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Added mission WPN-030-Track-SA-Missile
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---
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-- Author: funkyfranky
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-- Created: 05.02.2023
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-- Contributors: kaltokri
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-- Modified: 01.03.2024
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--
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-- # Documentation:
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-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Wrapper.Weapon.html
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-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Wrapper.Group.html
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--
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-- # Description:
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--
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-- An F-16CM Pilot lost control over his aircraft.
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-- Unfortunately, his current course is guiding him directly towards an SA-10 site.
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--
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-- We monitor the SHOT event and track the missiles from the SAM site and use our latest secret weapon
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-- (don't ask, it's really secret) to destroy the missiles before they reach the aircraft.
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-- Some message on screen.
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local text="Starting Weapon Test mission."
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MESSAGE:New(text, 120):ToLog():ToAll()
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-- Create an event handler that monitors the SHOT event.
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-- NOTE that the event handler should be global here. If local, it gets garbage collected! Not sure why...
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handler=EVENTHANDLER:New()
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handler:HandleEvent(EVENTS.Shot)
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--- Function called when a tracked weapon impacts.
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local function WeaponTrack( Weapon )
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local weapon = Weapon --Wrapper.Weapon#WEAPON
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-- Get the target of the weapon.
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local target = weapon:GetTarget() --Wrapper.Unit#UNIT
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-- Get Speed of weapon.
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local speed = weapon:GetSpeed()
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-- Get type name of weapon.
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local typeName = weapon:GetTargetName()
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-- Get target info.
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local targetName = weapon:GetTargetName()
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local targetDist = weapon:GetTargetDistance() or -100
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-- Some info
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local text = string.format( "T=%.3f: Tracking weapon %s Type=%s, speed=%.1f m/s, target=%s, dist=%.1f m", timer.getTime(), weapon.name, typeName, speed, targetName, targetDist )
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env.info( text )
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if targetDist > 0 and targetDist < 100 then
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-- Message to screen.
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MESSAGE:New( string.format( "Destroying missile %s from %s", typeName, weapon.launcherName ), 60 ):ToAll():ToLog()
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-- Destroy weapon.
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weapon:Destroy()
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end
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end
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--- Function called on shot event.
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function handler:OnEventShot( EventData )
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local eventdata = EventData --Core.Event#EVENTDATA
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-- Debug info.
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MESSAGE:New( string.format( "Captured SHOT Event from unit=%s", tostring( eventdata.IniUnitName ) ), 60 ):ToAll():ToLog()
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-- Nil check if we have a weapon in the eventdata table.
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if eventdata and eventdata.weapon then
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-- Debug info.
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MESSAGE:New( string.format( "Captured SHOT Event from unit=%s GOT WEAPON", tostring( eventdata.IniUnitName ) ), 60 ):ToAll():ToLog()
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-- Create a new WEAPON object from the DCS weapon object in the event data.
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local weapon = WEAPON:New( eventdata.weapon )
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-- Set function that is called during tracking of the weapon.
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-- This function is called on every position update of the weapon, i.e very often!
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weapon:SetFuncTrack( WeaponTrack )
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-- Small timer step.
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weapon:SetTimeStepTrack(0.005)
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-- Start tracking the weapon.
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weapon:StartTrack()
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end
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end
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-- Active group.
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GROUP:FindByName("SA-10"):Activate()
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-- Active group.
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GROUP:FindByName("F-16 Flyby"):Activate()
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BIN
Wrapper/Weapon/030-Track-SA-Missile/WPN-030-Track-SA-Missile.miz
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BIN
Wrapper/Weapon/030-Track-SA-Missile/WPN-030-Track-SA-Missile.miz
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