Module Utils
This module contains derived utilities taken from the MIST framework, as well as a lot of added helpers from the MOOSE community.
Authors:
- Grimes : Design & Programming of the MIST framework.
Contributions:
- FlightControl : Rework to OO framework.
- And many more
Global(s)
Global BIGSMOKEPRESET |
Global CALLSIGN |
Global DCSMAP |
Global FIFO |
Global FLARECOLOR |
Global LIFO |
Global SMOKECOLOR |
Global UTILS |
Global lookup_table |
Type(s)
| Fields and Methods inherited from BIGSMOKEPRESET | Description |
|---|---|
| Fields and Methods inherited from CALLSIGN | Description |
|---|---|
| Fields and Methods inherited from DCSMAP | Description |
|---|---|
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Caucasus map. |
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Mariana Islands map. |
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Nevada Test and Training Range map. |
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Normandy map. |
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Persian Gulf map. |
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Syria map. |
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The Channel map. |
| Fields and Methods inherited from FIFO | Description |
|---|---|
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Name of the class. |
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FIFO Housekeeping |
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FIFO Print stacks to dcs.log |
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FIFO Get the data stack by UniqueID |
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FIFO Get table of UniqueIDs sorthed smallest to largest |
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FIFO Get the data stack by pointer |
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FIFO Get stack size |
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FIFO Check if a certain UniqeID exists |
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FIFO Check Stack is empty |
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FIFO Check Stack is NOT empty |
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Instantiate a new FIFO Stack |
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FIFO Pull Object from Stack |
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FIFO Pull Object from Stack by UniqueID |
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FIFO Pull Object from Stack by Pointer |
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FIFO Push Object to Stack |
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Class id string for output to DCS log file. |
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Version of FiFo |
| Fields and Methods inherited from BASE | Description |
|---|---|
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The ID number of the class. |
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The name of the class. |
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The name of the class concatenated with the ID number of the class. |
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Clear the state of an object. |
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FIFO:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace) |
Creation of a Birth Event. |
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Creation of a Crash Event. |
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Creation of a Dead Event. |
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Creation of a |
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Creation of a Remove Unit Event. |
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Creation of a Takeoff Event. |
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Log an exception which will be traced always. |
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Returns the event dispatcher |
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Remove all subscribed events |
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Trace a function call. |
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Trace a function call level 2. |
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Trace a function call level 3. |
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Get the ClassID of the class instance. |
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Get the ClassName of the class instance. |
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Get the ClassName + ClassID of the class instance. |
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Get the Class Event processing Priority. |
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This is the worker method to retrieve the Parent class. |
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Get a Value given a Key from the Object. |
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Subscribe to a DCS Event. |
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Log an information which will be traced always. |
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This is the worker method to inherit from a parent class. |
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This is the worker method to check if an object is an (sub)instance of a class. |
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Enquires if tracing is on (for the class). |
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BASE constructor. |
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Occurs when an object is completely destroyed. |
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BDA. |
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Occurs when a ground unit captures either an airbase or a farp. |
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Occurs when any object is spawned into the mission. |
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Occurs when any aircraft crashes into the ground and is completely destroyed. |
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Occurs when an object is dead. |
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Unknown precisely what creates this event, likely tied into newer damage model. |
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Discard chair after ejection. |
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Occurs when a pilot ejects from an aircraft initiator : The unit that has ejected |
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Occurs when any aircraft shuts down its engines. |
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Occurs when any aircraft starts its engines. |
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Occurs whenever an object is hit by a weapon. |
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Occurs when any system fails on a human controlled aircraft. |
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Occurs on the death of a unit. |
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Occurs when an aircraft lands at an airbase, farp or ship initiator : The unit that has landed. |
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Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. |
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Landing quality mark. |
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Occurs when a new mark was added. |
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Occurs when a mark text was changed. |
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Occurs when a mark was removed. |
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Occurs when a mission ends. |
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Occurs when a mission starts. |
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Weapon add. |
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Occurs when the pilot of an aircraft is killed. |
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Occurs when a player enters a slot and takes control of an aircraft. |
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Occurs when any player assumes direct control of a unit. |
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Occurs when any player relieves control of a unit to the AI. |
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Occurs when an aircraft connects with a tanker and begins taking on fuel. |
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Occurs when an aircraft is finished taking fuel. |
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Occurs when any modification to the "Score" as seen on the debrief menu would occur. |
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Occurs when any unit stops firing its weapon. |
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Occurs when any unit begins firing a weapon that has a high rate of fire. |
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Occurs whenever any unit in a mission fires a weapon. |
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Occurs when an aircraft takes off from an airbase, farp, or ship. |
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Trigger zone. |
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Occurs when the game thinks an object is destroyed. |
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Schedule a new time event. |
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FIFO:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...) |
Schedule a new time event. |
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Stops the Schedule. |
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Set the Class Event processing Priority. |
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Set a state or property of the Object given a Key and a Value. |
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Trace a function logic level 1. |
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Trace a function logic level 2. |
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Trace a function logic level 3. |
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Trace all methods in MOOSE |
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Set tracing for a class |
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Set tracing for a specific method of class |
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Set trace level |
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Set trace off. |
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Set trace on. |
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Set trace on or off Note that when trace is off, no BASE.Debug statement is performed, increasing performance! When Moose is loaded statically, (as one file), tracing is switched off by default. |
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UnSubscribe to a DCS event. |
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FIFO:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam) |
Trace a function call. |
FIFO:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam) |
Trace a function logic. |
| Fields and Methods inherited from FIFO.IDEntry | Description |
|---|---|
| Fields and Methods inherited from FLARECOLOR | Description |
|---|---|
| Fields and Methods inherited from LIFO | Description |
|---|---|
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Name of the class. |
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LIFO Housekeeping |
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LIFO Print stacks to dcs.log |
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LIFO Get the data stack by UniqueID |
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LIFO Get table of UniqueIDs sorthed smallest to largest |
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LIFO Get the data stack by pointer |
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LIFO Get stack size |
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LIFO Check if a certain UniqeID exists |
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LIFO Check Stack is empty |
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LIFO Check Stack is NOT empty |
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Instantiate a new LIFO Stack |
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LIFO Pull Object from Stack |
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LIFO Pull Object from Stack by UniqueID |
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LIFO Pull Object from Stack by Pointer |
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LIFO Push Object to Stack |
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Class id string for output to DCS log file. |
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Version of LiFo |
| Fields and Methods inherited from BASE | Description |
|---|---|
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The ID number of the class. |
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The name of the class. |
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The name of the class concatenated with the ID number of the class. |
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Clear the state of an object. |
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LIFO:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace) |
Creation of a Birth Event. |
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Creation of a Crash Event. |
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Creation of a Dead Event. |
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Creation of a |
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Creation of a Remove Unit Event. |
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Creation of a Takeoff Event. |
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Log an exception which will be traced always. |
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Returns the event dispatcher |
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Remove all subscribed events |
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Trace a function call. |
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Trace a function call level 2. |
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Trace a function call level 3. |
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Get the ClassID of the class instance. |
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Get the ClassName of the class instance. |
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Get the ClassName + ClassID of the class instance. |
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Get the Class Event processing Priority. |
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This is the worker method to retrieve the Parent class. |
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Get a Value given a Key from the Object. |
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Subscribe to a DCS Event. |
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Log an information which will be traced always. |
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This is the worker method to inherit from a parent class. |
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This is the worker method to check if an object is an (sub)instance of a class. |
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Enquires if tracing is on (for the class). |
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BASE constructor. |
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Occurs when an object is completely destroyed. |
|
|
BDA. |
|
|
Occurs when a ground unit captures either an airbase or a farp. |
|
|
Occurs when any object is spawned into the mission. |
|
|
Occurs when any aircraft crashes into the ground and is completely destroyed. |
|
|
Occurs when an object is dead. |
|
|
Unknown precisely what creates this event, likely tied into newer damage model. |
|
|
Discard chair after ejection. |
|
|
Occurs when a pilot ejects from an aircraft initiator : The unit that has ejected |
|
|
Occurs when any aircraft shuts down its engines. |
|
|
Occurs when any aircraft starts its engines. |
|
|
Occurs whenever an object is hit by a weapon. |
|
|
Occurs when any system fails on a human controlled aircraft. |
|
|
Occurs on the death of a unit. |
|
|
Occurs when an aircraft lands at an airbase, farp or ship initiator : The unit that has landed. |
|
|
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up. |
|
|
Landing quality mark. |
|
|
Occurs when a new mark was added. |
|
|
Occurs when a mark text was changed. |
|
|
Occurs when a mark was removed. |
|
|
Occurs when a mission ends. |
|
|
Occurs when a mission starts. |
|
|
Weapon add. |
|
|
Occurs when the pilot of an aircraft is killed. |
|
|
Occurs when a player enters a slot and takes control of an aircraft. |
|
|
Occurs when any player assumes direct control of a unit. |
|
|
Occurs when any player relieves control of a unit to the AI. |
|
|
Occurs when an aircraft connects with a tanker and begins taking on fuel. |
|
|
Occurs when an aircraft is finished taking fuel. |
|
|
Occurs when any modification to the "Score" as seen on the debrief menu would occur. |
|
|
Occurs when any unit stops firing its weapon. |
|
|
Occurs when any unit begins firing a weapon that has a high rate of fire. |
|
|
Occurs whenever any unit in a mission fires a weapon. |
|
|
Occurs when an aircraft takes off from an airbase, farp, or ship. |
|
|
Trigger zone. |
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Occurs when the game thinks an object is destroyed. |
|
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Schedule a new time event. |
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LIFO:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...) |
Schedule a new time event. |
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Stops the Schedule. |
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Set the Class Event processing Priority. |
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Set a state or property of the Object given a Key and a Value. |
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Trace a function logic level 1. |
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Trace a function logic level 2. |
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Trace a function logic level 3. |
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Trace all methods in MOOSE |
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Set tracing for a class |
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Set tracing for a specific method of class |
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Set trace level |
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Set trace off. |
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Set trace on. |
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Set trace on or off Note that when trace is off, no BASE.Debug statement is performed, increasing performance! When Moose is loaded statically, (as one file), tracing is switched off by default. |
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UnSubscribe to a DCS event. |
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LIFO:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam) |
Trace a function call. |
LIFO:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam) |
Trace a function logic. |
| Fields and Methods inherited from LIFO.IDEntry | Description |
|---|---|
| Fields and Methods inherited from SMOKECOLOR | Description |
|---|---|
| Fields and Methods inherited from UTILS | Description |
|---|---|
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Heading Degrees (0-360) to Cardinal |
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Beaufort scale: returns Beaufort number and wind description as a function of wind speed in m/s. |
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Convert temperature from Celsius to Fahrenheit. |
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Function to check if a file exists. |
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Checks the current memory usage collectgarbage("count"). |
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Convert clock time from hours, minutes and seconds to seconds. |
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Deep copy a table. |
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Display clock and mission time on screen as a message to all. |
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Checks if a file exists or not. |
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Get the time difference between GMT and local time. |
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Function to generate valid FM frequencies in mHz for radio beacons (FM). |
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Function to generate valid laser codes for JTAC. |
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Function to generate valid UHF Frequencies in mHz (AM). |
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Function to generate valid VHF frequencies in kHz for radio beacons (FM). |
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Get the callsign name from its enumerator value |
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Get a table of all characters in a string. |
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Get the coalition name from its numerical ID, e.g. |
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Returns the DCS map/theatre as optained by env.mission.theatre |
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Returns the mission date. |
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Get the day of the year. |
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Returns the magnetic declination of the map. |
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Returns the day of the mission. |
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Returns the current day of the year of the mission. |
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Get the modulation name from its numerical value. |
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Get OS time. |
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Get a random element of a table. |
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UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, Rising, Tlocal) |
Get sunrise or sun set of a specific day of the year at a specific location. |
UTILS.GetSunrise(Day, Month, Year, Latitude, Longitude, Rising, Tlocal) |
Get sun rise of a specific day of the year at a specific location. |
UTILS.GetSunset(Day, Month, Year, Latitude, Longitude, Rising, Tlocal) |
Get sun set of a specific day of the year at a specific location. |
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Calculate the difference between two "heading", i.e. |
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Function to infer instance of an object Examples:
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(Helicopter) Check if one loading door is open. |
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Convert knots to alitude corrected KIAS, e.g. |
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Convert knots to meters per second. |
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Function to save an object to a file |
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Load back a SET of groups from file. |
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Load back a SET of statics from file. |
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Load back a stationary list of groups from file. |
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Load back a stationary list of statics from file. |
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Convert meters per second to knots. |
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Convert meters per second to miles per hour. |
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Porting in Slmod's serialize_slmod2. |
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Generate a Gaussian pseudo-random number. |
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Randomize a value by a certain amount. |
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Remove an object (marker, circle, arrow, text, quad, ...) on the F10 map. |
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Replace illegal characters [<>|/?*:\] in a string. |
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Rotate 3D vector in the 2D (x,z) plane. |
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From http://lua-users.org/wiki/SimpleRound use negative idp for rounding ahead of decimal place, positive for rounding after decimal place |
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Function to save the state of a set of Wrapper.Group#GROUP objects. |
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Function to save the state of a set of Wrapper.Static#STATIC objects. |
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Function to save the state of a list of groups found by name |
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Function to save the state of a list of statics found by name |
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Function to save an object to a file |
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Seconds of today. |
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Convert time in seconds to hours, minutes and seconds. |
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Cound seconds until next midnight. |
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Shuffle a table accoring to Fisher Yeates algorithm |
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Split string at seperators. |
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Converts a TACAN Channel/Mode couple into a frequency in Hz. |
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Create a BRAA NATO call string BRAA between two GROUP objects |
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Calculate the total vector of two 2D vectors by adding the x,y components of each other. |
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Calculate the dot product of two 2D vectors. |
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Calculate "heading" of a 2D vector in the X-Y plane. |
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Calculate the euclidean norm (length) of a 2D vector. |
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Rotate 2D vector in the 2D (x,z) plane. |
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Calculate the difference between two 2D vectors by substracting the x,y components from each other. |
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Translate 2D vector in the 2D (x,z) plane. |
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Calculate the total vector of two 3D vectors by adding the x,y,z components of each other. |
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Calculate the angle between two 3D vectors. |
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Calculate the cross product of two 3D vectors. |
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Calculate the distance between two 2D vectors. |
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Calculate the distance between two 3D vectors. |
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Calculate the dot product of two vectors. |
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Calculate "heading" of a 3D vector in the X-Z plane. |
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Calculate the euclidean norm (length) of a 3D vector. |
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Calculate the difference between two 3D vectors by substracting the x,y,z components from each other. |
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Translate 3D vector in the 2D (x,z) plane. |
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Marker index counter. Running number when marker is added. |
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Convert pressure from hecto Pascal (hPa) to inches of mercury (inHg). |
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Convert pressure from hecto Pascal (hPa) to millimeters of mercury (mmHg). |
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Convert kilo gramms (kg) to pounds (lbs). |
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Big smoke preset enum.
Field(s)
Function(s)
Field(s)
AWACS
Aircraft
FARP
JTAC
Tanker
Function(s)
DCS map as returned by env.mission.theatre.
Field(s)
Caucasus map.
Mariana Islands map.
Nevada Test and Training Range map.
Normandy map.
Persian Gulf map.
Syria map.
The Channel map.
Function(s)
FIFO class.
Field(s)
Name of the class.
Class id string for output to DCS log file.
Version of FiFo
Function(s)
FIFO Get the data stack by UniqueID
Defined in:
FIFO
Return value:
#table:
Table of #FIFO.IDEntry entries
FIFO Get table of UniqueIDs sorthed smallest to largest
Defined in:
FIFO
Return value:
#table:
Table of #FIFO.IDEntry entries
FIFO Get the data stack by pointer
Defined in:
FIFO
Return value:
#table:
Table of #FIFO.IDEntry entries
FIFO Check if a certain UniqeID exists
Defined in:
FIFO
Parameter:
UniqueID
Return value:
#boolean:
exists
FIFO Pull Object from Stack
Defined in:
FIFO
Return value:
#table:
Object or nil if stack is empty
FIFO Pull Object from Stack by UniqueID
Defined in:
FIFO
Parameter:
UniqueID
Return value:
#table:
Object or nil if stack is empty
FIFO Pull Object from Stack by Pointer
Defined in:
FIFO
Parameter:
#number Pointer
Return value:
#table:
Object or nil if stack is empty
FIFO Push Object to Stack
Defined in:
FIFO
Parameters:
#table Object
#string UniqueID
(optional) - will default to current pointer + 1
Return value:
self
Field(s)
Name of the class.
Class id string for output to DCS log file.
Version of FiFo
Function(s)
Clear the state of an object.
Defined in:
Parameters:
Object
The object that holds the Value set by the Key.
StateName
The key that is should be cleared.
Creation of a Birth Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
#string IniUnitName
The initiating unit name.
place
subplace
Creation of a Crash Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
Creation of a Dead Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
Creation of a Remove Unit Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
Creation of a Takeoff Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
Log an exception which will be traced always.
Can be anywhere within the function logic.
Returns the event dispatcher
Trace a function call.
Must be at the beginning of the function logic.
Trace a function call level 2.
Must be at the beginning of the function logic.
Trace a function call level 3.
Must be at the beginning of the function logic.
Get the ClassID of the class instance.
Get the ClassName of the class instance.
Get the ClassName + ClassID of the class instance.
The ClassName + ClassID is formatted as '%s#%09d'.
Get the Class Event processing Priority.
The Event processing Priority is a number from 1 to 10, reflecting the order of the classes subscribed to the Event to be processed.
This is the worker method to retrieve the Parent class.
Note that the Parent class must be passed to call the parent class method.
self:GetParent(self):ParentMethod()
Get a Value given a Key from the Object.
Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
Defined in:
Parameters:
Object
The object that holds the Value set by the Key.
Key
The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!
Return value:
The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.
Subscribe to a DCS Event.
Defined in:
Parameters:
Core.Event#EVENTS EventID
Event ID.
#function EventFunction
(optional) The function to be called when the event occurs for the unit.
Return value:
Log an information which will be traced always.
Can be anywhere within the function logic.
This is the worker method to inherit from a parent class.
Defined in:
Parameters:
Child
is the Child class that inherits.
#BASE Parent
is the Parent class that the Child inherits from.
Return value:
Child
This is the worker method to check if an object is an (sub)instance of a class.
Examples:
ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false
Defined in:
Parameter:
ClassName
is the name of the class or the class itself to run the check against
Return value:
#boolean:
Enquires if tracing is on (for the class).
BASE constructor.
This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
function EVENT:New()
local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
return self
end
Occurs when an object is completely destroyed.
initiator : The unit that is was destroyed.
BDA.
Occurs when a ground unit captures either an airbase or a farp.
initiator : The unit that captured the base. place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
Occurs when any object is spawned into the mission.
initiator : The unit that was spawned.
Occurs when any aircraft crashes into the ground and is completely destroyed.
initiator : The unit that has crashed.
Occurs when an object is dead.
initiator : The unit that is dead.
Unknown precisely what creates this event, likely tied into newer damage model.
Will update this page when new information become available.
- initiator: The unit that had the failure.
Discard chair after ejection.
Occurs when a pilot ejects from an aircraft initiator : The unit that has ejected
Occurs when any aircraft shuts down its engines.
initiator : The unit that is stopping its engines..
Occurs when any aircraft starts its engines.
initiator : The unit that is starting its engines..
Occurs whenever an object is hit by a weapon.
initiator : The unit object the fired the weapon. weapon: Weapon object that hit the target. target: The Object that was hit.
Occurs when any system fails on a human controlled aircraft.
initiator : The unit that had the failure.
Occurs on the death of a unit.
Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
- initiator: The unit that killed the target.
- target: Target Object
- weapon: Weapon Object
Occurs when an aircraft lands at an airbase, farp or ship initiator : The unit that has landed.
place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
- initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
- place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
- subplace: is always 0 for unknown reasons.
Landing quality mark.
Occurs when a new mark was added.
MarkID: ID of the mark.
Occurs when a mark text was changed.
MarkID: ID of the mark.
Occurs when a mark was removed.
MarkID: ID of the mark.
Occurs when a mission ends.
Occurs when a mission starts.
Weapon add.
Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
Occurs when the pilot of an aircraft is killed.
Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane. initiator : The unit that the pilot has died in.
Occurs when a player enters a slot and takes control of an aircraft.
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. initiator : The unit that is being taken control of.
Occurs when any player assumes direct control of a unit.
initiator : The unit that is being taken control of.
Occurs when any player relieves control of a unit to the AI.
initiator : The unit that the player left.
Occurs when an aircraft connects with a tanker and begins taking on fuel.
initiator : The unit that is receiving fuel.
Occurs when an aircraft is finished taking fuel.
initiator : The unit that was receiving fuel.
Occurs when any modification to the "Score" as seen on the debrief menu would occur.
There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
Occurs when any unit stops firing its weapon.
Event will always correspond with a shooting start event. initiator : The unit that was doing the shooting.
Occurs when any unit begins firing a weapon that has a high rate of fire.
Most common with aircraft cannons (GAU-8), auto cannons, and machine guns. initiator : The unit that is doing the shooting. target: The unit that is being targeted.
Occurs whenever any unit in a mission fires a weapon.
But not any machine gun or auto cannon based weapon, those are handled by EVENT.ShootingStart.
Occurs when an aircraft takes off from an airbase, farp, or ship.
initiator : The unit that took off. place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships.
Trigger zone.
Occurs when the game thinks an object is destroyed.
- initiator: The unit that is was destroyed.
Schedule a new time event.
Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.
Defined in:
Parameters:
#number Start
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
#function SchedulerFunction
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
#table ...
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
Return value:
#number:
The ScheduleID of the planned schedule.
Schedule a new time event.
Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.
Defined in:
Parameters:
#number Start
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
#number Repeat
Specifies the interval in seconds when the scheduler will call the event function.
#number RandomizeFactor
Specifies a randomization factor between 0 and 1 to randomize the Repeat.
#number Stop
Specifies the amount of seconds when the scheduler will be stopped.
#function SchedulerFunction
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
#table ...
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
Return value:
#number:
The ScheduleID of the planned schedule.
Stops the Schedule.
Defined in:
Parameter:
#function SchedulerFunction
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
Set the Class Event processing Priority.
The Event processing Priority is a number from 1 to 10, reflecting the order of the classes subscribed to the Event to be processed.
Set a state or property of the Object given a Key and a Value.
Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
Defined in:
Parameters:
Object
The object that will hold the Value set by the Key.
Key
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
Value
The value to is stored in the object.
Return value:
The Value set.
Trace a function logic level 1.
Can be anywhere within the function logic.
Trace a function logic level 2.
Can be anywhere within the function logic.
Trace a function logic level 3.
Can be anywhere within the function logic.
Trace all methods in MOOSE
Set tracing for a specific method of class
Set trace off.
Set trace on.
Set trace on or off Note that when trace is off, no BASE.Debug statement is performed, increasing performance! When Moose is loaded statically, (as one file), tracing is switched off by default.
So tracing must be switched on manually in your mission if you are using Moose statically. When moose is loading dynamically (for moose class development), tracing is switched on by default.
Defined in:
Parameter:
#boolean TraceOnOff
Switch the tracing on or off.
Usage:
-- Switch the tracing On
BASE:TraceOnOff( true )
-- Switch the tracing Off
BASE:TraceOnOff( false )
UnSubscribe to a DCS event.
Trace a function call.
This function is private.
Defined in:
Parameters:
Arguments
A #table or any field.
DebugInfoCurrentParam
DebugInfoFromParam
Trace a function logic.
Defined in:
Parameters:
Arguments
A #table or any field.
DebugInfoCurrentParam
DebugInfoFromParam
TODO: Complete DCS#Event structure. - The main event handling function... This function captures all events generated for the class. @param #BASE self @param DCS#Event event
Field(s)
Function(s)
Field(s)
Function(s)
LIFO class.
Field(s)
Name of the class.
Class id string for output to DCS log file.
Version of LiFo
Function(s)
LIFO Get the data stack by UniqueID
Defined in:
LIFO
Return value:
#table:
Table of #LIFO.IDEntry entries
LIFO Get table of UniqueIDs sorthed smallest to largest
Defined in:
LIFO
Return value:
#table:
Table of #LIFO.IDEntry entries
LIFO Get the data stack by pointer
Defined in:
LIFO
Return value:
#table:
Table of #LIFO.IDEntry entries
LIFO Check if a certain UniqeID exists
Defined in:
LIFO
Parameter:
UniqueID
Return value:
#boolean:
exists
LIFO Pull Object from Stack
Defined in:
LIFO
Return value:
#table:
Object or nil if stack is empty
LIFO Pull Object from Stack by UniqueID
Defined in:
LIFO
Parameter:
UniqueID
Return value:
#table:
Object or nil if stack is empty
LIFO Pull Object from Stack by Pointer
Defined in:
LIFO
Parameter:
#number Pointer
Return value:
#table:
Object or nil if stack is empty
LIFO Push Object to Stack
Defined in:
LIFO
Parameters:
#table Object
#string UniqueID
(optional) - will default to current pointer + 1
Return value:
self
Field(s)
Name of the class.
Class id string for output to DCS log file.
Version of LiFo
Function(s)
Clear the state of an object.
Defined in:
Parameters:
Object
The object that holds the Value set by the Key.
StateName
The key that is should be cleared.
Creation of a Birth Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
#string IniUnitName
The initiating unit name.
place
subplace
Creation of a Crash Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
Creation of a Dead Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
Creation of a Remove Unit Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
Creation of a Takeoff Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
Log an exception which will be traced always.
Can be anywhere within the function logic.
Returns the event dispatcher
Trace a function call.
Must be at the beginning of the function logic.
Trace a function call level 2.
Must be at the beginning of the function logic.
Trace a function call level 3.
Must be at the beginning of the function logic.
Get the ClassID of the class instance.
Get the ClassName of the class instance.
Get the ClassName + ClassID of the class instance.
The ClassName + ClassID is formatted as '%s#%09d'.
Get the Class Event processing Priority.
The Event processing Priority is a number from 1 to 10, reflecting the order of the classes subscribed to the Event to be processed.
This is the worker method to retrieve the Parent class.
Note that the Parent class must be passed to call the parent class method.
self:GetParent(self):ParentMethod()
Get a Value given a Key from the Object.
Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
Defined in:
Parameters:
Object
The object that holds the Value set by the Key.
Key
The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!
Return value:
The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.
Subscribe to a DCS Event.
Defined in:
Parameters:
Core.Event#EVENTS EventID
Event ID.
#function EventFunction
(optional) The function to be called when the event occurs for the unit.
Return value:
Log an information which will be traced always.
Can be anywhere within the function logic.
This is the worker method to inherit from a parent class.
Defined in:
Parameters:
Child
is the Child class that inherits.
#BASE Parent
is the Parent class that the Child inherits from.
Return value:
Child
This is the worker method to check if an object is an (sub)instance of a class.
Examples:
ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false
Defined in:
Parameter:
ClassName
is the name of the class or the class itself to run the check against
Return value:
#boolean:
Enquires if tracing is on (for the class).
BASE constructor.
This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
function EVENT:New()
local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
return self
end
Occurs when an object is completely destroyed.
initiator : The unit that is was destroyed.
BDA.
Occurs when a ground unit captures either an airbase or a farp.
initiator : The unit that captured the base. place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
Occurs when any object is spawned into the mission.
initiator : The unit that was spawned.
Occurs when any aircraft crashes into the ground and is completely destroyed.
initiator : The unit that has crashed.
Occurs when an object is dead.
initiator : The unit that is dead.
Unknown precisely what creates this event, likely tied into newer damage model.
Will update this page when new information become available.
- initiator: The unit that had the failure.
Discard chair after ejection.
Occurs when a pilot ejects from an aircraft initiator : The unit that has ejected
Occurs when any aircraft shuts down its engines.
initiator : The unit that is stopping its engines..
Occurs when any aircraft starts its engines.
initiator : The unit that is starting its engines..
Occurs whenever an object is hit by a weapon.
initiator : The unit object the fired the weapon. weapon: Weapon object that hit the target. target: The Object that was hit.
Occurs when any system fails on a human controlled aircraft.
initiator : The unit that had the failure.
Occurs on the death of a unit.
Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
- initiator: The unit that killed the target.
- target: Target Object
- weapon: Weapon Object
Occurs when an aircraft lands at an airbase, farp or ship initiator : The unit that has landed.
place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships.
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
- initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
- place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
- subplace: is always 0 for unknown reasons.
Landing quality mark.
Occurs when a new mark was added.
MarkID: ID of the mark.
Occurs when a mark text was changed.
MarkID: ID of the mark.
Occurs when a mark was removed.
MarkID: ID of the mark.
Occurs when a mission ends.
Occurs when a mission starts.
Weapon add.
Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
Occurs when the pilot of an aircraft is killed.
Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane. initiator : The unit that the pilot has died in.
Occurs when a player enters a slot and takes control of an aircraft.
NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. initiator : The unit that is being taken control of.
Occurs when any player assumes direct control of a unit.
initiator : The unit that is being taken control of.
Occurs when any player relieves control of a unit to the AI.
initiator : The unit that the player left.
Occurs when an aircraft connects with a tanker and begins taking on fuel.
initiator : The unit that is receiving fuel.
Occurs when an aircraft is finished taking fuel.
initiator : The unit that was receiving fuel.
Occurs when any modification to the "Score" as seen on the debrief menu would occur.
There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
Occurs when any unit stops firing its weapon.
Event will always correspond with a shooting start event. initiator : The unit that was doing the shooting.
Occurs when any unit begins firing a weapon that has a high rate of fire.
Most common with aircraft cannons (GAU-8), auto cannons, and machine guns. initiator : The unit that is doing the shooting. target: The unit that is being targeted.
Occurs whenever any unit in a mission fires a weapon.
But not any machine gun or auto cannon based weapon, those are handled by EVENT.ShootingStart.
Occurs when an aircraft takes off from an airbase, farp, or ship.
initiator : The unit that took off. place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships.
Trigger zone.
Occurs when the game thinks an object is destroyed.
- initiator: The unit that is was destroyed.
Schedule a new time event.
Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.
Defined in:
Parameters:
#number Start
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
#function SchedulerFunction
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
#table ...
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
Return value:
#number:
The ScheduleID of the planned schedule.
Schedule a new time event.
Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.
Defined in:
Parameters:
#number Start
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
#number Repeat
Specifies the interval in seconds when the scheduler will call the event function.
#number RandomizeFactor
Specifies a randomization factor between 0 and 1 to randomize the Repeat.
#number Stop
Specifies the amount of seconds when the scheduler will be stopped.
#function SchedulerFunction
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
#table ...
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
Return value:
#number:
The ScheduleID of the planned schedule.
Stops the Schedule.
Defined in:
Parameter:
#function SchedulerFunction
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
Set the Class Event processing Priority.
The Event processing Priority is a number from 1 to 10, reflecting the order of the classes subscribed to the Event to be processed.
Set a state or property of the Object given a Key and a Value.
Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
Defined in:
Parameters:
Object
The object that will hold the Value set by the Key.
Key
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
Value
The value to is stored in the object.
Return value:
The Value set.
Trace a function logic level 1.
Can be anywhere within the function logic.
Trace a function logic level 2.
Can be anywhere within the function logic.
Trace a function logic level 3.
Can be anywhere within the function logic.
Trace all methods in MOOSE
Set tracing for a specific method of class
Set trace off.
Set trace on.
Set trace on or off Note that when trace is off, no BASE.Debug statement is performed, increasing performance! When Moose is loaded statically, (as one file), tracing is switched off by default.
So tracing must be switched on manually in your mission if you are using Moose statically. When moose is loading dynamically (for moose class development), tracing is switched on by default.
Defined in:
Parameter:
#boolean TraceOnOff
Switch the tracing on or off.
Usage:
-- Switch the tracing On
BASE:TraceOnOff( true )
-- Switch the tracing Off
BASE:TraceOnOff( false )
UnSubscribe to a DCS event.
Trace a function call.
This function is private.
Defined in:
Parameters:
Arguments
A #table or any field.
DebugInfoCurrentParam
DebugInfoFromParam
Trace a function logic.
Defined in:
Parameters:
Arguments
A #table or any field.
DebugInfoCurrentParam
DebugInfoFromParam
TODO: Complete DCS#Event structure. - The main event handling function... This function captures all events generated for the class. @param #BASE self @param DCS#Event event
Field(s)
Function(s)
Field(s)
Function(s)
Utilities static class.
Field(s)
Marker index counter. Running number when marker is added.
Function(s)
porting in Slmod's "safestring" basic serialize
Defined in:
UTILS
Parameter:
s
Heading Degrees (0-360) to Cardinal
Defined in:
UTILS
Parameter:
#number Heading
The heading
Return value:
#string:
Cardinal, e.g. "NORTH"
Beaufort scale: returns Beaufort number and wind description as a function of wind speed in m/s.
Defined in:
UTILS
Parameter:
#number speed
Wind speed in m/s.
Return values:
#number:
Beaufort number.
#string:
Beauford wind description.
Convert temperature from Celsius to Fahrenheit.
Defined in:
UTILS
Parameter:
#number Celcius
Temperature in degrees Celsius.
Return value:
#number:
Temperature in degrees Fahrenheit.
Function to check if a file exists.
Defined in:
UTILS
Parameters:
#string Path
The path to use. Use double backslashes \\ on Windows filesystems.
#string Filename
The name of the file.
Return value:
#boolean:
outcome True if reading is possible, else false.
Checks the current memory usage collectgarbage("count").
Info is printed to the DCS log file. Time stamp is the current mission runtime.
Defined in:
UTILS
Parameter:
#boolean output
If true, print to DCS log file.
Return value:
#number:
Memory usage in kByte.
Convert clock time from hours, minutes and seconds to seconds.
Defined in:
UTILS
Parameter:
#string clock
String of clock time. E.g., "06:12:35" or "5:1:30+1". Format is (H)H:(M)M:((S)S)(+D) H=Hours, M=Minutes, S=Seconds, D=Days.
Return value:
#number:
Seconds. Corresponds to what you cet from timer.getAbsTime() function.
Deep copy a table.
See http://lua-users.org/wiki/CopyTable
Defined in:
UTILS
Parameter:
#table object
The input table.
Return value:
#table:
Copy of the input table.
Display clock and mission time on screen as a message to all.
Defined in:
UTILS
Parameter:
#number duration
Duration in seconds how long the time is displayed. Default is 5 seconds.
Defined in:
UTILS
Parameter:
feet
Checks if a file exists or not.
This requires io to be desanitized.
Defined in:
UTILS
Parameter:
#string file
File that should be checked.
Return value:
#boolean:
True if the file exists, false if the file does not exist or nil if the io module is not available and the check could not be performed.
Get the time difference between GMT and local time.
Defined in:
UTILS
Return value:
#number:
Local time difference in hours compared to GMT. E.g. Dubai is GMT+4 ==> +4 is returned.
Function to generate valid FM frequencies in mHz for radio beacons (FM).
Defined in:
UTILS
Return value:
#table:
Table of frequencies.
Function to generate valid laser codes for JTAC.
Defined in:
UTILS
Return value:
#table:
Laser Codes.
Function to generate valid UHF Frequencies in mHz (AM).
Defined in:
UTILS
Return value:
#table:
UHF Frequencies
Function to generate valid VHF frequencies in kHz for radio beacons (FM).
Defined in:
UTILS
Return value:
#table:
VHFrequencies
Get the callsign name from its enumerator value
Defined in:
UTILS
Parameter:
#number Callsign
The enumerator callsign.
Return value:
#string:
The callsign name or "Ghostrider".
Get a table of all characters in a string.
Defined in:
UTILS
Parameter:
#string str
Sting.
Return value:
#table:
Individual characters.
Get the coalition name from its numerical ID, e.g.
coaliton.side.RED.
Defined in:
UTILS
Parameter:
#number Coalition
The coalition ID.
Return value:
#string:
The coalition name, i.e. "Neutral", "Red" or "Blue" (or "Unknown").
Returns the DCS map/theatre as optained by env.mission.theatre
Defined in:
UTILS
Return value:
#string:
DCS map name.
Returns the mission date.
This is the date the mission started.
Defined in:
UTILS
Return values:
#string:
Mission date in yyyy/mm/dd format.
#number:
The year anno domini.
#number:
The month.
#number:
The day.
Get the day of the year.
Counting starts on 1st of January.
Defined in:
UTILS
Parameters:
#number Year
The year.
#number Month
The month.
#number Day
The day.
Return value:
#number:
The day of the year.
Returns the magnetic declination of the map.
Returned values for the current maps are:
- Caucasus +6 (East), year ~ 2011
- NTTR +12 (East), year ~ 2011
- Normandy -10 (West), year ~ 1944
- Persian Gulf +2 (East), year ~ 2011
- The Cannel Map -10 (West)
- Syria +5 (East)
- Mariana Islands +2 (East)
Defined in:
UTILS
Parameter:
#string map
(Optional) Map for which the declination is returned. Default is from env.mission.theatre
Return value:
#number:
Declination in degrees.
Returns the day of the mission.
Defined in:
UTILS
Parameter:
#number Time
(Optional) Abs. time in seconds. Default now, i.e. the value return from timer.getAbsTime().
Return value:
#number:
Day of the mission. Mission starts on day 0.
Returns the current day of the year of the mission.
Defined in:
UTILS
Parameter:
#number Time
(Optional) Abs. time in seconds. Default now, i.e. the value return from timer.getAbsTime().
Return value:
#number:
Current day of year of the mission. For example, January 1st returns 0, January 2nd returns 1 etc.
Get the modulation name from its numerical value.
Defined in:
UTILS
Parameter:
#number Modulation
The modulation enumerator number. Can be either 0 or 1.
Return value:
#string:
The modulation name, i.e. "AM"=0 or "FM"=1. Anything else will return "Unknown".
Get OS time.
Needs os to be desanitized!
Defined in:
UTILS
Return value:
#number:
Os time in seconds.
Get a random element of a table.
Defined in:
UTILS
Parameters:
#table t
Table.
#boolean replace
If true, the drawn element is replaced, i.e. not deleted.
Return value:
#number:
Table element.
Get sunrise or sun set of a specific day of the year at a specific location.
Defined in:
UTILS
Parameters:
#number DayOfYear
The day of the year.
#number Latitude
Latitude.
#number Longitude
Longitude.
#boolean Rising
If true, calc sun rise, or sun set otherwise.
#number Tlocal
Local time offset in hours. E.g. +4 for a location which has GMT+4.
Return value:
#number:
Sun rise/set in seconds of the day.
Get sun rise of a specific day of the year at a specific location.
Defined in:
UTILS
Parameters:
#number Day
Day of the year.
#number Month
Month of the year.
#number Year
Year.
#number Latitude
Latitude.
#number Longitude
Longitude.
#boolean Rising
If true, calc sun rise, or sun set otherwise.
#number Tlocal
Local time offset in hours. E.g. +4 for a location which has GMT+4. Default 0.
Return value:
#number:
Sun rise in seconds of the day.
Get sun set of a specific day of the year at a specific location.
Defined in:
UTILS
Parameters:
#number Day
Day of the year.
#number Month
Month of the year.
#number Year
Year.
#number Latitude
Latitude.
#number Longitude
Longitude.
#boolean Rising
If true, calc sun rise, or sun set otherwise.
#number Tlocal
Local time offset in hours. E.g. +4 for a location which has GMT+4. Default 0.
Return value:
#number:
Sun rise in seconds of the day.
Calculate the difference between two "heading", i.e.
angles in [0,360) deg.
Defined in:
UTILS
Parameters:
#number h1
Heading one.
#number h2
Heading two.
Return value:
#number:
Heading difference in degrees.
Test if a Vec2 is in a radius of another Vec2
Defined in:
UTILS
Parameters:
InVec2
Vec2
Radius
Test if a Vec3 is in the sphere of another Vec3
Defined in:
UTILS
Parameters:
InVec3
Vec3
Radius
Function to infer instance of an object
Examples:
UTILS.IsInstanceOf( 'some text', 'string' ) will return true
UTILS.IsInstanceOf( some_function, 'function' ) will return true
UTILS.IsInstanceOf( 10, 'number' ) will return true
UTILS.IsInstanceOf( false, 'boolean' ) will return true
UTILS.IsInstanceOf( nil, 'nil' ) will return true
UTILS.IsInstanceOf( ZONE:New( 'some zone', ZONE ) will return true
UTILS.IsInstanceOf( ZONE:New( 'some zone', 'ZONE' ) will return true
UTILS.IsInstanceOf( ZONE:New( 'some zone', 'zone' ) will return true
UTILS.IsInstanceOf( ZONE:New( 'some zone', 'BASE' ) will return true
UTILS.IsInstanceOf( ZONE:New( 'some zone', 'GROUP' ) will return false
Defined in:
UTILS
Parameters:
object
is the object to be evaluated
className
is the name of the class to evaluate (can be either a string or a Moose class)
Return value:
#boolean:
(Helicopter) Check if one loading door is open.
Defined in:
UTILS
Parameter:
#string unit_name
Unit name to be checked
Return value:
#boolean:
Outcome - true if a (loading door) is open, false if not, nil if none exists.
Defined in:
UTILS
Parameter:
kilometers
Defined in:
UTILS
Parameter:
kilometers
Defined in:
UTILS
Parameter:
kilometers
Defined in:
UTILS
Parameter:
knots
Defined in:
UTILS
Parameter:
kmph
Convert knots to alitude corrected KIAS, e.g.
for tankers.
Defined in:
UTILS
Parameters:
#number knots
Speed in knots.
#number altitude
Altitude in feet
Return value:
#number:
Corrected KIAS
Defined in:
UTILS
Parameter:
knots
Convert knots to meters per second.
Defined in:
UTILS
Parameter:
#number knots
Speed in knots.
Return value:
#number:
Speed in m/s.
Function to save an object to a file
Defined in:
UTILS
Parameters:
#string Path
The path to use. Use double backslashes \\ on Windows filesystems.
#string Filename
The name of the file.
Return values:
#boolean:
outcome True if reading is possible and successful, else false.
#table:
data The data read from the filesystem (table of lines of text). Each line is one single #string!
Load back a SET of groups from file.
Defined in:
UTILS
Parameters:
#string Path
The path to use. Use double backslashes \\ on Windows filesystems.
#string Filename
The name of the file.
#boolean Spawn
If set to false, do not re-spawn the groups loaded in location and reduce to size.
Return value:
Set of GROUP objects.
Returns nil when file cannot be read. Returns a table of data entries if Spawn is false: { groupname=groupname, size=size, coordinate=coordinate }
Load back a SET of statics from file.
Defined in:
UTILS
Parameters:
#string Path
The path to use. Use double backslashes \\ on Windows filesystems.
#string Filename
The name of the file.
Return value:
Set SET_STATIC containing the static objects.
Load back a stationary list of groups from file.
Defined in:
UTILS
Parameters:
#string Path
The path to use. Use double backslashes \\ on Windows filesystems.
#string Filename
The name of the file.
#boolean Reduce
If false, existing loaded groups will not be reduced to fit the saved number.
Return value:
#table:
Table of data objects (tables) containing groupname, coordinate and group object. Returns nil when file cannot be read.
Load back a stationary list of statics from file.
Defined in:
UTILS
Parameters:
#string Path
The path to use. Use double backslashes \\ on Windows filesystems.
#string Filename
The name of the file.
#boolean Reduce
If false, do not destroy the units with size=0.
Return value:
#table:
Table of data objects (tables) containing staticname, size (0=dead else 1), coordinate and the static object. Returns nil when file cannot be read.
Defined in:
UTILS
Parameter:
meters
Defined in:
UTILS
Parameter:
meters
Defined in:
UTILS
Parameter:
meters
Defined in:
UTILS
Parameter:
miph
Defined in:
UTILS
Parameter:
mps
Convert meters per second to knots.
Defined in:
UTILS
Parameter:
#number mps
Speed in m/s.
Return value:
#number:
Speed in knots.
Convert meters per second to miles per hour.
Defined in:
UTILS
Parameter:
#number mps
Speed in m/s.
Return value:
#number:
Speed in miles per hour.
Defined in:
UTILS
Parameter:
NM
Defined in:
UTILS
Parameter:
NM
Porting in Slmod's serialize_slmod2.
Defined in:
UTILS
Parameter:
#table tbl
Input table.
Generate a Gaussian pseudo-random number.
Defined in:
UTILS
Parameters:
#number x0
Expectation value of distribution.
#number sigma
(Optional) Standard deviation. Default 10.
#number xmin
(Optional) Lower cut-off value.
#number xmax
(Optional) Upper cut-off value.
#number imax
(Optional) Max number of tries to get a value between xmin and xmax (if specified). Default 100.
Return value:
#number:
Gaussian random number.
Randomize a value by a certain amount.
Defined in:
UTILS
Parameters:
#number value
The value which should be randomized
#number fac
Randomization factor.
#number lower
(Optional) Lower limit of the returned value.
#number upper
(Optional) Upper limit of the returned value.
Return value:
#number:
Randomized value.
Usages:
UTILS.Randomize(100, 0.1) returns a value between 90 and 110, i.e. a plus/minus ten percent variation.UTILS.Randomize(100, 0.5, nil, 120) returns a value between 50 and 120, i.e. a plus/minus fivty percent variation with upper bound 120.
Remove an object (marker, circle, arrow, text, quad, ...) on the F10 map.
Defined in:
UTILS
Parameters:
#number MarkID
Unique ID of the object.
#number Delay
(Optional) Delay in seconds before the mark is removed.
Replace illegal characters [<>|/?*:\] in a string.
Defined in:
UTILS
Parameters:
#string Text
Input text.
#string ReplaceBy
Replace illegal characters by this character or string. Default underscore "_".
Return value:
#string:
The input text with illegal chars replaced.
Rotate 3D vector in the 2D (x,z) plane.
y-component (usually altitude) unchanged.
From http://lua-users.org/wiki/SimpleRound use negative idp for rounding ahead of decimal place, positive for rounding after decimal place
Defined in:
UTILS
Parameters:
num
idp
Function to save the state of a set of Wrapper.Group#GROUP objects.
Defined in:
UTILS
Parameters:
of objects to save
#string Path
The path to use. Use double backslashes \\ on Windows filesystems.
#string Filename
The name of the file.
Return value:
#boolean:
outcome True if saving is successful, else false.
Usage:
We will go through the set and find the corresponding group and save the current group size and current position.
The idea is to respawn the groups **spawned during an earlier run of the mission** at the given location and reduce
the number of units in the group when reloading the data again to restart the saved mission. Note that *dead* groups
cannot be covered with this.
**Note** Do NOT use dashes or hashes in group template names (-,#)!
The data will be a simple comma separated list of groupname and size, with one header line.
The current task/waypoint/etc cannot be restored.
Function to save the state of a set of Wrapper.Static#STATIC objects.
Defined in:
UTILS
Parameters:
of objects to save
#string Path
The path to use. Use double backslashes \\ on Windows filesystems.
#string Filename
The name of the file.
Return value:
#boolean:
outcome True if saving is successful, else false.
Usage:
We will go through the set and find the corresponding static and save the current name and postion when alive.
The data will be a simple comma separated list of name and state etc, with one header line.
Function to save the state of a list of groups found by name
Defined in:
UTILS
Parameters:
#table List
Table of strings with groupnames
#string Path
The path to use. Use double backslashes \\ on Windows filesystems.
#string Filename
The name of the file.
Return value:
#boolean:
outcome True if saving is successful, else false.
Usage:
We will go through the list and find the corresponding group and save the current group size (0 when dead).
These groups are supposed to be put on the map in the ME and have *not* moved (e.g. stationary SAM sites).
Position is still saved for your usage.
The idea is to reduce the number of units when reloading the data again to restart the saved mission.
The data will be a simple comma separated list of groupname and size, with one header line.
Function to save the state of a list of statics found by name
Defined in:
UTILS
Parameters:
#table List
Table of strings with statics names
#string Path
The path to use. Use double backslashes \\ on Windows filesystems.
#string Filename
The name of the file.
Return value:
#boolean:
outcome True if saving is successful, else false.
Usage:
We will go through the list and find the corresponding static and save the current alive state as 1 (0 when dead).
Position is saved for your usage. **Note** this works on UNIT-name level.
The idea is to reduce the number of units when reloading the data again to restart the saved mission.
The data will be a simple comma separated list of name and state etc, with one header line.
Function to save an object to a file
Defined in:
UTILS
Parameters:
#string Path
The path to use. Use double backslashes \\ on Windows filesystems.
#string Filename
The name of the file. Existing file will be overwritten.
#table Data
The LUA data structure to save. This will be e.g. a table of text lines with an \n at the end of each line.
Return value:
#boolean:
outcome True if saving is possible, else false.
Seconds of today.
Defined in:
UTILS
Return value:
#number:
Seconds passed since last midnight.
Convert time in seconds to hours, minutes and seconds.
Defined in:
UTILS
Parameters:
#number seconds
Time in seconds, e.g. from timer.getAbsTime() function.
#boolean short
(Optional) If true, use short output, i.e. (HH:)MM:SS without day.
Return value:
#string:
Time in format Hours:Minutes:Seconds+Days (HH:MM:SS+D).
Cound seconds until next midnight.
Defined in:
UTILS
Return value:
#number:
Seconds to midnight.
Shuffle a table accoring to Fisher Yeates algorithm
Defined in:
UTILS
Parameter:
#table t
Table to be shuffled.
Return value:
#table:
Shuffled table.
Split string at seperators.
C.f. http://stackoverflow.com/questions/1426954/split-string-in-lua
Defined in:
UTILS
Parameters:
#string str
Sting to split.
#string sep
Speparator for split.
Return value:
#table:
Split text.
Converts a TACAN Channel/Mode couple into a frequency in Hz.
Defined in:
UTILS
Parameters:
#number TACANChannel
The TACAN channel, i.e. the 10 in "10X".
#string TACANMode
The TACAN mode, i.e. the "X" in "10X".
Return value:
#number:
Frequency in Hz or #nil if parameters are invalid.
Defined in:
UTILS
Parameter:
angle
Defined in:
UTILS
Parameter:
angle
Create a BRAA NATO call string BRAA between two GROUP objects
Defined in:
UTILS
Parameters:
Wrapper.Group#GROUP FromGrp
GROUP object
Wrapper.Group#GROUP ToGrp
GROUP object
Return value:
#string:
Formatted BRAA NATO call
Calculate the total vector of two 2D vectors by adding the x,y components of each other.
Calculate the dot product of two 2D vectors.
The result is a number.
Calculate "heading" of a 2D vector in the X-Y plane.
Defined in:
UTILS
Parameter:
DCS#Vec2 a
Vector in "D with x, y components.
Return value:
#number:
Heading in degrees in [0,360).
Calculate the euclidean norm (length) of a 2D vector.
Defined in:
UTILS
Parameter:
DCS#Vec2 a
Vector in 2D with x, y components.
Return value:
#number:
Norm of the vector.
Rotate 2D vector in the 2D (x,z) plane.
Calculate the difference between two 2D vectors by substracting the x,y components from each other.
Translate 2D vector in the 2D (x,z) plane.
Calculate the total vector of two 3D vectors by adding the x,y,z components of each other.
Calculate the angle between two 3D vectors.
Calculate the cross product of two 3D vectors.
The result is a 3D vector.
Calculate the distance between two 2D vectors.
Calculate the distance between two 3D vectors.
Calculate the dot product of two vectors.
The result is a number.
Calculate "heading" of a 3D vector in the X-Z plane.
Defined in:
UTILS
Parameter:
DCS#Vec3 a
Vector in 3D with x, y, z components.
Return value:
#number:
Heading in degrees in [0,360).
Calculate the euclidean norm (length) of a 3D vector.
Defined in:
UTILS
Parameter:
DCS#Vec3 a
Vector in 3D with x, y, z components.
Return value:
#number:
Norm of the vector.
Calculate the difference between two 3D vectors by substracting the x,y,z components from each other.
Translate 3D vector in the 2D (x,z) plane.
y-component (usually altitude) unchanged.
Convert pressure from hecto Pascal (hPa) to inches of mercury (inHg).
Defined in:
UTILS
Parameter:
#number hPa
Pressure in hPa.
Return value:
#number:
Pressure in inHg.
Convert pressure from hecto Pascal (hPa) to millimeters of mercury (mmHg).
Defined in:
UTILS
Parameter:
#number hPa
Pressure in hPa.
Return value:
#number:
Pressure in mmHg.
Convert kilo gramms (kg) to pounds (lbs).
Defined in:
UTILS
Parameter:
#number kg
Mass in kg.
Return value:
#number:
Mass in lbs.
Here is a customized version of pairs, which I called kpairs because it iterates over the table in a sorted order, based on a function that will determine the keys as reference first.
Defined in:
UTILS
Parameters:
t
getkey
order
Here is a customized version of pairs, which I called rpairs because it iterates over the table in a random order.
Defined in:
UTILS
Parameter:
t
Here is a customized version of pairs, which I called spairs because it iterates over the table in a sorted order.
Defined in:
UTILS
Parameters:
t
order
acc: in DM: decimal point of minutes. In DMS: decimal point of seconds. position after the decimal of the least significant digit: So: 42.32 - acc of 2.
Defined in:
UTILS
Parameters:
lat
lon
acc
DMS
acc- the accuracy of each easting/northing. 0, 1, 2, 3, 4, or 5.
Defined in:
UTILS
Parameters:
MGRS
acc