a hot war the borders are effectively defined by the ground based radar coverage of a coalition. Set the noborders parameter to 1</p>
<div id= "#Functions##SetBorderZone" class="w3-show w3-white"> <div id= "#Functions##SetBorderZone" class="w3-show w3-white">
@ -9867,17 +9856,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p> <p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div> </div>
</div> </div>
@ -11195,17 +11173,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p> <p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div> </div>
</div> </div>
@ -12825,17 +12792,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p> <p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -3074,6 +3074,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div> </div>
</div> </div>
@ -5880,6 +5891,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div> </div>
</div> </div>
@ -6605,6 +6627,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div> </div>
</div> </div>
@ -8218,6 +8251,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1689,7 +1689,7 @@ Use the method <a href="AI.AI_GCI.html##(AI_AIR_ENGAGE).SetEngageRange">AI.AI_GC
<p><img src="..\Presentations\AI_GCI\Dia12.JPG" alt="Zone"/></p> <p><img src="..\Presentations\AI_GCI\Dia12.JPG" alt="Zone"/></p>
<p>An optional <a href="Zone.html">Zone</a> can be set, <p>An optional <a href="Core.Zone.html">Core.Zone</a> can be set,
that will define when the AI will engage with the detected airborne enemy targets. that will define when the AI will engage with the detected airborne enemy targets.
Use the method <a href="AI.AI_CAP.html##(AI_AIR_ENGAGE).SetEngageZone">AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone</a>() to define that Zone.</p> Use the method <a href="AI.AI_CAP.html##(AI_AIR_ENGAGE).SetEngageZone">AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone</a>() to define that Zone.</p>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1623,7 +1623,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr> <tr>
<td class="style="width:40%;"><p><h2>Global <strong>AI_AIR_PATROL</strong></h2></p></td> <td class="style="width:40%;"><p><h2>Global <strong>AI_AIR_PATROL</strong></h2></p></td>
<td class="style="width:60%;"> <td class="style="width:60%;">
<p>The AI_AIR_PATROL class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Wrapper.Group.html">Wrapper.Group</a> or <a href="Wrapper.Group.html">Wrapper.Group</a> <p>The AI_AIR_PATROL class implements the core functions to patrol a <a href="Core.Zone.html">Core.Zone</a> by an AI <a href="Wrapper.Group.html">Wrapper.Group</a>
and automatically engage any airborne enemies that are within a certain range or within a certain zone.</p> and automatically engage any airborne enemies that are within a certain range or within a certain zone.</p>
</td> </td>
</tr> </tr>
@ -1635,7 +1635,7 @@ and automatically engage any airborne enemies that are within a certain range or
<a href="##(AI_AIR_PATROL)">#AI_AIR_PATROL</a> <a href="##(AI_AIR_PATROL)">#AI_AIR_PATROL</a>
<a id="AI_AIR_PATROL" ><strong>AI_AIR_PATROL</strong></a> <a id="AI_AIR_PATROL" ><strong>AI_AIR_PATROL</strong></a>
<p>The AI_AIR_PATROL class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Wrapper.Group.html">Wrapper.Group</a> or <a href="Wrapper.Group.html">Wrapper.Group</a> <p>The AI_AIR_PATROL class implements the core functions to patrol a <a href="Core.Zone.html">Core.Zone</a> by an AI <a href="Wrapper.Group.html">Wrapper.Group</a>
and automatically engage any airborne enemies that are within a certain range or within a certain zone.</p> and automatically engage any airborne enemies that are within a certain range or within a certain zone.</p>
@ -1716,7 +1716,7 @@ Use the method <a href="AI.AI_CAP.html##(AI_AIR_PATROL).SetEngageRange">AI.AI_CA
<p><img src="..\Presentations\AI_CAP\Dia12.JPG" alt="Zone"/></p> <p><img src="..\Presentations\AI_CAP\Dia12.JPG" alt="Zone"/></p>
<p>An optional <a href="Zone.html">Zone</a> can be set, <p>An optional <a href="Core.Zone.html">Core.Zone</a> can be set,
that will define when the AI will engage with the detected airborne enemy targets. that will define when the AI will engage with the detected airborne enemy targets.
Use the method <a href="AI.AI_CAP.html##(AI_AIR_PATROL).SetEngageZone">AI.AI_CAP#AI_AIR_PATROL.SetEngageZone</a>() to define that Zone.</p> Use the method <a href="AI.AI_CAP.html##(AI_AIR_PATROL).SetEngageZone">AI.AI_CAP#AI_AIR_PATROL.SetEngageZone</a>() to define that Zone.</p>
@ -1840,7 +1840,7 @@ Use the method <a href="AI.AI_CAP.html##(AI_AIR_PATROL).SetEngageZone">AI.AI_CAP
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR_PATROL).Resume">AI_AIR_PATROL.Resume(AIPatrol, Fsm)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR_PATROL).Resume">AI_AIR_PATROL.Resume(AIPatrol, Fsm)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Resumes the AIPatrol</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -1870,7 +1870,7 @@ Use the method <a href="AI.AI_CAP.html##(AI_AIR_PATROL).SetEngageZone">AI.AI_CAP
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR_PATROL).___PatrolRoute">AI_AIR_PATROL.___PatrolRoute(AIPatrol, Fsm)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR_PATROL).___PatrolRoute">AI_AIR_PATROL.___PatrolRoute(AIPatrol, Fsm)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>This statis method is called from the route path within the last task at the last waaypoint of the AIPatrol.</p> <p>This static method is called from the route path within the last task at the last waypoint of the AIPatrol.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -3395,7 +3395,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
</div> </div>
@ -3989,7 +3989,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(AI_AIR_PATROL).Resume" ><strong>AI_AIR_PATROL.Resume(AIPatrol, Fsm)</strong></a></h2> <h2><a id="#(AI_AIR_PATROL).Resume" ><strong>AI_AIR_PATROL.Resume(AIPatrol, Fsm)</strong></a></h2>
</div> </div>
<p>Resumes the AIPatrol</p>
<div id= "#Functions##Resume" class="w3-show w3-white"> <div id= "#Functions##Resume" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -4012,6 +4012,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2"> <div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half"> <div class="w3-half">
<p> <p>
<a href="Core.Fsm.html##(FSM)">Core.Fsm#FSM</a>
<strong><strong>Fsm</strong></strong> <strong><strong>Fsm</strong></strong>
</p> </p>
</div> </div>
@ -4265,7 +4266,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(AI_AIR_PATROL).___PatrolRoute" ><strong>AI_AIR_PATROL.___PatrolRoute(AIPatrol, Fsm)</strong></a></h2> <h2><a id="#(AI_AIR_PATROL).___PatrolRoute" ><strong>AI_AIR_PATROL.___PatrolRoute(AIPatrol, Fsm)</strong></a></h2>
</div> </div>
<p>This statis method is called from the route path within the last task at the last waaypoint of the AIPatrol.</p> <p>This static method is called from the route path within the last task at the last waypoint of the AIPatrol.</p>
<p>Note that this method is required, as triggers the next route when patrolling for the AIPatrol.</p> <p>Note that this method is required, as triggers the next route when patrolling for the AIPatrol.</p>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -2559,17 +2559,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
</div> </div>
</div> </div>
@ -3641,17 +3630,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1647,7 +1647,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr> <tr>
<td class="style="width:40%;"><p><h2>Global <strong>AI_BAI_ZONE</strong></h2></p></td> <td class="style="width:40%;"><p><h2>Global <strong>AI_BAI_ZONE</strong></h2></p></td>
<td class="style="width:60%;"> <td class="style="width:60%;">
<p>Implements the core functions to provide BattleGround Air Interdiction in an Engage <a href="Zone.html">Zone</a> by an AIR <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>.</p> <p>Implements the core functions to provide BattleGround Air Interdiction in an Engage <a href="Core.Zone.html">Core.Zone</a> by an AIR <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>.</p>
</td> </td>
</tr> </tr>
</table> </table>
@ -1658,7 +1658,7 @@ Controls a network of short range air/missile defense groups.</p>
<a href="##(AI_BAI_ZONE)">#AI_BAI_ZONE</a> <a href="##(AI_BAI_ZONE)">#AI_BAI_ZONE</a>
<a id="AI_BAI_ZONE" ><strong>AI_BAI_ZONE</strong></a> <a id="AI_BAI_ZONE" ><strong>AI_BAI_ZONE</strong></a>
<p>Implements the core functions to provide BattleGround Air Interdiction in an Engage <a href="Zone.html">Zone</a> by an AIR <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>.</p> <p>Implements the core functions to provide BattleGround Air Interdiction in an Engage <a href="Core.Zone.html">Core.Zone</a> by an AIR <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>.</p>
@ -2019,7 +2019,7 @@ is the point where a map object is to be destroyed (like a bridge).</p>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_BAI_ZONE).TargetZone">AI_BAI_ZONE.TargetZone</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_BAI_ZONE).TargetZone">AI_BAI_ZONE.TargetZone</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -2387,7 +2387,7 @@ is the point where a map object is to be destroyed (like a bridge).</p>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_BAI_ZONE).PatrolZone">AI_BAI_ZONE.PatrolZone</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_BAI_ZONE).PatrolZone">AI_BAI_ZONE.PatrolZone</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -3559,7 +3559,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>
<a id="#(AI_BAI_ZONE).TargetZone" ><strong>AI_BAI_ZONE.TargetZone</strong></a> <a id="#(AI_BAI_ZONE).TargetZone" ><strong>AI_BAI_ZONE.TargetZone</strong></a>
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
@ -3754,7 +3754,7 @@ Use the structure <a href="DCS.html##(AI.Task).WeaponExpend">DCS#AI.Task.WeaponE
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
</div> </div>
@ -5851,7 +5851,7 @@ Use the structure <a href="DCS.html##(AI.Task).WeaponExpend">DCS#AI.Task.WeaponE
<a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>
<a id="#(AI_BAI_ZONE).TargetZone" ><strong>AI_BAI_ZONE.TargetZone</strong></a> <a id="#(AI_BAI_ZONE).TargetZone" ><strong>AI_BAI_ZONE.TargetZone</strong></a>
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
@ -6087,7 +6087,7 @@ Once the time is finished, the old AI will return to the base.</p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
</div> </div>
@ -8999,7 +8999,7 @@ Note that this method is required, as triggers the next route when patrolling fo
<a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>
<a id="#(AI_BAI_ZONE).TargetZone" ><strong>AI_BAI_ZONE.TargetZone</strong></a> <a id="#(AI_BAI_ZONE).TargetZone" ><strong>AI_BAI_ZONE.TargetZone</strong></a>
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
@ -9644,7 +9644,7 @@ Note that this method is required, as triggers the next route when patrolling fo
<a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>
<a id="#(AI_BAI_ZONE).TargetZone" ><strong>AI_BAI_ZONE.TargetZone</strong></a> <a id="#(AI_BAI_ZONE).TargetZone" ><strong>AI_BAI_ZONE.TargetZone</strong></a>
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
@ -11177,7 +11177,7 @@ Note that this method is required, as triggers the next route when patrolling fo
<a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>
<a id="#(AI_BAI_ZONE).TargetZone" ><strong>AI_BAI_ZONE.TargetZone</strong></a> <a id="#(AI_BAI_ZONE).TargetZone" ><strong>AI_BAI_ZONE.TargetZone</strong></a>
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1650,7 +1650,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr> <tr>
<td class="style="width:40%;"><p><h2>Global <strong>AI_CAP_ZONE</strong></h2></p></td> <td class="style="width:40%;"><p><h2>Global <strong>AI_CAP_ZONE</strong></h2></p></td>
<td class="style="width:60%;"> <td class="style="width:60%;">
<p>Implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> or <a href="Wrapper.Group.html">Wrapper.Group</a> <p>Implements the core functions to patrol a <a href="Core.Zone.html">Core.Zone</a> by an AI <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>
and automatically engage any airborne enemies that are within a certain range or within a certain zone.</p> and automatically engage any airborne enemies that are within a certain range or within a certain zone.</p>
</td> </td>
</tr> </tr>
@ -1662,7 +1662,7 @@ and automatically engage any airborne enemies that are within a certain range or
<a href="##(AI_CAP_ZONE)">#AI_CAP_ZONE</a> <a href="##(AI_CAP_ZONE)">#AI_CAP_ZONE</a>
<a id="AI_CAP_ZONE" ><strong>AI_CAP_ZONE</strong></a> <a id="AI_CAP_ZONE" ><strong>AI_CAP_ZONE</strong></a>
<p>Implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> or <a href="Wrapper.Group.html">Wrapper.Group</a> <p>Implements the core functions to patrol a <a href="Core.Zone.html">Core.Zone</a> by an AI <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>
and automatically engage any airborne enemies that are within a certain range or within a certain zone.</p> and automatically engage any airborne enemies that are within a certain range or within a certain zone.</p>
@ -1743,7 +1743,7 @@ Use the method <a href="##(AI_CAP_ZONE).SetEngageRange">AI_CAP_ZONE.SetEngageRan
<p><img src="..\Presentations\AI_CAP\Dia12.JPG" alt="Zone"/></p> <p><img src="..\Presentations\AI_CAP\Dia12.JPG" alt="Zone"/></p>
<p>An optional <a href="Zone.html">Zone</a> can be set, <p>An optional <a href="Core.Zone.html">Core.Zone</a> can be set,
that will define when the AI will engage with the detected airborne enemy targets. that will define when the AI will engage with the detected airborne enemy targets.
Use the method <a href="##(AI_CAP_ZONE).SetEngageZone">AI_CAP_ZONE.SetEngageZone</a>() to define that Zone.</p> Use the method <a href="##(AI_CAP_ZONE).SetEngageZone">AI_CAP_ZONE.SetEngageZone</a>() to define that Zone.</p>
@ -1933,7 +1933,7 @@ Use the method <a href="##(AI_CAP_ZONE).SetEngageZone">AI_CAP_ZONE.SetEngageZone
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_CAP_ZONE).TargetZone">AI_CAP_ZONE.TargetZone</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_CAP_ZONE).TargetZone">AI_CAP_ZONE.TargetZone</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -2301,7 +2301,7 @@ Use the method <a href="##(AI_CAP_ZONE).SetEngageZone">AI_CAP_ZONE.SetEngageZone
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_CAP_ZONE).PatrolZone">AI_CAP_ZONE.PatrolZone</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_CAP_ZONE).PatrolZone">AI_CAP_ZONE.PatrolZone</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -3448,7 +3448,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>
<a id="#(AI_CAP_ZONE).TargetZone" ><strong>AI_CAP_ZONE.TargetZone</strong></a> <a id="#(AI_CAP_ZONE).TargetZone" ><strong>AI_CAP_ZONE.TargetZone</strong></a>
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
@ -3628,7 +3628,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
</div> </div>
@ -5506,7 +5506,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>
<a id="#(AI_CAP_ZONE).TargetZone" ><strong>AI_CAP_ZONE.TargetZone</strong></a> <a id="#(AI_CAP_ZONE).TargetZone" ><strong>AI_CAP_ZONE.TargetZone</strong></a>
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
@ -5742,7 +5742,7 @@ Once the time is finished, the old AI will return to the base.</p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
</div> </div>
@ -8632,7 +8632,7 @@ Note that this method is required, as triggers the next route when patrolling fo
<a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>
<a id="#(AI_CAP_ZONE).TargetZone" ><strong>AI_CAP_ZONE.TargetZone</strong></a> <a id="#(AI_CAP_ZONE).TargetZone" ><strong>AI_CAP_ZONE.TargetZone</strong></a>
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
@ -9255,7 +9255,7 @@ Note that this method is required, as triggers the next route when patrolling fo
<a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>
<a id="#(AI_CAP_ZONE).TargetZone" ><strong>AI_CAP_ZONE.TargetZone</strong></a> <a id="#(AI_CAP_ZONE).TargetZone" ><strong>AI_CAP_ZONE.TargetZone</strong></a>
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
@ -10766,7 +10766,7 @@ Note that this method is required, as triggers the next route when patrolling fo
<a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>
<a id="#(AI_CAP_ZONE).TargetZone" ><strong>AI_CAP_ZONE.TargetZone</strong></a> <a id="#(AI_CAP_ZONE).TargetZone" ><strong>AI_CAP_ZONE.TargetZone</strong></a>
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -2742,6 +2742,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2"> <div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2> <h2>Field(s)</h2>
</div> </div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2772,9 +2783,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div> </div>
</div> </div>
@ -4521,6 +4529,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2"> <div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2> <h2>Field(s)</h2>
</div> </div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4551,9 +4570,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div> </div>
</div> </div>
@ -5142,6 +5158,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2"> <div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2> <h2>Field(s)</h2>
</div> </div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5172,9 +5199,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div> </div>
</div> </div>
@ -6651,6 +6675,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2"> <div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2> <h2>Field(s)</h2>
</div> </div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@ -6681,9 +6716,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1649,7 +1649,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr> <tr>
<td class="style="width:40%;"><p><h2>Global <strong>AI_CAS_ZONE</strong></h2></p></td> <td class="style="width:40%;"><p><h2>Global <strong>AI_CAS_ZONE</strong></h2></p></td>
<td class="style="width:60%;"> <td class="style="width:60%;">
<p>Implements the core functions to provide Close Air Support in an Engage <a href="Zone.html">Zone</a> by an AIR <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>.</p> <p>Implements the core functions to provide Close Air Support in an Engage <a href="Core.Zone.html">Core.Zone</a> by an AIR <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>.</p>
</td> </td>
</tr> </tr>
</table> </table>
@ -1660,7 +1660,7 @@ Controls a network of short range air/missile defense groups.</p>
<a href="##(AI_CAS_ZONE)">#AI_CAS_ZONE</a> <a href="##(AI_CAS_ZONE)">#AI_CAS_ZONE</a>
<a id="AI_CAS_ZONE" ><strong>AI_CAS_ZONE</strong></a> <a id="AI_CAS_ZONE" ><strong>AI_CAS_ZONE</strong></a>
<p>Implements the core functions to provide Close Air Support in an Engage <a href="Zone.html">Zone</a> by an AIR <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>.</p> <p>Implements the core functions to provide Close Air Support in an Engage <a href="Core.Zone.html">Core.Zone</a> by an AIR <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>.</p>
<p>The AI_CAS_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.</p> <p>The AI_CAS_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.</p>
@ -1950,7 +1950,7 @@ It can be notified to go RTB through the <strong>RTB</strong> event.</p>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_CAS_ZONE).TargetZone">AI_CAS_ZONE.TargetZone</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_CAS_ZONE).TargetZone">AI_CAS_ZONE.TargetZone</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -2318,7 +2318,7 @@ It can be notified to go RTB through the <strong>RTB</strong> event.</p>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_CAS_ZONE).PatrolZone">AI_CAS_ZONE.PatrolZone</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_CAS_ZONE).PatrolZone">AI_CAS_ZONE.PatrolZone</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -3479,7 +3479,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>
<a id="#(AI_CAS_ZONE).TargetZone" ><strong>AI_CAS_ZONE.TargetZone</strong></a> <a id="#(AI_CAS_ZONE).TargetZone" ><strong>AI_CAS_ZONE.TargetZone</strong></a>
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
@ -3727,7 +3727,7 @@ Use the structure <a href="DCS.html##(AI.Task).WeaponExpend">DCS#AI.Task.WeaponE
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
</div> </div>
@ -5709,7 +5709,7 @@ Use the structure <a href="DCS.html##(AI.Task).WeaponExpend">DCS#AI.Task.WeaponE
<a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>
<a id="#(AI_CAS_ZONE).TargetZone" ><strong>AI_CAS_ZONE.TargetZone</strong></a> <a id="#(AI_CAS_ZONE).TargetZone" ><strong>AI_CAS_ZONE.TargetZone</strong></a>
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
@ -5945,7 +5945,7 @@ Once the time is finished, the old AI will return to the base.</p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
</div> </div>
@ -8846,7 +8846,7 @@ Note that this method is required, as triggers the next route when patrolling fo
<a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>
<a id="#(AI_CAS_ZONE).TargetZone" ><strong>AI_CAS_ZONE.TargetZone</strong></a> <a id="#(AI_CAS_ZONE).TargetZone" ><strong>AI_CAS_ZONE.TargetZone</strong></a>
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
@ -9480,7 +9480,7 @@ Note that this method is required, as triggers the next route when patrolling fo
<a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>
<a id="#(AI_CAS_ZONE).TargetZone" ><strong>AI_CAS_ZONE.TargetZone</strong></a> <a id="#(AI_CAS_ZONE).TargetZone" ><strong>AI_CAS_ZONE.TargetZone</strong></a>
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
@ -11002,7 +11002,7 @@ Note that this method is required, as triggers the next route when patrolling fo
<a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>
<a id="#(AI_CAS_ZONE).TargetZone" ><strong>AI_CAS_ZONE.TargetZone</strong></a> <a id="#(AI_CAS_ZONE).TargetZone" ><strong>AI_CAS_ZONE.TargetZone</strong></a>
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1655,7 +1655,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr> <tr>
<td class="style="width:40%;"><p><h2>Global <strong>AI_PATROL_ZONE</strong></h2></p></td> <td class="style="width:40%;"><p><h2>Global <strong>AI_PATROL_ZONE</strong></h2></p></td>
<td class="style="width:60%;"> <td class="style="width:60%;">
<p>Implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>.</p> <p>Implements the core functions to patrol a <a href="Core.Zone.html">Core.Zone</a> by an AI <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>.</p>
</td> </td>
</tr> </tr>
</table> </table>
@ -1666,7 +1666,7 @@ Controls a network of short range air/missile defense groups.</p>
<a href="##(AI_PATROL_ZONE)">#AI_PATROL_ZONE</a> <a href="##(AI_PATROL_ZONE)">#AI_PATROL_ZONE</a>
<a id="AI_PATROL_ZONE" ><strong>AI_PATROL_ZONE</strong></a> <a id="AI_PATROL_ZONE" ><strong>AI_PATROL_ZONE</strong></a>
<p>Implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>.</p> <p>Implements the core functions to patrol a <a href="Core.Zone.html">Core.Zone</a> by an AI <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> or <a href="Wrapper.Group.html">Wrapper.Group</a>.</p>
@ -2084,7 +2084,7 @@ Use the method <a href="##(AI_PATROL_ZONE).ManageDamage">AI_PATROL_ZONE.ManageDa
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_PATROL_ZONE).PatrolZone">AI_PATROL_ZONE.PatrolZone</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_PATROL_ZONE).PatrolZone">AI_PATROL_ZONE.PatrolZone</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -3355,7 +3355,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>
<a id="#(AI_PATROL_ZONE).PatrolZone" ><strong>AI_PATROL_ZONE.PatrolZone</strong></a> <a id="#(AI_PATROL_ZONE).PatrolZone" ><strong>AI_PATROL_ZONE.PatrolZone</strong></a>
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
@ -3591,7 +3591,7 @@ Once the time is finished, the old AI will return to the base.</p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
</div> </div>
@ -6602,7 +6602,7 @@ Note that this method is required, as triggers the next route when patrolling fo
<a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>
<a id="#(AI_PATROL_ZONE).PatrolZone" ><strong>AI_PATROL_ZONE.PatrolZone</strong></a> <a id="#(AI_PATROL_ZONE).PatrolZone" ><strong>AI_PATROL_ZONE.PatrolZone</strong></a>
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
@ -7346,7 +7346,7 @@ Note that this method is required, as triggers the next route when patrolling fo
<a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>
<a id="#(AI_PATROL_ZONE).PatrolZone" ><strong>AI_PATROL_ZONE.PatrolZone</strong></a> <a id="#(AI_PATROL_ZONE).PatrolZone" ><strong>AI_PATROL_ZONE.PatrolZone</strong></a>
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>
@ -8978,7 +8978,7 @@ Note that this method is required, as triggers the next route when patrolling fo
<a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>
<a id="#(AI_PATROL_ZONE).PatrolZone" ><strong>AI_PATROL_ZONE.PatrolZone</strong></a> <a id="#(AI_PATROL_ZONE).PatrolZone" ><strong>AI_PATROL_ZONE.PatrolZone</strong></a>
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p> <p>The <a href="Core.Zone.html">Core.Zone</a> where the patrol needs to be executed.</p>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1605,7 +1605,7 @@ Controls a network of short range air/missile defense groups.</p>
</div> </div>
<div class="w3-container w3-white" id="module_description"> <div class="w3-container w3-white" id="module_description">
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
@ -2838,7 +2838,7 @@ but will have <strong>different implementation behaviour</strong> upon each even
<h3>ACT_ACCOUNT States</h3> <h3>ACT_ACCOUNT States</h3>
<ul> <ul>
<li><strong>Asigned</strong>: The player is assigned.</li> <li><strong>Assigned</strong>: The player is assigned.</li>
<li><strong>Waiting</strong>: Waiting for an event.</li> <li><strong>Waiting</strong>: Waiting for an event.</li>
<li><strong>Report</strong>: Reporting.</li> <li><strong>Report</strong>: Reporting.</li>
<li><strong>Account</strong>: Account for an event.</li> <li><strong>Account</strong>: Account for an event.</li>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1666,7 +1666,7 @@ There are 2 moments when state transition methods will be called by the state ma
<h1>1) <a href="##(ACT_ASSIST_SMOKE_TARGETS_ZONE)">#ACT_ASSIST_SMOKE_TARGETS_ZONE</a> class, extends <a href="Core.Fsm.Route.html##(ACT_ASSIST)">Core.Fsm.Route#ACT_ASSIST</a></h1> <h1>1) <a href="##(ACT_ASSIST_SMOKE_TARGETS_ZONE)">#ACT_ASSIST_SMOKE_TARGETS_ZONE</a> class, extends <a href="Core.Fsm.Route.html##(ACT_ASSIST)">Core.Fsm.Route#ACT_ASSIST</a></h1>
<p>The ACT_ASSIST_SMOKE_TARGETS_ZONE class implements the core functions to smoke targets in a <a href="Zone.html">Zone</a>. <p>The ACT_ASSIST_SMOKE_TARGETS_ZONE class implements the core functions to smoke targets in a <a href="Core.Zone.html">Core.Zone</a>.
The targets are smoked within a certain range around each target, simulating a realistic smoking behaviour. The targets are smoked within a certain range around each target, simulating a realistic smoking behaviour.
At random intervals, a new target is smoked.</p> At random intervals, a new target is smoked.</p>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1678,7 +1678,7 @@ There are 2 moments when state transition methods will be called by the state ma
<h1>1) <a href="##(ACT_ROUTE_ZONE)">#ACT_ROUTE_ZONE</a> class, extends <a href="Core.Fsm.Route.html##(ACT_ROUTE)">Core.Fsm.Route#ACT_ROUTE</a></h1> <h1>1) <a href="##(ACT_ROUTE_ZONE)">#ACT_ROUTE_ZONE</a> class, extends <a href="Core.Fsm.Route.html##(ACT_ROUTE)">Core.Fsm.Route#ACT_ROUTE</a></h1>
<p>The ACT_ROUTE_ZONE class implements the core functions to route an AIR <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> player <a href="Wrapper.Unit.html">Wrapper.Unit</a> to a <a href="Zone.html">Zone</a>. <p>The ACT_ROUTE_ZONE class implements the core functions to route an AIR <a href="Wrapper.Controllable.html">Wrapper.Controllable</a> player <a href="Wrapper.Unit.html">Wrapper.Unit</a> to a <a href="Core.Zone.html">Core.Zone</a>.
The player receives on perioding times messages with the coordinates of the route to follow. The player receives on perioding times messages with the coordinates of the route to follow.
Upon arrival at the zone, a confirmation of arrival is sent, and the process will be ended.</p> Upon arrival at the zone, a confirmation of arrival is sent, and the process will be ended.</p>

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@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -2285,7 +2285,7 @@ All derived classes from CARGO follow the same state machine, expose the same ca
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CARGO).IsInZone">CARGO:IsInZone(Zone)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CARGO).IsInZone">CARGO:IsInZone(Zone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if Cargo is the given <a href="Zone.html">Zone</a>.</p> <p>Check if Cargo is the given <a href="Core.Zone.html">Core.Zone</a>.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -4898,7 +4898,7 @@ The cargo must be in the <strong>UnLoaded</strong> state.</p>
<h2><a id="#(CARGO).IsInZone" ><strong>CARGO:IsInZone(Zone)</strong></a></h2> <h2><a id="#(CARGO).IsInZone" ><strong>CARGO:IsInZone(Zone)</strong></a></h2>
</div> </div>
<p>Check if Cargo is the given <a href="Zone.html">Zone</a>.</p> <p>Check if Cargo is the given <a href="Core.Zone.html">Core.Zone</a>.</p>
<div id= "#Functions##IsInZone" class="w3-show w3-white"> <div id= "#Functions##IsInZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1863,6 +1863,17 @@ Controls a network of short range air/missile defense groups.</p>
<div class="fields w3-container w3-theme-l2"> <div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2> <h2>Field(s)</h2>
</div> </div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
</div>
</div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2531,6 +2542,17 @@ Controls a network of short range air/missile defense groups.</p>
<div class="fields w3-container w3-theme-l2"> <div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2> <h2>Field(s)</h2>
</div> </div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
</div>
</div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1796,7 +1796,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CARGO_GROUP).IsInZone">CARGO_GROUP:IsInZone(Zone)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CARGO_GROUP).IsInZone">CARGO_GROUP:IsInZone(Zone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if the first element of the CargoGroup is the given <a href="Zone.html">Zone</a>.</p> <p>Check if the first element of the CargoGroup is the given <a href="Core.Zone.html">Core.Zone</a>.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -1952,9 +1952,6 @@ Controls a network of short range air/missile defense groups.</p>
<p> Then we register the new group in the database</p>
</div> </div>
</div> </div>
@ -1966,6 +1963,20 @@ Controls a network of short range air/missile defense groups.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
<p> Now we spawn the new group based on the template created.</p>
</div> </div>
</div> </div>
@ -2377,7 +2388,7 @@ Controls a network of short range air/missile defense groups.</p>
<h2><a id="#(CARGO_GROUP).IsInZone" ><strong>CARGO_GROUP:IsInZone(Zone)</strong></a></h2> <h2><a id="#(CARGO_GROUP).IsInZone" ><strong>CARGO_GROUP:IsInZone(Zone)</strong></a></h2>
</div> </div>
<p>Check if the first element of the CargoGroup is the given <a href="Zone.html">Zone</a>.</p> <p>Check if the first element of the CargoGroup is the given <a href="Core.Zone.html">Core.Zone</a>.</p>
<div id= "#Functions##IsInZone" class="w3-show w3-white"> <div id= "#Functions##IsInZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -3273,9 +3284,6 @@ This works for ground only groups.</p>
<p> Then we register the new group in the database</p>
</div> </div>
</div> </div>
@ -3287,6 +3295,20 @@ This works for ground only groups.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
<p> Now we spawn the new group based on the template created.</p>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1767,13 +1767,13 @@ Moose refers to <strong>_DATABASE</strong> within the framework extensively, but
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DATABASE).AddZone">DATABASE:AddZone(ZoneName, Zone)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DATABASE).AddZone">DATABASE:AddZone(ZoneName, Zone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Adds a <a href="Zone.html">Zone</a> based on the zone name in the DATABASE.</p> <p>Adds a <a href="Core.Zone.html">Core.Zone</a> based on the zone name in the DATABASE.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DATABASE).AddZoneGoal">DATABASE:AddZoneGoal(ZoneName, Zone)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DATABASE).AddZoneGoal">DATABASE:AddZoneGoal(ZoneName, Zone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Adds a <a href="Zone.html">Zone</a> based on the zone name in the DATABASE.</p> <p>Adds a <a href="Core.Zone.html">Core.Zone</a> based on the zone name in the DATABASE.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -1821,13 +1821,13 @@ Moose refers to <strong>_DATABASE</strong> within the framework extensively, but
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DATABASE).DeleteZone">DATABASE:DeleteZone(ZoneName)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DATABASE).DeleteZone">DATABASE:DeleteZone(ZoneName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Deletes a <a href="Zone.html">Zone</a> from the DATABASE based on the zone name.</p> <p>Deletes a <a href="Core.Zone.html">Core.Zone</a> from the DATABASE based on the zone name.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DATABASE).DeleteZoneGoal">DATABASE:DeleteZoneGoal(ZoneName)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DATABASE).DeleteZoneGoal">DATABASE:DeleteZoneGoal(ZoneName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Deletes a <a href="Zone.html">Zone</a> from the DATABASE based on the zone name.</p> <p>Deletes a <a href="Core.Zone.html">Core.Zone</a> from the DATABASE based on the zone name.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -1881,13 +1881,13 @@ Moose refers to <strong>_DATABASE</strong> within the framework extensively, but
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DATABASE).FindZone">DATABASE:FindZone(ZoneName)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DATABASE).FindZone">DATABASE:FindZone(ZoneName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Finds a <a href="Zone.html">Zone</a> based on the zone name.</p> <p>Finds a <a href="Core.Zone.html">Core.Zone</a> based on the zone name.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DATABASE).FindZoneGoal">DATABASE:FindZoneGoal(ZoneName)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DATABASE).FindZoneGoal">DATABASE:FindZoneGoal(ZoneName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Finds a <a href="Zone.html">Zone</a> based on the zone name.</p> <p>Finds a <a href="Core.Zone.html">Core.Zone</a> based on the zone name.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -3255,7 +3255,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(DATABASE).AddZone" ><strong>DATABASE:AddZone(ZoneName, Zone)</strong></a></h2> <h2><a id="#(DATABASE).AddZone" ><strong>DATABASE:AddZone(ZoneName, Zone)</strong></a></h2>
</div> </div>
<p>Adds a <a href="Zone.html">Zone</a> based on the zone name in the DATABASE.</p> <p>Adds a <a href="Core.Zone.html">Core.Zone</a> based on the zone name in the DATABASE.</p>
<div id= "#Functions##AddZone" class="w3-show w3-white"> <div id= "#Functions##AddZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -3301,7 +3301,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(DATABASE).AddZoneGoal" ><strong>DATABASE:AddZoneGoal(ZoneName, Zone)</strong></a></h2> <h2><a id="#(DATABASE).AddZoneGoal" ><strong>DATABASE:AddZoneGoal(ZoneName, Zone)</strong></a></h2>
</div> </div>
<p>Adds a <a href="Zone.html">Zone</a> based on the zone name in the DATABASE.</p> <p>Adds a <a href="Core.Zone.html">Core.Zone</a> based on the zone name in the DATABASE.</p>
<div id= "#Functions##AddZoneGoal" class="w3-show w3-white"> <div id= "#Functions##AddZoneGoal" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -3513,7 +3513,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(DATABASE).DeleteZone" ><strong>DATABASE:DeleteZone(ZoneName)</strong></a></h2> <h2><a id="#(DATABASE).DeleteZone" ><strong>DATABASE:DeleteZone(ZoneName)</strong></a></h2>
</div> </div>
<p>Deletes a <a href="Zone.html">Zone</a> from the DATABASE based on the zone name.</p> <p>Deletes a <a href="Core.Zone.html">Core.Zone</a> from the DATABASE based on the zone name.</p>
<div id= "#Functions##DeleteZone" class="w3-show w3-white"> <div id= "#Functions##DeleteZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -3546,7 +3546,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(DATABASE).DeleteZoneGoal" ><strong>DATABASE:DeleteZoneGoal(ZoneName)</strong></a></h2> <h2><a id="#(DATABASE).DeleteZoneGoal" ><strong>DATABASE:DeleteZoneGoal(ZoneName)</strong></a></h2>
</div> </div>
<p>Deletes a <a href="Zone.html">Zone</a> from the DATABASE based on the zone name.</p> <p>Deletes a <a href="Core.Zone.html">Core.Zone</a> from the DATABASE based on the zone name.</p>
<div id= "#Functions##DeleteZoneGoal" class="w3-show w3-white"> <div id= "#Functions##DeleteZoneGoal" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -3919,7 +3919,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(DATABASE).FindZone" ><strong>DATABASE:FindZone(ZoneName)</strong></a></h2> <h2><a id="#(DATABASE).FindZone" ><strong>DATABASE:FindZone(ZoneName)</strong></a></h2>
</div> </div>
<p>Finds a <a href="Zone.html">Zone</a> based on the zone name.</p> <p>Finds a <a href="Core.Zone.html">Core.Zone</a> based on the zone name.</p>
<div id= "#Functions##FindZone" class="w3-show w3-white"> <div id= "#Functions##FindZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -3963,7 +3963,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(DATABASE).FindZoneGoal" ><strong>DATABASE:FindZoneGoal(ZoneName)</strong></a></h2> <h2><a id="#(DATABASE).FindZoneGoal" ><strong>DATABASE:FindZoneGoal(ZoneName)</strong></a></h2>
</div> </div>
<p>Finds a <a href="Zone.html">Zone</a> based on the zone name.</p> <p>Finds a <a href="Core.Zone.html">Core.Zone</a> based on the zone name.</p>
<div id= "#Functions##FindZoneGoal" class="w3-show w3-white"> <div id= "#Functions##FindZoneGoal" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">

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@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

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@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -5797,7 +5797,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a> <a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
@ -7396,7 +7396,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a> <a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>

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@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

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@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

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@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

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@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

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@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

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@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

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@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

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@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -2035,9 +2035,9 @@ The following iterator methods are currently available within the SET_GROUP:</p>
<ul> <ul>
<li><a href="##(SET_GROUP).ForEachGroup">SET_GROUP.ForEachGroup</a>: Calls a function for each alive group it finds within the SET_GROUP.</li> <li><a href="##(SET_GROUP).ForEachGroup">SET_GROUP.ForEachGroup</a>: Calls a function for each alive group it finds within the SET_GROUP.</li>
<li><a href="##(SET_GROUP).ForEachGroupCompletelyInZone">SET_GROUP.ForEachGroupCompletelyInZone</a>: Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence completely in a <a href="Zone.html">Zone</a>, providing the GROUP and optional parameters to the called function.</li> <li><a href="##(SET_GROUP).ForEachGroupCompletelyInZone">SET_GROUP.ForEachGroupCompletelyInZone</a>: Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence completely in a <a href="Core.Zone.html">Core.Zone</a>, providing the GROUP and optional parameters to the called function.</li>
<li><a href="##(SET_GROUP).ForEachGroupPartlyInZone">SET_GROUP.ForEachGroupPartlyInZone</a>: Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence partly in a <a href="Zone.html">Zone</a>, providing the GROUP and optional parameters to the called function.</li> <li><a href="##(SET_GROUP).ForEachGroupPartlyInZone">SET_GROUP.ForEachGroupPartlyInZone</a>: Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence partly in a <a href="Core.Zone.html">Core.Zone</a>, providing the GROUP and optional parameters to the called function.</li>
<li><a href="##(SET_GROUP).ForEachGroupNotInZone">SET_GROUP.ForEachGroupNotInZone</a>: Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence not in a <a href="Zone.html">Zone</a>, providing the GROUP and optional parameters to the called function.</li> <li><a href="##(SET_GROUP).ForEachGroupNotInZone">SET_GROUP.ForEachGroupNotInZone</a>: Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence not in a <a href="Core.Zone.html">Core.Zone</a>, providing the GROUP and optional parameters to the called function.</li>
</ul> </ul>
@ -2443,9 +2443,9 @@ The following iterator methods are currently available within the SET_STATIC:</p
<ul> <ul>
<li><a href="##(SET_STATIC).ForEachStatic">SET_STATIC.ForEachStatic</a>: Calls a function for each alive unit it finds within the SET_STATIC.</li> <li><a href="##(SET_STATIC).ForEachStatic">SET_STATIC.ForEachStatic</a>: Calls a function for each alive unit it finds within the SET_STATIC.</li>
<li><a href="##(SET_STATIC).ForEachStaticCompletelyInZone">SET_STATIC.ForEachStaticCompletelyInZone</a>: Iterate the SET_STATIC and call an iterator function for each <strong>alive</strong> STATIC presence completely in a <a href="Zone.html">Zone</a>, providing the STATIC and optional parameters to the called function.</li> <li><a href="##(SET_STATIC).ForEachStaticCompletelyInZone">SET_STATIC.ForEachStaticCompletelyInZone</a>: Iterate the SET_STATIC and call an iterator function for each <strong>alive</strong> STATIC presence completely in a <a href="Core.Zone.html">Core.Zone</a>, providing the STATIC and optional parameters to the called function.</li>
<li><a href="##(SET_STATIC).ForEachStaticInZone">SET_STATIC.ForEachStaticInZone</a>: Iterate the SET_STATIC and call an iterator function for each <strong>alive</strong> STATIC presence completely in a <a href="Zone.html">Zone</a>, providing the STATIC and optional parameters to the called function.</li> <li><a href="##(SET_STATIC).ForEachStaticInZone">SET_STATIC.ForEachStaticInZone</a>: Iterate the SET_STATIC and call an iterator function for each <strong>alive</strong> STATIC presence completely in a <a href="Core.Zone.html">Core.Zone</a>, providing the STATIC and optional parameters to the called function.</li>
<li><a href="##(SET_STATIC).ForEachStaticNotInZone">SET_STATIC.ForEachStaticNotInZone</a>: Iterate the SET_STATIC and call an iterator function for each <strong>alive</strong> STATIC presence not in a <a href="Zone.html">Zone</a>, providing the STATIC and optional parameters to the called function.</li> <li><a href="##(SET_STATIC).ForEachStaticNotInZone">SET_STATIC.ForEachStaticNotInZone</a>: Iterate the SET_STATIC and call an iterator function for each <strong>alive</strong> STATIC presence not in a <a href="Core.Zone.html">Core.Zone</a>, providing the STATIC and optional parameters to the called function.</li>
</ul> </ul>
<h2>SET_STATIC atomic methods</h2> <h2>SET_STATIC atomic methods</h2>
@ -2540,16 +2540,16 @@ The following iterator methods are currently available within the SET_UNIT:</p>
<ul> <ul>
<li><a href="##(SET_UNIT).ForEachUnit">SET_UNIT.ForEachUnit</a>: Calls a function for each alive unit it finds within the SET_UNIT.</li> <li><a href="##(SET_UNIT).ForEachUnit">SET_UNIT.ForEachUnit</a>: Calls a function for each alive unit it finds within the SET_UNIT.</li>
<li><a href="##(SET_UNIT).ForEachUnitInZone">SET_UNIT.ForEachUnitInZone</a>: Iterate the SET_UNIT and call an iterator function for each <strong>alive</strong> UNIT object presence completely in a <a href="Zone.html">Zone</a>, providing the UNIT object and optional parameters to the called function.</li> <li><a href="##(SET_UNIT).ForEachUnitInZone">SET_UNIT.ForEachUnitInZone</a>: Iterate the SET_UNIT and call an iterator function for each <strong>alive</strong> UNIT object presence completely in a <a href="Core.Zone.html">Core.Zone</a>, providing the UNIT object and optional parameters to the called function.</li>
<li><a href="##(SET_UNIT).ForEachUnitNotInZone">SET_UNIT.ForEachUnitNotInZone</a>: Iterate the SET_UNIT and call an iterator function for each <strong>alive</strong> UNIT object presence not in a <a href="Zone.html">Zone</a>, providing the UNIT object and optional parameters to the called function.</li> <li><a href="##(SET_UNIT).ForEachUnitNotInZone">SET_UNIT.ForEachUnitNotInZone</a>: Iterate the SET_UNIT and call an iterator function for each <strong>alive</strong> UNIT object presence not in a <a href="Core.Zone.html">Core.Zone</a>, providing the UNIT object and optional parameters to the called function.</li>
</ul> </ul>
<p>Planned iterators methods in development are (so these are not yet available):</p> <p>Planned iterators methods in development are (so these are not yet available):</p>
<ul> <ul>
<li><a href="##(SET_UNIT).ForEachUnitInUnit">SET_UNIT.ForEachUnitInUnit</a>: Calls a function for each unit contained within the SET_UNIT.</li> <li><a href="##(SET_UNIT).ForEachUnitInUnit">SET_UNIT.ForEachUnitInUnit</a>: Calls a function for each unit contained within the SET_UNIT.</li>
<li><a href="##(SET_UNIT).ForEachUnitCompletelyInZone">SET_UNIT.ForEachUnitCompletelyInZone</a>: Iterate and call an iterator function for each <strong>alive</strong> UNIT presence completely in a <a href="Zone.html">Zone</a>, providing the UNIT and optional parameters to the called function.</li> <li><a href="##(SET_UNIT).ForEachUnitCompletelyInZone">SET_UNIT.ForEachUnitCompletelyInZone</a>: Iterate and call an iterator function for each <strong>alive</strong> UNIT presence completely in a <a href="Core.Zone.html">Core.Zone</a>, providing the UNIT and optional parameters to the called function.</li>
<li><a href="##(SET_UNIT).ForEachUnitNotInZone">SET_UNIT.ForEachUnitNotInZone</a>: Iterate and call an iterator function for each <strong>alive</strong> UNIT presence not in a <a href="Zone.html">Zone</a>, providing the UNIT and optional parameters to the called function.</li> <li><a href="##(SET_UNIT).ForEachUnitNotInZone">SET_UNIT.ForEachUnitNotInZone</a>: Iterate and call an iterator function for each <strong>alive</strong> UNIT presence not in a <a href="Core.Zone.html">Core.Zone</a>, providing the UNIT and optional parameters to the called function.</li>
</ul> </ul>
<h2>5) SET_UNIT atomic methods</h2> <h2>5) SET_UNIT atomic methods</h2>
@ -5650,13 +5650,13 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_CLIENT).ForEachClientInZone">SET_CLIENT:ForEachClientInZone(ZoneObject, IteratorFunction, ...)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_CLIENT).ForEachClientInZone">SET_CLIENT:ForEachClientInZone(ZoneObject, IteratorFunction, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_CLIENT and call an iterator function for each <strong>alive</strong> CLIENT presence completely in a <a href="Zone.html">Zone</a>, providing the CLIENT and optional parameters to the called function.</p> <p>Iterate the SET_CLIENT and call an iterator function for each <strong>alive</strong> CLIENT presence completely in a <a href="Core.Zone.html">Core.Zone</a>, providing the CLIENT and optional parameters to the called function.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_CLIENT).ForEachClientNotInZone">SET_CLIENT:ForEachClientNotInZone(ZoneObject, IteratorFunction, ...)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_CLIENT).ForEachClientNotInZone">SET_CLIENT:ForEachClientNotInZone(ZoneObject, IteratorFunction, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_CLIENT and call an iterator function for each <strong>alive</strong> CLIENT presence not in a <a href="Zone.html">Zone</a>, providing the CLIENT and optional parameters to the called function.</p> <p>Iterate the SET_CLIENT and call an iterator function for each <strong>alive</strong> CLIENT presence not in a <a href="Core.Zone.html">Core.Zone</a>, providing the CLIENT and optional parameters to the called function.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -6581,13 +6581,13 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_GROUP).AnyInZone">SET_GROUP:AnyInZone(ZoneObject, Zone)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_GROUP).AnyInZone">SET_GROUP:AnyInZone(ZoneObject, Zone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_GROUP and return true if at least one <a href="##(UNIT)">#UNIT</a> of one <a href="GROUP.html">GROUP</a> of the <a href="SET_GROUP.html">SET_GROUP</a> is in <a href="ZONE.html">ZONE</a></p> <p>Iterate the SET_GROUP and return true if at least one <a href="##(UNIT)">#UNIT</a> of one <a href="GROUP.html">GROUP</a> of the <a href="SET_GROUP.html">SET_GROUP</a> is in <a href="Core.Zone.html">Core.Zone</a></p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_GROUP).AnyPartlyInZone">SET_GROUP:AnyPartlyInZone(ZoneObject, Zone)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_GROUP).AnyPartlyInZone">SET_GROUP:AnyPartlyInZone(ZoneObject, Zone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_GROUP and return true if at least one <a href="GROUP.html">GROUP</a> of the <a href="SET_GROUP.html">SET_GROUP</a> is partly in <a href="ZONE.html">ZONE</a>.</p> <p>Iterate the SET_GROUP and return true if at least one <a href="GROUP.html">GROUP</a> of the <a href="SET_GROUP.html">SET_GROUP</a> is partly in <a href="Core.Zone.html">Core.Zone</a>.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -6721,19 +6721,19 @@ provides an easy to use shortcut...</p>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_GROUP).ForEachGroupCompletelyInZone">SET_GROUP:ForEachGroupCompletelyInZone(ZoneObject, IteratorFunction, ...)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_GROUP).ForEachGroupCompletelyInZone">SET_GROUP:ForEachGroupCompletelyInZone(ZoneObject, IteratorFunction, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence completely in a <a href="Zone.html">Zone</a>, providing the GROUP and optional parameters to the called function.</p> <p>Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence completely in a <a href="Core.Zone.html">Core.Zone</a>, providing the GROUP and optional parameters to the called function.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_GROUP).ForEachGroupNotInZone">SET_GROUP:ForEachGroupNotInZone(ZoneObject, IteratorFunction, ...)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_GROUP).ForEachGroupNotInZone">SET_GROUP:ForEachGroupNotInZone(ZoneObject, IteratorFunction, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence not in a <a href="Zone.html">Zone</a>, providing the GROUP and optional parameters to the called function.</p> <p>Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence not in a <a href="Core.Zone.html">Core.Zone</a>, providing the GROUP and optional parameters to the called function.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_GROUP).ForEachGroupPartlyInZone">SET_GROUP:ForEachGroupPartlyInZone(ZoneObject, IteratorFunction, ...)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_GROUP).ForEachGroupPartlyInZone">SET_GROUP:ForEachGroupPartlyInZone(ZoneObject, IteratorFunction, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence partly in a <a href="Zone.html">Zone</a>, providing the GROUP and optional parameters to the called function.</p> <p>Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence partly in a <a href="Core.Zone.html">Core.Zone</a>, providing the GROUP and optional parameters to the called function.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -6775,7 +6775,7 @@ provides an easy to use shortcut...</p>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_GROUP).NoneInZone">SET_GROUP:NoneInZone(ZoneObject, Zone)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_GROUP).NoneInZone">SET_GROUP:NoneInZone(ZoneObject, Zone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_GROUP and return true if no <a href="GROUP.html">GROUP</a> of the <a href="SET_GROUP.html">SET_GROUP</a> is in <a href="ZONE.html">ZONE</a> <p>Iterate the SET_GROUP and return true if no <a href="GROUP.html">GROUP</a> of the <a href="SET_GROUP.html">SET_GROUP</a> is in <a href="Core.Zone.html">Core.Zone</a>
This could also be achieved with <code>not SET_GROUP:AnyPartlyInZone(Zone)</code>, but it's easier for the This could also be achieved with <code>not SET_GROUP:AnyPartlyInZone(Zone)</code>, but it's easier for the
mission designer to add a dedicated method</p> mission designer to add a dedicated method</p>
</td> </td>
@ -8759,13 +8759,13 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_PLAYER).ForEachPlayerInZone">SET_PLAYER:ForEachPlayerInZone(ZoneObject, IteratorFunction, ...)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_PLAYER).ForEachPlayerInZone">SET_PLAYER:ForEachPlayerInZone(ZoneObject, IteratorFunction, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_PLAYER and call an iterator function for each <strong>alive</strong> CLIENT presence completely in a <a href="Zone.html">Zone</a>, providing the CLIENT and optional parameters to the called function.</p> <p>Iterate the SET_PLAYER and call an iterator function for each <strong>alive</strong> CLIENT presence completely in a <a href="Core.Zone.html">Core.Zone</a>, providing the CLIENT and optional parameters to the called function.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_PLAYER).ForEachPlayerNotInZone">SET_PLAYER:ForEachPlayerNotInZone(ZoneObject, IteratorFunction, ...)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_PLAYER).ForEachPlayerNotInZone">SET_PLAYER:ForEachPlayerNotInZone(ZoneObject, IteratorFunction, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_PLAYER and call an iterator function for each <strong>alive</strong> CLIENT presence not in a <a href="Zone.html">Zone</a>, providing the CLIENT and optional parameters to the called function.</p> <p>Iterate the SET_PLAYER and call an iterator function for each <strong>alive</strong> CLIENT presence not in a <a href="Core.Zone.html">Core.Zone</a>, providing the CLIENT and optional parameters to the called function.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -10669,7 +10669,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_STATIC).ForEachStaticCompletelyInZone">SET_STATIC:ForEachStaticCompletelyInZone(ZoneObject, IteratorFunction, ...)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_STATIC).ForEachStaticCompletelyInZone">SET_STATIC:ForEachStaticCompletelyInZone(ZoneObject, IteratorFunction, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_STATIC and call an iterator function for each <strong>alive</strong> STATIC presence completely in a <a href="Zone.html">Zone</a>, providing the STATIC and optional parameters to the called function.</p> <p>Iterate the SET_STATIC and call an iterator function for each <strong>alive</strong> STATIC presence completely in a <a href="Core.Zone.html">Core.Zone</a>, providing the STATIC and optional parameters to the called function.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -10681,7 +10681,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_STATIC).ForEachStaticNotInZone">SET_STATIC:ForEachStaticNotInZone(ZoneObject, IteratorFunction, ...)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_STATIC).ForEachStaticNotInZone">SET_STATIC:ForEachStaticNotInZone(ZoneObject, IteratorFunction, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_STATIC and call an iterator function for each <strong>alive</strong> STATIC presence not in a <a href="Zone.html">Zone</a>, providing the STATIC and optional parameters to the called function.</p> <p>Iterate the SET_STATIC and call an iterator function for each <strong>alive</strong> STATIC presence not in a <a href="Core.Zone.html">Core.Zone</a>, providing the STATIC and optional parameters to the called function.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -11726,13 +11726,13 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_UNIT).ForEachUnitCompletelyInZone">SET_UNIT:ForEachUnitCompletelyInZone(ZoneObject, IteratorFunction, ...)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_UNIT).ForEachUnitCompletelyInZone">SET_UNIT:ForEachUnitCompletelyInZone(ZoneObject, IteratorFunction, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_UNIT and call an iterator function for each <strong>alive</strong> UNIT presence completely in a <a href="Zone.html">Zone</a>, providing the UNIT and optional parameters to the called function.</p> <p>Iterate the SET_UNIT and call an iterator function for each <strong>alive</strong> UNIT presence completely in a <a href="Core.Zone.html">Core.Zone</a>, providing the UNIT and optional parameters to the called function.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_UNIT).ForEachUnitNotInZone">SET_UNIT:ForEachUnitNotInZone(ZoneObject, IteratorFunction, ...)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SET_UNIT).ForEachUnitNotInZone">SET_UNIT:ForEachUnitNotInZone(ZoneObject, IteratorFunction, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Iterate the SET_UNIT and call an iterator function for each <strong>alive</strong> UNIT presence not in a <a href="Zone.html">Zone</a>, providing the UNIT and optional parameters to the called function.</p> <p>Iterate the SET_UNIT and call an iterator function for each <strong>alive</strong> UNIT presence not in a <a href="Core.Zone.html">Core.Zone</a>, providing the UNIT and optional parameters to the called function.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -32441,7 +32441,7 @@ ClientSet = SET_CLIENT:New():FilterActive( false ):FilterCoalition( "blue" ):Fil
<h2><a id="#(SET_CLIENT).ForEachClientInZone" ><strong>SET_CLIENT:ForEachClientInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2> <h2><a id="#(SET_CLIENT).ForEachClientInZone" ><strong>SET_CLIENT:ForEachClientInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2>
</div> </div>
<p>Iterate the SET_CLIENT and call an iterator function for each <strong>alive</strong> CLIENT presence completely in a <a href="Zone.html">Zone</a>, providing the CLIENT and optional parameters to the called function.</p> <p>Iterate the SET_CLIENT and call an iterator function for each <strong>alive</strong> CLIENT presence completely in a <a href="Core.Zone.html">Core.Zone</a>, providing the CLIENT and optional parameters to the called function.</p>
<div id= "#Functions##ForEachClientInZone" class="w3-show w3-white"> <div id= "#Functions##ForEachClientInZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -32508,7 +32508,7 @@ ClientSet = SET_CLIENT:New():FilterActive( false ):FilterCoalition( "blue" ):Fil
<h2><a id="#(SET_CLIENT).ForEachClientNotInZone" ><strong>SET_CLIENT:ForEachClientNotInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2> <h2><a id="#(SET_CLIENT).ForEachClientNotInZone" ><strong>SET_CLIENT:ForEachClientNotInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2>
</div> </div>
<p>Iterate the SET_CLIENT and call an iterator function for each <strong>alive</strong> CLIENT presence not in a <a href="Zone.html">Zone</a>, providing the CLIENT and optional parameters to the called function.</p> <p>Iterate the SET_CLIENT and call an iterator function for each <strong>alive</strong> CLIENT presence not in a <a href="Core.Zone.html">Core.Zone</a>, providing the CLIENT and optional parameters to the called function.</p>
<div id= "#Functions##ForEachClientNotInZone" class="w3-show w3-white"> <div id= "#Functions##ForEachClientNotInZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -38154,7 +38154,7 @@ end</code></pre>
<h2><a id="#(SET_GROUP).AnyInZone" ><strong>SET_GROUP:AnyInZone(ZoneObject, Zone)</strong></a></h2> <h2><a id="#(SET_GROUP).AnyInZone" ><strong>SET_GROUP:AnyInZone(ZoneObject, Zone)</strong></a></h2>
</div> </div>
<p>Iterate the SET_GROUP and return true if at least one <a href="##(UNIT)">#UNIT</a> of one <a href="GROUP.html">GROUP</a> of the <a href="SET_GROUP.html">SET_GROUP</a> is in <a href="ZONE.html">ZONE</a></p> <p>Iterate the SET_GROUP and return true if at least one <a href="##(UNIT)">#UNIT</a> of one <a href="GROUP.html">GROUP</a> of the <a href="SET_GROUP.html">SET_GROUP</a> is in <a href="Core.Zone.html">Core.Zone</a></p>
<div id= "#Functions##AnyInZone" class="w3-show w3-white"> <div id= "#Functions##AnyInZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -38219,10 +38219,10 @@ end</code></pre>
<h2><a id="#(SET_GROUP).AnyPartlyInZone" ><strong>SET_GROUP:AnyPartlyInZone(ZoneObject, Zone)</strong></a></h2> <h2><a id="#(SET_GROUP).AnyPartlyInZone" ><strong>SET_GROUP:AnyPartlyInZone(ZoneObject, Zone)</strong></a></h2>
</div> </div>
<p>Iterate the SET_GROUP and return true if at least one <a href="GROUP.html">GROUP</a> of the <a href="SET_GROUP.html">SET_GROUP</a> is partly in <a href="ZONE.html">ZONE</a>.</p> <p>Iterate the SET_GROUP and return true if at least one <a href="GROUP.html">GROUP</a> of the <a href="SET_GROUP.html">SET_GROUP</a> is partly in <a href="Core.Zone.html">Core.Zone</a>.</p>
<p>Will return false if a <a href="GROUP.html">GROUP</a> is fully in the <a href="ZONE.html">ZONE</a></p> <p>Will return false if a <a href="GROUP.html">GROUP</a> is fully in the <a href="Core.Zone.html">Core.Zone</a></p>
<div id= "#Functions##AnyPartlyInZone" class="w3-show w3-white"> <div id= "#Functions##AnyPartlyInZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -39238,7 +39238,7 @@ GroupSet = SET_GROUP:New():FilterActive( false ):FilterCoalition( "blue" ):Filte
<h2><a id="#(SET_GROUP).ForEachGroupCompletelyInZone" ><strong>SET_GROUP:ForEachGroupCompletelyInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2> <h2><a id="#(SET_GROUP).ForEachGroupCompletelyInZone" ><strong>SET_GROUP:ForEachGroupCompletelyInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2>
</div> </div>
<p>Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence completely in a <a href="Zone.html">Zone</a>, providing the GROUP and optional parameters to the called function.</p> <p>Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence completely in a <a href="Core.Zone.html">Core.Zone</a>, providing the GROUP and optional parameters to the called function.</p>
<div id= "#Functions##ForEachGroupCompletelyInZone" class="w3-show w3-white"> <div id= "#Functions##ForEachGroupCompletelyInZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -39305,7 +39305,7 @@ GroupSet = SET_GROUP:New():FilterActive( false ):FilterCoalition( "blue" ):Filte
<h2><a id="#(SET_GROUP).ForEachGroupNotInZone" ><strong>SET_GROUP:ForEachGroupNotInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2> <h2><a id="#(SET_GROUP).ForEachGroupNotInZone" ><strong>SET_GROUP:ForEachGroupNotInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2>
</div> </div>
<p>Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence not in a <a href="Zone.html">Zone</a>, providing the GROUP and optional parameters to the called function.</p> <p>Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence not in a <a href="Core.Zone.html">Core.Zone</a>, providing the GROUP and optional parameters to the called function.</p>
<div id= "#Functions##ForEachGroupNotInZone" class="w3-show w3-white"> <div id= "#Functions##ForEachGroupNotInZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -39372,7 +39372,7 @@ GroupSet = SET_GROUP:New():FilterActive( false ):FilterCoalition( "blue" ):Filte
<h2><a id="#(SET_GROUP).ForEachGroupPartlyInZone" ><strong>SET_GROUP:ForEachGroupPartlyInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2> <h2><a id="#(SET_GROUP).ForEachGroupPartlyInZone" ><strong>SET_GROUP:ForEachGroupPartlyInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2>
</div> </div>
<p>Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence partly in a <a href="Zone.html">Zone</a>, providing the GROUP and optional parameters to the called function.</p> <p>Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence partly in a <a href="Core.Zone.html">Core.Zone</a>, providing the GROUP and optional parameters to the called function.</p>
<div id= "#Functions##ForEachGroupPartlyInZone" class="w3-show w3-white"> <div id= "#Functions##ForEachGroupPartlyInZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -39685,7 +39685,7 @@ DBObject = SET_GROUP:New()</code></pre>
<h2><a id="#(SET_GROUP).NoneInZone" ><strong>SET_GROUP:NoneInZone(ZoneObject, Zone)</strong></a></h2> <h2><a id="#(SET_GROUP).NoneInZone" ><strong>SET_GROUP:NoneInZone(ZoneObject, Zone)</strong></a></h2>
</div> </div>
<p>Iterate the SET_GROUP and return true if no <a href="GROUP.html">GROUP</a> of the <a href="SET_GROUP.html">SET_GROUP</a> is in <a href="ZONE.html">ZONE</a> <p>Iterate the SET_GROUP and return true if no <a href="GROUP.html">GROUP</a> of the <a href="SET_GROUP.html">SET_GROUP</a> is in <a href="Core.Zone.html">Core.Zone</a>
This could also be achieved with <code>not SET_GROUP:AnyPartlyInZone(Zone)</code>, but it's easier for the This could also be achieved with <code>not SET_GROUP:AnyPartlyInZone(Zone)</code>, but it's easier for the
mission designer to add a dedicated method</p> mission designer to add a dedicated method</p>
@ -51804,7 +51804,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<h2><a id="#(SET_PLAYER).ForEachPlayerInZone" ><strong>SET_PLAYER:ForEachPlayerInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2> <h2><a id="#(SET_PLAYER).ForEachPlayerInZone" ><strong>SET_PLAYER:ForEachPlayerInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2>
</div> </div>
<p>Iterate the SET_PLAYER and call an iterator function for each <strong>alive</strong> CLIENT presence completely in a <a href="Zone.html">Zone</a>, providing the CLIENT and optional parameters to the called function.</p> <p>Iterate the SET_PLAYER and call an iterator function for each <strong>alive</strong> CLIENT presence completely in a <a href="Core.Zone.html">Core.Zone</a>, providing the CLIENT and optional parameters to the called function.</p>
<div id= "#Functions##ForEachPlayerInZone" class="w3-show w3-white"> <div id= "#Functions##ForEachPlayerInZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -51871,7 +51871,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<h2><a id="#(SET_PLAYER).ForEachPlayerNotInZone" ><strong>SET_PLAYER:ForEachPlayerNotInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2> <h2><a id="#(SET_PLAYER).ForEachPlayerNotInZone" ><strong>SET_PLAYER:ForEachPlayerNotInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2>
</div> </div>
<p>Iterate the SET_PLAYER and call an iterator function for each <strong>alive</strong> CLIENT presence not in a <a href="Zone.html">Zone</a>, providing the CLIENT and optional parameters to the called function.</p> <p>Iterate the SET_PLAYER and call an iterator function for each <strong>alive</strong> CLIENT presence not in a <a href="Core.Zone.html">Core.Zone</a>, providing the CLIENT and optional parameters to the called function.</p>
<div id= "#Functions##ForEachPlayerNotInZone" class="w3-show w3-white"> <div id= "#Functions##ForEachPlayerNotInZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -63433,7 +63433,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<h2><a id="#(SET_STATIC).ForEachStaticCompletelyInZone" ><strong>SET_STATIC:ForEachStaticCompletelyInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2> <h2><a id="#(SET_STATIC).ForEachStaticCompletelyInZone" ><strong>SET_STATIC:ForEachStaticCompletelyInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2>
</div> </div>
<p>Iterate the SET_STATIC and call an iterator function for each <strong>alive</strong> STATIC presence completely in a <a href="Zone.html">Zone</a>, providing the STATIC and optional parameters to the called function.</p> <p>Iterate the SET_STATIC and call an iterator function for each <strong>alive</strong> STATIC presence completely in a <a href="Core.Zone.html">Core.Zone</a>, providing the STATIC and optional parameters to the called function.</p>
<div id= "#Functions##ForEachStaticCompletelyInZone" class="w3-show w3-white"> <div id= "#Functions##ForEachStaticCompletelyInZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -63554,7 +63554,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<h2><a id="#(SET_STATIC).ForEachStaticNotInZone" ><strong>SET_STATIC:ForEachStaticNotInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2> <h2><a id="#(SET_STATIC).ForEachStaticNotInZone" ><strong>SET_STATIC:ForEachStaticNotInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2>
</div> </div>
<p>Iterate the SET_STATIC and call an iterator function for each <strong>alive</strong> STATIC presence not in a <a href="Zone.html">Zone</a>, providing the STATIC and optional parameters to the called function.</p> <p>Iterate the SET_STATIC and call an iterator function for each <strong>alive</strong> STATIC presence not in a <a href="Core.Zone.html">Core.Zone</a>, providing the STATIC and optional parameters to the called function.</p>
<div id= "#Functions##ForEachStaticNotInZone" class="w3-show w3-white"> <div id= "#Functions##ForEachStaticNotInZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -69960,7 +69960,7 @@ UnitSet = SET_UNIT:New():FilterActive( false ):FilterCoalition( "blue" ):FilterO
<h2><a id="#(SET_UNIT).ForEachUnitCompletelyInZone" ><strong>SET_UNIT:ForEachUnitCompletelyInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2> <h2><a id="#(SET_UNIT).ForEachUnitCompletelyInZone" ><strong>SET_UNIT:ForEachUnitCompletelyInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2>
</div> </div>
<p>Iterate the SET_UNIT and call an iterator function for each <strong>alive</strong> UNIT presence completely in a <a href="Zone.html">Zone</a>, providing the UNIT and optional parameters to the called function.</p> <p>Iterate the SET_UNIT and call an iterator function for each <strong>alive</strong> UNIT presence completely in a <a href="Core.Zone.html">Core.Zone</a>, providing the UNIT and optional parameters to the called function.</p>
<div id= "#Functions##ForEachUnitCompletelyInZone" class="w3-show w3-white"> <div id= "#Functions##ForEachUnitCompletelyInZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -70027,7 +70027,7 @@ UnitSet = SET_UNIT:New():FilterActive( false ):FilterCoalition( "blue" ):FilterO
<h2><a id="#(SET_UNIT).ForEachUnitNotInZone" ><strong>SET_UNIT:ForEachUnitNotInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2> <h2><a id="#(SET_UNIT).ForEachUnitNotInZone" ><strong>SET_UNIT:ForEachUnitNotInZone(ZoneObject, IteratorFunction, ...)</strong></a></h2>
</div> </div>
<p>Iterate the SET_UNIT and call an iterator function for each <strong>alive</strong> UNIT presence not in a <a href="Zone.html">Zone</a>, providing the UNIT and optional parameters to the called function.</p> <p>Iterate the SET_UNIT and call an iterator function for each <strong>alive</strong> UNIT presence not in a <a href="Core.Zone.html">Core.Zone</a>, providing the UNIT and optional parameters to the called function.</p>
<div id= "#Functions##ForEachUnitNotInZone" class="w3-show w3-white"> <div id= "#Functions##ForEachUnitNotInZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -2865,7 +2865,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a> <a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
@ -2914,6 +2914,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div> </div>
</div> </div>
@ -5020,7 +5031,7 @@ It is advised to use this method at the start of the mission.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a> <a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
@ -5069,6 +5080,17 @@ It is advised to use this method at the start of the mission.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1805,7 +1805,7 @@ So in principle, the group list will contain all parameters and configurations a
<ul> <ul>
<li><a href="##(SPAWN).InitRandomizePosition">SPAWN.InitRandomizePosition</a>(): Randomizes the position of <a href="Wrapper.Group.html">Wrapper.Group</a>s that are spawned within a <strong>radius band</strong>, given an Outer and Inner radius, from the point that the spawn happens.</li> <li><a href="##(SPAWN).InitRandomizePosition">SPAWN.InitRandomizePosition</a>(): Randomizes the position of <a href="Wrapper.Group.html">Wrapper.Group</a>s that are spawned within a <strong>radius band</strong>, given an Outer and Inner radius, from the point that the spawn happens.</li>
<li><a href="##(SPAWN).InitRandomizeUnits">SPAWN.InitRandomizeUnits</a>(): Randomizes the <a href="Wrapper.Unit.html">Wrapper.Unit</a>s in the <a href="Wrapper.Group.html">Wrapper.Group</a> that is spawned within a <strong>radius band</strong>, given an Outer and Inner radius.</li> <li><a href="##(SPAWN).InitRandomizeUnits">SPAWN.InitRandomizeUnits</a>(): Randomizes the <a href="Wrapper.Unit.html">Wrapper.Unit</a>s in the <a href="Wrapper.Group.html">Wrapper.Group</a> that is spawned within a <strong>radius band</strong>, given an Outer and Inner radius.</li>
<li><a href="##(SPAWN).InitRandomizeZones">SPAWN.InitRandomizeZones</a>(): Randomizes the spawning between a predefined list of <a href="Zone.html">Zone</a>s that are declared using this function. Each zone can be given a probability factor.</li> <li><a href="##(SPAWN).InitRandomizeZones">SPAWN.InitRandomizeZones</a>(): Randomizes the spawning between a predefined list of <a href="Core.Zone.html">Core.Zone</a>s that are declared using this function. Each zone can be given a probability factor.</li>
</ul> </ul>
<h3>Enable / Disable AI when spawning a new <a href="Wrapper.Group.html">Wrapper.Group</a></h3> <h3>Enable / Disable AI when spawning a new <a href="Wrapper.Group.html">Wrapper.Group</a></h3>
@ -1850,7 +1850,7 @@ So in principle, the group list will contain all parameters and configurations a
<li><a href="##(SPAWN).SpawnFromVec2">SPAWN.SpawnFromVec2</a>(): Spawn a new group from a Vec2 coordinate. (The group will be spawned at land height ).</li> <li><a href="##(SPAWN).SpawnFromVec2">SPAWN.SpawnFromVec2</a>(): Spawn a new group from a Vec2 coordinate. (The group will be spawned at land height ).</li>
<li><a href="##(SPAWN).SpawnFromStatic">SPAWN.SpawnFromStatic</a>(): Spawn a new group from a structure, taking the position of a <a href="Wrapper.Static.html">Wrapper.Static</a>.</li> <li><a href="##(SPAWN).SpawnFromStatic">SPAWN.SpawnFromStatic</a>(): Spawn a new group from a structure, taking the position of a <a href="Wrapper.Static.html">Wrapper.Static</a>.</li>
<li><a href="##(SPAWN).SpawnFromUnit">SPAWN.SpawnFromUnit</a>(): Spawn a new group taking the position of a <a href="Wrapper.Unit.html">Wrapper.Unit</a>.</li> <li><a href="##(SPAWN).SpawnFromUnit">SPAWN.SpawnFromUnit</a>(): Spawn a new group taking the position of a <a href="Wrapper.Unit.html">Wrapper.Unit</a>.</li>
<li><a href="##(SPAWN).SpawnInZone">SPAWN.SpawnInZone</a>(): Spawn a new group in a <a href="Zone.html">Zone</a>.</li> <li><a href="##(SPAWN).SpawnInZone">SPAWN.SpawnInZone</a>(): Spawn a new group in a <a href="Core.Zone.html">Core.Zone</a>.</li>
<li><a href="##(SPAWN).SpawnAtAirbase">SPAWN.SpawnAtAirbase</a>(): Spawn a new group at an <a href="Wrapper.Airbase.html">Wrapper.Airbase</a>, which can be an airdrome, ship or helipad.</li> <li><a href="##(SPAWN).SpawnAtAirbase">SPAWN.SpawnAtAirbase</a>(): Spawn a new group at an <a href="Wrapper.Airbase.html">Wrapper.Airbase</a>, which can be an airdrome, ship or helipad.</li>
</ul> </ul>
@ -2416,7 +2416,7 @@ and any spaces before and after the resulting name are removed.</p>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).SpawnInZone">SPAWN:SpawnInZone(Zone, RandomizeGroup, MinHeight, MaxHeight, SpawnIndex)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).SpawnInZone">SPAWN:SpawnInZone(Zone, RandomizeGroup, MinHeight, MaxHeight, SpawnIndex)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Will spawn a Group within a given <a href="Zone.html">Zone</a>.</p> <p>Will spawn a Group within a given <a href="Core.Zone.html">Core.Zone</a>.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -2830,7 +2830,7 @@ and any spaces before and after the resulting name are removed.</p>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._RandomizeZones">SPAWN:_RandomizeZones(SpawnIndex)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._RandomizeZones">SPAWN:_RandomizeZones(SpawnIndex)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Private method that randomizes the <a href="Zone.html">Zone</a>s where the Group will be spawned.</p> <p>Private method that randomizes the <a href="Core.Zone.html">Core.Zone</a>s where the Group will be spawned.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -2849,42 +2849,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).livery_id">SPAWN.livery_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
</table> </table>
@ -3579,6 +3543,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div> </div>
</div> </div>
@ -3648,17 +3626,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div> </div>
</div> </div>
@ -3747,20 +3714,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
<p> Overwrite unit names by default with group name.</p>
</div> </div>
</div> </div>
@ -3779,18 +3732,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a> <a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
@ -3996,17 +3938,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div> </div>
</div> </div>
@ -4071,72 +4002,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p> <p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
</div> </div>
</div> </div>
@ -6043,7 +5908,7 @@ In other words, this method randomizes between a defined set of groups the templ
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>A table with <a href="Zone.html">Zone</a> objects. If this table is given, then each spawn will be executed within the given list of <a href="Zone.html">Zone</a>s objects.</p> <p>A table with <a href="Core.Zone.html">Core.Zone</a> objects. If this table is given, then each spawn will be executed within the given list of <a href="Core.Zone.html">Core.Zone</a>s objects.</p>
</div> </div>
</div> </div>
@ -7758,10 +7623,10 @@ You can use the returned group to further define the route to be followed.</p>
<h2><a id="#(SPAWN).SpawnInZone" ><strong>SPAWN:SpawnInZone(Zone, RandomizeGroup, MinHeight, MaxHeight, SpawnIndex)</strong></a></h2> <h2><a id="#(SPAWN).SpawnInZone" ><strong>SPAWN:SpawnInZone(Zone, RandomizeGroup, MinHeight, MaxHeight, SpawnIndex)</strong></a></h2>
</div> </div>
<p>Will spawn a Group within a given <a href="Zone.html">Zone</a>.</p> <p>Will spawn a Group within a given <a href="Core.Zone.html">Core.Zone</a>.</p>
<p>The <a href="Zone.html">Zone</a> can be of any type derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>. <p>The <a href="Core.Zone.html">Core.Zone</a> can be of any type derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>.
Once the <a href="Wrapper.Group.html">Wrapper.Group</a> is spawned within the zone, the <a href="Wrapper.Group.html">Wrapper.Group</a> will continue on its route. Once the <a href="Wrapper.Group.html">Wrapper.Group</a> is spawned within the zone, the <a href="Wrapper.Group.html">Wrapper.Group</a> will continue on its route.
The <strong>first waypoint</strong> (where the group is spawned) is replaced with the zone location coordinates.</p> The <strong>first waypoint</strong> (where the group is spawned) is replaced with the zone location coordinates.</p>
@ -8701,7 +8566,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<h2><a id="#(SPAWN)._RandomizeZones" ><strong>SPAWN:_RandomizeZones(SpawnIndex)</strong></a></h2> <h2><a id="#(SPAWN)._RandomizeZones" ><strong>SPAWN:_RandomizeZones(SpawnIndex)</strong></a></h2>
</div> </div>
<p>Private method that randomizes the <a href="Zone.html">Zone</a>s where the Group will be spawned.</p> <p>Private method that randomizes the <a href="Core.Zone.html">Core.Zone</a>s where the Group will be spawned.</p>
<div id= "#Functions##_RandomizeZones" class="w3-show w3-white"> <div id= "#Functions##_RandomizeZones" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -9010,6 +8875,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div> </div>
</div> </div>
@ -9079,17 +8958,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div> </div>
</div> </div>
@ -9178,20 +9046,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
<p> Overwrite unit names by default with group name.</p>
</div> </div>
</div> </div>
@ -9210,18 +9064,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a> <a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
@ -9427,17 +9270,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div> </div>
</div> </div>
@ -9502,72 +9334,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p> <p> When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1716,7 +1716,7 @@ such as position and heading.</p>
<li><a href="##(SPAWNSTATIC).Spawn">SPAWNSTATIC.Spawn</a>(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name <strong>must be unique</strong>!</li> <li><a href="##(SPAWNSTATIC).Spawn">SPAWNSTATIC.Spawn</a>(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name <strong>must be unique</strong>!</li>
<li><a href="##(SPAWNSTATIC).SpawnFromCoordinate">SPAWNSTATIC.SpawnFromCoordinate</a>(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name <strong>must be unique</strong>!</li> <li><a href="##(SPAWNSTATIC).SpawnFromCoordinate">SPAWNSTATIC.SpawnFromCoordinate</a>(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name <strong>must be unique</strong>!</li>
<li><a href="##(SPAWNSTATIC).SpawnFromPointVec2">SPAWNSTATIC.SpawnFromPointVec2</a>(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name <strong>must be unique</strong>!</li> <li><a href="##(SPAWNSTATIC).SpawnFromPointVec2">SPAWNSTATIC.SpawnFromPointVec2</a>(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name <strong>must be unique</strong>!</li>
<li><a href="##(SPAWNSTATIC).SpawnFromZone">SPAWNSTATIC.SpawnFromZone</a>(Zone, Heading, NewName) spawns the static at the center of a <a href="Zone.html">Zone</a>. Optionally, heading and name can be given. The name <strong>must be unique</strong>! <li><a href="##(SPAWNSTATIC).SpawnFromZone">SPAWNSTATIC.SpawnFromZone</a>(Zone, Heading, NewName) spawns the static at the center of a <a href="Core.Zone.html">Core.Zone</a>. Optionally, heading and name can be given. The name <strong>must be unique</strong>!
</li> </li>
</ul> </ul>
@ -1972,7 +1972,7 @@ such as position and heading.</p>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).SpawnFromZone">SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).SpawnFromZone">SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creates a new <a href="Wrapper.Static.html">Wrapper.Static</a> from a <a href="Zone.html">Zone</a>.</p> <p>Creates a new <a href="Wrapper.Static.html">Wrapper.Static</a> from a <a href="Core.Zone.html">Core.Zone</a>.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -3970,7 +3970,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(SPAWNSTATIC).SpawnFromZone" ><strong>SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)</strong></a></h2> <h2><a id="#(SPAWNSTATIC).SpawnFromZone" ><strong>SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)</strong></a></h2>
</div> </div>
<p>Creates a new <a href="Wrapper.Static.html">Wrapper.Static</a> from a <a href="Zone.html">Zone</a>.</p> <p>Creates a new <a href="Wrapper.Static.html">Wrapper.Static</a> from a <a href="Core.Zone.html">Core.Zone</a>.</p>
<div id= "#Functions##SpawnFromZone" class="w3-show w3-white"> <div id= "#Functions##SpawnFromZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1760,7 +1760,7 @@ without much scripting overhead!!!</p>
<p>The ZONE_AIRBASE class defines by a zone around a <a href="Wrapper.Airbase.html##(AIRBASE)">Wrapper.Airbase#AIRBASE</a> with a radius.</p> <p>The ZONE_AIRBASE class defines by a zone around a <a href="Wrapper.Airbase.html##(AIRBASE)">Wrapper.Airbase#AIRBASE</a> with a radius.</p>
<p>This class implements the inherited functions from <a href="Core.Zone.html##(ZONE_RADIUS)">Core.Zone#ZONE_RADIUS</a> taking into account the own zone format and properties.</p> <p>This class implements the inherited functions from <a href="##(ZONE_RADIUS)">#ZONE_RADIUS</a> taking into account the own zone format and properties.</p>
</div> </div>
@ -1794,7 +1794,7 @@ without much scripting overhead!!!</p>
</ul> </ul>
<h2>Each zone implements two polymorphic functions defined in <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>:</h2> <h2>Each zone implements two polymorphic functions defined in <a href="##(ZONE_BASE)">#ZONE_BASE</a>:</h2>
<ul> <ul>
<li><a href="##(ZONE_BASE).IsVec2InZone">ZONE_BASE.IsVec2InZone</a>(): Returns if a 2D vector is within the zone.</li> <li><a href="##(ZONE_BASE).IsVec2InZone">ZONE_BASE.IsVec2InZone</a>(): Returns if a 2D vector is within the zone.</li>
@ -1888,7 +1888,7 @@ without much scripting overhead!!!</p>
<p>The current leader of the group defines the center of the zone. <p>The current leader of the group defines the center of the zone.
This class implements the inherited functions from <a href="Core.Zone.html##(ZONE_RADIUS)">Core.Zone#ZONE_RADIUS</a> taking into account the own zone format and properties.</p> This class implements the inherited functions from <a href="##(ZONE_RADIUS)">#ZONE_RADIUS</a> taking into account the own zone format and properties.</p>
</div> </div>
@ -1913,7 +1913,7 @@ This class implements the inherited functions from <a href="Core.Zone.html##(ZON
<p>The ZONE_POLYGON class defined by a sequence of <a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> waypoints within the Mission Editor, forming a polygon.</p> <p>The ZONE_POLYGON class defined by a sequence of <a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> waypoints within the Mission Editor, forming a polygon.</p>
<p>This class implements the inherited functions from <a href="Core.Zone.html##(ZONE_RADIUS)">Core.Zone#ZONE_RADIUS</a> taking into account the own zone format and properties.</p> <p>This class implements the inherited functions from <a href="##(ZONE_RADIUS)">#ZONE_RADIUS</a> taking into account the own zone format and properties.</p>
<h2>Declare a ZONE_POLYGON directly in the DCS mission editor!</h2> <h2>Declare a ZONE_POLYGON directly in the DCS mission editor!</h2>
@ -1958,7 +1958,7 @@ without much scripting overhead!</p>
<p>The ZONE_POLYGON_BASE class defined by a sequence of <a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> waypoints within the Mission Editor, forming a polygon.</p> <p>The ZONE_POLYGON_BASE class defined by a sequence of <a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> waypoints within the Mission Editor, forming a polygon.</p>
<p>This class implements the inherited functions from <a href="Core.Zone.html##(ZONE_RADIUS)">Core.Zone#ZONE_RADIUS</a> taking into account the own zone format and properties. <p>This class implements the inherited functions from <a href="##(ZONE_RADIUS)">#ZONE_RADIUS</a> taking into account the own zone format and properties.
This class is an abstract BASE class for derived classes, and is not meant to be instantiated.</p> This class is an abstract BASE class for derived classes, and is not meant to be instantiated.</p>
<h2>Zone point randomization</h2> <h2>Zone point randomization</h2>
@ -2002,7 +2002,7 @@ This class is an abstract BASE class for derived classes, and is not meant to be
<p>The ZONE_RADIUS class defined by a zone name, a location and a radius.</p> <p>The ZONE_RADIUS class defined by a zone name, a location and a radius.</p>
<p>This class implements the inherited functions from Core.Zone#ZONE_BASE taking into account the own zone format and properties.</p> <p>This class implements the inherited functions from <a href="##(ZONE_BASE)">#ZONE_BASE</a> taking into account the own zone format and properties.</p>
<h2>ZONE_RADIUS constructor</h2> <h2>ZONE_RADIUS constructor</h2>
@ -2050,7 +2050,7 @@ This class is an abstract BASE class for derived classes, and is not meant to be
<tr> <tr>
<td class="style="width:40%;"><p><h2>Global <strong>ZONE_UNIT</strong></h2></p></td> <td class="style="width:40%;"><p><h2>Global <strong>ZONE_UNIT</strong></h2></p></td>
<td class="style="width:60%;"> <td class="style="width:60%;">
<h1>ZONE_UNIT class, extends <a href="Zone.html##(ZONE_RADIUS)">Zone#ZONE_RADIUS</a></h1> <h1>ZONE_UNIT class, extends <a href="##(ZONE_RADIUS)">#ZONE_RADIUS</a></h1>
<p>The ZONE_UNIT class defined by a zone attached to a <a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> with a radius and optional offsets.</p> <p>The ZONE_UNIT class defined by a zone attached to a <a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> with a radius and optional offsets.</p>
</td> </td>
@ -2063,7 +2063,7 @@ This class is an abstract BASE class for derived classes, and is not meant to be
<a href="##(ZONE_UNIT)">#ZONE_UNIT</a> <a href="##(ZONE_UNIT)">#ZONE_UNIT</a>
<a id="ZONE_UNIT" ><strong>ZONE_UNIT</strong></a> <a id="ZONE_UNIT" ><strong>ZONE_UNIT</strong></a>
<h1>ZONE_UNIT class, extends <a href="Zone.html##(ZONE_RADIUS)">Zone#ZONE_RADIUS</a></h1> <h1>ZONE_UNIT class, extends <a href="##(ZONE_RADIUS)">#ZONE_RADIUS</a></h1>
<p>The ZONE_UNIT class defined by a zone attached to a <a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> with a radius and optional offsets.</p> <p>The ZONE_UNIT class defined by a zone attached to a <a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> with a radius and optional offsets.</p>
@ -2226,7 +2226,7 @@ This class is an abstract BASE class for derived classes, and is not meant to be
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_BASE).GetColorAlpha">ZONE_BASE:GetColorAlpha()</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_BASE).GetColorAlpha">ZONE_BASE:GetColorAlpha()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get transperency Alpha value of zone.</p> <p>Get transparency Alpha value of zone.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -2262,7 +2262,7 @@ This class is an abstract BASE class for derived classes, and is not meant to be
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_BASE).GetFillColorAlpha">ZONE_BASE:GetFillColorAlpha()</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_BASE).GetFillColorAlpha">ZONE_BASE:GetFillColorAlpha()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get transperency Alpha fill value of zone.</p> <p>Get transparency Alpha fill value of zone.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -4970,7 +4970,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(ZONE_BASE).GetColorAlpha" ><strong>ZONE_BASE:GetColorAlpha()</strong></a></h2> <h2><a id="#(ZONE_BASE).GetColorAlpha" ><strong>ZONE_BASE:GetColorAlpha()</strong></a></h2>
</div> </div>
<p>Get transperency Alpha value of zone.</p> <p>Get transparency Alpha value of zone.</p>
<div id= "#Functions##GetColorAlpha" class="w3-show w3-white"> <div id= "#Functions##GetColorAlpha" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -5089,7 +5089,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>Draw coaliton.</p> <p>Draw coalition.</p>
</div> </div>
</div> </div>
@ -5167,7 +5167,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(ZONE_BASE).GetFillColorAlpha" ><strong>ZONE_BASE:GetFillColorAlpha()</strong></a></h2> <h2><a id="#(ZONE_BASE).GetFillColorAlpha" ><strong>ZONE_BASE:GetFillColorAlpha()</strong></a></h2>
</div> </div>
<p>Get transperency Alpha fill value of zone.</p> <p>Get transparency Alpha fill value of zone.</p>
<div id= "#Functions##GetFillColorAlpha" class="w3-show w3-white"> <div id= "#Functions##GetFillColorAlpha" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -5979,7 +5979,7 @@ end
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>Transparacy between 0 and 1. Default 0.15.</p> <p>Transparency between 0 and 1. Default 0.15.</p>
</div> </div>
</div> </div>
@ -12475,7 +12475,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
<p>Is All in Zone of Coalition?</p> <p>Is All in Zone of Coalition?</p>
<p>Check if only the specifed coalition is inside the zone and noone else.</p> <p>Check if only the specified coalition is inside the zone and noone else.</p>
<div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white"> <div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -12666,7 +12666,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
<p>Is Some in Zone of Coalition?</p> <p>Is Some in Zone of Coalition?</p>
<p>Check if more than one coaltion is inside the zone and the specifed coalition is one of them. <p>Check if more than one coalition is inside the zone and the specified coalition is one of them.
You first need to use the <a href="##(ZONE_POLYGON).Scan">ZONE_POLYGON.Scan</a> method to scan the zone before it can be evaluated! You first need to use the <a href="##(ZONE_POLYGON).Scan">ZONE_POLYGON.Scan</a> method to scan the zone before it can be evaluated!
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p> Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p>
@ -12686,7 +12686,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>ID of the coaliton which is checked to be inside the zone.</p> <p>ID of the coalition which is checked to be inside the zone.</p>
</div> </div>
</div> </div>
@ -14636,7 +14636,7 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>(Optional) Minumum distance from any building coordinate. Defaults to 100m.</p> <p>(Optional) Minimum distance from any building coordinate. Defaults to 100m.</p>
</div> </div>
</div> </div>
@ -15273,7 +15273,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
<p>Is All in Zone of Coalition?</p> <p>Is All in Zone of Coalition?</p>
<p>Check if only the specifed coalition is inside the zone and noone else.</p> <p>Check if only the specified coalition is inside the zone and no one else.</p>
<div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white"> <div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -15464,7 +15464,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
<p>Is Some in Zone of Coalition?</p> <p>Is Some in Zone of Coalition?</p>
<p>Check if more than one coaltion is inside the zone and the specifed coalition is one of them. <p>Check if more than one coalition is inside the zone and the specified coalition is one of them.
You first need to use the <a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS.Scan</a> method to scan the zone before it can be evaluated! You first need to use the <a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS.Scan</a> method to scan the zone before it can be evaluated!
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p> Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p>
@ -15484,7 +15484,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>ID of the coaliton which is checked to be inside the zone.</p> <p>ID of the coalition which is checked to be inside the zone.</p>
</div> </div>
</div> </div>
@ -15703,7 +15703,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>Determins if the Zone should not be registered in the _Database Table. Default=false</p> <p>Determines if the Zone should not be registered in the _Database Table. Default=false</p>
</div> </div>
</div> </div>
@ -16876,7 +16876,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>(Optional) Minumum distance from any building coordinate. Defaults to 100m.</p> <p>(Optional) Minimum distance from any building coordinate. Defaults to 100m.</p>
</div> </div>
</div> </div>
@ -17513,7 +17513,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
<p>Is All in Zone of Coalition?</p> <p>Is All in Zone of Coalition?</p>
<p>Check if only the specifed coalition is inside the zone and noone else.</p> <p>Check if only the specified coalition is inside the zone and no one else.</p>
<div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white"> <div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -17704,7 +17704,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
<p>Is Some in Zone of Coalition?</p> <p>Is Some in Zone of Coalition?</p>
<p>Check if more than one coaltion is inside the zone and the specifed coalition is one of them. <p>Check if more than one coalition is inside the zone and the specified coalition is one of them.
You first need to use the <a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS.Scan</a> method to scan the zone before it can be evaluated! You first need to use the <a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS.Scan</a> method to scan the zone before it can be evaluated!
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p> Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p>
@ -17724,7 +17724,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>ID of the coaliton which is checked to be inside the zone.</p> <p>ID of the coalition which is checked to be inside the zone.</p>
</div> </div>
</div> </div>
@ -17943,7 +17943,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>Determins if the Zone should not be registered in the _Database Table. Default=false</p> <p>Determines if the Zone should not be registered in the _Database Table. Default=false</p>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -3885,6 +3885,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Kickspeed</p>
</div> </div>
</div> </div>
@ -4467,6 +4470,9 @@ An airbase can be specified to set the maximum kick speed for.</p>
<p> Kickspeed</p>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -2062,7 +2062,7 @@ Beware that when the amount of units detected is large, the DetectedItems list w
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_AREAS).DetectedItems">DETECTION_AREAS.DetectedItems</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_AREAS).DetectedItems">DETECTION_AREAS.DetectedItems</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>A list of areas containing the set of <a href="Wrapper.Unit.html">Wrapper.Unit</a>s, <a href="Zone.html">Zone</a>s, the center <a href="Wrapper.Unit.html">Wrapper.Unit</a> within the zone, and ID of each area that was detected within a DetectionZoneRange.</p> <p>A list of areas containing the set of <a href="Wrapper.Unit.html">Wrapper.Unit</a>s, <a href="Core.Zone.html">Core.Zone</a>s, the center <a href="Wrapper.Unit.html">Wrapper.Unit</a> within the zone, and ID of each area that was detected within a DetectionZoneRange.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -8914,7 +8914,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<a href="##(DETECTION_BASE.DetectedItems)">#DETECTION_BASE.DetectedItems</a> <a href="##(DETECTION_BASE.DetectedItems)">#DETECTION_BASE.DetectedItems</a>
<a id="#(DETECTION_AREAS).DetectedItems" ><strong>DETECTION_AREAS.DetectedItems</strong></a> <a id="#(DETECTION_AREAS).DetectedItems" ><strong>DETECTION_AREAS.DetectedItems</strong></a>
<p>A list of areas containing the set of <a href="Wrapper.Unit.html">Wrapper.Unit</a>s, <a href="Zone.html">Zone</a>s, the center <a href="Wrapper.Unit.html">Wrapper.Unit</a> within the zone, and ID of each area that was detected within a DetectionZoneRange.</p> <p>A list of areas containing the set of <a href="Wrapper.Unit.html">Wrapper.Unit</a>s, <a href="Core.Zone.html">Core.Zone</a>s, the center <a href="Wrapper.Unit.html">Wrapper.Unit</a> within the zone, and ID of each area that was detected within a DetectionZoneRange.</p>
</div> </div>
@ -9607,7 +9607,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<a href="##(DETECTION_BASE.DetectedItems)">#DETECTION_BASE.DetectedItems</a> <a href="##(DETECTION_BASE.DetectedItems)">#DETECTION_BASE.DetectedItems</a>
<a id="#(DETECTION_AREAS).DetectedItems" ><strong>DETECTION_AREAS.DetectedItems</strong></a> <a id="#(DETECTION_AREAS).DetectedItems" ><strong>DETECTION_AREAS.DetectedItems</strong></a>
<p>A list of areas containing the set of <a href="Wrapper.Unit.html">Wrapper.Unit</a>s, <a href="Zone.html">Zone</a>s, the center <a href="Wrapper.Unit.html">Wrapper.Unit</a> within the zone, and ID of each area that was detected within a DetectionZoneRange.</p> <p>A list of areas containing the set of <a href="Wrapper.Unit.html">Wrapper.Unit</a>s, <a href="Core.Zone.html">Core.Zone</a>s, the center <a href="Wrapper.Unit.html">Wrapper.Unit</a> within the zone, and ID of each area that was detected within a DetectionZoneRange.</p>
</div> </div>
@ -14079,7 +14079,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<a href="##(DETECTION_BASE.DetectedItems)">#DETECTION_BASE.DetectedItems</a> <a href="##(DETECTION_BASE.DetectedItems)">#DETECTION_BASE.DetectedItems</a>
<a id="#(DETECTION_AREAS).DetectedItems" ><strong>DETECTION_AREAS.DetectedItems</strong></a> <a id="#(DETECTION_AREAS).DetectedItems" ><strong>DETECTION_AREAS.DetectedItems</strong></a>
<p>A list of areas containing the set of <a href="Wrapper.Unit.html">Wrapper.Unit</a>s, <a href="Zone.html">Zone</a>s, the center <a href="Wrapper.Unit.html">Wrapper.Unit</a> within the zone, and ID of each area that was detected within a DetectionZoneRange.</p> <p>A list of areas containing the set of <a href="Wrapper.Unit.html">Wrapper.Unit</a>s, <a href="Core.Zone.html">Core.Zone</a>s, the center <a href="Wrapper.Unit.html">Wrapper.Unit</a> within the zone, and ID of each area that was detected within a DetectionZoneRange.</p>
</div> </div>
@ -15612,7 +15612,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<a href="##(DETECTION_BASE.DetectedItems)">#DETECTION_BASE.DetectedItems</a> <a href="##(DETECTION_BASE.DetectedItems)">#DETECTION_BASE.DetectedItems</a>
<a id="#(DETECTION_AREAS).DetectedItems" ><strong>DETECTION_AREAS.DetectedItems</strong></a> <a id="#(DETECTION_AREAS).DetectedItems" ><strong>DETECTION_AREAS.DetectedItems</strong></a>
<p>A list of areas containing the set of <a href="Wrapper.Unit.html">Wrapper.Unit</a>s, <a href="Zone.html">Zone</a>s, the center <a href="Wrapper.Unit.html">Wrapper.Unit</a> within the zone, and ID of each area that was detected within a DetectionZoneRange.</p> <p>A list of areas containing the set of <a href="Wrapper.Unit.html">Wrapper.Unit</a>s, <a href="Core.Zone.html">Core.Zone</a>s, the center <a href="Wrapper.Unit.html">Wrapper.Unit</a> within the zone, and ID of each area that was detected within a DetectionZoneRange.</p>
</div> </div>
@ -19138,6 +19138,28 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div> </div>
</div> </div>
@ -23830,6 +23852,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div> </div>
</div> </div>
@ -25583,6 +25627,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1742,7 +1742,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_ZONES).DetectedItems">DETECTION_ZONES.DetectedItems</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DETECTION_ZONES).DetectedItems">DETECTION_ZONES.DetectedItems</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>A list of areas containing the set of <a href="Wrapper.Unit.html">Wrapper.Unit</a>s, <a href="Zone.html">Zone</a>s, the center <a href="Wrapper.Unit.html">Wrapper.Unit</a> within the zone, and ID of each area that was detected within a DetectionZoneRange.</p> <p>A list of areas containing the set of <a href="Wrapper.Unit.html">Wrapper.Unit</a>s, <a href="Core.Zone.html">Core.Zone</a>s, the center <a href="Wrapper.Unit.html">Wrapper.Unit</a> within the zone, and ID of each area that was detected within a DetectionZoneRange.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -3520,7 +3520,7 @@ end
<a href="##(DETECTION_BASE.DetectedItems)">#DETECTION_BASE.DetectedItems</a> <a href="##(DETECTION_BASE.DetectedItems)">#DETECTION_BASE.DetectedItems</a>
<a id="#(DETECTION_ZONES).DetectedItems" ><strong>DETECTION_ZONES.DetectedItems</strong></a> <a id="#(DETECTION_ZONES).DetectedItems" ><strong>DETECTION_ZONES.DetectedItems</strong></a>
<p>A list of areas containing the set of <a href="Wrapper.Unit.html">Wrapper.Unit</a>s, <a href="Zone.html">Zone</a>s, the center <a href="Wrapper.Unit.html">Wrapper.Unit</a> within the zone, and ID of each area that was detected within a DetectionZoneRange.</p> <p>A list of areas containing the set of <a href="Wrapper.Unit.html">Wrapper.Unit</a>s, <a href="Core.Zone.html">Core.Zone</a>s, the center <a href="Wrapper.Unit.html">Wrapper.Unit</a> within the zone, and ID of each area that was detected within a DetectionZoneRange.</p>
</div> </div>
@ -4269,7 +4269,7 @@ end
<a href="##(DETECTION_BASE.DetectedItems)">#DETECTION_BASE.DetectedItems</a> <a href="##(DETECTION_BASE.DetectedItems)">#DETECTION_BASE.DetectedItems</a>
<a id="#(DETECTION_ZONES).DetectedItems" ><strong>DETECTION_ZONES.DetectedItems</strong></a> <a id="#(DETECTION_ZONES).DetectedItems" ><strong>DETECTION_ZONES.DetectedItems</strong></a>
<p>A list of areas containing the set of <a href="Wrapper.Unit.html">Wrapper.Unit</a>s, <a href="Zone.html">Zone</a>s, the center <a href="Wrapper.Unit.html">Wrapper.Unit</a> within the zone, and ID of each area that was detected within a DetectionZoneRange.</p> <p>A list of areas containing the set of <a href="Wrapper.Unit.html">Wrapper.Unit</a>s, <a href="Core.Zone.html">Core.Zone</a>s, the center <a href="Wrapper.Unit.html">Wrapper.Unit</a> within the zone, and ID of each area that was detected within a DetectionZoneRange.</p>
</div> </div>
@ -8763,7 +8763,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<a href="##(DETECTION_BASE.DetectedItems)">#DETECTION_BASE.DetectedItems</a> <a href="##(DETECTION_BASE.DetectedItems)">#DETECTION_BASE.DetectedItems</a>
<a id="#(DETECTION_ZONES).DetectedItems" ><strong>DETECTION_ZONES.DetectedItems</strong></a> <a id="#(DETECTION_ZONES).DetectedItems" ><strong>DETECTION_ZONES.DetectedItems</strong></a>
<p>A list of areas containing the set of <a href="Wrapper.Unit.html">Wrapper.Unit</a>s, <a href="Zone.html">Zone</a>s, the center <a href="Wrapper.Unit.html">Wrapper.Unit</a> within the zone, and ID of each area that was detected within a DetectionZoneRange.</p> <p>A list of areas containing the set of <a href="Wrapper.Unit.html">Wrapper.Unit</a>s, <a href="Core.Zone.html">Core.Zone</a>s, the center <a href="Wrapper.Unit.html">Wrapper.Unit</a> within the zone, and ID of each area that was detected within a DetectionZoneRange.</p>
</div> </div>
@ -10318,7 +10318,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<a href="##(DETECTION_BASE.DetectedItems)">#DETECTION_BASE.DetectedItems</a> <a href="##(DETECTION_BASE.DetectedItems)">#DETECTION_BASE.DetectedItems</a>
<a id="#(DETECTION_ZONES).DetectedItems" ><strong>DETECTION_ZONES.DetectedItems</strong></a> <a id="#(DETECTION_ZONES).DetectedItems" ><strong>DETECTION_ZONES.DetectedItems</strong></a>
<p>A list of areas containing the set of <a href="Wrapper.Unit.html">Wrapper.Unit</a>s, <a href="Zone.html">Zone</a>s, the center <a href="Wrapper.Unit.html">Wrapper.Unit</a> within the zone, and ID of each area that was detected within a DetectionZoneRange.</p> <p>A list of areas containing the set of <a href="Wrapper.Unit.html">Wrapper.Unit</a>s, <a href="Core.Zone.html">Core.Zone</a>s, the center <a href="Wrapper.Unit.html">Wrapper.Unit</a> within the zone, and ID of each area that was detected within a DetectionZoneRange.</p>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1830,7 +1830,7 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
<li>grouping = 5000 (meters) - Detection (EWR) will group enemy flights to areas of 5km for tracking - <code>MANTIS:SetEWRGrouping(radius)</code></li> <li>grouping = 5000 (meters) - Detection (EWR) will group enemy flights to areas of 5km for tracking - <code>MANTIS:SetEWRGrouping(radius)</code></li>
<li>detectinterval = 30 (seconds) - MANTIS will decide every 30 seconds which SAM to activate - <code>MANTIS:SetDetectInterval(interval)</code></li> <li>detectinterval = 30 (seconds) - MANTIS will decide every 30 seconds which SAM to activate - <code>MANTIS:SetDetectInterval(interval)</code></li>
<li>engagerange = 95 (percent) - SAMs will only fire if flights are inside of a 95% radius of their max firerange - <code>MANTIS:SetSAMRange(range)</code></li> <li>engagerange = 95 (percent) - SAMs will only fire if flights are inside of a 95% radius of their max firerange - <code>MANTIS:SetSAMRange(range)</code></li>
<li>dynamic = false - Group filtering is set to once, i.e. newly added groups will not be part of the setup by default - <code>MANTIS:New(name,samprefix,ewrprefix,hq,coaltion,dynamic)</code></li> <li>dynamic = false - Group filtering is set to once, i.e. newly added groups will not be part of the setup by default - <code>MANTIS:New(name,samprefix,ewrprefix,hq,coalition,dynamic)</code></li>
<li>autorelocate = false - HQ and (mobile) EWR system will not relocate in random intervals between 30mins and 1 hour - <code>MANTIS:SetAutoRelocate(hq, ewr)</code></li> <li>autorelocate = false - HQ and (mobile) EWR system will not relocate in random intervals between 30mins and 1 hour - <code>MANTIS:SetAutoRelocate(hq, ewr)</code></li>
<li>debug = false - Debugging reports on screen are set to off - <code>MANTIS:Debug(onoff)</code></li> <li>debug = false - Debugging reports on screen are set to off - <code>MANTIS:Debug(onoff)</code></li>
</ul> </ul>
@ -2024,7 +2024,7 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MANTIS).New">MANTIS:New(name, samprefix, ewrprefix, hq, coaltion, dynamic, awacs, EmOnOff, Padding)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MANTIS).New">MANTIS:New(name, samprefix, ewrprefix, hq, coalition, dynamic, awacs, EmOnOff, Padding)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p> Function to instantiate a new object of class MANTIS</p> <p> Function to instantiate a new object of class MANTIS</p>
</td> </td>
@ -3732,6 +3732,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>The #DETECTION_AREAS object for AWACS</p> <p>The #DETECTION_AREAS object for AWACS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
</div> </div>
</div> </div>
@ -4558,7 +4569,7 @@ Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2"> <div class="w3-theme-l2">
<h2><a id="#(MANTIS).New" ><strong>MANTIS:New(name, samprefix, ewrprefix, hq, coaltion, dynamic, awacs, EmOnOff, Padding)</strong></a></h2> <h2><a id="#(MANTIS).New" ><strong>MANTIS:New(name, samprefix, ewrprefix, hq, coalition, dynamic, awacs, EmOnOff, Padding)</strong></a></h2>
</div> </div>
<p> Function to instantiate a new object of class MANTIS</p> <p> Function to instantiate a new object of class MANTIS</p>
@ -4626,7 +4637,7 @@ Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
<div class="w3-half"> <div class="w3-half">
<p> <p>
#string #string
<strong><strong>coaltion</strong></strong> <strong><strong>coalition</strong></strong>
</p> </p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
@ -8191,6 +8202,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>The #DETECTION_AREAS object for AWACS</p> <p>The #DETECTION_AREAS object for AWACS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -3472,6 +3472,12 @@ manager:Stop(7200)
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Type of terminal to be used when spawning at an airbase.</p> <p>Type of terminal to be used when spawning at an airbase.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -4006,7 +4012,7 @@ and any spaces before and after the resulting name are removed.</p>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).SpawnInZone">RAT:SpawnInZone(Zone, RandomizeGroup, MinHeight, MaxHeight, SpawnIndex)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).SpawnInZone">RAT:SpawnInZone(Zone, RandomizeGroup, MinHeight, MaxHeight, SpawnIndex)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Will spawn a Group within a given <a href="Zone.html">Zone</a>.</p> <p>Will spawn a Group within a given <a href="Core.Zone.html">Core.Zone</a>.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -4420,7 +4426,7 @@ and any spaces before and after the resulting name are removed.</p>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._RandomizeZones">RAT:_RandomizeZones(SpawnIndex)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._RandomizeZones">RAT:_RandomizeZones(SpawnIndex)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Private method that randomizes the <a href="Zone.html">Zone</a>s where the Group will be spawned.</p> <p>Private method that randomizes the <a href="Core.Zone.html">Core.Zone</a>s where the Group will be spawned.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -4439,42 +4445,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).communication">RAT.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).livery_id">RAT.livery_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).uncontrolled">RAT.uncontrolled</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
</table> </table>
@ -6860,6 +6830,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Type of terminal to be used when spawning at an airbase.</p> <p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div> </div>
</div> </div>
@ -14740,6 +14721,17 @@ Initializes the ratcraft array and group menu.</p>
<p>Type of terminal to be used when spawning at an airbase.</p> <p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div> </div>
</div> </div>
@ -16712,7 +16704,7 @@ In other words, this method randomizes between a defined set of groups the templ
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>A table with <a href="Zone.html">Zone</a> objects. If this table is given, then each spawn will be executed within the given list of <a href="Zone.html">Zone</a>s objects.</p> <p>A table with <a href="Core.Zone.html">Core.Zone</a> objects. If this table is given, then each spawn will be executed within the given list of <a href="Core.Zone.html">Core.Zone</a>s objects.</p>
</div> </div>
</div> </div>
@ -18427,10 +18419,10 @@ You can use the returned group to further define the route to be followed.</p>
<h2><a id="#(RAT).SpawnInZone" ><strong>RAT:SpawnInZone(Zone, RandomizeGroup, MinHeight, MaxHeight, SpawnIndex)</strong></a></h2> <h2><a id="#(RAT).SpawnInZone" ><strong>RAT:SpawnInZone(Zone, RandomizeGroup, MinHeight, MaxHeight, SpawnIndex)</strong></a></h2>
</div> </div>
<p>Will spawn a Group within a given <a href="Zone.html">Zone</a>.</p> <p>Will spawn a Group within a given <a href="Core.Zone.html">Core.Zone</a>.</p>
<p>The <a href="Zone.html">Zone</a> can be of any type derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>. <p>The <a href="Core.Zone.html">Core.Zone</a> can be of any type derived from <a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>.
Once the <a href="Wrapper.Group.html">Wrapper.Group</a> is spawned within the zone, the <a href="Wrapper.Group.html">Wrapper.Group</a> will continue on its route. Once the <a href="Wrapper.Group.html">Wrapper.Group</a> is spawned within the zone, the <a href="Wrapper.Group.html">Wrapper.Group</a> will continue on its route.
The <strong>first waypoint</strong> (where the group is spawned) is replaced with the zone location coordinates.</p> The <strong>first waypoint</strong> (where the group is spawned) is replaced with the zone location coordinates.</p>
@ -19370,7 +19362,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<h2><a id="#(RAT)._RandomizeZones" ><strong>RAT:_RandomizeZones(SpawnIndex)</strong></a></h2> <h2><a id="#(RAT)._RandomizeZones" ><strong>RAT:_RandomizeZones(SpawnIndex)</strong></a></h2>
</div> </div>
<p>Private method that randomizes the <a href="Zone.html">Zone</a>s where the Group will be spawned.</p> <p>Private method that randomizes the <a href="Core.Zone.html">Core.Zone</a>s where the Group will be spawned.</p>
<div id= "#Functions##_RandomizeZones" class="w3-show w3-white"> <div id= "#Functions##_RandomizeZones" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -20674,6 +20666,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p>Type of terminal to be used when spawning at an airbase.</p> <p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1670,7 +1670,7 @@ The default range of the scores granted is a value between 0 and 10. The default
<p><img src="..\Presentations\SCORING\Dia9.JPG" alt="Banner Image"/></p> <p><img src="..\Presentations\SCORING\Dia9.JPG" alt="Banner Image"/></p>
<p>Various <a href="Zone.html">Zone</a>s can be defined for which scores are also granted when objects in that <a href="Zone.html">Zone</a> are destroyed. <p>Various <a href="Core.Zone.html">Core.Zone</a>s can be defined for which scores are also granted when objects in that <a href="Core.Zone.html">Core.Zone</a> are destroyed.
This is <strong>specifically useful</strong> to designate <strong>scenery targets on the map</strong> that will generate points when destroyed.</p> This is <strong>specifically useful</strong> to designate <strong>scenery targets on the map</strong> that will generate points when destroyed.</p>
<p>With a small change in MissionScripting.lua, the scoring results can also be logged in a <strong>CSV file</strong>. <p>With a small change in MissionScripting.lua, the scoring results can also be logged in a <strong>CSV file</strong>.
@ -1773,11 +1773,11 @@ For example, this can be done as follows:</p>
<h1>Define destruction zones that will give extra scores:</h1> <h1>Define destruction zones that will give extra scores:</h1>
<p>Define zones of destruction. Any object destroyed within the zone of the given category will give extra points. <p>Define zones of destruction. Any object destroyed within the zone of the given category will give extra points.
Use the method <a href="##(SCORING).AddZoneScore">SCORING.AddZoneScore</a>() to add a <a href="Zone.html">Zone</a> for additional scoring. Use the method <a href="##(SCORING).AddZoneScore">SCORING.AddZoneScore</a>() to add a <a href="Core.Zone.html">Core.Zone</a> for additional scoring.
Use the method <a href="##(SCORING).RemoveZoneScore">SCORING.RemoveZoneScore</a>() to remove a <a href="Zone.html">Zone</a> for additional scoring. Use the method <a href="##(SCORING).RemoveZoneScore">SCORING.RemoveZoneScore</a>() to remove a <a href="Core.Zone.html">Core.Zone</a> for additional scoring.
There are interesting variations that can be achieved with this functionality. For example, if the <a href="Zone.html">Zone</a> is a <a href="Core.Zone.html##(ZONE_UNIT)">Core.Zone#ZONE_UNIT</a>, There are interesting variations that can be achieved with this functionality. For example, if the <a href="Core.Zone.html">Core.Zone</a> is a <a href="Core.Zone.html##(ZONE_UNIT)">Core.Zone#ZONE_UNIT</a>,
then the zone is a moving zone, and anything destroyed within that <a href="Zone.html">Zone</a> will generate points. then the zone is a moving zone, and anything destroyed within that <a href="Core.Zone.html">Core.Zone</a> will generate points.
The other implementation could be to designate a scenery target (a building) in the mission editor surrounded by a <a href="Zone.html">Zone</a>, The other implementation could be to designate a scenery target (a building) in the mission editor surrounded by a <a href="Core.Zone.html">Core.Zone</a>,
just large enough around that building.</p> just large enough around that building.</p>
<h1>Add extra Goal scores upon an event or a condition:</h1> <h1>Add extra Goal scores upon an event or a condition:</h1>
@ -1983,7 +1983,7 @@ Various methods exist to configure:</p>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).AddZoneScore">SCORING:AddZoneScore(ScoreZone, Score)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).AddZoneScore">SCORING:AddZoneScore(ScoreZone, Score)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Add a <a href="Zone.html">Zone</a> to define additional scoring when any object is destroyed in that zone.</p> <p>Add a <a href="Core.Zone.html">Core.Zone</a> to define additional scoring when any object is destroyed in that zone.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -2127,7 +2127,7 @@ Various methods exist to configure:</p>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).RemoveZoneScore">SCORING:RemoveZoneScore(ScoreZone)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCORING).RemoveZoneScore">SCORING:RemoveZoneScore(ScoreZone)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Remove a <a href="Zone.html">Zone</a> for additional scoring.</p> <p>Remove a <a href="Core.Zone.html">Core.Zone</a> for additional scoring.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@ -3094,7 +3094,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a> <a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
@ -3105,7 +3105,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a> <a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>
@ -3457,10 +3457,10 @@ then the old <a href="Wrapper.Unit.html">Wrapper.Unit</a> will be replaced with
<h2><a id="#(SCORING).AddZoneScore" ><strong>SCORING:AddZoneScore(ScoreZone, Score)</strong></a></h2> <h2><a id="#(SCORING).AddZoneScore" ><strong>SCORING:AddZoneScore(ScoreZone, Score)</strong></a></h2>
</div> </div>
<p>Add a <a href="Zone.html">Zone</a> to define additional scoring when any object is destroyed in that zone.</p> <p>Add a <a href="Core.Zone.html">Core.Zone</a> to define additional scoring when any object is destroyed in that zone.</p>
<p>Note that if a <a href="Zone.html">Zone</a> with the same name is already within the scoring added, the <a href="Zone.html">Zone</a> (type) and Score will be replaced! <p>Note that if a <a href="Core.Zone.html">Core.Zone</a> with the same name is already within the scoring added, the <a href="Core.Zone.html">Core.Zone</a> (type) and Score will be replaced!
This allows for a dynamic destruction zone evolution within your mission.</p> This allows for a dynamic destruction zone evolution within your mission.</p>
<div id= "#Functions##AddZoneScore" class="w3-show w3-white"> <div id= "#Functions##AddZoneScore" class="w3-show w3-white">
@ -3479,7 +3479,7 @@ This allows for a dynamic destruction zone evolution within your mission.</p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> which defines the destruction score perimeters. <p>The <a href="Core.Zone.html">Core.Zone</a> which defines the destruction score perimeters.
Note that a zone can be a polygon or a moving zone.</p> Note that a zone can be a polygon or a moving zone.</p>
</div> </div>
@ -3965,10 +3965,10 @@ ScoringObject:OpenCSV( "Player Scores" )</code></pre>
<h2><a id="#(SCORING).RemoveZoneScore" ><strong>SCORING:RemoveZoneScore(ScoreZone)</strong></a></h2> <h2><a id="#(SCORING).RemoveZoneScore" ><strong>SCORING:RemoveZoneScore(ScoreZone)</strong></a></h2>
</div> </div>
<p>Remove a <a href="Zone.html">Zone</a> for additional scoring.</p> <p>Remove a <a href="Core.Zone.html">Core.Zone</a> for additional scoring.</p>
<p>The scoring will search if any <a href="Zone.html">Zone</a> is added with the given name, and will remove that zone from the scoring. <p>The scoring will search if any <a href="Core.Zone.html">Core.Zone</a> is added with the given name, and will remove that zone from the scoring.
This allows for a dynamic destruction zone evolution within your mission.</p> This allows for a dynamic destruction zone evolution within your mission.</p>
<div id= "#Functions##RemoveZoneScore" class="w3-show w3-white"> <div id= "#Functions##RemoveZoneScore" class="w3-show w3-white">
@ -3987,7 +3987,7 @@ This allows for a dynamic destruction zone evolution within your mission.</p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>The <a href="Zone.html">Zone</a> which defines the destruction score perimeters. <p>The <a href="Core.Zone.html">Core.Zone</a> which defines the destruction score perimeters.
Note that a zone can be a polygon or a moving zone.</p> Note that a zone can be a polygon or a moving zone.</p>
</div> </div>
@ -5614,7 +5614,7 @@ The scale magnifies the scores given to the players.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a> <a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
@ -5625,7 +5625,7 @@ The scale magnifies the scores given to the players.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a> <a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>

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@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

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@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

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@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1683,7 +1683,7 @@ Otherwise no monitoring will be active and the zone will stay in the current sta
<p>In order to use ZONE_CAPTURE_COALITION, you need to:</p> <p>In order to use ZONE_CAPTURE_COALITION, you need to:</p>
<ul> <ul>
<li>Create a <a href="Zone.html">Zone</a> object from one of the ZONE_ classes. <br/> <li>Create a <a href="Core.Zone.html">Core.Zone</a> object from one of the ZONE_ classes. <br/>
The functional ZONE_ classses are those derived from a ZONE_RADIUS. The functional ZONE_ classses are those derived from a ZONE_RADIUS.
In order to use a ZONE_POLYGON, hand over the <strong>GROUP name</strong> of a late activated group forming a polygon with it's waypoints.</li> In order to use a ZONE_POLYGON, hand over the <strong>GROUP name</strong> of a late activated group forming a polygon with it's waypoints.</li>
<li>Set the state of the zone. Most of the time, Guarded would be the initial state.</li> <li>Set the state of the zone. Most of the time, Guarded would be the initial state.</li>
@ -3137,7 +3137,7 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>A <a href="Zone.html">Zone</a> object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a <a href="ZONE_POLYGON.html">ZONE_POLYGON</a> with its waypoints.</p> <p>A <a href="Core.Zone.html">Core.Zone</a> object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a <a href="ZONE_POLYGON.html">ZONE_POLYGON</a> with its waypoints.</p>
</div> </div>
</div> </div>
@ -4425,7 +4425,7 @@ end
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>A <a href="Zone.html">Zone</a> object with the goal to be achieved.</p> <p>A <a href="Core.Zone.html">Core.Zone</a> object with the goal to be achieved.</p>
</div> </div>
</div> </div>
@ -4916,7 +4916,7 @@ end
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>A <a href="Zone.html">Zone</a> object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a <a href="ZONE_POLYGON.html">ZONE_POLYGON</a> with its waypoints.</p> <p>A <a href="Core.Zone.html">Core.Zone</a> object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a ZONE_POLYGON with its waypoints.</p>
</div> </div>
</div> </div>
@ -5826,7 +5826,7 @@ end
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>(Optional) Minumum distance from any building coordinate. Defaults to 100m.</p> <p>(Optional) Minimum distance from any building coordinate. Defaults to 100m.</p>
</div> </div>
</div> </div>
@ -6463,7 +6463,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
<p>Is All in Zone of Coalition?</p> <p>Is All in Zone of Coalition?</p>
<p>Check if only the specifed coalition is inside the zone and noone else.</p> <p>Check if only the specified coalition is inside the zone and no one else.</p>
<div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white"> <div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -6654,7 +6654,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
<p>Is Some in Zone of Coalition?</p> <p>Is Some in Zone of Coalition?</p>
<p>Check if more than one coaltion is inside the zone and the specifed coalition is one of them. <p>Check if more than one coalition is inside the zone and the specified coalition is one of them.
You first need to use the <a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS.Scan</a> method to scan the zone before it can be evaluated! You first need to use the <a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS.Scan</a> method to scan the zone before it can be evaluated!
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p> Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p>
@ -6674,7 +6674,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>ID of the coaliton which is checked to be inside the zone.</p> <p>ID of the coalition which is checked to be inside the zone.</p>
</div> </div>
</div> </div>
@ -6893,7 +6893,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>Determins if the Zone should not be registered in the _Database Table. Default=false</p> <p>Determines if the Zone should not be registered in the _Database Table. Default=false</p>
</div> </div>
</div> </div>

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@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -2299,7 +2299,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>A <a href="Zone.html">Zone</a> object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a <a href="ZONE_POLYGON.html">ZONE_POLYGON</a> with its waypoints.</p> <p>A <a href="Core.Zone.html">Core.Zone</a> object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a ZONE_POLYGON with its waypoints.</p>
</div> </div>
</div> </div>
@ -3151,7 +3151,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>(Optional) Minumum distance from any building coordinate. Defaults to 100m.</p> <p>(Optional) Minimum distance from any building coordinate. Defaults to 100m.</p>
</div> </div>
</div> </div>
@ -3788,7 +3788,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
<p>Is All in Zone of Coalition?</p> <p>Is All in Zone of Coalition?</p>
<p>Check if only the specifed coalition is inside the zone and noone else.</p> <p>Check if only the specified coalition is inside the zone and no one else.</p>
<div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white"> <div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -3979,7 +3979,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
<p>Is Some in Zone of Coalition?</p> <p>Is Some in Zone of Coalition?</p>
<p>Check if more than one coaltion is inside the zone and the specifed coalition is one of them. <p>Check if more than one coalition is inside the zone and the specified coalition is one of them.
You first need to use the <a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS.Scan</a> method to scan the zone before it can be evaluated! You first need to use the <a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS.Scan</a> method to scan the zone before it can be evaluated!
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p> Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p>
@ -3999,7 +3999,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>ID of the coaliton which is checked to be inside the zone.</p> <p>ID of the coalition which is checked to be inside the zone.</p>
</div> </div>
</div> </div>
@ -4218,7 +4218,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>Determins if the Zone should not be registered in the _Database Table. Default=false</p> <p>Determines if the Zone should not be registered in the _Database Table. Default=false</p>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -2639,7 +2639,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>A <a href="Zone.html">Zone</a> object with the goal to be achieved.</p> <p>A <a href="Core.Zone.html">Core.Zone</a> object with the goal to be achieved.</p>
</div> </div>
</div> </div>
@ -3634,7 +3634,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>A <a href="Zone.html">Zone</a> object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a <a href="ZONE_POLYGON.html">ZONE_POLYGON</a> with its waypoints.</p> <p>A <a href="Core.Zone.html">Core.Zone</a> object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a ZONE_POLYGON with its waypoints.</p>
</div> </div>
</div> </div>
@ -4486,7 +4486,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>(Optional) Minumum distance from any building coordinate. Defaults to 100m.</p> <p>(Optional) Minimum distance from any building coordinate. Defaults to 100m.</p>
</div> </div>
</div> </div>
@ -5123,7 +5123,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
<p>Is All in Zone of Coalition?</p> <p>Is All in Zone of Coalition?</p>
<p>Check if only the specifed coalition is inside the zone and noone else.</p> <p>Check if only the specified coalition is inside the zone and no one else.</p>
<div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white"> <div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -5314,7 +5314,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
<p>Is Some in Zone of Coalition?</p> <p>Is Some in Zone of Coalition?</p>
<p>Check if more than one coaltion is inside the zone and the specifed coalition is one of them. <p>Check if more than one coalition is inside the zone and the specified coalition is one of them.
You first need to use the <a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS.Scan</a> method to scan the zone before it can be evaluated! You first need to use the <a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS.Scan</a> method to scan the zone before it can be evaluated!
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p> Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p>
@ -5334,7 +5334,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>ID of the coaliton which is checked to be inside the zone.</p> <p>ID of the coalition which is checked to be inside the zone.</p>
</div> </div>
</div> </div>
@ -5553,7 +5553,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>Determins if the Zone should not be registered in the _Database Table. Default=false</p> <p>Determines if the Zone should not be registered in the _Database Table. Default=false</p>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -2349,7 +2349,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>A <a href="Zone.html">Zone</a> object with the goal to be achieved.</p> <p>A <a href="Core.Zone.html">Core.Zone</a> object with the goal to be achieved.</p>
</div> </div>
</div> </div>
@ -2782,7 +2782,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>A <a href="Zone.html">Zone</a> object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a <a href="ZONE_POLYGON.html">ZONE_POLYGON</a> with its waypoints.</p> <p>A <a href="Core.Zone.html">Core.Zone</a> object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a ZONE_POLYGON with its waypoints.</p>
</div> </div>
</div> </div>
@ -3634,7 +3634,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>(Optional) Minumum distance from any building coordinate. Defaults to 100m.</p> <p>(Optional) Minimum distance from any building coordinate. Defaults to 100m.</p>
</div> </div>
</div> </div>
@ -4271,7 +4271,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
<p>Is All in Zone of Coalition?</p> <p>Is All in Zone of Coalition?</p>
<p>Check if only the specifed coalition is inside the zone and noone else.</p> <p>Check if only the specified coalition is inside the zone and no one else.</p>
<div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white"> <div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype"> <div class="w3-container w3-white" id="functiontype">
@ -4462,7 +4462,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
<p>Is Some in Zone of Coalition?</p> <p>Is Some in Zone of Coalition?</p>
<p>Check if more than one coaltion is inside the zone and the specifed coalition is one of them. <p>Check if more than one coalition is inside the zone and the specified coalition is one of them.
You first need to use the <a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS.Scan</a> method to scan the zone before it can be evaluated! You first need to use the <a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS.Scan</a> method to scan the zone before it can be evaluated!
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p> Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p>
@ -4482,7 +4482,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>ID of the coaliton which is checked to be inside the zone.</p> <p>ID of the coalition which is checked to be inside the zone.</p>
</div> </div>
</div> </div>
@ -4701,7 +4701,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
</div> </div>
<div class="w3-half"> <div class="w3-half">
<p>Determins if the Zone should not be registered in the _Database Table. Default=false</p> <p>Determines if the Zone should not be registered in the _Database Table. Default=false</p>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -1829,7 +1829,7 @@ their current stack to the next lower stack.</p>
<p>The flight that transitions form the holding pattern to the landing approach, it should leave the Marshal stack at the 3 position and make a left hand turn to the <em>Initial</em> <p>The flight that transitions form the holding pattern to the landing approach, it should leave the Marshal stack at the 3 position and make a left hand turn to the <em>Initial</em>
position, which is 3 NM astern of the boat. Note that you need to be below 1300 feet to be registered in the initial zone. position, which is 3 NM astern of the boat. Note that you need to be below 1300 feet to be registered in the initial zone.
The altitude can be set via the function <a href="AIRBOSS.SetInitialMaxAlt.html">AIRBOSS.SetInitialMaxAlt</a>(<em>altitude</em>) function. The altitude can be set via the function <a href="##(AIRBOSS).SetInitialMaxAlt">AIRBOSS.SetInitialMaxAlt</a>(<em>altitude</em>) function.
As described below, the initial zone can be smoked or flared via the AIRBOSS F10 Help radio menu.</p> As described below, the initial zone can be smoked or flared via the AIRBOSS F10 Help radio menu.</p>
<h3>Landing Pattern</h3> <h3>Landing Pattern</h3>
@ -2329,7 +2329,7 @@ end
<h2>Save Results</h2> <h2>Save Results</h2>
<p>Saving asset data to file is achieved by the <a href="AIRBOSS.Save.html">AIRBOSS.Save</a>(<em>path</em>, <em>filename</em>) function.</p> <p>Saving asset data to file is achieved by the <a href="##(AIRBOSS).Save">AIRBOSS.Save</a>(<em>path</em>, <em>filename</em>) function.</p>
<p>The parameter <em>path</em> specifies the path on the file system where the <p>The parameter <em>path</em> specifies the path on the file system where the
player grades are saved. If you do not specify a path, the file is saved your the DCS installation root directory if the <strong>lfs</strong> module is <em>not</em> desanizied or player grades are saved. If you do not specify a path, the file is saved your the DCS installation root directory if the <strong>lfs</strong> module is <em>not</em> desanizied or
@ -2352,7 +2352,7 @@ your "Saved Games\DCS" folder in case you did desanitize the <strong>lfs</strong
<h3>Automatic Saving</h3> <h3>Automatic Saving</h3>
<p>The player grades can be saved automatically after each graded player pass via the <a href="AIRBOSS.SetAutoSave.html">AIRBOSS.SetAutoSave</a>(<em>path</em>, <em>filename</em>) function. Again the parameters <em>path</em> and <em>filename</em> are optional. <p>The player grades can be saved automatically after each graded player pass via the <a href="##(AIRBOSS).SetAutoSave">AIRBOSS.SetAutoSave</a>(<em>path</em>, <em>filename</em>) function. Again the parameters <em>path</em> and <em>filename</em> are optional.
In the simplest case, you desanitize the <strong>lfs</strong> module and just add</p> In the simplest case, you desanitize the <strong>lfs</strong> module and just add</p>
<pre><code>airbossStennis:SetAutoSave() <pre><code>airbossStennis:SetAutoSave()
@ -2394,7 +2394,7 @@ In the simplest case, you desanitize the <strong>lfs</strong> module and just ad
<h2>Load Results</h2> <h2>Load Results</h2>
<p>Loading player grades from file is achieved by the <a href="AIRBOSS.Load.html">AIRBOSS.Load</a>(<em>path</em>, <em>filename</em>) function. The parameter <em>path</em> specifies the path on the file system where the <p>Loading player grades from file is achieved by the <a href="##(AIRBOSS).Load">AIRBOSS.Load</a>(<em>path</em>, <em>filename</em>) function. The parameter <em>path</em> specifies the path on the file system where the
data is loaded from. If you do not specify a path, the file is loaded from your the DCS installation root directory or, if <strong>lfs</strong> was desanitized from you "Saved Games\DCS" directory. data is loaded from. If you do not specify a path, the file is loaded from your the DCS installation root directory or, if <strong>lfs</strong> was desanitized from you "Saved Games\DCS" directory.
The parameter <em>filename</em> is optional and defines the name of the file to load. By default this is automatically generated from the AIBOSS carrier name/alias, for example The parameter <em>filename</em> is optional and defines the name of the file to load. By default this is automatically generated from the AIBOSS carrier name/alias, for example
"Airboss-USS Stennis_LSOgrades.csv".</p> "Airboss-USS Stennis_LSOgrades.csv".</p>
@ -2622,7 +2622,7 @@ the group will return to the marshal stack when done. The aircraft will not retu
<p>AI groups that enter the CCA are usually guided to Marshal stack. However, due to DCS limitations they might not obey the landing task if they have another airfield as departure and/or destination in <p>AI groups that enter the CCA are usually guided to Marshal stack. However, due to DCS limitations they might not obey the landing task if they have another airfield as departure and/or destination in
their mission task. Therefore, AI groups can be respawned when detected in the CCA. This should clear all other airfields and allow the aircraft to land on the carrier. their mission task. Therefore, AI groups can be respawned when detected in the CCA. This should clear all other airfields and allow the aircraft to land on the carrier.
This is achieved by the <a href="AIRBOSS.SetRespawnAI.html">AIRBOSS.SetRespawnAI</a>() function.</p> This is achieved by the <a href="##(AIRBOSS).SetRespawnAI">AIRBOSS.SetRespawnAI</a>() function.</p>
<h2>Known Issues</h2> <h2>Known Issues</h2>
@ -39550,7 +39550,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set case to that of lead.</p> <p> Set case of f</p>
</div> </div>
@ -39614,6 +39614,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
<p> Set stack flag.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a> <a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a>
@ -39767,6 +39781,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set section lead of player flight.</p>
</div> </div>
</div> </div>
@ -39822,9 +39839,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set new time stamp.</p>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -3861,7 +3861,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a> <a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -4260,11 +4260,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a> <a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div> </div>
</div> </div>
@ -4607,6 +4610,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div> </div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4632,6 +4649,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div> </div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@ -9174,7 +9205,7 @@ callsigns from playername or group name.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a> <a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -9573,11 +9604,14 @@ callsigns from playername or group name.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a> <a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div> </div>
</div> </div>
@ -9920,6 +9954,20 @@ callsigns from playername or group name.</p>
</div> </div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@ -9945,6 +9993,20 @@ callsigns from playername or group name.</p>
</div> </div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@ -11588,7 +11650,7 @@ callsigns from playername or group name.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a> <a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -11987,11 +12049,14 @@ callsigns from playername or group name.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a> <a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div> </div>
</div> </div>
@ -12334,6 +12399,20 @@ callsigns from playername or group name.</p>
</div> </div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@ -12359,6 +12438,20 @@ callsigns from playername or group name.</p>
</div> </div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div> </div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>
@ -7285,7 +7285,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a> <a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -7312,9 +7312,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Beacons</p>
</div> </div>
</div> </div>
@ -7697,6 +7694,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> #1570</p> <p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div> </div>
</div> </div>
@ -14935,7 +14943,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a> <a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -14962,9 +14970,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Beacons</p>
</div> </div>
</div> </div>
@ -15347,6 +15352,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> #1570</p> <p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div> </div>
</div> </div>
@ -17338,7 +17354,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a> <a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -17365,9 +17381,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Beacons</p>
</div> </div>
</div> </div>
@ -17750,6 +17763,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> #1570</p> <p> #1570</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).droppedBeacons" ><strong>CTLD.droppedBeacons</strong></a>
</div> </div>
</div> </div>
@ -22152,6 +22176,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Flag for direct loading.</p> <p>Flag for direct loading.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
</div> </div>
</div> </div>
@ -22301,6 +22336,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Flag for direct loading.</p> <p>Flag for direct loading.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
</div> </div>
</div> </div>
@ -25911,17 +25957,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div> </div>
</div> </div>
@ -26575,17 +26610,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div> </div>
</div> </div>
@ -30121,17 +30145,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> template for a group of 10 paratroopers</p> <p> template for a group of 10 paratroopers</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
</div> </div>
</div> </div>
@ -31385,17 +31398,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal
<p> template for a group of 10 paratroopers</p> <p> template for a group of 10 paratroopers</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

View File

@ -405,7 +405,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div> <div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div> </div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p> <div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p> <p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occurring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
</p></div> </p></div>
</div> </div>
</div> </div>

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