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MOOSE demonstration missions [skip ci]
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@ -38,30 +38,31 @@ A2ADispatcher:SetSquadronOverhead( "Mineralnye", 1.2 )
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A2ADispatcher:SetSquadronGrouping( "Mineralnye", 1 )
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-- Setup the Takeoff methods
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A2ADispatcher:SetSquadronTakeoff( "Mineralnye", AI_A2A_DISPATCHER.Takeoff.Air )
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A2ADispatcher:SetSquadronTakeoff( "Mineralnye", AI_A2A_DISPATCHER.Takeoff.Hot )
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-- Setup the Landing methods
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A2ADispatcher:SetSquadronLandingAtRunway( "Mineralnye" )
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A2ADispatcher:SetSquadronLandingAtEngineShutdown( "Mineralnye" )
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-- Setup the visibility before start.
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A2ADispatcher:SetSquadronVisible( "Mineralnye" )
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-- CAP Squadron execution.
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--CAPZoneEast = ZONE_POLYGON:New( "CAP Zone East", GROUP:FindByName( "CAP Zone East" ) )
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--A2ADispatcher:SetSquadronCap( "Mineralnye", CAPZoneEast, 4000, 10000, 500, 600, 800, 900 )
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--A2ADispatcher:SetSquadronCapInterval( "Mineralnye", 2, 30, 60, 1 )
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CAPZoneEast = ZONE_POLYGON:New( "CAP Zone East", GROUP:FindByName( "CAP Zone East" ) )
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A2ADispatcher:SetSquadronCap( "Mineralnye", CAPZoneEast, 4000, 10000, 500, 600, 800, 900 )
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A2ADispatcher:SetSquadronCapInterval( "Mineralnye", 1, 30, 60, 1 )
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A2ADispatcher:SetSquadronFuelThreshold( "Mineralnye", 0.20 )
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-- GCI Squadron execution.
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A2ADispatcher:SetSquadronGci( "Mineralnye", 900, 1200 )
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CleanUp = CLEANUP_AIRBASE:New( { AIRBASE.Caucasus.Novorossiysk } )
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--A2ADispatcher:SetSquadronGci( "Mineralnye", 900, 1200 )
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-- Blue attack simulation
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local Frequency = 60
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BlueSpawn1 = SPAWN
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:New( "RT NATO 1" )
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:InitLimit( 2, 10 )
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:InitRandomizeTemplate( { "SQ NATO A-10C", "SQ NATO F-15C", "SQ NATO F-16A", "SQ NATO F/A-18", "SQ NATO F-16C" } )
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:InitRandomizeRoute( 0, 0, 30000 )
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--:InitDelayOn()
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:SpawnScheduled( Frequency, 0.4 )
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--BlueSpawn1 = SPAWN
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-- :New( "RT NATO 1" )
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-- :InitLimit( 2, 10 )
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-- :InitRandomizeTemplate( { "SQ NATO A-10C", "SQ NATO F-15C", "SQ NATO F-16A", "SQ NATO F/A-18", "SQ NATO F-16C" } )
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-- :InitRandomizeRoute( 0, 0, 30000 )
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-- --:InitDelayOn()
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-- :SpawnScheduled( Frequency, 0.4 )
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@ -26,30 +26,30 @@ A2ADispatcher:SetBorderZone( CCCPBorderZone )
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-- Initialize the dispatcher, setting up a radius of 100km where any airborne friendly
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-- without an assignment within 100km radius from a detected target, will engage that target.
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A2ADispatcher:SetEngageRadius( 80000 )
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A2ADispatcher:SetEngageRadius( 120000 )
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-- Setup the squadrons.
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A2ADispatcher:SetSquadron( "Mineralnye", AIRBASE.Caucasus.Mineralnye_Vody, { "SQ CCCP SU-27" }, 20 )
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A2ADispatcher:SetSquadron( "Mineralnye", AIRBASE.Caucasus.Mineralnye_Vody, { "SQ CCCP SU-27", "SQ CCCP SU-33", "SQ CCCP MIG-23MLD", "SQ CCCP MIG-25PD" }, 16 )
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A2ADispatcher:SetSquadron( "Maykop", AIRBASE.Caucasus.Maykop_Khanskaya, { "SQ CCCP MIG-31" }, 20 )
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A2ADispatcher:SetSquadron( "Mozdok", AIRBASE.Caucasus.Mozdok, { "SQ CCCP MIG-31" }, 20 )
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A2ADispatcher:SetSquadron( "Sochi", AIRBASE.Caucasus.Sochi_Adler, { "SQ CCCP SU-27" }, 20 )
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A2ADispatcher:SetSquadron( "Novo", AIRBASE.Caucasus.Novorossiysk, { "SQ CCCP SU-27" }, 20 )
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A2ADispatcher:SetSquadron( "Mozdok", AIRBASE.Caucasus.Mozdok, { "SQ CCCP MIG-31" }, 16 )
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A2ADispatcher:SetSquadron( "Sochi", AIRBASE.Caucasus.Sochi_Adler, { "SQ CCCP SU-27", "SQ CCCP SU-33", "SQ CCCP MIG-23MLD", "SQ CCCP MIG-25PD", "SQ CCCP SU-34", "SQ CCCP MIG-31", "SQ CCCP MIG-29S" }, 40 )
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A2ADispatcher:SetSquadron( "Novo", AIRBASE.Caucasus.Novorossiysk, { "SQ CCCP SU-27" }, 16 )
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-- Setup the overhead
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A2ADispatcher:SetSquadronOverhead( "Mineralnye", 1.2 )
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A2ADispatcher:SetSquadronOverhead( "Maykop", 1 )
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A2ADispatcher:SetSquadronOverhead( "Mozdok", 1 )
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A2ADispatcher:SetSquadronOverhead( "Sochi", 1 )
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A2ADispatcher:SetSquadronOverhead( "Sochi", 2 )
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A2ADispatcher:SetSquadronOverhead( "Novo", 1.5 )
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-- Setup the Grouping
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A2ADispatcher:SetSquadronGrouping( "Mineralnye", 1 )
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A2ADispatcher:SetSquadronGrouping( "Mineralnye", 4 )
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A2ADispatcher:SetSquadronGrouping( "Sochi", 2 )
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A2ADispatcher:SetSquadronGrouping( "Novo", 3 )
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-- Setup the Takeoff methods
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A2ADispatcher:SetSquadronTakeoff( "Mineralnye", AI_A2A_DISPATCHER.Takeoff.Air )
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A2ADispatcher:SetSquadronTakeoffInAir( "Sochi" )
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A2ADispatcher:SetSquadronTakeoff( "Mineralnye", AI_A2A_DISPATCHER.Takeoff.Hot )
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A2ADispatcher:SetSquadronTakeoffFromParkingHot( "Sochi" )
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A2ADispatcher:SetSquadronTakeoffFromRunway( "Mozdok" )
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A2ADispatcher:SetSquadronTakeoffFromParkingCold( "Maykop" )
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A2ADispatcher:SetSquadronTakeoffFromParkingHot( "Novo" )
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@ -65,7 +65,7 @@ A2ADispatcher:SetSquadronLanding( "Novo", AI_A2A_DISPATCHER.Landing.AtRunway )
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-- CAP Squadron execution.
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CAPZoneEast = ZONE_POLYGON:New( "CAP Zone East", GROUP:FindByName( "CAP Zone East" ) )
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A2ADispatcher:SetSquadronCap( "Mineralnye", CAPZoneEast, 4000, 10000, 500, 600, 800, 900 )
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A2ADispatcher:SetSquadronCapInterval( "Mineralnye", 2, 30, 60, 1 )
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A2ADispatcher:SetSquadronCapInterval( "Mineralnye", 6, 30, 60, 1 )
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CAPZoneWest = ZONE_POLYGON:New( "CAP Zone West", GROUP:FindByName( "CAP Zone West" ) )
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A2ADispatcher:SetSquadronCap( "Sochi", CAPZoneWest, 4000, 8000, 600, 800, 800, 1200, "BARO" )
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@ -80,7 +80,15 @@ A2ADispatcher:SetSquadronGci( "Mozdok", 900, 1200 )
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A2ADispatcher:SetSquadronGci( "Novo", 900, 2100 )
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A2ADispatcher:SetSquadronGci( "Maykop", 900, 1200 )
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CleanUp = CLEANUP_AIRBASE:New( { AIRBASE.Caucasus.Novorossiysk } )
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-- Set the squadrons visible before startup.
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A2ADispatcher:SetSquadronVisible( "Mineralnye" )
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A2ADispatcher:SetSquadronVisible( "Sochi" )
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A2ADispatcher:SetSquadronVisible( "Mozdok" )
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A2ADispatcher:SetSquadronVisible( "Maykop" )
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--A2ADispatcher:SetSquadronVisible( "Novo" )
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--CleanUp = CLEANUP_AIRBASE:New( { AIRBASE.Caucasus.Novorossiysk } )
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-- Blue attack simulation
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@ -0,0 +1,36 @@
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--- Test the defense radius.
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-- Defenses should pickup targets within the defense radius, but not outside of it!
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-- Defenses should engage targets closer to the HQ with higher probability than targets at longer distance from the HQ.
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-- The tests are with SEAD only.
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-- Name: AID-A2G-003 - DefenseRadius
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-- Author: FlightControl
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-- Date Created: 11 Nov 2018
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-- Define a SET_GROUP object that builds a collection of groups that define the recce network.
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-- Here we build the network with all the groups that have a name starting with CCCP Recce.
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DetectionSetGroup = SET_GROUP:New()
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DetectionSetGroup:FilterPrefixes( { "CCCP Recce" } )
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DetectionSetGroup:FilterStart()
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Detection = DETECTION_AREAS:New( DetectionSetGroup, 1000 )
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-- Setup the A2A dispatcher, and initialize it.
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A2GDispatcher = AI_A2G_DISPATCHER:New( Detection )
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-- Add defense coordinates.
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A2GDispatcher:AddDefenseCoordinate( "HQ", GROUP:FindByName( "HQ" ):GetCoordinate() )
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A2GDispatcher:SetDefenseReactivityHigh()
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A2GDispatcher:SetDefenseRadius( 100000 )
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A2GDispatcher:SetTacticalDisplay( true )
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local PatrolZone = ZONE:New( "PatrolZone" )
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-- Setup the squadrons.
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A2GDispatcher:SetSquadron( "Maykop SEAD", AIRBASE.Caucasus.Maykop_Khanskaya, { "CCCP SU-25T SEAD" }, 10 )
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A2GDispatcher:SetSquadronSeadPatrol( "Maykop SEAD", PatrolZone, 1000, 2500, 400, 600, 1100, 1500 )
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A2GDispatcher:SetSquadronSeadPatrolInterval( "Maykop SEAD", 4, 30, 60, 1 )
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A2GDispatcher:SetSquadronTakeoffInAir( "Maykop SEAD" )
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A2GDispatcher:SetSquadronOverhead( "Maykop SEAD", 0.25 )
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