Merge pull request #17 from FlightControl-Master/Applevangelist-Demo-1

Add files via upload
This commit is contained in:
Applevangelist
2021-06-16 08:40:31 +02:00
committed by GitHub
22 changed files with 51 additions and 28 deletions

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@@ -1,6 +1,7 @@
-- Name: SPA-011 - Ground Ops - Simple Spawning
-- Author: FlightControl
-- Date Created: 10 Jan 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

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@@ -1,6 +1,7 @@
-- Name: SPA-012 - Ground Ops - Multiple Spawns
-- Author: FlightControl
-- Date Created: 10 Jan 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

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@@ -1,6 +1,7 @@
-- Name: SPA-013 - Ground Ops - Scheduled Spawns
-- Author: FlightControl
-- Date Created: 10 Jan 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

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@@ -1,6 +1,10 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@@ -1,7 +1,7 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@@ -1,6 +1,7 @@
-- Name: SPA-014 - Ground Ops - Scheduled Spawns Limited
-- Author: FlightControl
-- Date Created: 10 Jan 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

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@@ -1,6 +1,10 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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@@ -1,7 +1,7 @@
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *
$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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@@ -1,6 +1,7 @@
-- Name: SPA-015 - Ground Ops - Randomize Route
-- Author: FlightControl
-- Date Created: 10 Jan 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

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@@ -1,6 +1,7 @@
-- Name: SPA-016 - Ground Ops - Randomize Zones
-- Author: FlightControl
-- Date Created: 10 Jan 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--

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@@ -1,6 +1,7 @@
-- Name: SPA-017 - Ground Ops - Set AI inactive while spawning
-- Author: FlightControl
-- Date Created: 24 Jan 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--
@@ -11,7 +12,7 @@
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- 3. There should not be more than 5 groups spawned.
-- 3. There should not be more than 10 groups spawned.
-- 4. Observe that the AI is inactivated, and thus, the vehicles aren't moving.
-- 5. Observe that the position where the units are spawned, is randomized in the zones perimeters.

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@@ -2,6 +2,7 @@
-- Name: SPA-018 - Ground Ops - Randomize Templates
-- Author: FlightControl
-- Date Created: 10 Jan 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--
@@ -9,7 +10,12 @@
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned with randomized templates.
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- 3. There should not be more than 10 units spawned. Make sure that group count have less than 10 units or 10 groups.
-- 4. Observe that the route that the vehicles follow is randomized starting from point 1 till point 3.
-- 5. Observe that the position where the units are spawned, is randomized according the zones.
-- 6. Observe that the ground vehicles are spawned with randomized templates.
-- Tests Gudauta
@@ -22,7 +28,7 @@ TemplateTable = { "A", "B", "C" }
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
:InitLimit( 10, 10 )
:InitRandomizeRoute( 1, 1, 200 )
:InitRandomizeZones( ZoneTable )
:InitRandomizeTemplate( TemplateTable )
--:InitRandomizeZones( ZoneTable )
:SpawnScheduled( 5, .5 )

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@@ -1,7 +1,8 @@
---
-- Name: SPA-019 - Ground Ops - Randomize Templates with Waypoints
-- Name: SPA-019 - Ground Ops - Randomize Templates without Waypoints
-- Author: FlightControl
-- Date Created: 24 Feb 2017
-- Checked in 15 dez 2020 by ZERO
--
-- # Situation:
--
@@ -11,6 +12,7 @@
--
-- 1. Observe that the ground vehicles are spawned with randomized templates.
-- 2. Observe that the ground vehicles are spread around the spawning area and are not stacked upon each other.
-- Note by ZERO (15/12/2020): the vehicles are spawned upon each other
-- Tests Gudauta