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42 lines
1.6 KiB
Lua
42 lines
1.6 KiB
Lua
---
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-- Author: FlightControl
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-- Created: 09.04.2017
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-- Contributors: kaltokri
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-- Modified: 01.03.2024
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--
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-- # Documentation:
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-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.SpawnStatic.html
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-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Wrapper.Static.html
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-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.Zone.html
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--
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-- # Description:
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--
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-- In this mission we spawn a static near Gudauta.
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-- Around this object we create two circles with containers to mark the target area.
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-- NOTE: Instead of a STATIC object you can also use other objects (like UNITS) to define the center position!
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--
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-- # Guide:
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--
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-- 1. Observe that the static is spawned.
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-- Get object of ZONE placed in mission editor.
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local zonePosition = ZONE:New( "Position" )
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-- Create SPAWNSTATIC objects.
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local spawnCommandCenter = SPAWNSTATIC:NewFromStatic( "CommandCenter", country.id.GERMANY )
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local spawnBarrack = SPAWNSTATIC:NewFromStatic( "Barrack", country.id.GERMANY )
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-- Get the position of the zone.
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local zonePointVec2 = zonePosition:GetPointVec2()
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-- Spawn the CommandCenter in the center of the zone.
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local commandCenter = spawnCommandCenter:SpawnFromZone( zonePosition, 0 )
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-- Create 6 barracks around the CommandCenter.
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for Heading = 0, 360, 60 do
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local radial = Heading * ( math.pi*2 ) / 360
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local x = zonePointVec2:GetLat() + math.cos( radial ) * 150
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local y = zonePointVec2:GetLon() + math.sin( radial ) * 150
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spawnBarrack:SpawnFromPointVec2( POINT_VEC2:New( x, y ), Heading + 90 )
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end
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