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Module Functional.DetectionZones

Functional - Captures the class DETECTION_ZONES.

Global(s)

Global DETECTION_ZONES

(old, to be revised ) Detect units within the battle zone for a list of Core.Zones detecting targets following (a) detection method(s), and will build a list (table) of Core.Set#SET_UNITs containing the Wrapper.Unit#UNITs detected.

#DETECTION_ZONES DETECTION_ZONES

(old, to be revised ) Detect units within the battle zone for a list of Core.Zones detecting targets following (a) detection method(s), and will build a list (table) of Core.Set#SET_UNITs containing the Wrapper.Unit#UNITs detected.

The class is group the detected units within zones given a DetectedZoneRange parameter. A set with multiple detected zones will be created as there are groups of units detected.

4.1) Retrieve the Detected Unit Sets and Detected Zones

The methods to manage the DetectedItems[].Set(s) are implemented in Functional.Detection#DECTECTION_BASE and the methods to manage the DetectedItems[].Zone(s) is implemented in Functional.Detection#DETECTION_ZONES.

Retrieve the DetectedItems[].Set with the method Functional.Detection#DETECTION_BASE.GetDetectedSet(). A Core.Set#SET_UNIT object will be returned.

Retrieve the formed Core.Zone#ZONE_UNITs as a result of the grouping the detected units within the DetectionZoneRange, use the method Functional.Detection#DETECTION_BASE.GetDetectionZones(). To understand the amount of zones created, use the method Functional.Detection#DETECTION_BASE.GetDetectionZoneCount(). If you want to obtain a specific zone from the DetectedZones, use the method Functional.Detection#DETECTION_BASE.GetDetectionZone() with a given index.

4.4) Flare or Smoke detected units

Use the methods Functional.Detection#DETECTION_ZONES.FlareDetectedUnits() or Functional.Detection#DETECTION_ZONES.SmokeDetectedUnits() to flare or smoke the detected units when a new detection has taken place.

4.5) Flare or Smoke or Bound detected zones

Use the methods:

the detected zones when a new detection has taken place.

Type(s)

Fields and Methods inherited from DETECTION_BASE.DetectedItem Description

DETECTION_BASE.DetectedItem.Changed

DETECTION_BASE.DetectedItem.InterceptCoord

Fields and Methods inherited from DETECTION_ZONES Description

DETECTION_ZONES:BoundDetectedZones()

Bound the detected zones

DETECTION_ZONES:CalculateIntercept(DetectedItem)

Calculate the optimal intercept point of the DetectedItem.

DETECTION_ZONES:CountAliveRecce(The)

DETECTION_ZONES.CountryID

DETECTION_ZONES:CreateDetectionItems()

Make a DetectionSet table.

DETECTION_ZONES:DetectedItemReportSummary(DetectedItem, AttackGroup, Settings)

Report summary of a detected item using a given numeric index.

DETECTION_ZONES.DetectedItems

A list of areas containing the set of Wrapper.Units, Core.Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.

DETECTION_ZONES:DetectedReportDetailed(AttackGroup)

Report detailed of a detection result.

DETECTION_ZONES.DetectionCoalition

DETECTION_ZONES.DetectionRun

DETECTION_ZONES.DetectionSetZone

DETECTION_ZONES.DetectionZoneRange

The range till which targets are grouped upon the first detected target.

DETECTION_ZONES:FlareDetectedUnits()

Flare the detected units

DETECTION_ZONES:FlareDetectedZones()

Flare the detected zones

DETECTION_ZONES:ForEachAliveRecce(IteratorFunction, ...)

DETECTION_ZONES:GetChangeText(DetectedItem)

Make text documenting the changes of the detected zone.

DETECTION_ZONES:New(DetectionSetZone, DetectionCoalition)

DETECTION_ZONES constructor.

DETECTION_ZONES:SmokeDetectedUnits()

Smoke the detected units

DETECTION_ZONES:SmokeDetectedZones()

Smoke the detected zones

DETECTION_ZONES:UpdateDetectedItemDetection(DetectedItem)

Set IsDetected flag for the DetectedItem, which can have more units.

DETECTION_ZONES._BoundDetectedZones

DETECTION_ZONES._FlareDetectedUnits

DETECTION_ZONES._FlareDetectedZones

DETECTION_ZONES._SmokeDetectedUnits

DETECTION_ZONES._SmokeDetectedZones

DETECTION_ZONES:onafterDetection(From, Event, To, Detection, DetectionTimeStamp)

Fields and Methods inherited from DETECTION_BASE Description

DETECTION_ZONES:AcceptChanges(DetectedItem)

Accepts changes from the detected item.

DETECTION_ZONES.AcceptRange

DETECTION_ZONES.AcceptZones

DETECTION_ZONES:AddChangeItem(DetectedItem, ChangeCode, ItemUnitType)

Add a change to the detected zone.

DETECTION_ZONES:AddChangeUnit(DetectedItem, ChangeCode, ChangeUnitType)

Add a change to the detected zone.

DETECTION_ZONES:AddDetectedItem(ItemPrefix, DetectedItemKey, Set)

Adds a new DetectedItem to the DetectedItems list.

DETECTION_ZONES:AddDetectedItemZone(DetectedItemKey, Set, Zone, ItemPrefix)

Adds a new DetectedItem to the DetectedItems list.

DETECTION_ZONES.AlphaAngleProbability

DETECTION_ZONES:CleanDetectionItem(DetectedItem, DetectedItemID)

Clean the DetectedItem table.

DETECTION_ZONES:CountAliveRecce()

DETECTION_ZONES:CreateDetectionItems()

Make a DetectionSet table.

DETECTION_ZONES:Detect()

Synchronous Event Trigger for Event Detect.

DETECTION_ZONES.DetectDLINK

DETECTION_ZONES.DetectIRST

DETECTION_ZONES.DetectOptical

DETECTION_ZONES.DetectRWR

DETECTION_ZONES.DetectRadar

DETECTION_ZONES.DetectVisual

DETECTION_ZONES:Detected(Units)

Synchronous Event Trigger for Event Detected.

DETECTION_ZONES.DetectedItemCount

DETECTION_ZONES.DetectedItemMax

DETECTION_ZONES:DetectedItemReportSummary(DetectedItem, AttackGroup, Settings)

Report summary of a detected item using a given numeric index.

DETECTION_ZONES.DetectedItems

DETECTION_ZONES.DetectedObjectsIdentified

DETECTION_ZONES:DetectedReportDetailed(AttackGroup)

Report detailed of a detection result.

DETECTION_ZONES.DetectionScheduler

DETECTION_ZONES.DetectionSet

DETECTION_ZONES.DistanceProbability

DETECTION_ZONES:FilterCategories(FilterCategories)

Filter the detected units based on Unit.Category
The different values of Unit.Category can be:

  • Unit.Category.AIRPLANE
  • Unit.Category.GROUND_UNIT
  • Unit.Category.HELICOPTER
  • Unit.Category.SHIP
  • Unit.Category.STRUCTURE

Multiple Unit.Category entries can be given as a table and then these will be evaluated as an OR expression.

DETECTION_ZONES:ForEachAliveRecce(IteratorFunction, ...)

DETECTION_ZONES:ForgetDetectedUnit(UnitName)

Forget a Unit from a DetectionItem

DETECTION_ZONES.FriendliesRange

DETECTION_ZONES.FriendlyPrefixes

DETECTION_ZONES:GetDetectedID(Index)

Get a detected ID using a given numeric index.

DETECTION_ZONES:GetDetectedItemByIndex(Index)

Get a detected item using a given numeric index.

DETECTION_ZONES:GetDetectedItemByKey(Key)

Get a detected item using a given Key.

DETECTION_ZONES:GetDetectedItemCoordinate(DetectedItem)

Get the detected item coordinate.

DETECTION_ZONES:GetDetectedItemCoordinates()

Get a list of the detected item coordinates.

DETECTION_ZONES:GetDetectedItemID(DetectedItem)

Get a detected ItemID using a given numeric index.

DETECTION_ZONES:GetDetectedItemSet(DetectedItem)

Get the Core.Set#SET_UNIT of a detection area using a given numeric index.

DETECTION_ZONES:GetDetectedItemThreatLevel(DetectedItem)

Get the detected item coordinate.

DETECTION_ZONES:GetDetectedItemZone(DetectedItem)

Get the Core.Zone#ZONE_UNIT of a detection area using a given numeric index.

DETECTION_ZONES:GetDetectedItems()

Get the DetectedItems by Key.

DETECTION_ZONES:GetDetectedItemsByIndex()

Get the DetectedItems by Index.

DETECTION_ZONES:GetDetectedItemsCount()

Get the amount of SETs with detected objects.

DETECTION_ZONES:GetDetectedObject(ObjectName)

Gets a detected object with a given name.

DETECTION_ZONES:GetDetectedUnitTypeName(DetectedUnit)

Gets a detected unit type name, taking into account the detection results.

DETECTION_ZONES:GetDetectionSet()

Get the Detection Set.

DETECTION_ZONES:GetFriendliesDistance(DetectedItem)

Returns the distance used to identify friendlies near the detected item ...

DETECTION_ZONES:GetFriendliesNearBy(DetectedItem, Category)

Returns friendly units nearby the FAC units ...

DETECTION_ZONES:GetFriendliesNearIntercept(DetectedItem)

Returns friendly units nearby the intercept point ...

DETECTION_ZONES:GetPlayersNearBy(DetectedItem)

Returns friendly units nearby the FAC units ...

DETECTION_ZONES:IdentifyDetectedObject(DetectedObject)

Identifies a detected object during detection processing.

DETECTION_ZONES:InitDetectDLINK(DetectDLINK)

Detect DLINK.

DETECTION_ZONES:InitDetectIRST(DetectIRST)

Detect IRST.

DETECTION_ZONES:InitDetectOptical(DetectOptical)

Detect Optical.

DETECTION_ZONES:InitDetectRWR(DetectRWR)

Detect RWR.

DETECTION_ZONES:InitDetectRadar(DetectRadar)

Detect Radar.

DETECTION_ZONES:InitDetectVisual(DetectVisual)

Detect Visual.

DETECTION_ZONES.Intercept

DETECTION_ZONES.InterceptDelay

DETECTION_ZONES:IsDetectedItemDetected(DetectedItem)

Checks if there is at least one UNIT detected in the Set of the the DetectedItem.

DETECTION_ZONES:IsDetectedItemLocked(DetectedItem)

Validate if the detected item is locked.

DETECTION_ZONES:IsDetectedObjectIdentified(DetectedObject)

Determines if a detected object has already been identified during detection processing.

DETECTION_ZONES:IsFriendliesNearBy(DetectedItem, Category)

Returns if there are friendlies nearby the FAC units ...

DETECTION_ZONES:IsFriendliesNearIntercept(DetectedItem)

Returns if there are friendlies nearby the intercept ...

DETECTION_ZONES:IsPlayersNearBy(DetectedItem)

Returns if there are friendlies nearby the FAC units ...

DETECTION_ZONES:LockDetectedItem(DetectedItem)

Lock a detected item.

DETECTION_ZONES:LockDetectedItems()

Lock the detected items when created and lock all existing detected items.

DETECTION_ZONES.Locking

DETECTION_ZONES:NearestRecce(DetectedItem)

Find the nearest Recce of the DetectedItem.

DETECTION_ZONES:New(DetectionSet)

DETECTION constructor.

DETECTION_ZONES:OnAfterDetect(From, Event, To)

OnAfter Transition Handler for Event Detect.

DETECTION_ZONES:OnAfterDetected(From, Event, To, Units)

OnAfter Transition Handler for Event Detected.

DETECTION_ZONES:OnAfterDetectedItem(From, Event, To, DetectedItem)

OnAfter Transition Handler for Event DetectedItem.

DETECTION_ZONES:OnAfterStart(From, Event, To)

OnAfter Transition Handler for Event Start.

DETECTION_ZONES:OnAfterStop(From, Event, To)

OnAfter Transition Handler for Event Stop.

DETECTION_ZONES:OnBeforeDetect(From, Event, To)

OnBefore Transition Handler for Event Detect.

DETECTION_ZONES:OnBeforeDetected(From, Event, To)

OnBefore Transition Handler for Event Detected.

DETECTION_ZONES:OnBeforeStart(From, Event, To)

OnBefore Transition Handler for Event Start.

DETECTION_ZONES:OnBeforeStop(From, Event, To)

OnBefore Transition Handler for Event Stop.

DETECTION_ZONES:OnEnterDetecting(From, Event, To)

OnEnter Transition Handler for State Detecting.

DETECTION_ZONES:OnEnterStopped(From, Event, To)

OnEnter Transition Handler for State Stopped.

DETECTION_ZONES:OnLeaveDetecting(From, Event, To)

OnLeave Transition Handler for State Detecting.

DETECTION_ZONES:OnLeaveStopped(From, Event, To)

OnLeave Transition Handler for State Stopped.

DETECTION_ZONES.RadarBlur

DETECTION_ZONES.RadarBlurMinHeight

DETECTION_ZONES.RadarBlurThresBlur

DETECTION_ZONES.RadarBlurThresHeight

DETECTION_ZONES.RefreshTimeInterval

DETECTION_ZONES.RejectZones

DETECTION_ZONES:RemoveDetectedItem(DetectedItemKey)

Removes an existing DetectedItem from the DetectedItems list.

DETECTION_ZONES:ReportFriendliesNearBy(TargetData)

Background worker function to determine if there are friendlies nearby ...

DETECTION_ZONES:Schedule(DelayTime, RepeatInterval)

Schedule the DETECTION construction.

DETECTION_ZONES.ScheduleDelayTime

DETECTION_ZONES.ScheduleRepeatInterval

DETECTION_ZONES:SetAcceptRange(AcceptRange)

Accept detections if within a range in meters.

DETECTION_ZONES:SetAcceptZones(AcceptZones)

Accept detections if within the specified zone(s).

DETECTION_ZONES:SetAlphaAngleProbability(AlphaAngleProbability)

Upon a visual detection, the higher the unit is during the detecting process, the more likely the detected unit is to be detected properly.

DETECTION_ZONES:SetDetectedItemCoordinate(DetectedItem, Coordinate, DetectedItemUnit)

Set the detected item coordinate.

DETECTION_ZONES:SetDetectedItemThreatLevel(The, DetectedItem)

Set the detected item threat level.

DETECTION_ZONES:SetDistanceProbability(DistanceProbability)

Upon a visual detection, the further away a detected object is, the less likely it is to be detected properly.

DETECTION_ZONES:SetFriendliesRange(FriendliesRange)

Set the radius in meters to validate if friendlies are nearby.

DETECTION_ZONES:SetFriendlyPrefixes(FriendlyPrefixes)

This will allow during friendly search any recce or detection unit to be also considered as a friendly.

DETECTION_ZONES:SetIntercept(Intercept, InterceptDelay)

Set the parameters to calculate to optimal intercept point.

DETECTION_ZONES:SetRadarBlur(minheight, thresheight, thresblur)

Method to make the radar detection less accurate, e.g.

DETECTION_ZONES:SetRefreshTimeInterval(RefreshTimeInterval)

Set the detection interval time in seconds.

DETECTION_ZONES:SetRejectZones(RejectZones)

Reject detections if within the specified zone(s).

DETECTION_ZONES:SetZoneProbability(ZoneArray)

Upon a visual detection, the more a detected unit is within a cloudy zone, the less likely the detected unit is to be detected successfully.

DETECTION_ZONES:Start()

Synchronous Event Trigger for Event Start.

DETECTION_ZONES:Stop()

Synchronous Event Trigger for Event Stop.

DETECTION_ZONES:UnIdentifyAllDetectedObjects()

UnIdentify all detected objects during detection processing.

DETECTION_ZONES:UnIdentifyDetectedObject(DetectedObject)

UnIdentify a detected object during detection processing.

DETECTION_ZONES:UnlockDetectedItem(DetectedItem)

Unlock a detected item.

DETECTION_ZONES:UnlockDetectedItems()

Unlock the detected items when created and unlock all existing detected items.

DETECTION_ZONES:UpdateDetectedItemDetection(DetectedItem)

Set IsDetected flag for the DetectedItem, which can have more units.

DETECTION_ZONES.ZoneProbability

DETECTION_ZONES:__Detect(Delay)

Asynchronous Event Trigger for Event Detect.

DETECTION_ZONES:__Detected(Delay, Units)

Asynchronous Event Trigger for Event Detected.

DETECTION_ZONES:__Start(Delay)

Asynchronous Event Trigger for Event Start.

DETECTION_ZONES:__Stop(Delay)

Asynchronous Event Trigger for Event Stop.

DETECTION_ZONES:onafterDetect(From, Event, To)

DETECTION_ZONES:onafterDetection(From, Event, To, Detection, DetectionTimeStamp)

DETECTION_ZONES:onafterStart(From, Event, To)

Field(s)

DETECTION_BASE.DetectedItem.InterceptCoord
local DetectedSpeed = DetectedCoord:GetVelocity()
local DetectedHeading = DetectedCoord:GetHeading()

if self.Intercept then
  local DetectedSet = DetectedItem.Set
  -- todo: speed

  local TranslateDistance = DetectedSpeed * self.InterceptDelay

  local InterceptCoord = DetectedCoord:Translate( TranslateDistance, DetectedHeading )

  DetectedItem.InterceptCoord = InterceptCoord
else
  DetectedItem.InterceptCoord = DetectedCoord
end

Function(s)

Field(s)

#DETECTION_BASE.DetectedItems DETECTION_ZONES.DetectedItems

A list of areas containing the set of Wrapper.Units, Core.Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.

DCS#Distance DETECTION_ZONES.DetectionZoneRange

The range till which targets are grouped upon the first detected target.

Function(s)

Bound the detected zones

Defined in:

DETECTION_ZONES

Return value:

Calculate the optimal intercept point of the DetectedItem.

Defined in:

DETECTION_ZONES

Parameter:

Defined in:

DETECTION_ZONES

Parameter:

#number The

amount of alive recce.

Make a DetectionSet table.

This function will be overridden in the derived clsses.

Defined in:

DETECTION_ZONES

Return value:

Report summary of a detected item using a given numeric index.

Defined in:

DETECTION_ZONES

Parameters:

The DetectedItem.

Wrapper.Group#GROUP AttackGroup

The group to get the settings for.

(Optional) Message formatting settings to use.

Return value:

The report of the detection items.

Report detailed of a detection result.

Defined in:

DETECTION_ZONES

Parameter:

Wrapper.Group#GROUP AttackGroup

The group to generate the report for.

Return value:

#string:

Flare the detected units

Defined in:

DETECTION_ZONES

Return value:

Flare the detected zones

Defined in:

DETECTION_ZONES

Return value:

Defined in:

DETECTION_ZONES

Parameters:

IteratorFunction

...

Make text documenting the changes of the detected zone.

Defined in:

DETECTION_ZONES

Parameter:

Return value:

#string:

The Changes text

DETECTION_ZONES constructor.

Defined in:

DETECTION_ZONES

Parameters:

Core.Set#SET_ZONE DetectionSetZone

The Core.Set of ZONE_RADIUS.

DCS#Coalition.side DetectionCoalition

The coalition of the detection.

Return value:

Smoke the detected units

Defined in:

DETECTION_ZONES

Return value:

Smoke the detected zones

Defined in:

DETECTION_ZONES

Return value:

Set IsDetected flag for the DetectedItem, which can have more units.

Defined in:

DETECTION_ZONES

Parameter:

DetectedItem

Return values:

DetectedItem

#boolean:

true if at least one UNIT is detected from the DetectedSet, false if no UNIT was detected from the DetectedSet.

Defined in:

DETECTION_ZONES

Parameters:

#string From

The From State string.

#string Event

The Event string.

#string To

The To State string.

Detection

The element on which the detection is based.

#number DetectionTimeStamp

Time stamp of detection event.

Field(s)

#DETECTION_BASE.DetectedItems DETECTION_ZONES.DetectedItems

A list of areas containing the set of Wrapper.Units, Core.Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.

DCS#Distance DETECTION_ZONES.DetectionZoneRange

The range till which targets are grouped upon the first detected target.

Function(s)

Accepts changes from the detected item.

Defined in:

Parameter:

Return value:

Add a change to the detected zone.

Defined in:

Parameters:

#string ChangeCode

ItemUnitType

Return value:

Add a change to the detected zone.

Defined in:

Parameters:

#string ChangeCode

#string ChangeUnitType

Return value:

Adds a new DetectedItem to the DetectedItems list.

The DetectedItem is a table and contains a SET_UNIT in the field Set.

Defined in:

Parameters:

#string ItemPrefix

Prefix of detected item.

#number DetectedItemKey

The key of the DetectedItem. Default self.DetectedItemMax. Could also be a string in principle.

(optional) The Set of Units to be added.

Return value:

Adds a new DetectedItem to the DetectedItems list.

The DetectedItem is a table and contains a SET_UNIT in the field Set.

Defined in:

Parameters:

DetectedItemKey

The key of the DetectedItem.

(optional) The Set of Units to be added.

(optional) The Zone to be added where the Units are located.

ItemPrefix

Return value:

Clean the DetectedItem table.

Defined in:

Parameters:

DetectedItem

DetectedItemID

Return value:

@param #DETECTION_BASE self @param #number The amount of alive recce.

Make a DetectionSet table.

This function will be overridden in the derived clsses.

Synchronous Event Trigger for Event Detect.

Synchronous Event Trigger for Event Detected.

Defined in:

Parameter:

#table Units

Table of detected units.

Report summary of a detected item using a given numeric index.

Defined in:

Parameters:

The DetectedItem.

Wrapper.Group#GROUP AttackGroup

The group to generate the report for.

Message formatting settings to use.

Return value:

Report detailed of a detection result.

Defined in:

Parameter:

Wrapper.Group#GROUP AttackGroup

The group to generate the report for.

Return value:

#string:

Filter the detected units based on Unit.Category
The different values of Unit.Category can be:

  • Unit.Category.AIRPLANE
  • Unit.Category.GROUND_UNIT
  • Unit.Category.HELICOPTER
  • Unit.Category.SHIP
  • Unit.Category.STRUCTURE

Multiple Unit.Category entries can be given as a table and then these will be evaluated as an OR expression.

Example to filter a single category (Unit.Category.AIRPLANE).

DetectionObject:FilterCategories( Unit.Category.AIRPLANE ) 

Example to filter multiple categories (Unit.Category.AIRPLANE, Unit.Category.HELICOPTER). Note the {}.

DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )

Defined in:

Parameter:

#list<DCS#Unit> FilterCategories

The Categories entries

Return value:

@param #DETECTION_BASE self

Defined in:

Parameters:

IteratorFunction

...

Forget a Unit from a DetectionItem

Defined in:

Parameter:

#string UnitName

The UnitName that needs to be forgotten from the DetectionItem Sets.

Return value:

Get a detected ID using a given numeric index.

Defined in:

Parameter:

#number Index

Return value:

#string:

DetectedItemID

Get a detected item using a given numeric index.

Defined in:

Parameter:

#number Index

Return value:

Get a detected item using a given Key.

Defined in:

Parameter:

Key

Return value:

Get the detected item coordinate.

Defined in:

Parameter:

The DetectedItem to set the coordinate at.

Return value:

Get a list of the detected item coordinates.

Defined in:

Return value:

#table:

A table of Core.Point#COORDINATE

Get a detected ItemID using a given numeric index.

Defined in:

Parameter:

The DetectedItem.

Return value:

#string:

DetectedItemID

Get the Core.Set#SET_UNIT of a detection area using a given numeric index.

Defined in:

Parameter:

Return value:

DetectedSet

Get the detected item coordinate.

Defined in:

Parameter:

The DetectedItem.

Return value:

#number:

ThreatLevel

Get the Core.Zone#ZONE_UNIT of a detection area using a given numeric index.

Defined in:

Parameter:

The DetectedItem.

Return value:

DetectedZone

Get the DetectedItems by Key.

This will return the DetectedItems collection, indexed by the Key, which can be any object that acts as the key of the detection.

Get the DetectedItems by Index.

This will return the DetectedItems collection, indexed by an internal numerical Index.

Get the amount of SETs with detected objects.

Defined in:

Return value:

#number:

The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but done in intervals!

Gets a detected object with a given name.

Defined in:

Parameter:

#string ObjectName

Return value:

Gets a detected unit type name, taking into account the detection results.

Defined in:

Parameter:

Wrapper.Unit#UNIT DetectedUnit

Return value:

#string:

The type name

Get the Detection Set.

Defined in:

Return value:

Returns the distance used to identify friendlies near the detected item ...

Defined in:

Parameter:

The detected item.

Return value:

#table:

A table of distances to friendlies.

Returns friendly units nearby the FAC units ...

Defined in:

Parameters:

The category of the unit.

Return value:

#map<#string,Wrapper.Unit#UNIT>:

The map of Friendly UNITs.

Returns friendly units nearby the intercept point ...

Defined in:

Parameter:

The detected item.

Return value:

#map<#string,Wrapper.Unit#UNIT>:

The map of Friendly UNITs.

Returns friendly units nearby the FAC units ...

Defined in:

Parameter:

The detected item.

Return value:

#map<#string,Wrapper.Unit#UNIT>:

The map of Friendly UNITs.

Identifies a detected object during detection processing.

Detect DLINK.

Detect IRST.

Defined in:

Parameter:

#boolean DetectIRST

Return value:

Detect Optical.

Defined in:

Parameter:

#boolean DetectOptical

Return value:

Detect RWR.

Defined in:

Parameter:

#boolean DetectRWR

Return value:

Detect Radar.

Defined in:

Parameter:

#boolean DetectRadar

Return value:

Detect Visual.

Defined in:

Parameter:

#boolean DetectVisual

Return value:

Checks if there is at least one UNIT detected in the Set of the the DetectedItem.

Defined in:

Parameter:

Return value:

#boolean:

true if at least one UNIT is detected from the DetectedSet, false if no UNIT was detected from the DetectedSet.

Validate if the detected item is locked.

Defined in:

Parameter:

The DetectedItem.

Return value:

#boolean:

Determines if a detected object has already been identified during detection processing.

Defined in:

Parameter:

Return value:

#boolean:

true if already identified.

Returns if there are friendlies nearby the FAC units ...

Defined in:

Parameters:

The category of the unit.

Return value:

#boolean:

true if there are friendlies nearby

Returns if there are friendlies nearby the intercept ...

Defined in:

Parameter:

Return value:

#boolean:

trhe if there are friendlies near the intercept.

Returns if there are friendlies nearby the FAC units ...

Defined in:

Parameter:

Return value:

#boolean:

true if there are friendlies nearby

Lock a detected item.

Defined in:

Parameter:

The DetectedItem.

Return value:

Lock the detected items when created and lock all existing detected items.

Find the nearest Recce of the DetectedItem.

Defined in:

Parameter:

Return value:

The nearest FAC unit

DETECTION constructor.

Defined in:

Parameter:

Core.Set#SET_GROUP DetectionSet

The Core.Set of Wrapper.Groups that is used to detect the units.

Return value:

OnAfter Transition Handler for Event Detect.

Defined in:

Parameters:

#string From

The From State string.

#string Event

The Event string.

#string To

The To State string.

OnAfter Transition Handler for Event Detected.

Defined in:

Parameters:

#string From

The From State string.

#string Event

The Event string.

#string To

The To State string.

#table Units

Table of detected units.

OnAfter Transition Handler for Event DetectedItem.

Defined in:

Parameters:

#string From

The From State string.

#string Event

The Event string.

#string To

The To State string.

#DetectedItem DetectedItem

The DetectedItem data structure.

OnAfter Transition Handler for Event Start.

Defined in:

Parameters:

#string From

The From State string.

#string Event

The Event string.

#string To

The To State string.

OnAfter Transition Handler for Event Stop.

Defined in:

Parameters:

#string From

The From State string.

#string Event

The Event string.

#string To

The To State string.

OnBefore Transition Handler for Event Detect.

Defined in:

Parameters:

#string From

The From State string.

#string Event

The Event string.

#string To

The To State string.

Return value:

#boolean:

Return false to cancel Transition.

OnBefore Transition Handler for Event Detected.

Defined in:

Parameters:

#string From

The From State string.

#string Event

The Event string.

#string To

The To State string.

Return value:

#boolean:

Return false to cancel Transition.

OnBefore Transition Handler for Event Start.

Defined in:

Parameters:

#string From

The From State string.

#string Event

The Event string.

#string To

The To State string.

Return value:

#boolean:

Return false to cancel Transition.

OnBefore Transition Handler for Event Stop.

Defined in:

Parameters:

#string From

The From State string.

#string Event

The Event string.

#string To

The To State string.

Return value:

#boolean:

Return false to cancel Transition.

OnEnter Transition Handler for State Detecting.

Defined in:

Parameters:

#string From

The From State string.

#string Event

The Event string.

#string To

The To State string.

OnEnter Transition Handler for State Stopped.

Defined in:

Parameters:

#string From

The From State string.

#string Event

The Event string.

#string To

The To State string.

OnLeave Transition Handler for State Detecting.

Defined in:

Parameters:

#string From

The From State string.

#string Event

The Event string.

#string To

The To State string.

Return value:

#boolean:

Return false to cancel Transition.

OnLeave Transition Handler for State Stopped.

Defined in:

Parameters:

#string From

The From State string.

#string Event

The Event string.

#string To

The To State string.

Return value:

#boolean:

Return false to cancel Transition.

Removes an existing DetectedItem from the DetectedItems list.

The DetectedItem is a table and contains a SET_UNIT in the field Set.

Defined in:

Parameter:

DetectedItemKey

The key in the DetectedItems list where the item needs to be removed.

Background worker function to determine if there are friendlies nearby ...

Defined in:

Parameter:

#table TargetData

Schedule the DETECTION construction.

Defined in:

Parameters:

#number DelayTime

The delay in seconds to wait the reporting.

#number RepeatInterval

The repeat interval in seconds for the reporting to happen repeatedly.

Return value:

Accept detections if within a range in meters.

Defined in:

Parameter:

#number AcceptRange

Accept a detection if the unit is within the AcceptRange in meters.

Return value:

Accept detections if within the specified zone(s).

Defined in:

Parameter:

Core.Zone#ZONE_BASE AcceptZones

Can be a list or ZONE_BASE objects, or a single ZONE_BASE object.

Return value:

Upon a visual detection, the higher the unit is during the detecting process, the more likely the detected unit is to be detected properly.

A detection at a 90% alpha angle is the most optimal, a detection at 10% is less and a detection at 0% is less likely to be correct.

A probability factor between 0 and 1 can be given, that will model a progressive extrapolated probability if the target would be detected at a 0° angle.

For example, if a alpha angle probability factor of 0.7 is given, the extrapolated probabilities of the different angles would look like: 0°: 70%, 10°: 75,21%, 20°: 80,26%, 30°: 85%, 40°: 89,28%, 50°: 92,98%, 60°: 95,98%, 70°: 98,19%, 80°: 99,54%, 90°: 100%

Defined in:

Parameter:

AlphaAngleProbability

The probability factor.

Return value:

Set the detected item coordinate.

Defined in:

Parameters:

The DetectedItem to set the coordinate at.

The coordinate to set the last know detected position at.

Wrapper.Unit#UNIT DetectedItemUnit

The unit to set the heading and altitude from.

Return value:

Set the detected item threat level.

Defined in:

Parameters:

DetectedItem to calculate the threat level for.

DetectedItem

Return value:

Upon a visual detection, the further away a detected object is, the less likely it is to be detected properly.

Also, the speed of accurate detection plays a role. A distance probability factor between 0 and 1 can be given, that will model a linear extrapolated probability over 10 km distance. For example, if a probability factor of 0.6 (60%) is given, the extrapolated probabilities over 15 kilometers would like like: 1 km: 96%, 2 km: 92%, 3 km: 88%, 4 km: 84%, 5 km: 80%, 6 km: 76%, 7 km: 72%, 8 km: 68%, 9 km: 64%, 10 km: 60%, 11 km: 56%, 12 km: 52%, 13 km: 48%, 14 km: 44%, 15 km: 40%.

Defined in:

Parameter:

DistanceProbability

The probability factor.

Return value:

Set the radius in meters to validate if friendlies are nearby.

Defined in:

Parameter:

#number FriendliesRange

Radius to use when checking if Friendlies are nearby.

Return value:

This will allow during friendly search any recce or detection unit to be also considered as a friendly.

By default, recce aren't considered friendly, because that would mean that a recce would be also an attacking friendly, and this is wrong. However, in a CAP situation, when the CAP is part of an EWR network, the CAP is also an attacker. This, this method allows to register for a detection the CAP unit name prefixes to be considered CAP.

Defined in:

Parameter:

#string FriendlyPrefixes

A string or a list of prefixes.

Return value:

Set the parameters to calculate to optimal intercept point.

Defined in:

Parameters:

#boolean Intercept

Intercept is true if an intercept point is calculated. Intercept is false if it is disabled. The default Intercept is false.

#number InterceptDelay

If Intercept is true, then InterceptDelay is the average time it takes to get airplanes airborne.

Return value:

Method to make the radar detection less accurate, e.g.

for WWII scenarios.

Defined in:

Parameters:

#number minheight

Minimum flight height to be detected, in meters AGL (above ground)

#number thresheight

Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)

#number thresblur

Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)

Return value:

Set the detection interval time in seconds.

Defined in:

Parameter:

#number RefreshTimeInterval

Interval in seconds.

Return value:

Reject detections if within the specified zone(s).

Defined in:

Parameter:

Core.Zone#ZONE_BASE RejectZones

Can be a list or ZONE_BASE objects, or a single ZONE_BASE object.

Return value:

Upon a visual detection, the more a detected unit is within a cloudy zone, the less likely the detected unit is to be detected successfully.

The Cloudy Zones work with the ZONE_BASE derived classes. The mission designer can define within the mission zones that reflect cloudy areas where detected units may not be so easily visually detected.

Defined in:

Parameter:

ZoneArray

Aray of a The ZONE_BASE object and a ZoneProbability pair..

Return value:

Synchronous Event Trigger for Event Start.

Synchronous Event Trigger for Event Stop.

UnIdentify all detected objects during detection processing.

UnIdentify a detected object during detection processing.

Unlock a detected item.

Defined in:

Parameter:

The DetectedItem.

Return value:

Unlock the detected items when created and unlock all existing detected items.

Set IsDetected flag for the DetectedItem, which can have more units.

Defined in:

Parameter:

DetectedItem

Return values:

DetectedItem

#boolean:

true if at least one UNIT is detected from the DetectedSet, false if no UNIT was detected from the DetectedSet.

Asynchronous Event Trigger for Event Detect.

Defined in:

Parameter:

#number Delay

The delay in seconds.

Asynchronous Event Trigger for Event Detected.

Defined in:

Parameters:

#number Delay

The delay in seconds.

#table Units

Table of detected units.

Asynchronous Event Trigger for Event Start.

Defined in:

Parameter:

#number Delay

The delay in seconds.

Asynchronous Event Trigger for Event Stop.

Defined in:

Parameter:

#number Delay

The delay in seconds.

@param #DETECTION_BASE self @param #string From The From State string. @param #string Event The Event string. @param #string To The To State string.

Defined in:

Parameters:

From

Event

To

@param #DETECTION_BASE self @param #string From The From State string. @param #string Event The Event string. @param #string To The To State string. @param Wrapper.Group#GROUP Detection The Group detecting. @param #number DetectionTimeStamp Time stamp of detection event.

Defined in:

Parameters:

From

Event

To

Detection

DetectionTimeStamp

@param #DETECTION_BASE self @param #string From The From State string. @param #string Event The Event string. @param #string To The To State string.

Defined in:

Parameters:

From

Event

To