Module Functional.PseudoATC
Functional - Rudimentary ATC.

The pseudo ATC enhances the standard DCS ATC functions.
In particular, a menu entry "Pseudo ATC" is created in the "F10 Other..." radiomenu.
Features:
- Weather report at nearby airbases and mission waypoints.
- Report absolute bearing and range to nearest airports and mission waypoints.
- Report current altitude AGL of own aircraft.
- Upon request, ATC reports altitude until touchdown.
- Works with static and dynamic weather.
- Player can select the unit system (metric or imperial) in which information is reported.
- All maps supported (Caucasus, NTTR, Normandy, Persian Gulf and all future maps).
YouTube Channel
MOOSE YouTube Channel
Author: funkyfranky
Contributions: FlightControl
Global(s)
Global PSEUDOATC |
Adds some rudimentary ATC functionality via the radio menu. |
Adds some rudimentary ATC functionality via the radio menu.
Local weather reports can be requested for nearby airports and player's mission waypoints. The weather report includes
- QFE and QNH pressures,
- Temperature,
- Wind direction and strength.
The list of airports is updated every 60 seconds. This interval can be adjusted by the function PSEUDOATC.SetMenuRefresh(interval).
Likewise, absolute bearing and range to the close by airports and mission waypoints can be requested.
The player can switch the unit system in which all information is displayed during the mission with the MOOSE settings radio menu. The unit system can be set to either imperial or metric. Altitudes are reported in feet or meter, distances in kilometers or nautical miles, temperatures in degrees Fahrenheit or Celsius and QFE/QNH pressues in inHg or mmHg. Note that the pressures are also reported in hPa independent of the unit system setting.
In bad weather conditions, the ATC can "talk you down", i.e. will continuously report your altitude on the final approach. Default reporting time interval is 3 seconds. This can be adjusted via the PSEUDOATC.SetReportAltInterval(interval) function. The reporting stops automatically when the player lands or can be stopped manually by clicking on the radio menu item again. So the radio menu item acts as a toggle to switch the reporting on and off.
Scripting
Scripting is almost trivial. Just add the following two lines to your script:
pseudoATC=PSEUDOATC:New()
pseudoATC:Start()
Type(s)
| Fields and Methods inherited from PSEUDOATC | Description |
|---|---|
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Toggle report altitude reporting on/off. |
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Start altitude reporting scheduler. |
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Stop/destroy DCS scheduler function for reporting altitude. |
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Chatty mode off. |
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Chatty mode on. |
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Name of the Class. |
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If true, print debug info to dcs.log file. |
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Debug mode off. |
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Debug mode on. |
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Create list of nearby airports sorted by distance to player unit. |
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Create "F10/Pseudo ATC/Local Airports/Airport Name/" menu items each containing weather report and BR request. |
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Clear player menus. |
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Refreshes all player menues. |
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Create "F10/Pseudo ATC/Waypoints/ |
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PSEUDOATC contructor. |
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Function called when a player enters a unit. |
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Function called when a player has landed. |
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Function called when a player leaves a unit or dies. |
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Function called when a player took off. |
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Report absolute bearing and range form player unit to airport. |
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Report altitude above ground level of player unit. |
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Weather Report. |
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Enable/disable event handling by MOOSE or DCS. |
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Set time interval after which the F10 radio menu is refreshed. |
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Set duration how long messages are displayed. |
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Set time interval for reporting altitude until touchdown. |
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Starts the PseudoATC event handlers. |
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PSEUDOATC:_DisplayMessageToGroup(_unit, _text, _time, _clear) |
Display message to group. |
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Returns the unit of a player and the player name. |
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Function called my MOOSE event handler when a player enters a unit. |
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Function called by MOOSE event handler when a player landed. |
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Function called by MOOSE event handler when a player leaves a unit or dies. |
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Function called by MOOSE/DCS event handler when a player took off. |
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Returns a string which consits of this callsign and the player name. |
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Display some messages on events like take-off and touchdown. |
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If true, events are handled by MOOSE. If false, events are handled directly by DCS eventhandler. |
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Some ID to identify who we are in output of the DCS.log file. |
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Duration in seconds how low messages to the player are displayed. |
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Interval in seconds after which the F10 menu is refreshed. E.g. by the closest airports. Default is 120 sec. |
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Event handler for suppressed groups. |
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Table comprising each player info. |
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Interval in seconds between reporting altitude until touchdown. Default 3 sec. |
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PSEUDOATC version. |
| Fields and Methods inherited from BASE | Description |
|---|---|
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The ID number of the class. |
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The name of the class. |
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The name of the class concatenated with the ID number of the class. |
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Clear the state of an object. |
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PSEUDOATC:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace) |
Creation of a Birth Event. |
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Creation of a Crash Event. |
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Creation of a Dead Event. |
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Creation of a Remove Unit Event. |
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Creation of a Takeoff Event. |
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Log an exception which will be traced always. |
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Returns the event dispatcher |
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Remove all subscribed events |
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Trace a function call. |
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Trace a function call level 2. |
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Trace a function call level 3. |
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Get the ClassID of the class instance. |
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Get the ClassName of the class instance. |
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Get the ClassName + ClassID of the class instance. |
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Get the Class Event processing Priority. |
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This is the worker method to retrieve the Parent class. |
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Get a Value given a Key from the Object. |
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Subscribe to a DCS Event. |
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Log an information which will be traced always. |
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This is the worker method to inherit from a parent class. |
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This is the worker method to check if an object is an (sub)instance of a class. |
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Enquires if tracing is on (for the class). |
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BASE constructor. |
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Occurs when an object is completely destroyed. |
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Occurs when a ground unit captures either an airbase or a farp. |
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Occurs when any object is spawned into the mission. |
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Occurs when any aircraft crashes into the ground and is completely destroyed. |
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Occurs when an object is dead. |
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Occurs when a pilot ejects from an aircraft initiator : The unit that has ejected |
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Occurs when any aircraft shuts down its engines. |
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Occurs when any aircraft starts its engines. |
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Occurs whenever an object is hit by a weapon. |
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Occurs when any system fails on a human controlled aircraft. |
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Occurs when an aircraft lands at an airbase, farp or ship initiator : The unit that has landed place: Object that the unit landed on. |
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Occurs when a mission ends |
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Occurs when a mission starts |
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Occurs when the pilot of an aircraft is killed. |
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Occurs when any player assumes direct control of a unit. |
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Occurs when any player relieves control of a unit to the AI. |
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Occurs when an aircraft connects with a tanker and begins taking on fuel. |
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Occurs when an aircraft is finished taking fuel. |
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Occurs when any unit stops firing its weapon. |
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Occurs when any unit begins firing a weapon that has a high rate of fire. |
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Occurs whenever any unit in a mission fires a weapon. |
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Occurs when an aircraft takes off from an airbase, farp, or ship. |
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Schedule a new time event. |
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PSEUDOATC:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...) |
Schedule a new time event. |
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Stops the Schedule. |
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Set the Class Event processing Priority. |
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Set a state or property of the Object given a Key and a Value. |
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Trace a function logic level 1. |
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Trace a function logic level 2. |
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Trace a function logic level 3. |
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Trace all methods in MOOSE |
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Set tracing for a class |
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Set tracing for a specific method of class |
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Set trace level |
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Set trace on or off Note that when trace is off, no BASE.Debug statement is performed, increasing performance! When Moose is loaded statically, (as one file), tracing is switched off by default. |
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UnSubscribe to a DCS event. |
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PSEUDOATC:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam) |
Trace a function call. |
PSEUDOATC:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam) |
Trace a function logic. |
- PSEUDOATC class
Field(s)
Name of the Class.
If true, print debug info to dcs.log file.
Display some messages on events like take-off and touchdown.
If true, events are handled by MOOSE. If false, events are handled directly by DCS eventhandler.
Some ID to identify who we are in output of the DCS.log file.
Duration in seconds how low messages to the player are displayed.
Interval in seconds after which the F10 menu is refreshed. E.g. by the closest airports. Default is 120 sec.
Table comprising each player info.
Interval in seconds between reporting altitude until touchdown. Default 3 sec.
PSEUDOATC version.
Function(s)
Toggle report altitude reporting on/off.
Defined in:
PSEUDOATC
Parameter:
#number id
Group id of player unit.
Start altitude reporting scheduler.
Defined in:
PSEUDOATC
Parameter:
#number id
Group id of player unit.
Stop/destroy DCS scheduler function for reporting altitude.
Defined in:
PSEUDOATC
Parameter:
#number id
Group id of player unit.
Chatty mode off.
Don't display some messages on take-off and touchdown.
Defined in:
PSEUDOATC
Chatty mode on.
Display some messages on take-off and touchdown.
Defined in:
PSEUDOATC
Create list of nearby airports sorted by distance to player unit.
Defined in:
PSEUDOATC
Parameter:
#number id
Group id of player unit.
Create "F10/Pseudo ATC/Local Airports/Airport Name/" menu items each containing weather report and BR request.
Defined in:
PSEUDOATC
Parameter:
#number id
Group id of player unit for which menues are created.
Clear player menus.
Defined in:
PSEUDOATC
Parameter:
#number id
Group id of player unit.
Refreshes all player menues.
Defined in:
PSEUDOATC
Parameter:
#number id
Group id of player unit.
Create "F10/Pseudo ATC/Waypoints/
Defined in:
PSEUDOATC
Parameter:
#number id
Group id of player unit for which menues are created.
PSEUDOATC contructor.
Function called when a player enters a unit.
Function called when a player has landed.
Defined in:
PSEUDOATC
Parameters:
Wrapper.Unit#UNIT unit
Unit of player which has landed.
#string place
Name of the place the player landed at.
Function called when a player leaves a unit or dies.
Function called when a player took off.
Defined in:
PSEUDOATC
Parameters:
Wrapper.Unit#UNIT unit
Unit of player which has landed.
#string place
Name of the place the player landed at.
Report absolute bearing and range form player unit to airport.
Defined in:
PSEUDOATC
Parameters:
#number id
Group id to the report is delivered.
Core.Point#COORDINATE position
Coordinates at which the pressure is measured.
#string location
Name of the location at which the pressure is measured.
Report altitude above ground level of player unit.
Defined in:
PSEUDOATC
Parameters:
#number id
Group id to the report is delivered.
#number dt
(Optional) Duration the message is displayed.
#boolean _clear
(Optional) Clear previouse messages.
Return value:
#number:
Altitude above ground.
Weather Report.
Report pressure QFE/QNH, temperature, wind at certain location.
Defined in:
PSEUDOATC
Parameters:
#number id
Group id to which the report is delivered.
Core.Point#COORDINATE position
Coordinates at which the pressure is measured.
#string location
Name of the location at which the pressure is measured.
Enable/disable event handling by MOOSE or DCS.
Defined in:
PSEUDOATC
Parameter:
#boolean switch
If true, events are handled by MOOSE (default). If false, events are handled directly by DCS.
Set time interval after which the F10 radio menu is refreshed.
Defined in:
PSEUDOATC
Parameter:
#number interval
Interval in seconds. Default is every 120 sec.
Set duration how long messages are displayed.
Defined in:
PSEUDOATC
Parameter:
#number duration
Time in seconds. Default is 30 sec.
Set time interval for reporting altitude until touchdown.
Defined in:
PSEUDOATC
Parameter:
#number interval
Interval in seconds. Default is every 3 sec.
Display message to group.
Defined in:
PSEUDOATC
Parameters:
Wrapper.Unit#UNIT _unit
Player unit.
#string _text
Message text.
#number _time
Duration how long the message is displayed.
#boolean _clear
Clear up old messages.
Returns the unit of a player and the player name.
If the unit does not belong to a player, nil is returned.
Defined in:
PSEUDOATC
Parameter:
#string _unitName
Name of the player unit.
Return values:
Function called my MOOSE event handler when a player enters a unit.
Function called by MOOSE event handler when a player landed.
Function called by MOOSE event handler when a player leaves a unit or dies.
Function called by MOOSE/DCS event handler when a player took off.
Returns a string which consits of this callsign and the player name.
Defined in:
PSEUDOATC
Parameter:
#string unitname
Name of the player unit.
Event handler for suppressed groups.
Defined in:
PSEUDOATC
Parameter:
#table Event
Event data table. Holds event.id, event.initiator and event.target etc.
Field(s)
Name of the Class.
If true, print debug info to dcs.log file.
Display some messages on events like take-off and touchdown.
If true, events are handled by MOOSE. If false, events are handled directly by DCS eventhandler.
Some ID to identify who we are in output of the DCS.log file.
Duration in seconds how low messages to the player are displayed.
Interval in seconds after which the F10 menu is refreshed. E.g. by the closest airports. Default is 120 sec.
Table comprising each player info.
Interval in seconds between reporting altitude until touchdown. Default 3 sec.
PSEUDOATC version.
Function(s)
Clear the state of an object.
Defined in:
Parameters:
Object
The object that holds the Value set by the Key.
StateName
The key that is should be cleared.
Creation of a Birth Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
#string IniUnitName
The initiating unit name.
place
subplace
Creation of a Crash Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
Creation of a Dead Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
Creation of a Remove Unit Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
Creation of a Takeoff Event.
Defined in:
Parameters:
DCS#Time EventTime
The time stamp of the event.
DCS#Object Initiator
The initiating object of the event.
Log an exception which will be traced always.
Can be anywhere within the function logic.
Returns the event dispatcher
Remove all subscribed events
Trace a function call.
Must be at the beginning of the function logic.
Trace a function call level 2.
Must be at the beginning of the function logic.
Trace a function call level 3.
Must be at the beginning of the function logic.
Get the ClassID of the class instance.
Get the ClassName of the class instance.
Get the ClassName + ClassID of the class instance.
The ClassName + ClassID is formatted as '%s#%09d'.
Get the Class Event processing Priority.
The Event processing Priority is a number from 1 to 10, reflecting the order of the classes subscribed to the Event to be processed.
This is the worker method to retrieve the Parent class.
Note that the Parent class must be passed to call the parent class method.
self:GetParent(self):ParentMethod()
Defined in:
Parameters:
#BASE Child
is the Child class from which the Parent class needs to be retrieved.
FromClass
Return value:
Get a Value given a Key from the Object.
Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.
Defined in:
Parameters:
Object
The object that holds the Value set by the Key.
Key
The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!
Return value:
The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.
Subscribe to a DCS Event.
Defined in:
Parameters:
Core.Event#EVENTS Event
#function EventFunction
(optional) The function to be called when the event occurs for the unit.
Return value:
Log an information which will be traced always.
Can be anywhere within the function logic.
This is the worker method to inherit from a parent class.
Defined in:
Parameters:
Child
is the Child class that inherits.
#BASE Parent
is the Parent class that the Child inherits from.
Return value:
Child
This is the worker method to check if an object is an (sub)instance of a class.
Examples:
ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true
ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false
Defined in:
Parameter:
ClassName
is the name of the class or the class itself to run the check against
Return value:
#boolean:
Enquires if tracing is on (for the class).
BASE constructor.
This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
function EVENT:New()
local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
return self
end
Occurs when an object is completely destroyed.
initiator : The unit that is was destroyed.
Occurs when a ground unit captures either an airbase or a farp.
initiator : The unit that captured the base place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
Occurs when any object is spawned into the mission.
initiator : The unit that was spawned
Occurs when any aircraft crashes into the ground and is completely destroyed.
initiator : The unit that has crashed
Occurs when an object is dead.
initiator : The unit that is dead.
Occurs when a pilot ejects from an aircraft initiator : The unit that has ejected
Occurs when any aircraft shuts down its engines.
initiator : The unit that is stopping its engines.
Occurs when any aircraft starts its engines.
initiator : The unit that is starting its engines.
Occurs whenever an object is hit by a weapon.
initiator : The unit object the fired the weapon weapon: Weapon object that hit the target target: The Object that was hit.
Occurs when any system fails on a human controlled aircraft.
initiator : The unit that had the failure
Occurs when an aircraft lands at an airbase, farp or ship initiator : The unit that has landed place: Object that the unit landed on.
Can be an Airbase Object, FARP, or Ships
Occurs when a mission ends
Occurs when a mission starts
Occurs when the pilot of an aircraft is killed.
Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane. initiator : The unit that the pilot has died in.
Occurs when any player assumes direct control of a unit.
initiator : The unit that is being taken control of.
Occurs when any player relieves control of a unit to the AI.
initiator : The unit that the player left.
Occurs when an aircraft connects with a tanker and begins taking on fuel.
initiator : The unit that is receiving fuel.
Occurs when an aircraft is finished taking fuel.
initiator : The unit that was receiving fuel.
Occurs when any unit stops firing its weapon.
Event will always correspond with a shooting start event. initiator : The unit that was doing the shooing.
Occurs when any unit begins firing a weapon that has a high rate of fire.
Most common with aircraft cannons (GAU-8), autocannons, and machine guns. initiator : The unit that is doing the shooing. target: The unit that is being targeted.
Occurs whenever any unit in a mission fires a weapon.
But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.
Occurs when an aircraft takes off from an airbase, farp, or ship.
initiator : The unit that tookoff place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships
Schedule a new time event.
Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.
Defined in:
Parameters:
#number Start
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
#function SchedulerFunction
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
#table ...
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
Return value:
#number:
The ScheduleID of the planned schedule.
Schedule a new time event.
Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.
Defined in:
Parameters:
#number Start
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
#number Repeat
Specifies the interval in seconds when the scheduler will call the event function.
#number RandomizeFactor
Specifies a randomization factor between 0 and 1 to randomize the Repeat.
#number Stop
Specifies the amount of seconds when the scheduler will be stopped.
#function SchedulerFunction
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
#table ...
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
Return value:
#number:
The ScheduleID of the planned schedule.
Stops the Schedule.
Defined in:
Parameter:
#function SchedulerFunction
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
Set the Class Event processing Priority.
The Event processing Priority is a number from 1 to 10, reflecting the order of the classes subscribed to the Event to be processed.
Set a state or property of the Object given a Key and a Value.
Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.
Defined in:
Parameters:
Object
The object that will hold the Value set by the Key.
Key
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
Value
The value to is stored in the object.
Return value:
The Value set.
Trace a function logic level 1.
Can be anywhere within the function logic.
Trace a function logic level 2.
Can be anywhere within the function logic.
Trace a function logic level 3.
Can be anywhere within the function logic.
Trace all methods in MOOSE
Set tracing for a class
Set tracing for a specific method of class
Set trace on or off Note that when trace is off, no BASE.Debug statement is performed, increasing performance! When Moose is loaded statically, (as one file), tracing is switched off by default.
So tracing must be switched on manually in your mission if you are using Moose statically. When moose is loading dynamically (for moose class development), tracing is switched on by default.
Defined in:
Parameter:
#boolean TraceOnOff
Switch the tracing on or off.
Usage:
-- Switch the tracing On
BASE:TraceOnOff( true )
-- Switch the tracing Off
BASE:TraceOnOff( false )
UnSubscribe to a DCS event.
Trace a function call.
This function is private.
Defined in:
Parameters:
Arguments
A #table or any field.
DebugInfoCurrentParam
DebugInfoFromParam
Trace a function logic.
Defined in:
Parameters:
Arguments
A #table or any field.
DebugInfoCurrentParam
DebugInfoFromParam
TODO: Complete DCS#Event structure.
- The main event handling function... This function captures all events generated for the class.
@param #BASE self
@param DCS#Event event