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37 lines
1.4 KiB
Lua
37 lines
1.4 KiB
Lua
---
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-- Author: kaltokri
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-- Created: 28.02.2024
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-- Contributors: -
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-- Modified: 28.02.2024
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--
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-- # Documentation:
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-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html
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--
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-- # Description:
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-- In this mission we run a Functional FOX Missile trainer with default settings.
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-- Change client to another aircraft in mission editor as required.
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-- Change fox parameters with F10 radio menu.
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--
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-- # Guide:
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-- 1. Start the mission and join the Su-25T as player.
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-- 2. Activate auto pilot with key A.
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-- 3. Switch to external view (F2).
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-- 4. When the aircraft is passing the SA-13 it will fire a rocket
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-- 5. The rocket will explode prior reaching your aircraft
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-- 6. You will see messages from Functional.FOX
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--
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-- NOTE:
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-- Take a look at the triggers! This time we start the mission script with "4 MISSION START" and no CONDITION.
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-- Functional.FOX can handle only objects, that are created after it is started.
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--
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-- If you change the trigger to "1 ONCE" with "TIME MORE 1" and join directly into Su-25T, you will not be protected!
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-- Instead join as GAME MASTER blue first and wait for the "...started" message.
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-- Switch to client (Su-25T) and you will be protected.
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-- Create a new missile trainer object.
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fox=FOX:New()
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-- Start missile trainer.
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fox:Start()
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MESSAGE:New( "FOX missile trainer started", 25, "INFO" ):ToAll():ToLog()
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