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Merge pull request #17 from FlightControl-Master/Applevangelist-Demo-1
Add files via upload
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@@ -1,6 +1,7 @@
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-- Name: SPA-011 - Ground Ops - Simple Spawning
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-- Author: FlightControl
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-- Date Created: 10 Jan 2017
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-- Checked in 15 dez 2020 by ZERO
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--
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-- # Situation:
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--
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@@ -1,6 +1,7 @@
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-- Name: SPA-012 - Ground Ops - Multiple Spawns
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-- Author: FlightControl
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-- Date Created: 10 Jan 2017
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-- Checked in 15 dez 2020 by ZERO
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--
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-- # Situation:
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--
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@@ -1,6 +1,7 @@
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-- Name: SPA-013 - Ground Ops - Scheduled Spawns
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-- Author: FlightControl
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-- Date Created: 10 Jan 2017
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-- Checked in 15 dez 2020 by ZERO
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--
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-- # Situation:
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--
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@@ -1,6 +1,10 @@
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$dir = split-path -parent $MyInvocation.MyCommand.Definition
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cd $dir
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$file = Split-Path $dir -leaf
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cd "_unpacked"
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. 7z a -r -y -tzip "..\$file.miz" *
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$dir = split-path -parent $MyInvocation.MyCommand.Definition
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cd $dir
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$file = Split-Path $dir -leaf
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$dir
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$file
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cd "_unpacked"
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. 7z a -r -y -tzip "..\$file.miz" *
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cd ..
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@@ -1,7 +1,7 @@
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$dir = split-path -parent $MyInvocation.MyCommand.Definition
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cd $dir
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$file = Split-Path $dir -leaf
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Remove-Item .\_unpacked -Force -Recurse
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md "_unpacked"
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cd "_unpacked"
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. 7z x -r -y "..\$file.miz" *
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$dir = split-path -parent $MyInvocation.MyCommand.Definition
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cd $dir
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$file = Split-Path $dir -leaf
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Remove-Item .\_unpacked -Force -Recurse
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md "_unpacked"
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cd "_unpacked"
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. 7z x -r -y "..\$file.miz" *
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@@ -1,6 +1,7 @@
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-- Name: SPA-014 - Ground Ops - Scheduled Spawns Limited
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-- Author: FlightControl
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-- Date Created: 10 Jan 2017
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-- Checked in 15 dez 2020 by ZERO
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--
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-- # Situation:
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--
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Binary file not shown.
@@ -1,6 +1,10 @@
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$dir = split-path -parent $MyInvocation.MyCommand.Definition
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cd $dir
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$file = Split-Path $dir -leaf
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cd "_unpacked"
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. 7z a -r -y -tzip "..\$file.miz" *
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$dir = split-path -parent $MyInvocation.MyCommand.Definition
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cd $dir
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$file = Split-Path $dir -leaf
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$dir
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$file
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cd "_unpacked"
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. 7z a -r -y -tzip "..\$file.miz" *
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cd ..
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@@ -1,7 +1,7 @@
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$dir = split-path -parent $MyInvocation.MyCommand.Definition
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cd $dir
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$file = Split-Path $dir -leaf
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Remove-Item .\_unpacked -Force -Recurse
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md "_unpacked"
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cd "_unpacked"
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. 7z x -r -y "..\$file.miz" *
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$dir = split-path -parent $MyInvocation.MyCommand.Definition
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cd $dir
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$file = Split-Path $dir -leaf
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Remove-Item .\_unpacked -Force -Recurse
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md "_unpacked"
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cd "_unpacked"
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. 7z x -r -y "..\$file.miz" *
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@@ -1,6 +1,7 @@
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-- Name: SPA-015 - Ground Ops - Randomize Route
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-- Author: FlightControl
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-- Date Created: 10 Jan 2017
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-- Checked in 15 dez 2020 by ZERO
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--
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-- # Situation:
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--
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@@ -1,6 +1,7 @@
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-- Name: SPA-016 - Ground Ops - Randomize Zones
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-- Author: FlightControl
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-- Date Created: 10 Jan 2017
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-- Checked in 15 dez 2020 by ZERO
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--
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-- # Situation:
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--
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@@ -1,6 +1,7 @@
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-- Name: SPA-017 - Ground Ops - Set AI inactive while spawning
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-- Author: FlightControl
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-- Date Created: 24 Jan 2017
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-- Checked in 15 dez 2020 by ZERO
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--
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-- # Situation:
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--
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@@ -11,7 +12,7 @@
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--
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-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
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-- 2. The vehicles should spawn according the scheduler parameters.
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-- 3. There should not be more than 5 groups spawned.
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-- 3. There should not be more than 10 groups spawned.
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-- 4. Observe that the AI is inactivated, and thus, the vehicles aren't moving.
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-- 5. Observe that the position where the units are spawned, is randomized in the zones perimeters.
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@@ -2,6 +2,7 @@
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-- Name: SPA-018 - Ground Ops - Randomize Templates
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-- Author: FlightControl
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-- Date Created: 10 Jan 2017
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-- Checked in 15 dez 2020 by ZERO
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--
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-- # Situation:
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--
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@@ -9,7 +10,12 @@
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--
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-- # Test cases:
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--
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-- 1. Observe that the ground vehicles are spawned with randomized templates.
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-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
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-- 2. The vehicles should spawn according the scheduler parameters.
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-- 3. There should not be more than 10 units spawned. Make sure that group count have less than 10 units or 10 groups.
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-- 4. Observe that the route that the vehicles follow is randomized starting from point 1 till point 3.
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-- 5. Observe that the position where the units are spawned, is randomized according the zones.
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-- 6. Observe that the ground vehicles are spawned with randomized templates.
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-- Tests Gudauta
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@@ -22,7 +28,7 @@ TemplateTable = { "A", "B", "C" }
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Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
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:InitLimit( 10, 10 )
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:InitRandomizeRoute( 1, 1, 200 )
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:InitRandomizeZones( ZoneTable )
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:InitRandomizeTemplate( TemplateTable )
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--:InitRandomizeZones( ZoneTable )
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:SpawnScheduled( 5, .5 )
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@@ -1,7 +1,8 @@
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---
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-- Name: SPA-019 - Ground Ops - Randomize Templates with Waypoints
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-- Name: SPA-019 - Ground Ops - Randomize Templates without Waypoints
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-- Author: FlightControl
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-- Date Created: 24 Feb 2017
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-- Checked in 15 dez 2020 by ZERO
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--
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-- # Situation:
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--
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@@ -11,6 +12,7 @@
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--
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-- 1. Observe that the ground vehicles are spawned with randomized templates.
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-- 2. Observe that the ground vehicles are spread around the spawning area and are not stacked upon each other.
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-- Note by ZERO (15/12/2020): the vehicles are spawned upon each other
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-- Tests Gudauta
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