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-------------------------------------------------------------------------
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-- PlayerTask 041 - Caucasus - Test Mission with static targets
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-------------------------------------------------------------------------
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-- Documentation
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--
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-- PLAYERTASK: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.PlayerTask.html
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--
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-------------------------------------------------------------------------
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-- Join the game master slot initially, and then a plane slot after a few
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-- seconds, to allow event capturing to start. Tasking is made available
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-- over the F10 Menu.
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--
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-- Join one of bombing tasks.
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--
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-- Listen to AM 130 or 255 on SRS for messages. Change path below.
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-------------------------------------------------------------------------
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-- Date: October 2022
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-------------------------------------------------------------------------
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-- Settings
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_SETTINGS:SetPlayerMenuOn()
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_SETTINGS:SetImperial()
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_SETTINGS:SetA2G_BR()
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-- Set up A2G task controller for the blue side named "82nd Airborne"
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local taskmanager = PLAYERTASKCONTROLLER:New("82nd Airborne",coalition.side.BLUE,PLAYERTASKCONTROLLER.Type.A2G)
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-- Set the menu to be called Eagle Eye
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taskmanager:SetMenuName("Eagle Eye")
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-- Set up using SRS
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local hereSRSPath = "C:\\Program Files\\DCS-SimpleRadio-Standalone" -- location of the SRS installation folder, not the double \
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local hereSRSPort = 5002 -- SRS server listening to port 5002
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-- Set controller to use radio 130 and 255 AM, female voice, GB english, use "Microsoft Hazel" as voice pack (must be installed on your machine), volume 70%.
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taskmanager:SetSRS({130,255},{radio.modulation.AM,radio.modulation.AM},hereSRSPath,"female","en-GB",hereSRSPort,"Microsoft Hazel Desktop",0.7)
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-- Controller will announce itself after 60 seconds, on these two broadcast frequencies, when a new player joins
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taskmanager:SetSRSBroadcast({127.5,305},{radio.modulation.AM,radio.modulation.AM})
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-- Add a static as a target - here, a TV Tower
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local target = STATIC:FindByName("Radiotower")
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local newtask2 = PLAYERTASK:New(AUFTRAG.Type.BOMBING,target,true,3,"Bombing")
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-- Briefing
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newtask2:AddFreetext("Find and neutralize the TV tower!")
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-- Menu name of this task
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newtask2:SetMenuName("Neutralize TV Tower")
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-- add custom success function - if the tower is dead or lost 80% of its lifepoints, we're done.
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newtask2:AddConditionSuccess(
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function(static)
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if (not static) or static:GetLife() < 1 or static:GetLife() < 0.2* static:GetLife0() then
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return true
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else
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return false
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end
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end, target
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)
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taskmanager:AddPlayerTaskToQueue(newtask2)
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-- auto-add map markers when tasks are added
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function taskmanager:OnAfterTaskAdded(From,Event,To,Task)
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local task = Task -- Ops.PlayerTask#PLAYERTASK
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local coord = task.Target:GetCoordinate()
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local taskID = string.format("Task ID #%03d | Type: %s | Threat: %d",task.PlayerTaskNr,task.Type,task.Target:GetThreatLevelMax())
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local mark = MARKER:New(coord,taskID)
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mark:ReadWrite()
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mark:ToCoalition(taskmanager.Coalition)
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end
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10
OPS - PlayerTask/PlayerTask - 041 - Static Targets/pack.ps1
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10
OPS - PlayerTask/PlayerTask - 041 - Static Targets/pack.ps1
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$dir = split-path -parent $MyInvocation.MyCommand.Definition
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cd $dir
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$file = Split-Path $dir -leaf
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$dir
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$file
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cd "_unpacked"
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. 7z a -r -y -tzip "..\$file.miz" *
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cd ..
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$dir = split-path -parent $MyInvocation.MyCommand.Definition
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cd $dir
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$file = Split-Path $dir -leaf
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Remove-Item .\_unpacked -Force -Recurse
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md "_unpacked"
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cd "_unpacked"
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. 7z x -r -y "..\$file.miz" *
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-------------------------------------------------------------------------
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-- PlayerTask 042 - Caucasus - Test Mission with scenery (map object) targets
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-------------------------------------------------------------------------
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-- Documentation
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--
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-- PLAYERTASK: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.PlayerTask.html
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--
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-------------------------------------------------------------------------
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-- Join the game master slot initially, and then a plane slot after a few
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-- seconds, to allow event capturing to start. Tasking is made available
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-- over the F10 Menu.
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--
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-- Join the bombing task "Bomb Bridge". Bridges are near Poti on the map.
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--
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-- Listen to AM 130 or 255 on SRS for messages. Change path below.
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-------------------------------------------------------------------------
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-- Date: October 2022
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-------------------------------------------------------------------------
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-- Settings
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_SETTINGS:SetPlayerMenuOn()
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_SETTINGS:SetImperial()
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_SETTINGS:SetA2G_BR()
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-- Set up A2G task controller for the blue side named "82nd Airborne"
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local taskmanager = PLAYERTASKCONTROLLER:New("82nd Airborne",coalition.side.BLUE,PLAYERTASKCONTROLLER.Type.A2G)
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-- Set the menu to be called Eagle Eye
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taskmanager:SetMenuName("Eagle Eye")
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-- Set up using SRS
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local hereSRSPath = "C:\\Program Files\\DCS-SimpleRadio-Standalone" -- location of the SRS installation folder, not the double \
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local hereSRSPort = 5002 -- SRS server listening to port 5002
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-- Set controller to use radio 130 and 255 AM, female voice, GB english, use "Microsoft Hazel" as voice pack (must be installed on your machine), volume 70%.
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taskmanager:SetSRS({130,255},{radio.modulation.AM,radio.modulation.AM},hereSRSPath,"female","en-GB",hereSRSPort,"Microsoft Hazel Desktop",0.7)
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-- Controller will announce itself after 60 seconds, on these two broadcast frequencies, when a new player joins
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taskmanager:SetSRSBroadcast({127.5,305},{radio.modulation.AM,radio.modulation.AM})
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-- create set of zones with the eight bridge component references
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local bridges = SET_ZONE:New():FilterPrefixes("Quai"):FilterOnce()
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-- build a SET_SCENERY containing the bridges' SCENERY objects
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local scenset = SET_SCENERY:New(bridges)
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-- create a task
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local scenerytask = PLAYERTASK:New(AUFTRAG.Type.BOMBING,scenset,true,2,"Bombing")
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-- Menu name of this task
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scenerytask:SetMenuName("Bomb bridge")
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-- Briefing
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scenerytask:AddFreetext("Find and destroy the bridges over the River Quai!")
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taskmanager:AddPlayerTaskToQueue(scenerytask)
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-- Blow up one bridge component
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local scenery = SCENERY:FindByZoneName("Quai-2")
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function DestroyBridgeComponent()
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scenery:GetCoordinate():Explosion(500,2)
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end
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local BridgeTimer=TIMER:New(DestroyBridgeComponent)
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BridgeTimer:Start(60)
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Binary file not shown.
10
OPS - PlayerTask/PlayerTask - 042 - Scenery Targets/pack.ps1
Normal file
10
OPS - PlayerTask/PlayerTask - 042 - Scenery Targets/pack.ps1
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$dir = split-path -parent $MyInvocation.MyCommand.Definition
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cd $dir
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$file = Split-Path $dir -leaf
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$dir
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$file
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cd "_unpacked"
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. 7z a -r -y -tzip "..\$file.miz" *
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cd ..
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@@ -0,0 +1,7 @@
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$dir = split-path -parent $MyInvocation.MyCommand.Definition
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cd $dir
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$file = Split-Path $dir -leaf
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Remove-Item .\_unpacked -Force -Recurse
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md "_unpacked"
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cd "_unpacked"
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. 7z x -r -y "..\$file.miz" *
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