Add files via upload

This commit is contained in:
Thomas
2022-10-18 12:49:33 +02:00
committed by GitHub
parent fedc630abc
commit 453793e730
8 changed files with 168 additions and 0 deletions

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-------------------------------------------------------------------------
-- PlayerTask 041 - Caucasus - Test Mission with static targets
-------------------------------------------------------------------------
-- Documentation
--
-- PLAYERTASK: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.PlayerTask.html
--
-------------------------------------------------------------------------
-- Join the game master slot initially, and then a plane slot after a few
-- seconds, to allow event capturing to start. Tasking is made available
-- over the F10 Menu.
--
-- Join one of bombing tasks.
--
-- Listen to AM 130 or 255 on SRS for messages. Change path below.
-------------------------------------------------------------------------
-- Date: October 2022
-------------------------------------------------------------------------
-- Settings
_SETTINGS:SetPlayerMenuOn()
_SETTINGS:SetImperial()
_SETTINGS:SetA2G_BR()
-- Set up A2G task controller for the blue side named "82nd Airborne"
local taskmanager = PLAYERTASKCONTROLLER:New("82nd Airborne",coalition.side.BLUE,PLAYERTASKCONTROLLER.Type.A2G)
-- Set the menu to be called Eagle Eye
taskmanager:SetMenuName("Eagle Eye")
-- Set up using SRS
local hereSRSPath = "C:\\Program Files\\DCS-SimpleRadio-Standalone" -- location of the SRS installation folder, not the double \
local hereSRSPort = 5002 -- SRS server listening to port 5002
-- Set controller to use radio 130 and 255 AM, female voice, GB english, use "Microsoft Hazel" as voice pack (must be installed on your machine), volume 70%.
taskmanager:SetSRS({130,255},{radio.modulation.AM,radio.modulation.AM},hereSRSPath,"female","en-GB",hereSRSPort,"Microsoft Hazel Desktop",0.7)
-- Controller will announce itself after 60 seconds, on these two broadcast frequencies, when a new player joins
taskmanager:SetSRSBroadcast({127.5,305},{radio.modulation.AM,radio.modulation.AM})
-- Add a static as a target - here, a TV Tower
local target = STATIC:FindByName("Radiotower")
local newtask2 = PLAYERTASK:New(AUFTRAG.Type.BOMBING,target,true,3,"Bombing")
-- Briefing
newtask2:AddFreetext("Find and neutralize the TV tower!")
-- Menu name of this task
newtask2:SetMenuName("Neutralize TV Tower")
-- add custom success function - if the tower is dead or lost 80% of its lifepoints, we're done.
newtask2:AddConditionSuccess(
function(static)
if (not static) or static:GetLife() < 1 or static:GetLife() < 0.2* static:GetLife0() then
return true
else
return false
end
end, target
)
taskmanager:AddPlayerTaskToQueue(newtask2)
-- auto-add map markers when tasks are added
function taskmanager:OnAfterTaskAdded(From,Event,To,Task)
local task = Task -- Ops.PlayerTask#PLAYERTASK
local coord = task.Target:GetCoordinate()
local taskID = string.format("Task ID #%03d | Type: %s | Threat: %d",task.PlayerTaskNr,task.Type,task.Target:GetThreatLevelMax())
local mark = MARKER:New(coord,taskID)
mark:ReadWrite()
mark:ToCoalition(taskmanager.Coalition)
end

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$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *

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-------------------------------------------------------------------------
-- PlayerTask 042 - Caucasus - Test Mission with scenery (map object) targets
-------------------------------------------------------------------------
-- Documentation
--
-- PLAYERTASK: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.PlayerTask.html
--
-------------------------------------------------------------------------
-- Join the game master slot initially, and then a plane slot after a few
-- seconds, to allow event capturing to start. Tasking is made available
-- over the F10 Menu.
--
-- Join the bombing task "Bomb Bridge". Bridges are near Poti on the map.
--
-- Listen to AM 130 or 255 on SRS for messages. Change path below.
-------------------------------------------------------------------------
-- Date: October 2022
-------------------------------------------------------------------------
-- Settings
_SETTINGS:SetPlayerMenuOn()
_SETTINGS:SetImperial()
_SETTINGS:SetA2G_BR()
-- Set up A2G task controller for the blue side named "82nd Airborne"
local taskmanager = PLAYERTASKCONTROLLER:New("82nd Airborne",coalition.side.BLUE,PLAYERTASKCONTROLLER.Type.A2G)
-- Set the menu to be called Eagle Eye
taskmanager:SetMenuName("Eagle Eye")
-- Set up using SRS
local hereSRSPath = "C:\\Program Files\\DCS-SimpleRadio-Standalone" -- location of the SRS installation folder, not the double \
local hereSRSPort = 5002 -- SRS server listening to port 5002
-- Set controller to use radio 130 and 255 AM, female voice, GB english, use "Microsoft Hazel" as voice pack (must be installed on your machine), volume 70%.
taskmanager:SetSRS({130,255},{radio.modulation.AM,radio.modulation.AM},hereSRSPath,"female","en-GB",hereSRSPort,"Microsoft Hazel Desktop",0.7)
-- Controller will announce itself after 60 seconds, on these two broadcast frequencies, when a new player joins
taskmanager:SetSRSBroadcast({127.5,305},{radio.modulation.AM,radio.modulation.AM})
-- create set of zones with the eight bridge component references
local bridges = SET_ZONE:New():FilterPrefixes("Quai"):FilterOnce()
-- build a SET_SCENERY containing the bridges' SCENERY objects
local scenset = SET_SCENERY:New(bridges)
-- create a task
local scenerytask = PLAYERTASK:New(AUFTRAG.Type.BOMBING,scenset,true,2,"Bombing")
-- Menu name of this task
scenerytask:SetMenuName("Bomb bridge")
-- Briefing
scenerytask:AddFreetext("Find and destroy the bridges over the River Quai!")
taskmanager:AddPlayerTaskToQueue(scenerytask)
-- Blow up one bridge component
local scenery = SCENERY:FindByZoneName("Quai-2")
function DestroyBridgeComponent()
scenery:GetCoordinate():Explosion(500,2)
end
local BridgeTimer=TIMER:New(DestroyBridgeComponent)
BridgeTimer:Start(60)

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$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
$dir
$file
cd "_unpacked"
. 7z a -r -y -tzip "..\$file.miz" *
cd ..

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$dir = split-path -parent $MyInvocation.MyCommand.Definition
cd $dir
$file = Split-Path $dir -leaf
Remove-Item .\_unpacked -Force -Recurse
md "_unpacked"
cd "_unpacked"
. 7z x -r -y "..\$file.miz" *